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astrocade: more updates, flop patterns
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@ -102,6 +102,7 @@ TODO:
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- parse .incbin directives?
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- can't replace in hex directives
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- should maybe use same single-canvas editor for map + char editor
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- Uncaught Expected 12 bytes; image has 6 (380:13): Expected 12 bytes; image has 6 ... over and over ... editing BALL
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- crt0.s compiled each time?
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- debug highlight doesn't go away when debugging -> running
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- show breakpoint of PC or highest address on stack
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@ -528,31 +528,47 @@ typedef struct {
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// write pattern (E,D,C,B) magic A @ HL
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void WRIT(ContextBlock *ctx) {
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byte x = _E;
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byte y = _D;
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byte magic = _A;
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byte w = _C;
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byte h = _B;
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byte x = _E;
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byte y = _D;
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byte* src = (byte*) _HL;
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byte* dest = &vmagic[y][x>>2];// destination address
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byte i,j;
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byte magic = _A;
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byte* dest = &vmagic[y][0]; // destination address
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byte xb = (magic & M_FLOP) ? (39-(x>>2)) : (x>>2);
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byte i,j,b;
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// iterate through all lines
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for (j=0; j<h; j++) {
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EXIT_CLIPDEST(dest);
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if ((hw_magic = magic) & M_XPAND) {
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for (i=0; i<w; i++) {
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byte b = *src++;
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*dest++ = b;
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*dest++ = b;
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hw_magic = magic;
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if (magic & M_XPAND) {
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// when XPAND set, write twice as many bytes
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for (i=0; i<w*2; i+=2) {
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b = *src++;
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// when FLOP set, sprite position is also mirrored
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if (magic & M_FLOP) {
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dest[xb-i] = b;
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dest[xb-i-1] = b;
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} else {
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dest[xb+i] = b;
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dest[xb+i+1] = b;
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}
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}
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*dest = 0;
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dest += VBWIDTH-w*2;
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} else {
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for (i=0; i<w; i++) {
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*dest++ = *src++;
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// when FLOP set, sprite position is also mirrored
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if (magic & M_FLOP) {
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dest[xb-i] = *src++;
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} else {
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dest[xb+i] = *src++;
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}
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}
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*dest = 0;
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dest += VBWIDTH-w;
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}
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if (magic & M_FLOP)
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dest[xb-i] = 0;
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else
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dest[xb+i] = 0;
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dest += VBWIDTH;
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}
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}
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@ -9,6 +9,9 @@ TEST = 1
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BIOSStart:
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di ; disable interrupts
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ld HL,#0x2000
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.if TEST
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ld HL,#(_main)
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.endif
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ld A,(HL) ; A <- mem[0x2000]
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cp #0x55 ; found sentinel byte? ($55)
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jp Z,FoundSentinel ; yes, load program
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@ -64,6 +64,21 @@ _main:
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.db 0x00
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.dw PATERN
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DO WRITR
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.db 0
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.db 80
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.db 0x40 ;+expand
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.dw PATERN
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DO WRITR
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.db 140
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.db 70
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.db 0x00|0x08 ;+expand
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.dw BALL
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DO WRITR
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.db 0
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.db 70
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.db 0x40|0x08 ;flop+expand
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.dw BALL
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DO WRITR
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.db 67
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.db 80
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.db 0x08|1 ;expand
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@ -30,7 +30,46 @@ PrgStart: DI ; Disable interrupts
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DB 32 ; ... and 32 pixels from the top of the screen
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DB 00001100b ; ... with no enlargement, foreground color = 11, background color = 00
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DW PrgName ; ... to show string at PrgName
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; call Begin Music system routine
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DO ACTINT
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DO BMUSIC ; START THE NATIONAL ANTHEM
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DW MUSICWRK ; MUSIC STACK
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DB 11111100B ; 3-VOICE (A,B,C)
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DW ANTHEM ; SCORE
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EXIT ; Exit interpreter mode
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Loop: JP Loop ; Play infinite loop
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Palettes: DB $BF,$00,$00,$00 ; Left color palette (11b, 10b, 01b, 00b)
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DB $E7,$9A,$39,$19 ; Right color palette (11b, 10b, 01b, 00b)
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; Music stack in RAM
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MUSICWRK EQU $4E7F ; BLOCK 2
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; [...]
