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vic20: default tiny bios
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5
presets/vic20/cartheader.dasm
Normal file
5
presets/vic20/cartheader.dasm
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@ -0,0 +1,5 @@
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org $a000-2 ; so we can write the ...
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.word $a000 ; cartridge 2-byte header
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.word Start ; start vector
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.word Start ; RESTORE vector
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.byte $41, $30, $c3, $c2, $cd ; "A0CBM"
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@ -66,13 +66,16 @@ export abstract class BaseWASMMachine {
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this.exports = wasmResult.exports;
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this.exports = wasmResult.exports;
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} else throw new Error('could not load WASM file');
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} else throw new Error('could not load WASM file');
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}
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}
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allocateBIOS(biosBinary: Uint8Array) {
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this.biosptr = this.exports.malloc(biosBinary.byteLength);
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this.biosarr = new Uint8Array(this.exports.memory.buffer, this.biosptr, biosBinary.byteLength);
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}
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async fetchBIOS() {
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async fetchBIOS() {
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var biosResponse = await fetch('res/'+this.prefix+'.bios');
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var biosResponse = await fetch('res/'+this.prefix+'.bios');
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if (biosResponse.status == 200 || (biosResponse as any as Blob).size) {
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if (biosResponse.status == 200 || (biosResponse as any as Blob).size) {
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var biosBinary = await biosResponse.arrayBuffer();
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var biosBinary = new Uint8Array(await biosResponse.arrayBuffer());
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this.biosptr = this.exports.malloc(biosBinary.byteLength);
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this.allocateBIOS(biosBinary);
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this.biosarr = new Uint8Array(this.exports.memory.buffer, this.biosptr, biosBinary.byteLength);
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this.loadBIOS(biosBinary);
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this.loadBIOS(new Uint8Array(biosBinary));
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} else throw new Error('could not load BIOS file');
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} else throw new Error('could not load BIOS file');
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}
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}
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async initWASM() {
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async initWASM() {
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@ -26,6 +26,12 @@ export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probe
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loadBIOS(srcArray: Uint8Array) {
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loadBIOS(srcArray: Uint8Array) {
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super.loadBIOS(srcArray);
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super.loadBIOS(srcArray);
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}
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}
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async fetchBIOS() {
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let bios = new Uint8Array(20480);
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bios.set(DEFAULT_BIOS, bios.length - DEFAULT_BIOS.length);
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this.allocateBIOS(bios);
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this.loadBIOS(new Uint8Array(bios));
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}
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reset() {
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reset() {
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super.reset();
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super.reset();
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// clear keyboard
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// clear keyboard
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@ -170,3 +176,19 @@ export class VIC20_WASMMachine extends BaseWASMMachine implements Machine, Probe
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}
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}
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}
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}
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// pretty much just runs autostart ROM and not much else...
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const DEFAULT_BIOS = [
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0xA2, 0x10, 0xA0, 0x91, 0x60, 0x71, 0xFF, 0x71, 0xFF, 0x5C, 0xFF, 0xA2, 0xFF, 0x78, 0x9A, 0xD8,
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0x6C, 0x00, 0xA0, 0xA2, 0x45, 0xA0, 0xFF, 0x18, 0x78, 0x6C, 0x18, 0x03, 0x48, 0x8A, 0x48, 0x98,
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0x48, 0xAD, 0x1D, 0x91, 0x10, 0x03, 0x6C, 0x02, 0xA0, 0x4C, 0x6C, 0xFF, 0x68, 0xA8, 0x68, 0xAA,
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0x68, 0x40, 0x48, 0x8A, 0x48, 0x98, 0x48, 0xBA, 0xBD, 0x04, 0x01, 0x29, 0x10, 0xF0, 0x03, 0x6C,
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0x16, 0x03, 0x6C, 0x14, 0x03, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x4C, 0x53, 0xFF, 0x4C, 0x44, 0xFF,
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0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C,
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0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44,
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0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF,
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0x6C, 0x1A, 0x03, 0x6C, 0x1C, 0x03, 0x6C, 0x1E, 0x03, 0x6C, 0x20, 0x03, 0x6C, 0x22, 0x03, 0x6C,
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0x24, 0x03, 0x6C, 0x26, 0x03, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF, 0x4C, 0x44,
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0xFF, 0x6C, 0x28, 0x03, 0x6C, 0x2A, 0x03, 0x6C, 0x2C, 0x03, 0x4C, 0x44, 0xFF, 0x4C, 0x44, 0xFF,
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0x4C, 0x44, 0xFF, 0x4C, 0x40, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x58, 0xFF, 0x4B, 0xFF, 0x72, 0xFF
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];
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@ -5,9 +5,9 @@ import { PLATFORMS } from "../common/emu";
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import { BaseMAME6502Platform } from "../common/mameplatform";
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import { BaseMAME6502Platform } from "../common/mameplatform";
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const VIC20_PRESETS = [
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const VIC20_PRESETS = [
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{id:'hello.dasm', name:'Hello World (ASM)'},
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// {id:'hello.dasm', name:'Hello World (ASM)'},
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{id:'hellocart.dasm', name:'Hello Cartridge (ASM)'},
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{id:'hellocart.dasm', name:'Hello Cartridge (ASM)'},
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{id:'siegegame.c', name:'Siege Game (C)'},
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// {id:'siegegame.c', name:'Siege Game (C)'},
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];
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];
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const VIC20_MEMORY_MAP = { main:[
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const VIC20_MEMORY_MAP = { main:[
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