cmoc: better listing parser, williams: updated presets

This commit is contained in:
Steven Hugg 2022-02-22 09:40:05 -06:00
parent 8c63bef8c9
commit b9fc162885
13 changed files with 1441 additions and 37 deletions

View File

@ -0,0 +1,137 @@
#include "williams.h"
word swapw(word a) {
return (a >> 8) | (a << 8);
}
const byte example_tga[] = {
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0x82,0x00,0x84,0x05,0x82,0x00,0x84,0x05,0x00,0x00,0x84,0x05,0x83,0x00,0x8b,0x05,0x01,0x00,0x00,0x84,0x05,0x01,0x00,0x00,0x83,0x05,0x86,0x00,0x82,0x05,0x85,0x00,0x84,0x05,0x00,0x06,0x84,0x05,0xb5,0x00,0xb7,0x00,0x83,0x05,0x82,0x00,0x84,0x05,0x82,0x00,0x8a,0x05,0x83,0x00,0x8a,0x05,0x83,0x00,0x89,0x05,0x85,0x00,0x83,0x05,0x85,0x00,0x89,0x05,0xb6,0x00,0xb7,0x00,0x83,0x05,0x82,0x00,0x84,0x05,0x83,0x00,0x88,0x05,0x84,0x00,0x89,0x05,0x84,0x00,0x89,0x05,0x85,0x00,0x83,0x05,0x86,0x00,0x88,0x05,0xb6,0x00,0xb8,0x00,0x82,0x05,0x83,0x00,0x83,0x05,0x84,0x00,0x86,0x05,0x85,0x00,0x87,0x05,0x87,0x00,0x86,0x05,0x87,0x00,0x83,0x05,0x87,0x00,0x85,0x05,
0xb8,0x00,0xca,0x00,0x82,0x05,0x99,0x00,0x82,0x05,0x97,0x00,0x82,0x05,0xb9,0x00,0xff,0x00,0xbf,0x00,0xff,0x00,0xbf,0x00,0xff,0x00,0xbf,0x00
};
// http://paulbourke.net/dataformats/tga/
typedef struct {
char idlength;
char colourmaptype;
char datatypecode;
short colourmaporigin;
short colourmaplength;
char colourmapdepth;
short x_origin;
short y_origin;
short width;
short height;
char bitsperpixel;
char imagedescriptor;
struct { byte r,g,b; } palette[8];
byte data[0];
} TGAHeader;
void draw_tga(const byte* tgadata, byte cenx, byte ceny) {
const TGAHeader* hdr = (TGAHeader*) tgadata;
const byte* src = hdr->data;
const width = swapw(hdr->width);
const height = swapw(hdr->height);
byte* dest = &vidmem[cenx-width/4][ceny-height/2];
byte i,j,lastbyte;
// set palette from TGA
for (i=0; i<8; i++) {
byte pal = 0;
pal |= (hdr->palette[i].r >> 5);
pal |= (hdr->palette[i].g >> 2) & 0x38;
pal |= (hdr->palette[i].b) & 0xc0;
palette[i] = pal;
}
// iterate over height of image
for (j=0; j<height; j++) {
byte* start = dest;
i = 0;
lastbyte = 0;
// iterate over width of image
while (i<width) {
byte count = *src++;
byte rle = count & 0x80; // RLE has hi bit set
byte color = 0;
if (rle) {
color = *src++; // fetch RLE byte
count &= 0x7f; // discard hi bit
}
do {
if (!rle)
color = *src++; // no RLE, fetch raw data
if ((i&1)==0) {
*dest = lastbyte = (color << 4); // even byte
} else {
*dest = lastbyte | color; // odd byte
dest += 256; // move right two pixels
}
i++;
} while (count--);
}
dest = start+1; // next scanline
watchdog0x39 = 0x39; // watchdog reset
}
}
int main() {
draw_tga(example_tga, 152/2, 256/2);
while (1) {
watchdog0x39 = 0x39;
}
return 0;
}