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ANTHEM: MASTER 32
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VOLUME $CC,$0F ; A,B=12, C=15
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NOTE3 12,G1,0,0 ; G1, 0, 0
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NOTE3 12,G1,0,0 ; G1, 0, 0
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NOTE3 36,C2,G1,E1 ; C2, G1, E1
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NOTE3 12,D2,B1,G1 ; D2, B1, G1
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NOTE3 14,E2,C2,G1 ; E2, C2, G1
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NOTE3 16,F2,D2,G1 ; F2, D2, G1
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NOTE3 72,G2,E2,C2 ; G2, E2, C2
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;
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NOTE3 14,C2,F1,A1 ; C2, F1, A1
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NOTE3 16,D2,F1,A1 ; D2, F1, A1
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NOTE3 54,E2,C2,A1 ; E2, C2, A1
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NOTE3 18,F2,D2,G1
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NOTE3 36,D2,B1,G1 ; D2, B1, G1
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NOTE3 72,C2,E1,G1 ; C2, E1, G1
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;
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CHEERS: LEGSTA ; Cheers
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MASTER 24
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VOICEM 11111101B ; A,B,C & Noise
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VOLUME $FF,$1F ; Max. Volume
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;
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PUSHN 5
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L2FE8: DB 30 ; Noise
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NOTE3 25,G6,60,80
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DSJNZ L2FE8
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LEGSTA
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QUIET
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@ -47,6 +47,7 @@ void write_pattern(byte x, byte y, byte magic, const byte* pattern);
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void display_bcd_number(byte x, byte y, byte options, const byte* number, byte extopt);
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void bcdn_add(byte* dest, byte size, const byte* n);
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void bcdn_sub(byte* dest, byte size, const byte* n);
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byte ranged_random(byte n) __z88dk_fastcall;
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// QUICK MACROS
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@ -57,4 +58,11 @@ void bcdn_sub(byte* dest, byte size, const byte* n);
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__asm__(".db "#horcb);\
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__asm__(".db "#inmod);\
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#define SYS_FILL(dest,count,val)\
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__asm__("rst 0x38");\
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__asm__(".db 0x1b");\
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__asm__(".dw "#dest);\
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__asm__(".dw "#count);\
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__asm__(".db "#val);\
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#endif
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@ -82,11 +82,11 @@ _bcdn_add:
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SYSTEM BCDADD
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ret
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; BCDSUB arg1 size arg2
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.globl _bcdn_sub
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_bcdn_sub:
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call load5_edca_hl
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SYSTEM BCDSUB
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; RANGED n
