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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-06-07 17:29:31 +00:00

new presets

working on galax; snake
This commit is contained in:
Steven Hugg 2017-03-15 10:11:28 -04:00
parent ddc4550413
commit cead892e2b
7 changed files with 178 additions and 18 deletions

View File

@ -108,7 +108,7 @@ void draw_playfield() {
draw_box(0,0,27,29,BOX_CHARS);
}
typedef enum { D_RIGHT, D_DOWN, D_LEFT, D_UP } dir_t;
typedef enum { D_RIGHT, D_DOWN, D_LEFT, D_UP } Direction;
const char DIR_X[4] = { 1, 0, -1, 0 };
const char DIR_Y[4] = { 0, -1, 0, 1 };
@ -132,8 +132,12 @@ void draw_player(Player* p) {
putchar(p->x, p->y, p->head_attr);
}
void move_player(Player* p) {
void erase_player(Player* p) {
putchar(p->x, p->y, p->tail_attr);
}
void move_player(Player* p) {
erase_player(p);
p->x += DIR_X[p->dir];
p->y += DIR_Y[p->dir];
if (getchar(p->x, p->y) != CHAR(' '))
@ -142,20 +146,20 @@ void move_player(Player* p) {
}
void human_control(Player* p) {
byte dir = 0xff;
Direction dir = 0xff;
if (LEFT1) dir = D_LEFT;
if (RIGHT1) dir = D_RIGHT;
if (UP1) dir = D_UP;
if (DOWN1) dir = D_DOWN;
// don't let the player reverse
if (dir < 0x80 && dir != (p->dir ^ 2)) {
if (dir != 0xff && dir != (p->dir ^ 2)) {
p->dir = dir;
}
}
void ai_control(Player* p) {
byte x,y;
dir_t dir = p->dir;
Direction dir = p->dir;
x = p->x + DIR_X[dir];
y = p->y + DIR_Y[dir];
if (getchar(x,y) != CHAR(' ')) {

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@ -14,7 +14,7 @@ __sfr __at (0x1) ay8910_reg;
__sfr __at (0x2) ay8910_data;
__sfr __at (0x40) palette;
byte __at (0xe000) cellram[32][32];
byte __at (0xe000) cellram[28][32];
byte __at (0xe800) tileram[256][8];
#define LEFT1 !(input1 & 0x10)
@ -25,6 +25,7 @@ byte __at (0xe800) tileram[256][8];
#define COIN1 (input3 & 0x8)
#define START1 !(input2 & 0x10)
#define START2 !(input3 & 0x20)
#define VSYNC (input1 & 0x8)
// GAME DATA
@ -105,8 +106,8 @@ word rand() {
}
void wait_for_vsync() {
while ((input1 & 0x8) != 0) lfsr++; // wait for VSYNC end
while ((input1 & 0x8) == 0) lfsr++; // wait for VSYNC start
while (VSYNC != 0) lfsr++; // wait for VSYNC end
while (VSYNC == 0) lfsr++; // wait for VSYNC start
}
#define LOCHAR 0x0
@ -128,7 +129,7 @@ void putchar(byte x, byte y, byte attr) {
void putstring(byte x, byte y, const char* string) {
while (*string) {
putchar(x++, y, (*string++ - LOCHAR));
putchar(x++, y, CHAR(*string++));
}
}
@ -165,6 +166,18 @@ void draw_bcd_word(byte x, byte y, word bcd) {
}
}
/*
void draw_bcd_byte(byte x, byte y, byte bcd) {
putchar(CHAR('0'+(bcd&0xf)), x+1, y);
putchar(CHAR('0'+((bcd>>4)&0xf)), x, y);
}
void draw_bcd_word2(byte x, byte y, word bcd) {
draw_bcd_byte(x+2, y, bcd);
draw_bcd_byte(x, y, bcd>>8);
}
*/
void draw_playfield() {
draw_box(0,0,27,29,BOX_CHARS);
putstring(0,31,"PLAYER 1");