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#include "williams.h"
#define LOCHAR 0x20
#define HICHAR 0x7e
const byte CH_32[] = { 0x21,0x51,0x00 };
const byte CH_33[] = { 0x21,0x55,0xf0,0xf0,0xf0,0x00,0xf0 };
const byte CH_34[] = { 0x42,0x52,0xf0,0xf0,0xf0,0xf0 };
const byte CH_35[] = { 0x42,0x55,0xf0,0xf0,0xff,0xf0,0xf0,0xf0,0xff,0xf0,0xf0,0xf0 };
const byte CH_36[] = { 0x42,0x55,0x0f,0xf0,0xff,0x00,0x0f,0xf0,0xff,0x00,0x0f,0x00 };
const byte CH_37[] = { 0x42,0x55,0xf0,0x00,0x00,0xf0,0x0f,0x00,0xf0,0x00,0x00,0xf0 };
const byte CH_38[] = { 0x42,0x55,0xff,0x00,0xff,0x00,0xff,0xf0,0xf0,0xf0,0x0f,0xf0 };
const byte CH_39[] = { 0x21,0x52,0xf0,0xf0 };
const byte CH_40[] = { 0x32,0x55,0x0f,0x00,0xf0,0x00,0xf0,0x00,0xf0,0x00,0x0f,0x00 };
const byte CH_41[] = { 0x32,0x55,0xf0,0x00,0x0f,0x00,0x0f,0x00,0x0f,0x00,0xf0,0x00 };
const byte CH_42[] = { 0x42,0x53,0xf0,0xf0,0x0f,0x00,0xf0,0xf0 };
const byte CH_43[] = { 0x42,0x43,0x0f,0x00,0xff,0xf0,0x0f,0x00 };
const byte CH_44[] = { 0x32,0x22,0x0f,0x00,0xf0,0x00 };
const byte CH_45[] = { 0x42,0x31,0xff,0xf0 };
const byte CH_46[] = { 0x21,0x11,0xf0 };
const byte CH_47[] = { 0x42,0x55,0x00,0xf0,0x00,0xf0,0x0f,0x00,0xf0,0x00,0xf0,0x00 };
const byte CH_48[] = { 0x42,0x55,0x0f,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xff,0x00 };
const byte CH_49[] = { 0x32,0x55,0x0f,0x00,0xff,0x00,0x0f,0x00,0x0f,0x00,0x0f,0x00 };
const byte CH_50[] = { 0x42,0x55,0xff,0x00,0x00,0xf0,0x0f,0x00,0xf0,0x00,0xff,0xf0 };
const byte CH_51[] = { 0x42,0x55,0xff,0x00,0x00,0xf0,0x0f,0x00,0x00,0xf0,0xff,0x00 };
const byte CH_52[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xff,0xf0,0x00,0xf0,0x00,0xf0 };
const byte CH_53[] = { 0x42,0x55,0xff,0xf0,0xf0,0x00,0xff,0x00,0x00,0xf0,0xff,0x00 };
const byte CH_54[] = { 0x42,0x55,0x0f,0xf0,0xf0,0x00,0xff,0xf0,0xf0,0xf0,0xff,0xf0 };
const byte CH_55[] = { 0x42,0x55,0xff,0xf0,0x00,0xf0,0x0f,0x00,0xf0,0x00,0xf0,0x00 };
const byte CH_56[] = { 0x42,0x55,0xff,0xf0,0xf0,0xf0,0xff,0xf0,0xf0,0xf0,0xff,0xf0 };
const byte CH_57[] = { 0x42,0x55,0xff,0xf0,0xf0,0xf0,0xff,0xf0,0x00,0xf0,0xff,0x00 };
const byte CH_58[] = { 0x21,0x43,0xf0,0x00,0xf0 };
const byte CH_59[] = { 0x32,0x44,0x0f,0x00,0x00,0x00,0x0f,0x00,0xf0,0x00 };
const byte CH_60[] = { 0x42,0x55,0x00,0xf0,0x0f,0x00,0xf0,0x00,0x0f,0x00,0x00,0xf0 };
const byte CH_61[] = { 0x42,0x43,0xff,0xf0,0x00,0x00,0xff,0xf0 };
const byte CH_62[] = { 0x42,0x55,0xf0,0x00,0x0f,0x00,0x00,0xf0,0x0f,0x00,0xf0,0x00 };
const byte CH_63[] = { 0x42,0x55,0xff,0xf0,0x00,0xf0,0x0f,0x00,0x00,0x00,0x0f,0x00 };
const byte CH_64[] = { 0x42,0x55,0x0f,0x00,0xf0,0xf0,0xff,0xf0,0xf0,0x00,0x0f,0xf0 };
const byte CH_65[] = { 0x42,0x55,0x0f,0x00,0xf0,0xf0,0xff,0xf0,0xf0,0xf0,0xf0,0xf0 };
const byte CH_66[] = { 0x42,0x55,0xff,0x00,0xf0,0xf0,0xff,0x00,0xf0,0xf0,0xff,0x00 };
const byte CH_67[] = { 0x42,0x55,0x0f,0xf0,0xf0,0x00,0xf0,0x00,0xf0,0x00,0x0f,0xf0 };
const byte CH_68[] = { 0x42,0x55,0xff,0x00,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xff,0x00 };
const byte CH_69[] = { 0x42,0x55,0xff,0xf0,0xf0,0x00,0xff,0xf0,0xf0,0x00,0xff,0xf0 };
const byte CH_70[] = { 0x42,0x55,0xff,0xf0,0xf0,0x00,0xff,0xf0,0xf0,0x00,0xf0,0x00 };
const byte CH_71[] = { 0x42,0x55,0x0f,0xf0,0xf0,0x00,0xff,0xf0,0xf0,0xf0,0x0f,0xf0 };
const byte CH_72[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xff,0xf0,0xf0,0xf0,0xf0,0xf0 };
const byte CH_73[] = { 0x42,0x55,0xff,0xf0,0x0f,0x00,0x0f,0x00,0x0f,0x00,0xff,0xf0 };
const byte CH_74[] = { 0x42,0x55,0x00,0xf0,0x00,0xf0,0x00,0xf0,0xf0,0xf0,0x0f,0x00 };
const byte CH_75[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xff,0x00,0xf0,0xf0,0xf0,0xf0 };
const byte CH_76[] = { 0x42,0x55,0xf0,0x00,0xf0,0x00,0xf0,0x00,0xf0,0x00,0xff,0xf0 };
const byte CH_77[] = { 0x42,0x55,0xf0,0xf0,0xff,0xf0,0xff,0xf0,0xf0,0xf0,0xf0,0xf0 };
const byte CH_78[] = { 0x42,0x55,0xf0,0xf0,0xff,0xf0,0xff,0xf0,0xff,0xf0,0xf0,0xf0 };
const byte CH_79[] = { 0x42,0x55,0x0f,0x00,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0x00 };
const byte CH_80[] = { 0x42,0x55,0xff,0x00,0xf0,0xf0,0xff,0x00,0xf0,0x00,0xf0,0x00 };
const byte CH_81[] = { 0x42,0x55,0x0f,0x00,0xf0,0xf0,0xf0,0xf0,0xff,0xf0,0x0f,0xf0 };
const byte CH_82[] = { 0x42,0x55,0xff,0x00,0xf0,0xf0,0xff,0xf0,0xff,0x00,0xf0,0xf0 };
const byte CH_83[] = { 0x42,0x55,0x0f,0xf0,0xf0,0x00,0x0f,0x00,0x00,0xf0,0xff,0x00 };
const byte CH_84[] = { 0x42,0x55,0xff,0xf0,0x0f,0x00,0x0f,0x00,0x0f,0x00,0x0f,0x00 };
const byte CH_85[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0xf0 };
const byte CH_86[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0x00,0x0f,0x00 };
const byte CH_87[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0xff,0xf0,0xff,0xf0,0xf0,0xf0 };
const byte CH_88[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0x0f,0x00,0xf0,0xf0,0xf0,0xf0 };
const byte CH_89[] = { 0x42,0x55,0xf0,0xf0,0xf0,0xf0,0x0f,0x00,0x0f,0x00,0x0f,0x00 };
const byte CH_90[] = { 0x42,0x55,0xff,0xf0,0x00,0xf0,0x0f,0x00,0xf0,0x00,0xff,0xf0 };
const byte CH_91[] = { 0x42,0x55,0xff,0xf0,0xf0,0x00,0xf0,0x00,0xf0,0x00,0xff,0xf0 };
const byte CH_92[] = { 0x42,0x43,0xf0,0x00,0x0f,0x00,0x00,0xf0 };
const byte CH_93[] = { 0x42,0x55,0xff,0xf0,0x00,0xf0,0x00,0xf0,0x00,0xf0,0xff,0xf0 };
const byte CH_94[] = { 0x42,0x52,0x0f,0x00,0xf0,0xf0 };
const byte CH_95[] = { 0x42,0x11,0xff,0xf0 };
const byte CH_96[] = { 0x32,0x52,0xf0,0x00,0x0f,0x00 };
const byte CH_97[] = { 0x42,0x44,0xff,0x00,0x0f,0xf0,0xf0,0xf0,0xff,0xf0 };
const byte CH_98[] = { 0x42,0x55,0xf0,0x00,0xff,0x00,0xf0,0xf0,0xf0,0xf0,0xff,0x00 };
const byte CH_99[] = { 0x42,0x44,0x0f,0xf0,0xf0,0x00,0xf0,0x00,0x0f,0xf0 };
const byte CH_100[] = { 0x42,0x55,0x00,0xf0,0x0f,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0xf0 };
const byte CH_101[] = { 0x42,0x44,0x0f,0xf0,0xf0,0xf0,0xff,0x00,0x0f,0xf0 };
const byte CH_102[] = { 0x42,0x55,0x00,0xf0,0x0f,0x00,0xff,0xf0,0x0f,0x00,0x0f,0x00 };
const byte CH_103[] = { 0x42,0x45,0x0f,0xf0,0xf0,0xf0,0xff,0xf0,0x00,0xf0,0x0f,0x00 };
const byte CH_104[] = { 0x42,0x55,0xf0,0x00,0xff,0x00,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0 };
const byte CH_105[] = { 0x21,0x55,0xf0,0x00,0xf0,0xf0,0xf0 };
const byte CH_106[] = { 0x42,0x56,0x00,0xf0,0x00,0x00,0x00,0xf0,0x00,0xf0,0xf0,0xf0,0x0f,0x00 };
const byte CH_107[] = { 0x42,0x55,0xf0,0x00,0xf0,0xf0,0xff,0x00,0xff,0x00,0xf0,0xf0 };
const byte CH_108[] = { 0x42,0x55,0xff,0x00,0x0f,0x00,0x0f,0x00,0x0f,0x00,0xff,0xf0 };
const byte CH_109[] = { 0x42,0x44,0xff,0xf0,0xff,0xf0,0xff,0xf0,0xf0,0xf0 };
const byte CH_110[] = { 0x42,0x44,0xff,0x00,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0 };
const byte CH_111[] = { 0x42,0x44,0x0f,0x00,0xf0,0xf0,0xf0,0xf0,0x0f,0x00 };
const byte CH_112[] = { 0x42,0x45,0xff,0x00,0xf0,0xf0,0xf0,0xf0,0xff,0x00,0xf0,0x00 };
const byte CH_113[] = { 0x42,0x45,0x0f,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0xf0,0x00,0xf0 };
const byte CH_114[] = { 0x42,0x44,0x0f,0xf0,0xf0,0x00,0xf0,0x00,0xf0,0x00 };
const byte CH_115[] = { 0x42,0x44,0x0f,0xf0,0xff,0x00,0x0f,0xf0,0xff,0x00 };
const byte CH_116[] = { 0x42,0x55,0x0f,0x00,0xff,0xf0,0x0f,0x00,0x0f,0x00,0x0f,0xf0 };
const byte CH_117[] = { 0x42,0x44,0xf0,0xf0,0xf0,0xf0,0xf0,0xf0,0x0f,0xf0 };
const byte CH_118[] = { 0x42,0x44,0xf0,0xf0,0xf0,0xf0,0xff,0xf0,0x0f,0x00 };
const byte CH_119[] = { 0x42,0x44,0xf0,0xf0,0xff,0xf0,0xff,0xf0,0xff,0xf0 };
const byte CH_120[] = { 0x42,0x44,0xf0,0xf0,0x0f,0x00,0x0f,0x00,0xf0,0xf0 };
const byte CH_121[] = { 0x42,0x45,0xf0,0xf0,0xf0,0xf0,0x0f,0xf0,0x00,0xf0,0x0f,0x00 };
const byte CH_122[] = { 0x42,0x44,0xff,0xf0,0x0f,0xf0,0xff,0x00,0xff,0xf0 };
const byte CH_123[] = { 0x42,0x55,0x0f,0xf0,0x0f,0x00,0xf0,0x00,0x0f,0x00,0x0f,0xf0 };
const byte CH_124[] = { 0x21,0x55,0xf0,0xf0,0x00,0xf0,0xf0 };
const byte CH_125[] = { 0x42,0x55,0xff,0x00,0x0f,0x00,0x00,0xf0,0x0f,0x00,0xff,0x00 };
const byte CH_126[] = { 0x42,0x52,0x0f,0xf0,0xff,0x00 };
const byte* const FONT_TABLE[95] = { CH_32, CH_33, CH_34, CH_35, CH_36, CH_37, CH_38, CH_39, CH_40, CH_41, CH_42, CH_43, CH_44, CH_45, CH_46, CH_47, CH_48, CH_49, CH_50, CH_51, CH_52, CH_53, CH_54, CH_55, CH_56, CH_57, CH_58, CH_59, CH_60, CH_61, CH_62, CH_63, CH_64, CH_65, CH_66, CH_67, CH_68, CH_69, CH_70, CH_71, CH_72, CH_73, CH_74, CH_75, CH_76, CH_77, CH_78, CH_79, CH_80, CH_81, CH_82, CH_83, CH_84, CH_85, CH_86, CH_87, CH_88, CH_89, CH_90, CH_91, CH_92, CH_93, CH_94, CH_95, CH_96, CH_97, CH_98, CH_99, CH_100, CH_101, CH_102, CH_103, CH_104, CH_105, CH_106, CH_107, CH_108, CH_109, CH_110, CH_111, CH_112, CH_113, CH_114, CH_115, CH_116, CH_117, CH_118, CH_119, CH_120, CH_121, CH_122, CH_123, CH_124, CH_125, CH_126, };
byte draw_char(char ch, word x, byte y, byte color) {
const byte* shape;
if (ch < LOCHAR || ch > HICHAR) return 1;
shape = FONT_TABLE[ch - LOCHAR];
draw_copy_solid((byte)x, y - (shape[1]>>4),
shape[0] & 0xf, shape[1] & 0xf,
shape+2, color);
return shape[0] >> 4;
}
void draw_string(const char* str, word x, byte y, byte color) {
while (*str) {
x += draw_char(*str++, x, y, color);
}
}

