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https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
nes: fixed binary GET for Firefox, DASM errors, disassembler
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@ -13,17 +13,19 @@
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;;;;; START OF CODE
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Start:
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; wait for PPU warmup; clear CPU RAM
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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; set palette
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lda #$3f ; $3F -> A register
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sta PPU_ADDR ; write high byte first
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lda #$00 ; $00 -> A register
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sta PPU_ADDR ; $3F00 -> PPU address
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lda #$1c ; $1C = light blue color
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sta PPU_DATA ; $1C -> PPU data
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; activate PPU graphics
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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lda #MASK_COLOR
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@ -13,17 +13,21 @@
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;;;;; START OF CODE
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Start:
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; wait for PPU warmup; clear CPU RAM
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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; set palette and nametable VRAM
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jsr SetPalette ; set palette colors
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jsr HelloVRAM ; set PPU video RAM
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jsr HelloVRAM ; print message in name table
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; reset PPU address and scroll registers
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ; PPU addr = $0000
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sta PPU_SCROLL
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sta PPU_SCROLL ; scroll = $0000
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sta PPU_SCROLL ; PPU scroll = $0000
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; activate PPU graphics
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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lda #MASK_BG
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@ -88,4 +92,3 @@ Palette:
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org $10000
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incbin "jroatch.chr"
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@ -15,18 +15,21 @@ ScrollPos word ; used during NMI
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;;;;; START OF CODE
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Start:
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; wait for PPU warmup; clear CPU RAM
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NES_INIT ; set up stack pointer, turn off PPU
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jsr WaitSync ; wait for VSYNC
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jsr ClearRAM ; clear RAM
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jsr WaitSync ; wait for VSYNC (and PPU warmup)
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; set palette and nametable VRAM
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jsr SetPalette ; set palette colors
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jsr FillVRAM ; set PPU video RAM
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; reset PPU address and scroll registers
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lda #0
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sta PPU_ADDR
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sta PPU_ADDR ; PPU addr = $0000
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sta PPU_SCROLL
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sta PPU_SCROLL ; scroll = $0000
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; activate PPU graphics
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lda #CTRL_NMI
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sta PPU_CTRL ; enable NMI
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lda #MASK_BG
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@ -41,7 +44,7 @@ FillVRAM: subroutine
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.loop:
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tya ; Y -> A
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ora #$40 ; A = A OR $40
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sta PPU_DATA ; X -> PPU data port
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sta PPU_DATA ; A -> PPU data port
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inx ; X = X + 1
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bne .loop ; repeat until 256 bytes
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dey ; Y = Y - 1
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@ -46,52 +46,50 @@ FillVRAM: subroutine
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PPU_SETADDR $2000
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ldy #$10
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.loop:
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stx PPU_DATA
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inx
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bne .loop
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dey
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bne .loop
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rts
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stx PPU_DATA ; X -> PPU data port
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inx ; X = X + 1
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bne .loop ; repeat until 256 bytes
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dey ; Y = Y - 1
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bne .loop ; repeat until Y is 0
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rts ; return to caller
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;
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; initialize OAM data
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InitSprites: subroutine
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lda #1
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ldx #0
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lda #1 ; A = 1
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ldx #0 ; X = 0
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.loop
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sta SpriteBuf,x
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jsr NextRandom
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inx
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bne .loop
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rts
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sta SpriteBuf,x ; store to OAM buffer
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jsr NextRandom ; get next random number
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inx ; X = X + 1
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bne .loop ; loop until X wraps
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rts ; return to caller
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;
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; move sprite data
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MoveSprites: subroutine
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lda #1
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ldx #0
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lda #1 ; A = 1
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ldx #0 ; X = 0
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.loop
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sta Temp1
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and #3
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clc
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adc SpriteBuf,x
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sta SpriteBuf,x
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lda Temp1
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jsr NextRandom
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inx
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bne .loop
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rts
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sta Temp1 ; save A
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and #3 ; keep lower 2 bits
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clc ; clear carry before add
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adc SpriteBuf,x ; add to sprite buffer
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sta SpriteBuf,x ; store in sprite buffer
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lda Temp1 ; restore A
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jsr NextRandom ; get next random number
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inx ; X = X + 1
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bne .loop ; loop until X wraps
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rts ; return to caller
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; set palette colors
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SetPalette: subroutine
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PPU_SETADDR $3f00
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ldx #32
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.loop:
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lda Palette,y
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sta PPU_DATA
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iny
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dex
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bne .loop
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rts
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lda Palette,y ; lookup byte in ROM
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sta PPU_DATA ; store byte to PPU data
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iny ; Y = Y + 1
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cpy #32 ; is Y equal to 32?