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.globl _ranged_random
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_ranged_random:
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ld a,l
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SYSTEM RANGED
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ret
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; BLANK w h data video-addr
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122
presets/astrocade/acextra.c
Normal file
122
presets/astrocade/acextra.c
Normal file
@ -0,0 +1,122 @@
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#include <string.h>
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#include "aclib.h"
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#define EXIT_CLIPDEST(addr) if ((((word)addr)&0xfff) >= 0xe10) return
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// clear screen and set graphics mode
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void clrscr(void) {
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memset(vidmem, 0, VHEIGHT*VBWIDTH); // clear page 1
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}
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// draw vertical line
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void vline(byte x, byte y1, byte y2, byte col, byte op) {
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byte* dest = &vmagic[y1][x>>2];// destination address
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byte y;
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hw_magic = M_SHIFT(x) | op; // set magic register
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col <<= 6; // put color in high pixel
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for (y=y1; y<=y2; y++) {
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EXIT_CLIPDEST(dest);
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*dest = col; // shift + xor color
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dest += VBWIDTH; // dest address to next scanline
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}
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}
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// render a sprite with the given graphics operation
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void render_sprite(const byte* src, byte x, byte y, byte op) {
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byte i;
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byte w = *src++; // get width from 1st byte of sprite
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byte h = *src++; // get height from 2nd byte of sprite
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byte* dest = &vmagic[y][x>>2];// destination address
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hw_magic = M_SHIFT(x) | op; // set magic register
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// y clipping off bottom
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if (y+h >= VHEIGHT) {
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if (y >= VHEIGHT) return;
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h = VHEIGHT-y;
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}
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// memory copy loop
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if (op != M_ERASE) {
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while (h--) {
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for (i=0; i<w; i++) {
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*dest++ = *src++; // copy bytes
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}
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*dest = 0; // rest of shifted byte
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dest += VBWIDTH-w; // dest address to next scanline
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}
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// erase sprite loop
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} else {
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while (h--) {