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byte draw_char(char ch, word x, byte y, byte color);
void draw_string(const char* str, word x, byte y, byte color);

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#include "williams.h"
//#link "williams.c"
#include "font.h"
//#link "font.c"
// 256x304x4bpp video memory
int main(void) {
byte i;
rom_select = 1;
blit_solid(0, 0, 152, 255, 0x00);
for (i=0; i<16; i++)
palette[i] = (byte)(i*7);
for (i=0; i<152; i++) {
vidmem[0][i] = 16;
vidmem[i][2] = 32;
draw_pixel(i, i, 0x77);
draw_pixel(i+1, i, 0x33);
}
while (1) {
for (i=0; i<16; i++) {
watchdog0x39 = 0x39;
draw_string("Hello World, this proportional font is the jam!!",
20, i*17+8, i+i*16);
}
}
return 0;
}

653
presets/williams/game1.c Normal file
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@ -0,0 +1,653 @@
#include "williams.h"
//#link "williams.c"
#include "stdlib.h"
//#link "font.c"
#include "font.h"
// for CMOC (??)
void stkcheck() { }
// GRAPHIC DATA
const byte palette_data[16] = {/*{pal:332,n:16}*/
0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x38, 0x70, 0x7f, 0xf8, };
const byte laser_vert[2+1*8] = {
1,8,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
};
const byte laser_horiz[2+4*2] = {
4,2,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
0xff,
};
const byte playersprite1[] = {
7,16,/*{w:14,h:16,bpp:4,brev:1}*/
0x00,0x00,0xEF,0xEF,0xE0,0x00,0x00,
0x00,0xEE,0xEE,0xFE,0xEE,0xE0,0x00,
0x0E,0xED,0xEF,0xEF,0xED,0xEE,0x00,
0x0E,0xEE,0xDD,0xDD,0xDE,0xEE,0x00,
0x0E,0xEE,0xEC,0xDC,0xEE,0xEE,0x00,
0x00,0xEE,0xEE,0xDE,0xEE,0xE0,0x00,
0x00,0xEE,0xEE,0xDE,0xEE,0xE0,0x00,
0x00,0x00,0xED,0xDD,0xE0,0x00,0x00,
0xDD,0xDD,0xEE,0xEE,0xED,0xDD,0xD0,
0x0C,0xEE,0xEE,0xEE,0xEE,0xEC,0x00,
0x0E,0xE0,0xEE,0xEE,0xE0,0xEE,0x00,
0x0E,0xE0,0xEE,0xEE,0xE0,0xEE,0x00,
0x0E,0xE0,0xDD,0xDD,0xD0,0xDE,0x00,
0x0D,0x00,0xEE,0x0E,0xE0,0x0D,0x00,
0x00,0x00,0xEC,0x0C,0xE0,0x00,0x00,
0x00,0x0D,0xDD,0x0D,0xDD,0x00,0x00,
};
const byte sprite1[2+16*16/2] = {
8,16,/*{w:16,h:16,bpp:4,brev:1}*/
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
};
const byte sprite2[2+16*16/2] = {
8,16,/*{w:16,h:16,bpp:4,brev:1}*/
0x00,0x08,0x80,0x40,0x00,0x00,0x8D,0x00,
0x80,0x94,0x88,0x90,0x09,0x48,0x89,0x00,
0x08,0x49,0x48,0x66,0x66,0x98,0x94,0x98,
0x94,0x89,0x66,0x66,0x66,0x66,0x98,0x89,
0x99,0x66,0x67,0x76,0x67,0x76,0x69,0x98,
0x88,0x67,0x77,0x66,0x66,0x77,0x74,0x90,
0x09,0x97,0x74,0x46,0x64,0x47,0x78,0x88,
0x09,0x89,0x43,0x96,0x69,0x34,0x99,0x90,
0x08,0x89,0xBB,0x39,0x93,0xBB,0x98,0x90,
0x80,0x99,0x3B,0x33,0x33,0xB0,0x99,0x88,
0x00,0x09,0x9C,0xC3,0x3C,0xC8,0x99,0x08,
0x00,0x00,0x03,0xC3,0x8C,0x30,0x00,0x00,
0x00,0x00,0x0D,0xD3,0x3D,0x00,0x00,0x00,
0x00,0x00,0x0D,0x00,0x0D,0xD0,0x00,0x00,
0x00,0x00,0xDD,0x30,0x03,0xD0,0x00,0x00,
0x00,0x00,0xD0,0x40,0x00,0xD0,0x00,0x00,
};
const byte sprite3[2+16*16/2] = {
8,16,/*{w:16,h:16,bpp:4,brev:1}*/
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x11,0x11,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x11,0x10,0x01,0x10,0x01,0x11,0x00,
0x11,0x00,0x10,0x11,0x11,0x01,0x00,0x11,
0x10,0x00,0x11,0x11,0x11,0x11,0x00,0x01,
0x10,0x00,0x00,0x11,0x11,0x00,0x00,0x01,
0x00,0x01,0x10,0x11,0x41,0x01,0x10,0x00,
0x00,0x10,0x11,0x11,0x11,0x11,0x01,0x00,
0x01,0x00,0x00,0x51,0x15,0x00,0x00,0x10,
0x01,0x00,0x01,0x10,0x01,0x10,0x00,0x10,
0x01,0x00,0x10,0x00,0x00,0x01,0x00,0x10,
0x00,0x10,0x01,0x00,0x00,0x10,0x01,0x00,
0x00,0x10,0x00,0x00,0x00,0x00,0x01,0x00,
0x00,0x01,0x10,0x00,0x00,0x01,0x10,0x00,
};
const byte sprite4[2+16*16/2] = {
8,16,/*{w:16,h:16,bpp:4,brev:1}*/
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0xbb,0xbb,0xbb,0xbb,0x00,0x00,
0x00,0x0b,0x4b,0xbb,0xbb,0xb4,0xb0,0x00,
0x00,0x0b,0x44,0xbb,0xbb,0x49,0xb0,0x00,
0x00,0xbb,0x99,0x4b,0xb4,0x99,0xbb,0x00,
0x00,0x4b,0xb9,0x9b,0xb4,0x4b,0xb4,0x00,
0x00,0x04,0xbb,0x4b,0xb9,0xbb,0x40,0x00,
0x00,0x00,0x4b,0xbb,0xbb,0xb4,0x00,0x00,
0x11,0x00,0x0b,0xbb,0xbb,0xb0,0x00,0x11,
0x10,0x10,0x0b,0x41,0x14,0xb0,0x01,0x01,
0x10,0x00,0x05,0x11,0x11,0x50,0x00,0x01,
0x01,0x00,0x01,0x51,0x15,0x10,0x00,0x10,
0x00,0x10,0x01,0x10,0x01,0x10,0x01,0x00,
0x01,0x01,0x10,0x10,0x01,0x01,0x10,0x10,
};
const byte sprite5[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,
0x00,0x20,0x20,0x00,0x00,0x02,0x02,0x00,
0x02,0x22,0x12,0x00,0x00,0x21,0x22,0x20,
0x00,0x02,0x11,0x00,0x00,0x11,0x20,0x00,
0x00,0x00,0x02,0x11,0x11,0x20,0x00,0x00,
0x00,0x00,0x02,0x22,0x22,0x20,0x00,0x00,
0x00,0x00,0x21,0x22,0x22,0x12,0x00,0x00,
0x00,0x00,0x22,0x12,0x21,0x22,0x00,0x00,
0x02,0x00,0x22,0x12,0x21,0x22,0x00,0x20,
0x20,0x02,0x21,0x11,0x11,0x12,0x20,0x02,
0x02,0x22,0x15,0x12,0x21,0x51,0x22,0x20,
0x02,0x11,0x15,0x52,0x25,0x51,0x11,0x20,
0x20,0x00,0x22,0x12,0x21,0x22,0x00,0x02,
0x20,0x02,0x20,0x20,0x02,0x02,0x20,0x02,
0x02,0x02,0x00,0x20,0x02,0x00,0x20,0x20,
};
const byte sprite6[2+10*16/2] = {
8,10,/*{w:16,h:10,bpp:4,brev:1}*/
0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,
0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40,
0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44,
0x00,0x00,0x44,0x44,0x99,0x94,0x44,0x40,
0x00,0x04,0x49,0x99,0x94,0x49,0x99,0x40,
0x00,0x44,0x99,0x94,0x49,0x99,0x44,0x00,
0x04,0x49,0x44,0x99,0x99,0x44,0x00,0x00,
0x04,0x44,0x00,0x49,0x44,0x40,0x00,0x00,
0x04,0x40,0x00,0x04,0x00,0x00,0x00,0x00,
0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const byte sprite7[2+14*16/2] = {
8,14,/*{w:16,h:14,bpp:4,brev:1}*/
0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00,
0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06,
0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06,
0x60,0x60,0x06,0x00,0x00,0x60,0x06,0x06,
0x66,0x60,0x06,0x06,0x60,0x60,0x06,0x66,
0x66,0x60,0x66,0x66,0x66,0x66,0x06,0x66,
0x66,0x60,0x6b,0x6b,0xb6,0xb6,0x06,0x66,
0x06,0x66,0x66,0xb6,0x6b,0x66,0x66,0x60,
0x00,0x67,0x66,0x66,0x66,0x66,0x66,0x00,
0x00,0x11,0x11,0x66,0x66,0x11,0x11,0x00,
0x01,0x11,0x21,0x11,0x11,0x12,0x11,0x10,
0x00,0x10,0x01,0x01,0x10,0x10,0x01,0x00,
0x00,0x10,0x11,0x00,0x00,0x11,0x01,0x00,
0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x00,
};
const byte sprite8[2+15*16/2] = {
8,15,/*{w:16,h:15,bpp:4,brev:1}*/
