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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-11-27 17:50:37 +00:00

editor: scroll to top when loading file

This commit is contained in:
Steven Hugg 2020-07-21 11:36:15 -05:00
parent 5445db5773
commit be505566ee
9 changed files with 28 additions and 2 deletions

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@ -1,3 +1,7 @@
/*
LZG decompression library.
See lzh.h and https://liblzg.bitsnbites.eu/
*/
#include <string.h>

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@ -1,3 +1,7 @@
/*
Test of the LZG decompression library
with a hires graphics image.
*/
#include <stdlib.h>
#include <stdio.h>

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@ -1,3 +1,7 @@
/*
Text-based version of a Blockade-style game.
For more information, see "Making Arcade Games in C".
*/
#include <stdlib.h>
#include <string.h>

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@ -1,3 +1,7 @@
/*
Text-based version of a Blockade-style game.
For more information, see "Making Arcade Games in C".
*/
#include <stdlib.h>
#include <string.h>

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@ -1,3 +1,7 @@
/*
Text-based version of a Blockade-style game.
For more information, see "Making Arcade Games in C".
*/
#include <stdlib.h>
#include <string.h>

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@ -1,6 +1,5 @@
/*
Demonstration game.
Text-based version of a Blockade-style game.
For more information, see "Making Arcade Games in C".
*/

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@ -1,3 +1,7 @@
/*
Text-based version of a Blockade-style game.
For more information, see "Making Arcade Games in C".
*/
#include <stdlib.h>
#include <string.h>

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@ -2,7 +2,9 @@
A character-based surround-the-opponent game.
Reads from nametable RAM to determine collisions, and also
to help the AI avoid walls.
For more information, see "Making Arcade Games in C".
*/
#include <stdlib.h>
#include <string.h>
#include <nes.h>

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@ -97,6 +97,7 @@ export class SourceEditor implements ProjectView {
this.newEditor(div, asmOverride);
if (text) {
this.setText(text); // TODO: this calls setCode() and builds... it shouldn't
this.editor.setSelection({line:0,ch:0}, {line:0,ch:0}, {scroll:true});
}
this.setupEditor();
return div;