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memset(dest, 0, w+1); // erase bytes
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dest += VBWIDTH; // dest address to next scanline
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}
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}
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}
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// FONT FUNCTIONS
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const char FONT[HICHAR-LOCHAR+1][FONT_HEIGHT*FONT_BWIDTH] = {
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{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x20,0x20,0x20,0x00,0x20, },{ 0x00,0x00,0x50,0x50,0x50,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x50,0xF8,0x50,0xF8,0x50, },{ 0x00,0x00,0x00,0xF8,0xA0,0xF8,0x28,0xF8, },{ 0x00,0x00,0x00,0xC8,0xD0,0x20,0x58,0x98, },{ 0x00,0x00,0x00,0xE0,0xA8,0xF8,0x90,0xF8, },{ 0x00,0x00,0x40,0x40,0x40,0x00,0x00,0x00, },{ 0x00,0x00,0x30,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x60,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x20,0xA8,0x70,0xA8,0x20, },{ 0x00,0x00,0x00,0x20,0x20,0xF8,0x20,0x20, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x60, },{ 0x00,0x00,0x00,0x00,0x00,0xF8,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x60, },{ 0x00,0x00,0x00,0x08,0x10,0x20,0x40,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xE8,0x88,0xF8, },{ 0x00,0x00,0x00,0x10,0x30,0x50,0x10,0x10, },{ 0x00,0x00,0x00,0xF8,0x08,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x08,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0x38,0x48,0x88,0xF8,0x08, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x08,0x10,0x20,0x40, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0x30,0x30,0x00,0x30,0x30, },{ 0x00,0x00,0x00,0x30,0x30,0x00,0x30,0x30, },{ 0x00,0x00,0x08,0x10,0x20,0x40,0x20,0x10, },{ 0x00,0x00,0x00,0x00,0xF8,0x00,0xF8,0x00, },{ 0x00,0x00,0x40,0x20,0x10,0x08,0x10,0x20, },{ 0x00,0x00,0x00,0xF8,0x08,0x78,0x00,0x60, },{ 0x00,0x00,0x00,0xF8,0xA8,0xB8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0xF0,0x90,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xE0,0x90,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0x80, },{ 0x00,0x00,0x00,0xF8,0x80,0xB8,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0x40,0x40,0x40,0x40,0x40, },{ 0x00,0x00,0x00,0x08,0x08,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x90,0xA0,0x90,0x88, },{ 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0x92, },{ 0x00,0x00,0x00,0x88,0xC8,0xA8,0x98,0x88, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0xF8,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xA8,0xA8,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x90,0x88, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x88,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0x90,0xA0,0xC0, },{ 0x00,0x00,0x00,0x92,0x92,0x92,0x92,0xFE, },{ 0x00,0x00,0x00,0x88,0x50,0x20,0x50,0x88, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x10,0x20,0x40,0xF8, },{ 0x00,0x00,0x38,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x80,0x40,0x20,0x10,0x08, },{ 0x00,0x00,0x70,0x10,0x10,0x10,0x10,0x10, },{ 0x00,0x00,0x00,0x20,0x50,0x88,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },{ 0x00,0x00,0x40,0x20,0x10,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0xF0,0x90,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xE0,0x90,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0x80, },{ 0x00,0x00,0x00,0xF8,0x80,0xB8,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0x40,0x40,0x40,0x40,0x40, },{ 0x00,0x00,0x00,0x08,0x08,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x90,0xA0,0x90,0x88, },{ 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0x92, },{ 0x00,0x00,0x00,0x88,0xC8,0xA8,0x98,0x88, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0xF8,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xA8,0xA8,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x90,0x88, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x88,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0x90,0xA0,0xC0, },{ 0x00,0x00,0x00,0x92,0x92,0x92,0x92,0xFE, },{ 0x00,0x00,0x00,0x88,0x50,0x20,0x50,0x88, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x10,0x20,0x40,0xF8, },{ 0x00,0x00,0x38,0x20,0x20,0xE0,0x20,0x20, },{ 0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0xE0,0x20,0x20,0x38,0x20,0x20, },{ 0x00,0x00,0x00,0xE8,0xB8,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },};