0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00,
0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00,
0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,
0x00,0x11,0x71,0x21,0x61,0x17,0x11,0x00,
0x00,0x11,0x77,0x11,0x12,0x77,0x11,0x00,
0x00,0x11,0x17,0x17,0x71,0x72,0x11,0x00,
0x00,0x16,0x21,0x78,0x87,0x11,0x11,0x00,
0x00,0x01,0x81,0x88,0x88,0x18,0x10,0x00,
0x00,0x08,0x18,0x58,0x85,0x81,0x80,0x00,
0x00,0x88,0x01,0x88,0x88,0x10,0x88,0x00,
0x00,0x08,0x07,0x78,0x87,0x70,0x80,0x00,
0x08,0x80,0x07,0x80,0x08,0x70,0x08,0x80,
0x88,0x00,0x88,0x00,0x00,0x88,0x00,0x88,
0x80,0x00,0x08,0x80,0x08,0x80,0x00,0x08,
0x00,0x00,0x00,0x80,0x08,0x00,0x00,0x00,
};
const byte sprite9[2+13*16/2] = {
8,13,/*{w:16,h:13,bpp:4,brev:1}*/
0x00,0x00,0xaa,0x00,0x00,0xaa,0x00,0x00,
0x00,0x00,0xa0,0x0a,0xa0,0x0a,0x00,0x00,
0x0a,0xaa,0xa4,0xaa,0xaa,0x3a,0xaa,0xa0,
0x00,0x0a,0x3a,0x9a,0xa9,0xa3,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0xa4,0xaa,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0x94,0xaa,0xa0,0x00,
0x00,0xaa,0x33,0xaa,0xaa,0x43,0xaa,0x00,
0x0a,0x3a,0xaa,0x3a,0xa3,0xaa,0xa3,0xa0,
0x00,0xaa,0xaa,0x30,0x03,0xaa,0xaa,0x00,
0x00,0x0a,0xa0,0x30,0x03,0x0a,0xa0,0x00,
0x00,0xa3,0xa0,0x00,0x00,0x0a,0x4a,0x00,
0x00,0xaa,0xa0,0x00,0x00,0x0a,0xaa,0x00,
0x00,0x0a,0xa0,0x00,0x00,0x0a,0xa0,0x00,
};
const byte* const all_sprites[9] = {
sprite1,
sprite2,
sprite3,
sprite4,
sprite5,
sprite6,
sprite7,
sprite8,
sprite9,
};
// GAME CODE
typedef struct Actor {
struct Actor* next;
struct Actor** prevptr;
byte x,y;
const byte* shape;
void (*update)(struct Actor* a);
void (*draw)(struct Actor* a);
union u {
struct { sbyte dx,dy; } laser;
struct { byte exploding; } enemy;
} u;
} Actor;
#define MAX_ACTORS 128
static Actor actors[MAX_ACTORS];
static Actor* player_list;
static Actor* fast_list;
static Actor* slow_lists[4];
static Actor* obstacle_list;
static Actor* free_list;
static Actor* effects_list;
static byte frame;
static word score; // bcd score
#define PLAYER 1
#define LASER 2
void add_actor(Actor** list, Actor* a) {
if (*list) (*list)->prevptr = &a->next;
a->next = *list;
a->prevptr = list;
*list = a;
}
void remove_actor(Actor* a) {
if (a->next) a->next->prevptr = a->prevptr;
*a->prevptr = a->next;
}
void draw_actor_normal(Actor* a) {
blit_sprite(a->shape, a->x, a->y);
}
void draw_actor_exploding(Actor* a) {
unblit_sprite_strided(a->shape, a->x, a->y, a->u.enemy.exploding);
if (a->u.enemy.exploding > 10) {
a->draw = NULL;
} else {
blit_sprite_strided(a->shape, a->x, a->y, ++a->u.enemy.exploding);
}
}
void update_actor(Actor* a) {
// if NULL shape, we don't have anything
if (a->shape) {
// erase the sprite
blit_sprite_solid(a->shape, a->x, a->y, 0);
// call update callback
if (a->update) {
a->update(a);
}
// did we delete it?
if (a->shape) {
// draw the sprite
if (a->draw) {
a->draw(a);
}
} else {
// shape became null, remove from list
remove_actor(a);
}
}
}
//
word lfsr = 1;
word xrand() {
byte lsb = (byte)lfsr & 1;
lfsr >>= 1;
if (lsb) lfsr ^= 0xd400;
return lfsr;
}
signed char random_dir() {
byte x = (byte)xrand();
if (x < 85) return 0;
else if (x < 85*2) return -1;
else return 1;
}
void update_actor_list(Actor* a) {
while (a) {
update_actor(a);
a = a->next;
}
}
static byte g_section;
void update_actors_partial(Actor* a) {
while (a) {
if (g_section ^ (a->y < 0x80)) {
update_actor(a);
}
a = a->next;
}
}
void update_screen_section(byte section) {
g_section = section;
update_actors_partial(player_list);
update_actors_partial(fast_list);
update_actors_partial(slow_lists[frame & 3]);
}
static Actor* test_actor;
static byte test_x, test_y;
byte minbyte(byte a, byte b) { return a<b?a:b; }
byte maxbyte(byte a, byte b) { return a>b?a:b; }
bool test_actor_pixels(Actor* a) {
if (a->shape) {
byte x,y;
const byte *p1, *p2;
byte x1 = maxbyte(test_actor->x, a->x);
byte y1 = maxbyte(test_actor->y, a->y);
byte x2 = minbyte(test_actor->x + test_actor->shape[0]*2,
a->x + a->shape[0]*2);
byte y2 = minbyte(test_actor->y + test_actor->shape[1],
a->y + a->shape[1]);
if (x2 < x1) x2 = 255; // clip to 8-bit coord.
if (y2 < y1) y2 = 255; // clip to 8-bit coord.
if (x2 <= x1 || y2 <= y1) return false;
//draw_box(x1,y1,x2,y2,0xff);
p1 = &test_actor->shape[2+(y1-test_actor->y)*test_actor->shape[0]];
p2 = &a->shape[2+(y1-a->y)*a->shape[0]];
p1 += (x1 - test_actor->x) >> 1;
p2 += (x1 - a->x) >> 1;
for (y=y1; y<y2; y++) {
for (x=x1; x<x2; x++) {
if (p1[x] && p2[x]) return true;
}
p1 += test_actor->shape[0];
p2 += a->shape[0];
}
}
return false;
}
bool test_collision_actor(Actor* a) {
return ((byte)(test_y - a->y + 16) < 32 &&
(byte)(test_x - a->x + 16) < 32 &&
test_actor_pixels(a));
}
Actor* test_collisions(Actor* a) {
while (a) {
if (test_collision_actor(a)) {
return a;
}
a = a->next;
}
return NULL;
}
void setup_collision(Actor* a) {
test_actor = a;
test_x = a->x;
test_y = a->y;
}
void destroy_player() {
Actor* a = &actors[PLAYER];
byte i;
sound_pia = 1; // play sound
for (i=0; i<60; i++) {
WATCHDOG;
while (video_counter != 0xfc) ;
blit_sprite_solid(a->shape, a->x, a->y, i);
while (video_counter == 0xfc) ;
}
for (i=1; i<60; i++) {
WATCHDOG;
while (video_counter != 0xfc) ;
blit_sprite_strided(a->shape, a->x+i, a->y, i);
blit_sprite_strided(a->shape, a->x-i, a->y, i);
while (video_counter == 0xfc) ;
}
}
void random_walk(Actor* a) {
a->x += random_dir();
a->y += random_dir();
setup_collision(a);
if (actors[PLAYER].shape && test_collision_actor(&actors[PLAYER])) {
destroy_player();
actors[PLAYER].shape = NULL;
}
}
void laser_move(Actor* a) {
// did we hit something?
Actor* collided;
setup_collision(a);
collided = test_collisions(fast_list);
if (!collided) collided = test_collisions(slow_lists[0]);
if (!collided) collided = test_collisions(slow_lists[1]);
if (!collided) collided = test_collisions(slow_lists[2]);
if (!collided) collided = test_collisions(slow_lists[3]);
if (collided) {
// get rid of laser (we can do this in our 'update' fn)
a->shape = NULL;
// set exploding counter for enemy, change fn pointers
collided->draw = draw_actor_exploding;
collided->update = NULL;
collided->u.enemy.exploding = 1;
// move enemy to effects list