141
presets/williams/gfxtest.c Normal file
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@ -0,0 +1,141 @@
#include <string.h>
typedef unsigned char byte;
typedef unsigned short word;
byte __at (0xc000) palette[16];
byte __at (0xc800) input0;
byte __at (0xc802) input1;
byte __at (0xc804) input2;
byte __at (0xc900) rom_select;
byte __at (0xcb00) video_counter;
byte __at (0xcbff) watchdog0x39;
byte __at (0xcc00) nvram[0x400];
// blitter flags
#define SRCSCREEN 0x1
#define DSTSCREEN 0x2
#define ESYNC 0x4
#define FGONLY 0x8
#define SOLID 0x10
#define RSHIFT 0x20
#define EVENONLY 0x40
#define ODDONLY 0x80
struct {
byte flags;
byte solid;
word sstart;
word dstart;
byte width;
byte height;
} __at (0xca00) blitter;
byte __at (0x0) vidmem[128][304]; // 256x304x4bpp video memory
void main();
// start routine @ 0x0
// set stack pointer, enable interrupts
void start() {
__asm
LD SP,#0xc000
DI
__endasm;
main();
}
#define LOCHAR 0x21
#define HICHAR 0x5e
const byte font8x8[HICHAR-LOCHAR+1][8] = {
{ 0x18,0x18,0x18,0x18,0x00,0x00,0x18,0x00 }, { 0x66,0x66,0x66,0x00,0x00,0x00,0x00,0x00 }, { 0x66,0x66,0xff,0x66,0xff,0x66,0x66,0x00 }, { 0x18,0x3e,0x60,0x3c,0x06,0x7c,0x18,0x00 }, { 0x62,0x66,0x0c,0x18,0x30,0x66,0x46,0x00 }, { 0x3c,0x66,0x3c,0x38,0x67,0x66,0x3f,0x00 }, { 0x06,0x0c,0x18,0x00,0x00,0x00,0x00,0x00 }, { 0x0c,0x18,0x30,0x30,0x30,0x18,0x0c,0x00 }, { 0x30,0x18,0x0c,0x0c,0x0c,0x18,0x30,0x00 }, { 0x00,0x66,0x3c,0xff,0x3c,0x66,0x00,0x00 }, { 0x00,0x18,0x18,0x7e,0x18,0x18,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x30 }, { 0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00 }, { 0x00,0x03,0x06,0x0c,0x18,0x30,0x60,0x00 }, { 0x3c,0x66,0x6e,0x76,0x66,0x66,0x3c,0x00 }, { 0x18,0x18,0x38,0x18,0x18,0x18,0x7e,0x00 }, { 0x3c,0x66,0x06,0x0c,0x30,0x60,0x7e,0x00 }, { 0x3c,0x66,0x06,0x1c,0x06,0x66,0x3c,0x00 }, { 0x06,0x0e,0x1e,0x66,0x7f,0x06,0x06,0x00 }, { 0x7e,0x60,0x7c,0x06,0x06,0x66,0x3c,0x00 }, { 0x3c,0x66,0x60,0x7c,0x66,0x66,0x3c,0x00 }, { 0x7e,0x66,0x0c,0x18,0x18,0x18,0x18,0x00 }, { 0x3c,0x66,0x66,0x3c,0x66,0x66,0x3c,0x00 }, { 0x3c,0x66,0x66,0x3e,0x06,0x66,0x3c,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x00,0x00 }, { 0x00,0x00,0x18,0x00,0x00,0x18,0x18,0x30 }, { 0x0e,0x18,0x30,0x60,0x30,0x18,0x0e,0x00 }, { 0x00,0x00,0x7e,0x00,0x7e,0x00,0x00,0x00 }, { 0x70,0x18,0x0c,0x06,0x0c,0x18,0x70,0x00 }, { 0x3c,0x66,0x06,0x0c,0x18,0x00,0x18,0x00 }, { 0x3c,0x66,0x6e,0x6e,0x60,0x62,0x3c,0x00 }, { 0x18,0x3c,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x7c,0x66,0x66,0x7c,0x66,0x66,0x7c,0x00 }, { 0x3c,0x66,0x60,0x60,0x60,0x66,0x3c,0x00 }, { 0x78,0x6c,0x66,0x66,0x66,0x6c,0x78,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x7e,0x00 }, { 0x7e,0x60,0x60,0x78,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x60,0x6e,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x7e,0x66,0x66,0x66,0x00 }, { 0x3c,0x18,0x18,0x18,0x18,0x18,0x3c,0x00 }, { 0x1e,0x0c,0x0c,0x0c,0x0c,0x6c,0x38,0x00 }, { 0x66,0x6c,0x78,0x70,0x78,0x6c,0x66,0x00 }, { 0x60,0x60,0x60,0x60,0x60,0x60,0x7e,0x00 }, { 0x63,0x77,0x7f,0x6b,0x63,0x63,0x63,0x00 }, { 0x66,0x76,0x7e,0x7e,0x6e,0x66,0x66,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x7c,0x66,0x66,0x7c,0x60,0x60,0x60,0x00 }, { 0x3c,0x66,0x66,0x66,0x66,0x3c,0x0e,0x00 }, { 0x7c,0x66,0x66,0x7c,0x78,0x6c,0x66,0x00 }, { 0x3c,0x66,0x60,0x3c,0x06,0x66,0x3c,0x00 }, { 0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x66,0x3c,0x00 }, { 0x66,0x66,0x66,0x66,0x66,0x3c,0x18,0x00 }, { 0x63,0x63,0x63,0x6b,0x7f,0x77,0x63,0x00 }, { 0x66,0x66,0x3c,0x18,0x3c,0x66,0x66,0x00 }, { 0x66,0x66,0x66,0x3c,0x18,0x18,0x18,0x00 }, { 0x7e,0x06,0x0c,0x18,0x30,0x60,0x7e,0x00 }, { 0x3c,0x30,0x30,0x30,0x30,0x30,0x3c,0x00 }, { 0x00,0x60,0x30,0x18,0x0c,0x06,0x03,0x00 }, { 0x3c,0x0c,0x0c,0x0c,0x0c,0x0c,0x3c,0x00 }, { 0x00,0x18,0x3c,0x7e,0x18,0x18,0x18,0x18 }
};
const byte sprite1[] = {
4,6,
0x33,0x33,0x33,0x32,
0x33,0x33,0x32,0x33,
0x33,0x32,0x00,0x33,
0x32,0x00,0x00,0x33,
0x33,0x00,0x00,0x33,
0x33,0x33,0x33,0x33
};
inline word swapw(word j) {
return ((j << 8) | (j >> 8));
}
// x1: 0-151
// y1: 0-255
void blit_solid(byte x1, byte y1, byte w, byte h, byte color) {
blitter.width = w^4;
blitter.height = h^4;
blitter.dstart = x1+y1*256; // swapped
blitter.solid = color;
blitter.flags = DSTSCREEN|SOLID;
}
void blit_copy(byte x1, byte y1, byte w, byte h, const byte* data) {
blitter.width = w^4;
blitter.height = h^4;
blitter.sstart = swapw((word)data);
blitter.dstart = x1+y1*256; // swapped
blitter.solid = 0;
blitter.flags = DSTSCREEN|FGONLY;
}
void draw_sprite(const byte* data, byte x, byte y) {
blitter.width = data[0]^4;
blitter.height = data[1]^4;
blitter.sstart = swapw((word)(data+2));
blitter.dstart = x+y*256; // swapped
blitter.solid = 0;
blitter.flags = DSTSCREEN|FGONLY;
}
void draw_char(char ch, byte x, byte y, byte color) {
byte data[8][4];
const byte* src = &font8x8[ch-LOCHAR][0];
int i,j,pixels;
if (ch < LOCHAR || ch > HICHAR) return;
for (i=0; i<8; i++) {
byte b = *src++;
for (j=0; j<4; j++) {
pixels = 0;
if (b & 0x80) pixels |= color & 0xf0;
if (b & 0x40) pixels |= color & 0x0f;
data[i][j] = pixels;
b <<= 2;
}
}
blit_copy(x, y, 4, 8, (char*)data);
}
void draw_string(const char* str, byte x, byte y, byte color) {
char ch;
do {
ch = *str++;
draw_char(ch, x, y, color);
x += 4;
} while (ch);
}
void main() {
int i;
for (i=0; i<16; i++)
palette[i] = i*5;
for (i=0; i<128; i+=8) {
vidmem[0][i] += 16;
vidmem[i][2] += 32;
//blit_solid(i/2,i,149-i,255-i*2,i*0x11+1);
}
draw_sprite(sprite1, 10, 20);
draw_char('A', 5, 5, 0xff);
draw_string("HELLO WORLD", 20, 5, 0x88);
//blit_solid(0,0,100,100,0x11);
//blit_solid(10,20,100,200,0x22);
watchdog0x39 = 0x39;
main();
}