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bne .loop ; not yet, loop
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rts ; return to caller
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;;;;; COMMON SUBROUTINES
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@ -86,7 +86,7 @@ const _JSNESPlatform = function(mainElement) {
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getPresets() { return JSNES_PRESETS; }
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start() {
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var self = this;
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this.debugPCDelta = 1;
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var debugbar = $("<div>").appendTo(mainElement);
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audio = new SampleAudio(audioFrequency);
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video = new RasterVideo(mainElement,256,224,{overscan:true});
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@ -121,24 +121,24 @@ const _JSNESPlatform = function(mainElement) {
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//TODO: onBatteryRamWrite
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});
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//nes.ppu.clipToTvSize = false;
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nes.stop = function() {
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nes.stop = () => {
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// TODO: trigger breakpoint
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self.pause();
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this.pause();
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console.log(nes.cpu.toJSON());
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throw ("CPU STOPPED @ PC $" + hex(nes.cpu.REG_PC));
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};
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// insert debug hook
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nes.cpu._emulate = nes.cpu.emulate;
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nes.cpu.emulate = function() {
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nes.cpu.emulate = () => {
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var cycles = nes.cpu._emulate();
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//if (self.debugCondition && !self.debugBreakState && self.debugClock < 100) console.log(self.debugClock, nes.cpu.REG_PC);
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self.evalDebugCondition();
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this.evalDebugCondition();
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// TODO: doesn't stop on breakpoint
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return cycles;
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}
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timer = new AnimationTimer(60, this.nextFrame.bind(this));
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// set keyboard map
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setKeyboardFromMap(video, [], JSNES_KEYCODE_MAP, function(o,key,code,flags) {
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setKeyboardFromMap(video, [], JSNES_KEYCODE_MAP, (o,key,code,flags) => {
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if (flags & KeyFlags.KeyDown)
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nes.buttonDown(o.index+1, o.mask); // controller, button
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else if (flags & KeyFlags.KeyUp)
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@ -7,7 +7,7 @@ type BuildResultCallback = (result:WorkerResult) => void;
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type BuildStatusCallback = (busy:boolean) => void;
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type LoadFilesCallback = (err:string, result?:Dependency[]) => void;
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type IterateFilesCallback = (path:string, data:FileData) => void;
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type GetRemoteCallback = any; // TODO (path:string, (text:string) => FileData) => void;
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type GetRemoteCallback = (path:string, callback:(data:FileData) => void, datatype:'text'|'arraybuffer') => any;
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export class CodeProject {
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filedata : {[path:string]:FileData} = {};
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@ -94,7 +94,7 @@ export class CodeProject {
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} else {
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// for .asm -- [.]include "file"
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// for .c -- #include "file"
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var re2 = /^\s*([.#]?include|incbin)\s+"(.+?)"/gmi;
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var re2 = /^\s*[.#]?(include|incbin)\s+"(.+?)"/gmi;
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while (m = re2.exec(text)) {
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this.pushAllFiles(files, m[2]);
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}
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@ -208,14 +208,16 @@ export class CodeProject {
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if (this.platform_id.startsWith('vcs') && path.indexOf('.') <= 0)
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webpath += ".a"; // legacy stuff
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// try to GET file, use file ext to determine text/binary
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this.callbackGetRemote( webpath, (text:FileData) => {
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console.log("GET",webpath,text.length,'bytes');
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this.filedata[path] = text; // do not update store, just cache
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addResult(path, text);
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this.callbackGetRemote( webpath, (data:FileData) => {
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if (data instanceof ArrayBuffer)
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data = new Uint8Array(data); // convert to typed array
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console.log("GET",webpath,data.length,'bytes');
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this.filedata[path] = data; // do not update store, just cache
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addResult(path, data);
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loadNext();
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}, isProbablyBinary(path) ? 'arraybuffer' : 'text')
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.fail( (err:XMLHttpRequest) => {
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console.log("Could not load preset", path, err.status);
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console.log("Could not load preset file", path, err.status);
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// only cache result if status is 404 (not found)
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if (err.status && err.status == 404)
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this.filedata[path] = null; // mark cache entry as invalid
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13
src/ui.ts
13
src/ui.ts
@ -94,10 +94,21 @@ function setLastPreset(id:string) {
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}
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}
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// firefox doesn't do GET with binary files
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function getWithBinary(url:string, success:(text:FileData)=>void, datatype:'text'|'arraybuffer') {
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var oReq = new XMLHttpRequest();
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oReq.open("GET", url, true);
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oReq.responseType = datatype;
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oReq.onload = function (oEvent) {
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success(oReq.response);
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}
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oReq.send(null);
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}
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function initProject() {
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current_project = new CodeProject(newWorker(), platform_id, platform, store);
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projectWindows = new ProjectWindows($("#workspace")[0] as HTMLElement, current_project);
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current_project.callbackGetRemote = $.get;
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current_project.callbackGetRemote = getWithBinary;
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current_project.callbackBuildResult = (result:WorkerResult) => {
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setCompileOutput(result);
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refreshWindowList();
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@ -712,6 +712,8 @@ function assembleDASM(step:BuildStep) {
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}
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} else if (s.startsWith("Warning:")) {
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errors.push({line:0, msg:s.substr(9)});
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} else if (s.startsWith("unable ")) {
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errors.push({line:0, msg:s});
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} else {
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errorMatcher(s);
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}
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2
tss
2
tss
@ -1 +1 @@
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Subproject commit 5b5ee67fc06956bc7dce51726e98812d2d897eaa
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Subproject commit d630ddcb29d74a178cde043d74188fac35d6a21f
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