remove_actor(collided);
add_actor(&effects_list, collided);
// play sound
sound_pia = 2;
// add score
score = bcd_add(score, 5);
return;
}
// move laser
// check for wall collisions
a->x += a->u.laser.dx;
if (a->u.laser.dx > 0 && a->x < 8) a->shape = NULL;
if (a->u.laser.dx < 0 && a->x > 255-8) a->shape = NULL;
a->y += a->u.laser.dy;
if (a->y > 255-8) a->shape = NULL;
}
void shoot_laser(sbyte dx, sbyte dy, const byte* shape) {
Actor* a = &actors[LASER];
a->shape = (byte*) shape;
a->x = actors[PLAYER].x + 6;
a->y = actors[PLAYER].y + 8;
a->u.laser.dx = dx;
a->u.laser.dy = dy;
add_actor(&player_list, a);
}
void player_laser() {
// is the laser being used?
if (actors[LASER].shape == NULL) { // no, check controls
if (UP2) shoot_laser(0,-8,laser_vert);
else if (DOWN2) shoot_laser(0,8,laser_vert);
else if (LEFT2) shoot_laser(-8,0,laser_horiz);
else if (RIGHT2) shoot_laser(8,0,laser_horiz);
}
}
void player_move(Actor* a) {
byte x = a->x;
byte y = a->y;
if (UP1) y-=1;
if (DOWN1) y+=1;
if (LEFT1) x-=1;
if (RIGHT1) x+=1;
a->x = x;
a->y = y;
player_laser();
}
static Actor* current_effect;
void effects_new_frame() {
current_effect = effects_list;
}
void effects_next() {
if (current_effect) {
if (current_effect->draw) {
current_effect->draw(current_effect);
} else {
remove_actor(current_effect);
}
current_effect = current_effect->next;
}
}
Actor* new_actor() {
Actor* a = free_list;
remove_actor(a);
a->draw = draw_actor_normal;
return a;
}
Actor* new_effect(void (*draw)(struct Actor *)) {
Actor* a = new_actor();
a->draw = draw;
add_actor(&effects_list, a);
return a;
}
void init() {
byte i;
blit_solid(0, 0, 255, 255, 0);
memset(actors, 0, sizeof(actors));
memcpy(palette, palette_data, 16);
player_list = fast_list = obstacle_list = free_list = NULL;
memset(slow_lists, 0, sizeof(slow_lists));
// add all actors to free list
for (i=MAX_ACTORS-1; i>0; i--) {
add_actor(&free_list, &actors[i]);
}
score = 0;
}
void make_player_actors() {
// make player
Actor* a = new_actor();
a->x = 128;
a->y = 120;
a->shape = (byte*) playersprite1;
a->update = player_move;
add_actor(&player_list, a);
// make laser
a = new_actor();
a->update = laser_move;
a->shape = NULL;
}
void make_enemy_actors() {
byte i;
const byte num_actors = 32;
for (i=3; i<num_actors; i++) {
Actor* a = new_actor();
do {
a->x = (byte)xrand();
a->y = (byte)xrand() + 24;
} while ((byte)(a->x - 96) < 64 && (byte)(a->y - 96) < 64);
a->shape = (byte*) all_sprites[i%9];
a->update = random_walk;
a->draw = draw_actor_normal;
if (i < 5) add_actor(&fast_list, a);
else add_actor(&slow_lists[i&3], a);
WATCHDOG;
}
}
void draw_bcd_word(word bcd, word x, byte y, byte color) {
byte j;
x += 4*4;
for (j=0; j<4; j++) {
x -= 4;
draw_char('0'+((byte)bcd & 0xf), x, y, color);
bcd >>= 4;
}
}
void draw_score(Actor* a) {
a;
draw_string("Plyr 1", 278, 8, 0xee);
// draw digits in color 0 so the background is erased
draw_bcd_word(score, 278, 20, 0);
// last two digits of score are "00"
draw_char('0', 278+16, 20, 0);
draw_char('0', 278+20, 20, 0);
}
void draw_playfield(Actor* a) {
// draw_box(0,0,275,255,0x11);
}
int main() {
init();
make_player_actors();
make_enemy_actors();
// add low-priority effects here, because new effects
// are added to the head of the list
new_effect(draw_score);
new_effect(draw_playfield);
// main loop
while (actors[PLAYER].shape) {
WATCHDOG;
effects_new_frame();
while (video_counter >= 0x90) effects_next();
update_screen_section(1);
while (video_counter < 0x90) effects_next();
update_screen_section(0);
switch (frame & 7) {
case 0:
break;
}
score = bcd_add(score, 1);
frame++;
}
return 0;
}
// SOUND ROM
/*
const byte __at(0x9000) SOUND_ROM[] = {
0xdb,0x00,0xb7,0x20,0x01,0x76,0x31,0x00,0x80,0xf3,0x11,0x00,0x40,0xdb,0x00,0x4f,0x0d,0x06,0x00,0x69,0x60,0x29,0x09,0x29,0x29,0x01,0x2b,0x01,0x09,0x01,0x0c,0x00,0xed,0xb0,0xcd,0xb5,0x01,0x3e,0x00,0xd3,0x00,0x76,0xc9,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x00,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0xc0,0x40,0x00,0x03,0x06,0x09,0x0c,0x10,0x13,0x16,0x19,0x1c,0x1f,0x22,0x25,0x28,0x2b,0x2e,0x31,0x33,0x36,0x39,0x3c,
0x3f,0x41,0x44,0x47,0x49,0x4c,0x4e,0x51,0x53,0x55,0x58,0x5a,0x5c,0x5e,0x60,0x62,0x64,0x66,0x68,0x6a,0x6b,0x6d,0x6f,0x70,0x71,0x73,0x74,0x75,0x76,0x78,0x79,0x7a,0x7a,0x7b,0x7c,0x7d,0x7d,0x7e,0x7e,0x7e,0x7f,0x7f,0x7f,0x7f,0x7f,0x7f,0x7f,0x7e,0x7e,0x7e,0x7d,0x7d,0x7c,0x7b,0x7a,0x7a,0x79,0x78,0x76,0x75,0x74,0x73,0x71,0x70,0x6f,0x6d,0x6b,0x6a,0x68,0x66,0x64,0x62,0x60,0x5e,0x5c,0x5a,0x58,0x55,0x53,0x51,0x4e,0x4c,0x49,0x47,0x44,0x41,0x3f,0x3c,0x39,0x36,0x33,0x31,0x2e,0x2b,0x28,0x25,0x22,0x1f,0x1c,0x19,0x16,0x13,0x10,0x0c,0x09,0x06,0x03,0x80,0x88,0x90,0x98,0xa0,0xa8,0xb0,0xb8,0xc0,0xc8,0xd0,0xd8,0xe0,0xe8,0xf0,0xf8,0x00,0x08,0x10,0x18,0x20,
0x28,0x30,0x38,0x40,0x48,0x50,0x58,0x60,0x68,0x70,0x78,0x60,0x37,0x3f,0x5c,0x16,0xca,0xc2,0xa5,0xfe,0xba,0x77,0x89,0xaa,0x77,0x13,0xd8,0xae,0x82,0xfd,0x22,0x9c,0x46,0xde,0x14,0x50,0xb4,0x97,0x46,0x54,0x9d,0x60,0x2b,0xb0,0x04,0x00,0x00,0x00,0x00,0x01,0x00,0x0b,0x01,0xff,0x00,0xfa,0x00,0x00,0x00,0xe8,0x03,0xfc,0xff,0x6b,0x00,0x7f,0x00,0xf4,0x01,0x00,0x00,0xe8,0x03,0x02,0x00,0xeb,0x00,0x1f,0x00,0x58,0x02,0x00,0x00,0xb8,0x0b,0xff,0xff,0x2b,0x00,0x1f,0x00,0x58,0x02,0x00,0x00,0xb8,0x0b,0xff,0xff,0x4b,0x00,0x1f,0x00,0x58,0x02,0x00,0x00,0xb8,0x0b,0x01,0x00,0x2b,0x00,0x3f,0x00,0xb0,0x04,0x00,0x00,0x00,0x00,0x01,0x00,0x6b,0x00,0x7f,0x01,0xdd,
0xe5,0xdd,0x21,0x00,0x00,0xdd,0x39,0x3b,0xed,0x5b,0x08,0x40,0xed,0x4b,0x02,0x40,0xdd,0x70,0xff,0x3a,0x0a,0x40,0xdd,0xa6,0xff,0x6f,0x26,0x00,0x19,0x5e,0x3a,0x0c,0x40,0x93,0x38,0x03,0x7b,0xd3,0x00,0x2a,0x04,0x40,0x09,0x4d,0x44,0xed,0x43,0x02,0x40,0x33,0xdd,0xe1,0xc9,0x21,0x0c,0x40,0x36,0xff,0xed,0x4b,0x00,0x40,0x59,0x50,0x1b,0xed,0x53,0x00,0x40,0x78,0xb1,0xc8,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xcd,0x7f,0x01,0xed,0x4b,0x04,0x40,0x2a,0x06,0x40,0x09,0x4d,0x44,0xed,0x43,0x04,0x40,0xed,0x4b,0x06,0x40,0x3a,0x0b,0x40,0x6f,0x17,0x9f,0x67,0x09,0x4d,0x44,0xed,0x43,0x06,0x40,
0x2a,0x00,0x40,0x3e,0xff,0xbd,0x3e,0x00,0x9c,0x38,0xaf,0xfd,0x21,0x0c,0x40,0xfd,0x75,0x00,0x18,0xa6,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
*/