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// draw a letter
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void draw_char(byte ch, byte x, byte y, byte op) {
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const byte* src = &FONT[(ch-LOCHAR)][0];
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byte* dest = &vmagic[y][x>>2]; // destination address
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hw_magic = M_SHIFT(x) | M_XPAND | op;
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for (byte i=0; i<8; i++) {
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char b = *src++;
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EXIT_CLIPDEST(dest);
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*dest++ = b; // expand lower nibble -> 1st byte
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*dest++ = b; // expand upper nibble -> 2nd byte
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if (x & 3) {
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*dest++ = 0; // leftover -> 3rd byte
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*dest = 0; // reset upper/lower flag
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} else {
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dest++;
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}
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dest += VBWIDTH-3; // we incremented 3 bytes for this line
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}
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}
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void draw_string(byte x, byte y, byte options, const char* str) {
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hw_xpand = XPAND_COLORS(0, options);
|
||||
do {
|
||||
byte ch = *str++;
|
||||
if (!ch) break;
|
||||
draw_char(ch, x, y, M_XOR);
|
||||
x += 8;
|
||||
} while (1);
|
||||
}
|
||||
|
||||
void draw_bcd_word(word bcd, byte x, byte y, byte op) {
|
||||
byte j;
|
||||
x += 3*8;
|
||||
for (j=0; j<4; j++) {
|
||||
draw_char('0'+(bcd&0xf), x, y, op);
|
||||
x -= 8;
|
||||
bcd >>= 4;
|
||||
}
|
||||
}
|
||||
|
||||
// add two 16-bit BCD values
|
||||
word bcd_add(word a, word b) __naked {
|
||||
a; b; // to avoid warning
|
||||
__asm
|
||||
push ix
|
||||
ld ix,#0
|
||||
add ix,sp
|
||||
ld a,4 (ix)
|
||||
add a, 6 (ix)
|
||||
daa
|
||||
ld c,a
|
||||
ld a,5 (ix)
|
||||
adc a, 7 (ix)
|
||||
daa
|
||||
ld b,a
|
||||
ld l, c
|
||||
ld h, b
|
||||
pop ix
|
||||
ret
|
||||
__endasm;
|
||||
}
|
||||
|
19
presets/astrocade/acextra.h
Normal file
19
presets/astrocade/acextra.h
Normal file
@ -0,0 +1,19 @@
|
||||
|
||||
#ifndef _ACEXTRA_H
|
||||
#define _ACEXTRA_H
|
||||
|
||||
#include "aclib.h"
|
||||
|
||||
void clrscr();
|
||||
void vline(byte x, byte y1, byte y2, byte col, byte op);
|
||||
void pixel(byte x, byte y, byte col, byte op);
|
||||
void render_sprite(const byte* src, byte x, byte y, byte op);
|
||||
void draw_char(byte ch, byte x, byte y, byte op);
|
||||
void draw_string(byte x, byte y, byte options, const char* str);
|
||||
void draw_bcd_word(word bcd, byte x, byte y, byte op);
|
||||
word bcd_add(word a, word b);
|
||||
|
||||
#define pixel(x,y,color,op) vline(x, y, y, color, op);
|
||||
#define erase_sprite(src,x,y) render_sprite(src,x,y,M_ERASE);
|
||||
|
||||
#endif
|
@ -2,13 +2,6 @@
|
||||
#include <string.h>
|
||||
#include "aclib.h"
|
||||
|
||||
#define EXIT_CLIPDEST(addr) if ((((word)addr)&0xfff) >= 0xe10) return
|
||||
|
||||
// clear screen and set graphics mode
|
||||
void clrscr(void) {
|
||||
memset(vidmem, 0, VHEIGHT*VBWIDTH); // clear page 1
|
||||
}
|
||||
|
||||
// set entire palette at once (8 bytes to port 0xb)
|
||||
// bytes in array should be in reverse
|
||||
void set_palette(byte palette[8]) __z88dk_fastcall {
|
||||
@ -31,113 +24,3 @@ __asm
|
||||
__endasm;
|
||||
}
|
||||
|
||||