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@ -1,9 +1,8 @@
"use strict";
var GALAXIAN_PRESETS = [
{id:'minimal.c', name:'Minimal Example'},
{id:'hello.c', name:'Hello World'},
{id:'gfxtest.c', name:'Graphics Test'},
{id:'game1.c', name:'Shoot-em-up Game'},
];
var GALAXIAN_KEYCODE_MAP = makeKeycodeMap([
@ -30,7 +29,7 @@ var SCRAMBLE_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_1, 1, -0x80],
[Keys.VK_2, 1, -0x40],
[Keys.VK_DOWN, 2, -0x40],
[Keys.VK_UP, 2, -0x10],
//[Keys.VK_UP, 2, -0x10],
]);
@ -116,7 +115,7 @@ var GalaxianPlatform = function(mainElement, options) {
var bm = 128>>i;
var color = ((data1&bm)?1:0) + ((data2&bm)?2:0);
if (color)
pixels[outi+i] = palette[color0 + color];
pixels[flipx?(outi+15-i):(outi+i)] = palette[color0 + color];
}
var data1 = rom[addr+8];
var data2 = rom[addr+0x808];
@ -124,7 +123,7 @@ var GalaxianPlatform = function(mainElement, options) {
var bm = 128>>i;
var color = ((data1&bm)?1:0) + ((data2&bm)?2:0);
if (color)
pixels[outi+i+8] = palette[color0 + color];
pixels[flipx?(outi+7-i):(outi+i+8)] = palette[color0 + color];
}
}
}
@ -227,6 +226,8 @@ var GalaxianPlatform = function(mainElement, options) {
[0x6801, 0x6801, 0, function(a,v) { interruptEnabled = 1; }],
[0x6802, 0x6802, 0, function(a,v) { /* TODO: coin counter */ }],
[0x6804, 0x6804, 0, function(a,v) { starsEnabled = v; }],
[0x6805, 0x6805, 0, function(a,v) { missileWidth = v; }], // not on h/w
[0x6806, 0x6806, 0, function(a,v) { missileOffset = v; }], // not on h/w
[0x8202, 0x8202, 0, scramble_protection_w],
//[0x8100, 0x8103, 0, function(a,v){ /* PPI 0 */ }],
//[0x8200, 0x8203, 0, function(a,v){ /* PPI 1 */ }],