View File

@ -67,13 +67,13 @@ int main(void) {
for (i=0; i<152; i++) {
vidmem[0][i] = 16;
vidmem[i][2] = 32;
blit_pixel(i, i, 0x77);
blit_pixel(i+1, i, 0x33);
draw_pixel(i, i, 0x77);
draw_pixel(i+1, i, 0x33);
}
while (1) {
watchdog0x39 = 0x39;
draw_sprite(sprite1, 35, 20);
draw_sprite_solid(sprite1, 55, 20, 0x24);
blit_sprite(sprite1, 35, 20);
blit_sprite_solid(sprite1, 55, 20, 0x24);
blit_solid(75, 20, 40, 20, 0x35);
draw_string("HELLO WORLD", 20, 5, 0x88);
}

334
presets/williams/sprites.c Normal file
View File

@ -0,0 +1,334 @@
#include "williams.h"
//#link "williams.c"
#include "stdlib.h"
const byte palette_data[16] = {
0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
const byte sprite1[2+16*16/2] = {
8,16,
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
};
const byte sprite2[2+16*15/2] = {
8,16,
0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,
};
const byte sprite3[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x11,0x11,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
0x00,0x11,0x10,0x01,0x10,0x01,0x11,0x00,
0x11,0x00,0x10,0x11,0x11,0x01,0x00,0x11,
0x10,0x00,0x11,0x11,0x11,0x11,0x00,0x01,
0x10,0x00,0x00,0x11,0x11,0x00,0x00,0x01,
0x00,0x01,0x10,0x11,0x41,0x01,0x10,0x00,
0x00,0x10,0x11,0x11,0x11,0x11,0x01,0x00,
0x01,0x00,0x00,0x51,0x15,0x00,0x00,0x10,
0x01,0x00,0x01,0x10,0x01,0x10,0x00,0x10,
0x01,0x00,0x10,0x00,0x00,0x01,0x00,0x10,
0x00,0x10,0x01,0x00,0x00,0x10,0x01,0x00,
0x00,0x10,0x00,0x00,0x00,0x00,0x01,0x00,
0x00,0x01,0x10,0x00,0x00,0x01,0x10,0x00,
};
const byte sprite4[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
0x00,0x00,0xbb,0xbb,0xbb,0xbb,0x00,0x00,
0x00,0x0b,0x4b,0xbb,0xbb,0xb4,0xb0,0x00,
0x00,0x0b,0x44,0xbb,0xbb,0x49,0xb0,0x00,
0x00,0xbb,0x99,0x4b,0xb4,0x99,0xbb,0x00,
0x00,0x4b,0xb9,0x9b,0xb4,0x4b,0xb4,0x00,
0x00,0x04,0xbb,0x4b,0xb9,0xbb,0x40,0x00,
0x00,0x00,0x4b,0xbb,0xbb,0xb4,0x00,0x00,
0x11,0x00,0x0b,0xbb,0xbb,0xb0,0x00,0x11,
0x10,0x10,0x0b,0x41,0x14,0xb0,0x01,0x01,
0x10,0x00,0x05,0x11,0x11,0x50,0x00,0x01,
0x01,0x00,0x01,0x51,0x15,0x10,0x00,0x10,
0x00,0x10,0x01,0x10,0x01,0x10,0x01,0x00,
0x01,0x01,0x10,0x10,0x01,0x01,0x10,0x10,
};
const byte sprite5[2+16*16/2] = {
8,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x22,0x00,0x00,0x22,0x00,0x00,
0x00,0x20,0x20,0x00,0x00,0x02,0x02,0x00,
0x02,0x22,0x12,0x00,0x00,0x21,0x22,0x20,
0x00,0x02,0x11,0x00,0x00,0x11,0x20,0x00,
0x00,0x00,0x02,0x11,0x11,0x20,0x00,0x00,
0x00,0x00,0x02,0x22,0x22,0x20,0x00,0x00,
0x00,0x00,0x21,0x22,0x22,0x12,0x00,0x00,
0x00,0x00,0x22,0x12,0x21,0x22,0x00,0x00,
0x02,0x00,0x22,0x12,0x21,0x22,0x00,0x20,
0x20,0x02,0x21,0x11,0x11,0x12,0x20,0x02,
0x02,0x22,0x15,0x12,0x21,0x51,0x22,0x20,
0x02,0x11,0x15,0x52,0x25,0x51,0x11,0x20,
0x20,0x00,0x22,0x12,0x21,0x22,0x00,0x02,
0x20,0x02,0x20,0x20,0x02,0x02,0x20,0x02,
0x02,0x02,0x00,0x20,0x02,0x00,0x20,0x20,
};
const byte sprite6[2+16*10/2] = {
8,10,
0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,
0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40,
0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44,
0x00,0x00,0x44,0x44,0x99,0x94,0x44,0x40,
0x00,0x04,0x49,0x99,0x94,0x49,0x99,0x40,
0x00,0x44,0x99,0x94,0x49,0x99,0x44,0x00,
0x04,0x49,0x44,0x99,0x99,0x44,0x00,0x00,
0x04,0x44,0x00,0x49,0x44,0x40,0x00,0x00,
0x04,0x40,0x00,0x04,0x00,0x00,0x00,0x00,
0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
const byte sprite7[2+16*14/2] = {
8,14,
0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00,
0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06,
0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06,
0x60,0x60,0x06,0x00,0x00,0x60,0x06,0x06,
0x66,0x60,0x06,0x06,0x60,0x60,0x06,0x66,
0x66,0x60,0x66,0x66,0x66,0x66,0x06,0x66,
0x66,0x60,0x6b,0x6b,0xb6,0xb6,0x06,0x66,
0x06,0x66,0x66,0xb6,0x6b,0x66,0x66,0x60,
0x00,0x67,0x66,0x66,0x66,0x66,0x66,0x00,
0x00,0x11,0x11,0x66,0x66,0x11,0x11,0x00,
0x01,0x11,0x21,0x11,0x11,0x12,0x11,0x10,
0x00,0x10,0x01,0x01,0x10,0x10,0x01,0x00,
0x00,0x10,0x11,0x00,0x00,0x11,0x01,0x00,
0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x00,
};
const byte sprite8[2+16*15/2] = {
8,15,
0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00,
0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00,
0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,
0x00,0x11,0x71,0x21,0x61,0x17,0x11,0x00,
0x00,0x11,0x77,0x11,0x12,0x77,0x11,0x00,
0x00,0x11,0x17,0x17,0x71,0x72,0x11,0x00,
0x00,0x16,0x21,0x78,0x87,0x11,0x11,0x00,
0x00,0x01,0x81,0x88,0x88,0x18,0x10,0x00,
0x00,0x08,0x18,0x58,0x85,0x81,0x80,0x00,
0x00,0x88,0x01,0x88,0x88,0x10,0x88,0x00,
0x00,0x08,0x07,0x78,0x87,0x70,0x80,0x00,
0x08,0x80,0x07,0x80,0x08,0x70,0x08,0x80,
0x88,0x00,0x88,0x00,0x00,0x88,0x00,0x88,
0x80,0x00,0x08,0x80,0x08,0x80,0x00,0x08,
0x00,0x00,0x00,0x80,0x08,0x00,0x00,0x00,
};
const byte sprite9[2+13*16/2] = {
8,13,
0x00,0x00,0xaa,0x00,0x00,0xaa,0x00,0x00,
0x00,0x00,0xa0,0x0a,0xa0,0x0a,0x00,0x00,
0x0a,0xaa,0xa4,0xaa,0xaa,0x3a,0xaa,0xa0,
0x00,0x0a,0x3a,0x9a,0xa9,0xa3,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0xa4,0xaa,0xa0,0x00,
0x00,0x0a,0xaa,0x99,0x94,0xaa,0xa0,0x00,
0x00,0xaa,0x33,0xaa,0xaa,0x43,0xaa,0x00,
0x0a,0x3a,0xaa,0x3a,0xa3,0xaa,0xa3,0xa0,
0x00,0xaa,0xaa,0x30,0x03,0xaa,0xaa,0x00,
0x00,0x0a,0xa0,0x30,0x03,0x0a,0xa0,0x00,
0x00,0xa3,0xa0,0x00,0x00,0x0a,0x4a,0x00,
0x00,0xaa,0xa0,0x00,0x00,0x0a,0xaa,0x00,
0x00,0x0a,0xa0,0x00,0x00,0x0a,0xa0,0x00,
};
const byte* const all_sprites[9] = {
sprite1,
sprite2,
sprite3,
sprite4,
sprite5,
sprite6,
sprite7,
sprite8,
sprite9,
};
//typedef void ActorUpdateFn(struct Actor* a);
//typedef void ActorDrawFn(struct Actor* a);
//typedef void ActorEnumerateFn(struct Actor* a);
typedef struct Actor {
byte grid_index;
byte next_actor;
byte x,y;
byte* shape;
void (*update)(struct Actor* a);
void (*draw)(struct Actor* a);
} Actor;
#define GBITS 3
#define GDIM (1<<GBITS)
#define MAX_ACTORS 256
static byte grid[GDIM*GDIM]; // should be 256
static Actor actors[MAX_ACTORS];
byte xy2grid(byte x, byte y) {
return (x >> (8-GBITS)) | (y & ((GDIM-1) << GBITS));
}
void insert_into_grid(byte gi, byte actor_index) {
struct Actor* a = &actors[actor_index];
a->grid_index = gi;
a->next_actor = grid[gi];
grid[gi] = actor_index;
}
void delete_from_grid(byte gi, byte actor_index) {
byte i = grid[gi];
byte next = actors[actor_index].next_actor;
// is actor to delete at head of list?
if (i == actor_index) {
grid[gi] = next;
} else {
// iterate through the list
do {
byte j = actors[i].next_actor;
if (j == actor_index) {
actors[i].next_actor = next;
break;
}
i = j;
} while (1); // watchdog reset if actor not found to delete
}
actors[actor_index].next_actor = 0;
actors[actor_index].grid_index = 0;
}
void draw_actor(struct Actor* a) {
blit_sprite(a->shape, a->x, a->y);
}
void draw_actor_debug(struct Actor* a) {
blit_sprite_solid(a->shape, a->x, a->y, a->next_actor?0xff:0x33);
}
byte update_actor(byte actor_index) {
struct Actor* a = &actors[actor_index];
byte next_actor;
byte gi0,gi1;
if (!a->shape) return 0;
next_actor = a->next_actor;
gi0 = a->grid_index;
blit_sprite_solid(a->shape, a->x, a->y, 0);
if (a->update) a->update(a);
if (a->draw) a->draw(a);
//draw_sprite_strided(a->shape, a->x, a->y, 2);
gi1 = xy2grid(a->x, a->y);
if (gi0 != gi1) {
delete_from_grid(gi0, actor_index);
insert_into_grid(gi1, actor_index);
}
return next_actor;
}
//
word lfsr = 1;
word xrand() {
byte lsb = (byte)(lfsr & 1);
lfsr >>= 1;
if (lsb) lfsr ^= 0xd400;
return lfsr;
}
signed char random_dir() {
byte x = (byte)xrand();
if (x < 85) return 0;
else if (x < 85*2) return -1;
else return 1;
}
void random_walk(Actor* a) {
a->x += random_dir();
a->y += random_dir();
}
void update_grid_cell(byte grid_index) {
byte actor_index = grid[grid_index];
while (actor_index) {
actor_index = update_actor(actor_index);
}
}
void update_grid_rows(byte row_start, byte row_end) {
byte i0 = row_start * GDIM;
byte i1 = row_end * GDIM;
byte i;
for (i=i0; i!=i1; i++) {
update_grid_cell(i);
}
}
int main() {
byte i;
byte num_actors = 32;
blit_solid(0, 0, 255, 255, 0);
memset(grid, 0, sizeof(grid));
memset(actors, 0, sizeof(actors));
memcpy(palette, palette_data, 16);
for (i=1; i<num_actors; i++) {
Actor* a = &actors[i];
a->x = (i & 3) * 16 + 32;
a->y = (i / 4) * 16 + 64;
a->shape = (byte*) all_sprites[i%9];
a->update = random_walk;
a->draw = draw_actor; // draw_actor_debug;
insert_into_grid(xy2grid(a->x, a->y), i);
watchdog0x39 = 0x39;
}
while (1) {
// update top half while drawing bottom half
while (video_counter < 0x80) ;
update_grid_rows(0,GDIM/2);
// update bottom half while drawing top half
while (video_counter >= 0x80) ;
update_grid_rows(GDIM/2,GDIM);
watchdog0x39 = 0x39;
}
return 0;
}