// draw vertical line
|
||||
void vline(byte x, byte y1, byte y2, byte col, byte op) {
|
||||
byte* dest = &vmagic[y1][x>>2];// destination address
|
||||
byte y;
|
||||
hw_magic = M_SHIFT(x) | op; // set magic register
|
||||
col <<= 6; // put color in high pixel
|
||||
for (y=y1; y<=y2; y++) {
|
||||
EXIT_CLIPDEST(dest);
|
||||
*dest = col; // shift + xor color
|
||||
dest += VBWIDTH; // dest address to next scanline
|
||||
}
|
||||
}
|
||||
|
||||
// render a sprite with the given graphics operation
|
||||
void render_sprite(const byte* src, byte x, byte y, byte op) {
|
||||
byte i;
|
||||
byte w = *src++; // get width from 1st byte of sprite
|
||||
byte h = *src++; // get height from 2nd byte of sprite
|
||||
byte* dest = &vmagic[y][x>>2];// destination address
|
||||
hw_magic = M_SHIFT(x) | op; // set magic register
|
||||
// y clipping off bottom
|
||||
if (y+h >= VHEIGHT) {
|
||||
if (y >= VHEIGHT) return;
|
||||
h = VHEIGHT-y;
|
||||
}
|
||||
// memory copy loop
|
||||
if (op != M_ERASE) {
|
||||
while (h--) {
|
||||
for (i=0; i<w; i++) {
|
||||
*dest++ = *src++; // copy bytes
|
||||
}
|
||||
*dest = 0; // rest of shifted byte
|
||||
dest += VBWIDTH-w; // dest address to next scanline
|
||||
}
|
||||
// erase sprite loop
|
||||
} else {
|
||||
while (h--) {
|
||||
memset(dest, 0, w+1); // erase bytes
|
||||
dest += VBWIDTH; // dest address to next scanline
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// FONT FUNCTIONS
|
||||
|
||||
const char FONT[HICHAR-LOCHAR+1][FONT_HEIGHT*FONT_BWIDTH] = {
|
||||
{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x20,0x20,0x20,0x00,0x20, },{ 0x00,0x00,0x50,0x50,0x50,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x50,0xF8,0x50,0xF8,0x50, },{ 0x00,0x00,0x00,0xF8,0xA0,0xF8,0x28,0xF8, },{ 0x00,0x00,0x00,0xC8,0xD0,0x20,0x58,0x98, },{ 0x00,0x00,0x00,0xE0,0xA8,0xF8,0x90,0xF8, },{ 0x00,0x00,0x40,0x40,0x40,0x00,0x00,0x00, },{ 0x00,0x00,0x30,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x60,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x20,0xA8,0x70,0xA8,0x20, },{ 0x00,0x00,0x00,0x20,0x20,0xF8,0x20,0x20, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x60, },{ 0x00,0x00,0x00,0x00,0x00,0xF8,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x60, },{ 0x00,0x00,0x00,0x08,0x10,0x20,0x40,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xE8,0x88,0xF8, },{ 0x00,0x00,0x00,0x10,0x30,0x50,0x10,0x10, },{ 0x00,0x00,0x00,0xF8,0x08,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x08,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0x38,0x48,0x88,0xF8,0x08, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x08,0x10,0x20,0x40, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0x30,0x30,0x00,0x30,0x30, },{ 0x00,0x00,0x00,0x30,0x30,0x00,0x30,0x30, },{ 0x00,0x00,0x08,0x10,0x20,0x40,0x20,0x10, },{ 0x00,0x00,0x00,0x00,0xF8,0x00,0xF8,0x00, },{ 0x00,0x00,0x40,0x20,0x10,0x08,0x10,0x20, },{ 0x00,0x00,0x00,0xF8,0x08,0x78,0x00,0x60, },{ 0x00,0x00,0x00,0xF8,0xA8,0xB8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0xF0,0x90,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xE0,0x90,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0x80, },{ 0x00,0x00,0x00,0xF8,0x80,0xB8,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0x40,0x40,0x40,0x40,0x40, },{ 0x00,0x00,0x00,0x08,0x08,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x90,0xA0,0x90,0x88, },{ 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0x92, },{ 0x00,0x00,0x00,0x88,0xC8,0xA8,0x98,0x88, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0xF8,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xA8,0xA8,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x90,0x88, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x88,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0x90,0xA0,0xC0, },{ 0x00,0x00,0x00,0x92,0x92,0x92,0x92,0xFE, },{ 0x00,0x00,0x00,0x88,0x50,0x20,0x50,0x88, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x10,0x20,0x40,0xF8, },{ 0x00,0x00,0x38,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x80,0x40,0x20,0x10,0x08, },{ 0x00,0x00,0x70,0x10,0x10,0x10,0x10,0x10, },{ 0x00,0x00,0x00,0x20,0x50,0x88,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },{ 