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@ -5,8 +5,8 @@ var VICDUAL_PRESETS = [
{id:'hello.c', name:'Hello World'},
{id:'gfxtest.c', name:'Graphics Test'},
{id:'soundtest.c', name:'Sound Test'},
{id:'snake1.c', name:'Snake Game #1'},
{id:'snake2.c', name:'Snake Game #2'},
{id:'snake1.c', name:'Snake Game (Prototype)'},
{id:'snake2.c', name:'Snake Game (Full)'},
];
var VicDualPlatform = function(mainElement) {

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@ -128,7 +128,7 @@ var WilliamsPlatform = function(mainElement, proto) {
[0xa00, 0xa07, 0x7, setBlitter],
[0xbff, 0xbff, 0, function(a,v) { if (v == 0x39) watchdog_counter = INITIAL_WATCHDOG; }],
[0xc00, 0xfff, 0x3ff, function(a,v) { nvram.mem[a] = v; }],
[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }],
//[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }],
]);
var memread_williams = new AddressDecoder([
@ -142,7 +142,7 @@ var WilliamsPlatform = function(mainElement, proto) {
[0x0000, 0x8fff, 0, write_display_byte],
[0x9000, 0xbfff, 0, function(a,v) { ram.mem[a] = v; }],
[0xc000, 0xcfff, 0x0fff, iowrite_williams],
[0x0000, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }],
//[0x0000, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }],
]);
// d1d6 ldu $11 / beq $d1ed

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@ -645,6 +645,7 @@ function compileSDCC(code, platform) {
noFSInit:true,
print:print_fn,
printErr:match_msvc,
TOTAL_MEMORY:256*1024*1024,
});
var FS = SDCC['FS'];
setupStdin(FS, code);