View File

@ -1,8 +1,12 @@
#include "williams.h"
// bias sprites by +4 pixels
#define XBIAS 2
// x1: 0-151
// y1: 0-255
void blit_solid(byte x1, byte y1, byte w, byte h, byte color) {
blitter.width = w^4;
blitter.height = h^4;
@ -26,44 +30,39 @@ void blit_copy_solid(byte x1, byte y1, byte w, byte h, const byte* data, byte so
blitter.sstart = (word)data;
blitter.dstart = ((word)x1<<8)+y1; // swapped
blitter.solid = solid;
blitter.flags = DSTSCREEN|FGONLY|SOLID;
if (solid)
blitter.flags = DSTSCREEN|FGONLY|SOLID;
else
blitter.flags = DSTSCREEN;
}
void draw_sprite(const byte* data, byte x, byte y) {
void blit_sprite(const byte* data, byte x, byte y) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.sstart = (word)(data+2);
blitter.dstart = ((word)x<<8)+y; // swapped
blitter.dstart = ((word)(x+XBIAS)<<8)+y; // swapped
blitter.solid = 0;
blitter.flags = DSTSCREEN|FGONLY;
}
void blit_pixel(word xx, byte y, byte color) {
blitter.width = 1^4;
blitter.height = 1^4;
blitter.dstart = (((xx>>1)&0xff)<<8)+y; // swapped
blitter.solid = color;
blitter.flags = (xx&1) ? SOLID|ODDONLY : SOLID|EVENONLY;
}
void draw_sprite_solid(const byte* data, byte x, byte y, byte color) {
void blit_sprite_solid(const byte* data, byte x, byte y, byte color) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.sstart = (word)(data+2);
blitter.dstart = ((word)x<<8)+y; // swapped
blitter.dstart = ((word)(x+XBIAS)<<8)+y; // swapped
blitter.solid = color;
blitter.flags = DSTSCREEN|FGONLY|SOLID;
}
void erase_sprite_rect(const byte* data, byte x, byte y) {
void unblit_sprite_rect(const byte* data, byte x, byte y) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.dstart = ((word)x<<8)+y; // swapped
blitter.dstart = ((word)(x+XBIAS)<<8)+y; // swapped
blitter.solid = 0;
blitter.flags = DSTSCREEN|SOLID;
}
void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
void blit_sprite_strided(const byte* data, byte x, byte y, byte stride) {
const byte* src = data+2;
byte height = data[1]^4;
byte width = data[0]^4;
@ -73,3 +72,74 @@ void draw_sprite_strided(const byte* data, byte x, byte y, byte stride) {
src += width;
}
}
void unblit_sprite_strided(const byte* data, byte x, byte y, byte stride) {
byte height = data[1]^4;
byte width = data[0]^4;
while (height--) {
blit_solid(x, y, width, 1, 0);
y += stride;
}
}
void blit_vline(word x1, byte y1, byte h, byte color) {
blitter.width = 1^4;
blitter.height = h^4;
blitter.dstart = ((word)x1<<8)+y1; // swapped
blitter.solid = color;
blitter.flags = (x1&1) ? DSTSCREEN|SOLID|ODDONLY : DSTSCREEN|SOLID|EVENONLY;
}
// x: 0-303
void draw_solid(word xx, byte y, byte w, byte h, byte color) {
blitter.width = w^4;
blitter.height = h^4;
blitter.dstart = ((xx<<7)&0xff00)+y; // swapped
blitter.solid = color;
blitter.flags = (xx&1) ? DSTSCREEN|SOLID|RSHIFT : DSTSCREEN|SOLID;
}
void draw_vline(word xx, byte y, byte h, byte color) {
blitter.width = 1^4;
blitter.height = h^4;
blitter.dstart = ((xx<<7)&0xff00)+y; // swapped
blitter.solid = color;
blitter.flags = (xx&1) ? DSTSCREEN|SOLID|ODDONLY : DSTSCREEN|SOLID|EVENONLY;
}
void draw_copy_solid(word xx, byte y, byte w, byte h, const byte* data, byte solid) {
blitter.width = w^4;
blitter.height = h^4;
blitter.solid = solid;
blitter.sstart = data;
blitter.dstart = ((xx<<7)&0xff00)+y; // swapped
if (solid)
blitter.flags = (xx&1) ? DSTSCREEN|FGONLY|SOLID|RSHIFT : DSTSCREEN|FGONLY|SOLID;
else
blitter.flags = (xx&1) ? DSTSCREEN|RSHIFT : DSTSCREEN;
}
void draw_pixel(word xx, byte y, byte color) {
blitter.width = 1^4;
blitter.height = 1^4;
blitter.dstart = (((xx>>1)&0xff)<<8)+y; // swapped
blitter.solid = color;
blitter.flags = (xx&1) ? SOLID|ODDONLY : SOLID|EVENONLY;
}
// BCD
asm word bcd_add(word a, word b) {
asm {
lda 3,s
adda 5,s
daa
exg b,a
lda 2,s
adca 4,s
daa
}
}