0x00,0x00,0x40,0x20,0x10,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0xF0,0x90,0xF8,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xE0,0x90,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0xF8, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x80,0x80, },{ 0x00,0x00,0x00,0xF8,0x80,0xB8,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x88,0x88, },{ 0x00,0x00,0x00,0x40,0x40,0x40,0x40,0x40, },{ 0x00,0x00,0x00,0x08,0x08,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x90,0xA0,0x90,0x88, },{ 0x00,0x00,0x00,0x80,0x80,0x80,0x80,0xF8, },{ 0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0x92, },{ 0x00,0x00,0x00,0x88,0xC8,0xA8,0x98,0x88, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0x88,0xF8,0x80, },{ 0x00,0x00,0x00,0xF8,0x88,0xA8,0xA8,0xF8, },{ 0x00,0x00,0x00,0xF8,0x88,0xF8,0x90,0x88, },{ 0x00,0x00,0x00,0xF8,0x80,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0x00,0x88,0x88,0x88,0x88,0xF8, },{ 0x00,0x00,0x00,0x88,0x88,0x90,0xA0,0xC0, },{ 0x00,0x00,0x00,0x92,0x92,0x92,0x92,0xFE, },{ 0x00,0x00,0x00,0x88,0x50,0x20,0x50,0x88, },{ 0x00,0x00,0x00,0x88,0x88,0xF8,0x08,0xF8, },{ 0x00,0x00,0x00,0xF8,0x10,0x20,0x40,0xF8, },{ 0x00,0x00,0x38,0x20,0x20,0xE0,0x20,0x20, },{ 0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x20, },{ 0x00,0x00,0xE0,0x20,0x20,0x38,0x20,0x20, },{ 0x00,0x00,0x00,0xE8,0xB8,0x00,0x00,0x00, },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, },};
|
||||
|
||||
// draw a letter
|
||||
void draw_char(byte ch, byte x, byte y, byte op) {
|
||||
const byte* src = &FONT[(ch-LOCHAR)][0];
|
||||
byte* dest = &vmagic[y][x>>2]; // destination address
|
||||
hw_magic = M_SHIFT(x) | M_XPAND | op;
|
||||
for (byte i=0; i<8; i++) {
|
||||
char b = *src++;
|
||||
EXIT_CLIPDEST(dest);
|
||||
*dest++ = b; // expand lower nibble -> 1st byte
|
||||
*dest++ = b; // expand upper nibble -> 2nd byte
|
||||
if (x & 3) {
|
||||
*dest++ = 0; // leftover -> 3rd byte
|
||||
*dest = 0; // reset upper/lower flag
|
||||
} else {
|
||||
dest++;
|
||||
}
|
||||
dest += VBWIDTH-3; // we incremented 3 bytes for this line
|
||||
}
|
||||
}
|
||||
|
||||
void draw_string(byte x, byte y, byte options, const char* str) {
|
||||
hw_xpand = XPAND_COLORS(0, options);
|
||||
do {
|
||||
byte ch = *str++;
|
||||
if (!ch) break;
|
||||
draw_char(ch, x, y, M_XOR);
|
||||
x += 8;
|
||||
} while (1);
|
||||
}
|
||||
|
||||
void draw_bcd_word(word bcd, byte x, byte y, byte op) {
|
||||
byte j;
|
||||
x += 3*8;
|
||||
for (j=0; j<4; j++) {
|
||||
draw_char('0'+(bcd&0xf), x, y, op);
|
||||
x -= 8;
|
||||
bcd >>= 4;
|
||||
}
|
||||
}
|
||||
|
||||
// add two 16-bit BCD values
|
||||
word bcd_add(word a, word b) __naked {
|
||||
a; b; // to avoid warning
|
||||
__asm
|
||||
push ix
|
||||
ld ix,#0
|
||||
add ix,sp
|
||||
ld a,4 (ix)
|
||||
add a, 6 (ix)
|
||||
daa
|
||||
ld c,a
|
||||
ld a,5 (ix)
|
||||
adc a, 7 (ix)
|
||||
daa
|
||||
ld b,a
|
||||
ld l, c
|
||||
ld h, b
|
||||
pop ix
|
||||
ret
|
||||
__endasm;
|
||||
}
|
||||
|
||||
|
@ -79,18 +79,7 @@ byte __at (0x4000) vidmem[VTOTAL][VBWIDTH];
|
||||
|
||||
/// GRAPHICS FUNCTIONS
|
||||
|
||||
void clrscr();
|
||||
void set_palette(byte palette[8]) __z88dk_fastcall; // palette in reverse order
|
||||
void set_sound_registers(byte regs[8]) __z88dk_fastcall; // in reverse too
|
||||
void vline(byte x, byte y1, byte y2, byte col, byte op);
|
||||
void pixel(byte x, byte y, byte col, byte op);
|
||||
void render_sprite(const byte* src, byte x, byte y, byte op);
|
||||
void draw_char(byte ch, byte x, byte y, byte op);
|
||||
void draw_string(byte x, byte y, byte options, const char* str);
|
||||
void draw_bcd_word(word bcd, byte x, byte y, byte op);
|
||||
word bcd_add(word a, word b);
|
||||
|
||||
#define pixel(x,y,color,op) vline(x, y, y, color, op);
|
||||
#define erase_sprite(src,x,y) render_sprite(src,x,y,M_ERASE);
|
||||
|
||||
#endif
|
||||
|
@ -9,6 +9,8 @@
|
||||
|
||||
#include "aclib.h"
|
||||
//#link "aclib.c"
|
||||
#include "acextra.h"
|
||||
//#link "acextra.c"
|
||||
//#link "hdr_autostart.s"
|
||||
|
||||
|
||||
|
@ -33,16 +33,16 @@ byte bcdnum[3] = {0x56,0x34,0x12};