View File

@ -3,8 +3,12 @@
#define _WILLIAMS_H
typedef unsigned char byte;
typedef unsigned char bool;
typedef signed char sbyte;
typedef unsigned short word;
enum { false=0, true=1 };
byte* palette = 0xc000;
byte* nvram = 0xcc00;
@ -16,6 +20,8 @@ byte* nvram = 0xcc00;
#define video_counter *((byte*)0xcb00)
#define watchdog0x39 *((byte*)0xcbff)
#define WATCHDOG (watchdog0x39 = 0x39)
// switch flags
#define UP1 (input0 & 0x1)
@ -85,16 +91,27 @@ void blit_copy(byte x1, byte y1, byte w, byte h, const byte* data);
void blit_copy_solid(byte x1, byte y1, byte w, byte h, const byte* data, byte solid);
void draw_sprite(const byte* data, byte x, byte y);
void blit_sprite(const byte* data, byte x, byte y);
void draw_sprite_solid(const byte* data, byte x, byte y, byte color);
void blit_sprite_solid(const byte* data, byte x, byte y, byte color);
void erase_sprite_rect(const byte* data, byte x, byte y);
void unblit_sprite_rect(const byte* data, byte x, byte y);
void draw_sprite_strided(const byte* data, byte x, byte y, byte stride);
void blit_sprite_strided(const byte* data, byte x, byte y, byte stride);
void unblit_sprite_strided(const byte* data, byte x, byte y, byte stride);
// x1: 0-303
// y1: 0-255
void blit_pixel(word xx, byte y, byte color);
void draw_pixel(word xx, byte y, byte color);
void draw_solid(word x, byte y, byte w, byte h, byte color);
void draw_vline(word x, byte y, byte h, byte color);
void draw_copy_solid(word x, byte y, byte w, byte h, const byte* data, byte solid);
// BCD
asm word bcd_add(word a, word b);
#endif

View File

@ -7,6 +7,8 @@ export interface SourceLocation {
path?: string; // TODO: make mandatory?
start?: number;
end?: number;
segment?:string;
func?:string;
}
// actually it's a kind of SourceSnippet .. can have multiple per line

View File

@ -220,7 +220,11 @@ export function linkLWLINK(step: BuildStep): BuildStepResult {
if (toks[0] == 'Symbol:') {
let ident = toks[1];
let ofs = parseInt(toks[4], 16);
if (ident && ofs >= 0 && !ident.startsWith("l_") && !/^L\d+$/.test(ident)) {
if (ident && ofs >= 0
&& !ident.startsWith("l_")
//&& !/^L\d+$/.test(ident)
&& !ident.startsWith('funcsize_')
&& !ident.startsWith('funcend_')) {
symbolmap[ident] = ofs;
}
}
@ -232,14 +236,22 @@ export function linkLWLINK(step: BuildStep): BuildStepResult {
}
}
// build listings
const re_segment = /\s*SECTION\s+(\w+)/i;
const re_function = /\s*([0-9a-f]+).+?(\w+)\s+EQU\s+[*]/i;
var listings: CodeListingMap = {};
for (var fn of step.files) {
if (fn.endsWith('.lst')) {
// TODO
var lstout = FS.readFile(fn, { encoding: 'utf8' });
var asmlines = parseListing(lstout, /^([0-9A-F]+)\s+([0-9A-F]+)\s+[(]\s*(.+?)[)]:(\d+) (.*)/i, 4, 1, 2, 3);
var asmlines = parseListing(lstout, /^([0-9A-F]+)\s+([0-9A-F]+)\s+[(]\s*(.+?)[)]:(\d+) (.*)/i, 4, 1, 2, 3, re_function, re_segment);
for (let l of asmlines) {
l.offset += symbolmap[l.func] || 0;
}
// * Line //threed.c:117: init of variable e
var srclines = parseSourceLines(lstout, /Line .+?:(\d+)/i, /^([0-9A-F]{4})/i);
var srclines = parseSourceLines(lstout, /Line .+?:(\d+)/i, /^([0-9A-F]{4})/i, re_function, re_segment);
for (let l of srclines) {
l.offset += symbolmap[l.func] || 0;
}
putWorkFile(fn, lstout);
// strip out left margin
lstout = lstout.split('\n').map(l => l.substring(0,15) + l.substring(56)).join('\n')

View File

@ -886,10 +886,20 @@ export const re_crlf = /\r?\n/;
// 1 %line 16+1 hello.asm
export const re_lineoffset = /\s*(\d+)\s+[%]line\s+(\d+)\+(\d+)\s+(.+)/;
export function parseListing(code:string, lineMatch, iline:number, ioffset:number, iinsns:number, icycles?:number) : SourceLine[] {
export function parseListing(code:string,
lineMatch, iline:number, ioffset:number, iinsns:number, icycles?:number,
funcMatch?, segMatch?) : SourceLine[] {
var lines : SourceLine[] = [];
var lineofs = 0;
var segment = '';
var func = '';
var funcbase = 0;
code.split(re_crlf).forEach((line, lineindex) => {
let segm = segMatch && segMatch.exec(line);
if (segm) { segment = segm[1]; }
let funcm = funcMatch && funcMatch.exec(line);
if (funcm) { funcbase = parseInt(funcm[1],16); func = funcm[2]; }
var linem = lineMatch.exec(line);
if (linem && linem[1]) {
var linenum = iline < 0 ? lineindex : parseInt(linem[iline]);
@ -899,11 +909,13 @@ export function parseListing(code:string, lineMatch, iline:number, ioffset:numbe
var iscode = cycles > 0;
if (insns) {
lines.push({
line:linenum + lineofs,
offset:offset,
insns:insns,
cycles:cycles,
iscode:iscode
line: linenum + lineofs,
offset: offset - funcbase,
insns,
cycles,
iscode,
segment,
func
});
}
} else {
@ -917,10 +929,18 @@ export function parseListing(code:string, lineMatch, iline:number, ioffset:numbe
return lines;
}
export function parseSourceLines(code:string, lineMatch, offsetMatch) {
export function parseSourceLines(code:string, lineMatch, offsetMatch, funcMatch?, segMatch?) {
var lines = [];
var lastlinenum = 0;
var segment = '';
var func = '';
var funcbase = 0;
for (var line of code.split(re_crlf)) {
let segm = segMatch && segMatch.exec(line);
if (segm) { segment = segm[1]; }
let funcm = funcMatch && funcMatch.exec(line);
if (funcm) { funcbase = parseInt(funcm[1],16); func = funcm[2]; }
var linem = lineMatch.exec(line);
if (linem && linem[1]) {
lastlinenum = parseInt(linem[1]);
@ -929,8 +949,10 @@ export function parseSourceLines(code:string, lineMatch, offsetMatch) {
if (linem && linem[1]) {
var offset = parseInt(linem[1], 16);
lines.push({
line:lastlinenum,
offset:offset,
line: lastlinenum,
offset: offset - funcbase,
segment,
func
});
lastlinenum = 0;
}

View File

@ -262,5 +262,10 @@ describe('Worker', function() {
it('should compile CC65 flags', function(done) {
compile('cc65', '#define CC65_FLAGS -Or,-g,-j\nint main() {\nint x=1;\nreturn x+2;\n}', 'apple2', done, 416, 3);
});
/*
it('should compile CMOC', function(done) {
compile('cmoc', 'int foo=0; // comment\n#if defined(__8BITWORKSHOP__) && defined(__MAIN__)\nint main(int argc) {\nint x=1;\nint y=2+argc;\nreturn x+y+argc;\n}\n#endif\n', 'williams', done, 8192, 3, 0, {filename:'test.c'});
});
*/
});