|
||||
byte bcdinc[3] = {0x01,0x00,0x00};
|
||||
|
||||
void main(void) {
|
||||
// clear screen
|
||||
clrscr();
|
||||
// setup palette
|
||||
set_palette(palette);
|
||||
// set screen height
|
||||
// set horizontal color split (position / 4)
|
||||
// set interrupt status
|
||||
SYS_SETOUT(89*2, 23, 0);
|
||||
// clear screen
|
||||
SYS_FILL(0x4000, 89*2, 0);
|
||||
// display standard characters
|
||||
display_string(2, 2, OPT_ON(1), "HELLO, WORLD!!");
|
||||
display_string(2, 2, OPT_ON(1), "HELLO, WORLD!\xb1\xb2\xb3\xb4\xb5");
|
||||
// 2x2 must have X coordinate multiple of 2
|
||||
display_string(4, 16, OPT_2x2|OPT_ON(2), "BIG TEXT!");
|
||||
// 4x4 must have X coordinate multiple of 4
|
||||
|
@ -1,6 +1,9 @@
|
||||
|
||||
#include "aclib.h"
|
||||
//#link "aclib.c"
|
||||
#include "acbios.h"
|
||||
#include "acextra.h"
|
||||
//#link "acextra.c"
|
||||
//#link "hdr_autostart.s"
|
||||
|
||||
#include <stdlib.h>
|
||||
@ -28,17 +31,10 @@ const byte palette[8] = {
|
||||
0x07, 0xD4, 0x35, 0x00,
|
||||
};
|
||||
|
||||
void setup_registers() {
|
||||
set_palette(palette);
|
||||
// horizontal palette split
|
||||
hw_horcb = 20;
|
||||
// height of screen
|
||||
hw_verbl = VHEIGHT*2;
|
||||
}
|
||||
|
||||
void main() {
|
||||
setup_registers();
|
||||
clrscr();
|
||||
set_palette(palette);
|
||||
SYS_SETOUT(89*2, 20, 0);
|
||||
SYS_FILL(0x4000, 89*2, 0);
|
||||
hw_xpand = XPAND_COLORS(0, 2);
|
||||
draw_string(2, 80, 0, "Hello, Lines!");
|
||||
draw_line(0, 0, 159, 95, 1);
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
#include "aclib.h"
|
||||
//#link "aclib.c"
|
||||
#include "acbios.h"
|
||||
//#link "acbios.c"
|
||||
#include "acextra.h"
|
||||
//#link "acextra.c"
|
||||
//#link "hdr_autostart.s"
|
||||
|
||||
const byte player_bitmap[] =
|
||||
@ -14,18 +18,13 @@ const byte palette[8] = {
|
||||
0x07, 0xD4, 0x35, 0x01,
|
||||
};
|
||||
|
||||
void setup_registers() {
|
||||
set_palette(palette);
|
||||
hw_horcb = 0;
|
||||
hw_verbl = 102*2;
|
||||
}
|
||||
|
||||
void main() {
|
||||
byte x,y;
|
||||
x=10;
|
||||
y=10;
|
||||
setup_registers();
|
||||
clrscr();
|
||||
set_palette(palette);
|
||||
SYS_SETOUT(102*2, 0, 0);
|
||||
SYS_FILL(0x4000, 89*2, 0);
|
||||
while (1) {
|
||||
render_sprite(player_bitmap, x, y, M_MOVE);
|
||||
erase_sprite(player_bitmap, x, y);
|
||||
|
@ -4,9 +4,9 @@
|
||||
//#resource "astrocade.inc"
|
||||
#include "aclib.h"
|
||||
//#link "aclib.c"
|
||||
//#link "hdr_autostart.s"
|
||||
#include "acbios.h"
|
||||
//#link "acbios.s"
|
||||
//#link "hdr_autostart.s"
|
||||
|
||||
const byte player_bitmap[] =
|
||||
{0,0, // X, Y offset
|
||||
@ -20,18 +20,13 @@ const byte palette[8] = {
|
||||
0x07, 0xD4, 0x33, 0x01,
|
||||
};
|
||||
|
||||
void setup_registers() {
|
||||
set_palette(palette);
|
||||
hw_horcb = 0;
|
||||
hw_verbl = 102*2;
|
||||
}
|
||||
|
||||
void main() {
|
||||
byte x,y;
|
||||
x=20;
|
||||
y=20;
|
||||
setup_registers();
|
||||
clrscr();
|
||||
set_palette(palette);
|
||||
SYS_SETOUT(98*2, 0, 0x0);
|
||||
SYS_FILL(0x4000, 98*40, 0); // clear screen
|
||||
activate_interrupts();
|
||||
while (1) {
|
||||
write_relative(x, y, M_MOVE, player_bitmap);
|
||||
|
@ -136,12 +136,11 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
|
||||
v = v2;
|
||||
// flop
|
||||
if (magicop & 0x40) {
|
||||
var v2 = 0;
|
||||
for (var i=0; i<4; i++) {
|
||||
v2 |= (v & 3) << (6-i*2);
|
||||
v >>= 2;
|
||||
}
|
||||
v = v2;
|
||||
v =
|
||||
((v & 0x03) << 6) |
|
||||
((v & 0x0c) << 2) |
|
||||
((v & 0x30) >> 2) |
|
||||
((v & 0xc0) >> 6);
|
||||
}
|
||||
// or/xor
|
||||
if (magicop & 0x30) {
|
||||
@ -435,6 +434,7 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
|
||||
reset() {
|
||||
cpu.reset();
|
||||
cpu.setTstates(0);
|
||||
psg.reset();
|
||||
// TODO?
|
||||
magicop = xpand = inmod = inlin = infbk = shift2 = horcb = 0;
|
||||
verbl = sheight;
|
||||
|
@ -2027,7 +2027,6 @@ function executeBuildSteps() {
|
||||
ls.files = ls.files.concat(linkstep.files);
|
||||
ls.args = ls.args.concat(linkstep.args);
|
||||
}
|
||||
console.log(ls);
|
||||
linkstep = null;
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user