mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-25 03:34:05 +00:00
working on github integration; added nes chase game and support folders/; removed ga()
This commit is contained in:
parent
7ee650bb64
commit
d2b19df9c9
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -4,9 +4,6 @@
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||||
[submodule "codemirror"]
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||||
path = codemirror
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||||
url = https://github.com/codemirror/CodeMirror
|
||||
[submodule "octokat.js"]
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||||
path = octokat.js
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||||
url = https://github.com/philschatz/octokat.js
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||||
[submodule "tss"]
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path = tss
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url = https://github.com/sehugg/tss
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||||
|
@ -131,6 +131,7 @@ TODO:
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||||
- upload multiple files/zip file to subdirectory
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||||
- allow "include graphics.asm" instead of "include project/graphics.asm"
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- chrome looks blurry on vcs
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- don't have to include bootstrap-tourist each time?
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WEB WORKER FORMAT
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@ -256,3 +257,13 @@ Assets come from:
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- structured data (palette, sprites, metasprites, levels, etc)
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- think about new comment format, platform-specific types
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Github Support
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||||
|
||||
Import
|
||||
Export
|
||||
Login
|
||||
Pull
|
||||
Push
|
||||
|
||||
Git metadata kept in local storage
|
||||
|
67
index.html
67
index.html
@ -1,5 +1,6 @@
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||||
<!DOCTYPE html>
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||||
<html lang="en">
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||||
|
||||
<head>
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||||
<title>8bitworkshop IDE</title>
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||||
<link rel="manifest" href="manifest.json">
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||||
@ -19,16 +20,8 @@ body {
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||||
}
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||||
</style>
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||||
<link rel="stylesheet" href="css/ui.css">
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||||
<script>
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||||
window.ga=window.ga||function(){(ga.q=ga.q||[]).push(arguments)};ga.l=+new Date;
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||||
if (window.location.host.endsWith('8bitworkshop.com')) {
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ga('create', 'UA-54497476-9', 'auto');
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||||
ga('set', 'anonymizeIp', true);
|
||||
ga('send', 'pageview');
|
||||
}
|
||||
</script>
|
||||
<script async src='https://www.google-analytics.com/analytics.js'></script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<!-- for file upload -->
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||||
@ -55,6 +48,16 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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||||
<li><a class="dropdown-item" href="#" id="item_addfile_link">Add Linked File...</a></li>
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||||
</ul>
|
||||
</li>
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||||
<li class="dropdown dropdown-submenu">
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||||
<a tabindex="-1" href="#">Sync</a>
|
||||
<ul class="dropdown-menu">
|
||||
<li><a class="dropdown-item" href="#" id="item_github_import">Import Project from GitHub...</a></li>
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||||
<li><a class="dropdown-item" href="#" id="item_github_connect">Publish Project on GitHub...</a></li>
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||||
<hr>
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||||
<li><a class="dropdown-item" href="#" id="item_github_connect">Pull Latest from Repository</a></li>
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||||
<li><a class="dropdown-item" href="#" id="item_github_connect">Push Changes to Repository...</a></li>
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</ul>
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</li>
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<li class="dropdown dropdown-submenu">
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<a tabindex="-1" href="#">Download</a>
|
||||
<ul class="dropdown-menu">
|
||||
@ -67,7 +70,6 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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||||
<li class="dropdown dropdown-submenu">
|
||||
<a tabindex="-1" href="#">Share</a>
|
||||
<ul class="dropdown-menu">
|
||||
<li><a class="dropdown-item" href="#" id="item_share_github">Share File on Github...</a></li>
|
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<li><a class="dropdown-item" href="#" id="item_share_file">Share Playable Link...</a></li>
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<li><a class="dropdown-item" href="#" id="item_record_video">Record Video...</a></li>
|
||||
<li><a class="dropdown-item" href="#" id="item_export_cassette">Make Cassette Audio...</a></li>
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@ -142,7 +144,7 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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</ul>
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</span>
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||||
|
||||
<select id="preset_select" name="" title="Project Select" style="width:16em;visibility:hidden">
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<select id="preset_select" name="" title="Project Select" style="width:18em;visibility:hidden">
|
||||
</select>
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||||
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||||
<img id="compile_spinner" src="images/spinner.gif" height="20em" style="visibility:hidden;margin-left:8px;margin-right:8px">
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@ -267,24 +269,35 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
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</div>
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</div>
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</div>
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||||
<div id="embedGistModal" class="modal fade">
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||||
<div id="importGithubModal" class="modal fade">
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||||
<div class="modal-dialog modal-lg" role="document">
|
||||
<div class="modal-content">
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||||
<div class="modal-header">
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<h3 class="modal-title">Share Code on Github</h3>
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||||
<h3 class="modal-title">Import Project from GitHub</h3>
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</div>
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<div class="modal-body">
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<p>If you have a Github account, you can share your code as a Github gist.</p>
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<ul>
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<li>Make sure the correct platform is selected.
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<li>Go to <a href="https://gist.github.com/" target="_8bitgist">gist.github.com</a>
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<li>Create a gist with your source code (one file only.)
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<li>Paste the final gist URL below.
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</ul>
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<textarea rows="2" cols="100" id="embedGistURL" class="cliptext"></textarea>
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<p>The shareable URL will appear here:</p>
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<textarea rows="2" cols="100" id="embedGistShareURL" class="cliptext"></textarea><br>
|
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<button type="button" class="btn btn-primary" data-clipboard-target="#embedGistShareURL">Copy Shareable Link</button>
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<p>Enter the GitHub repository URL:</p>
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<p><input id="importGithubURL" size="60" placeholder="https://github.com/user/repo"></input></p>
|
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<p><button type="button" class="btn btn-primary" id="importGithubButton">Import Project</button></p>
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</div>
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<div class="modal-footer">
|
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<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
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||||
</div>
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</div>
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</div>
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</div>
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<div id="connectGithubModal" class="modal fade">
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<div class="modal-dialog modal-lg" role="document">
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<div class="modal-content">
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<div class="modal-header">
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<h3 class="modal-title">Publish Project on GitHub</h3>
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</div>
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<div class="modal-body">
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<p>This will migrate your existing files to a GitHub repository.</p>
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<p><input id="connectGithubURL" size="40" placeholder="Enter a project name"></input></p>
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<p><button type="button" class="btn btn-primary" id="connectGithubButton">Upload Project</button></p>
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<p>If the destination repository does not exist, it will be created.</p>
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<p>Your existing file will be moved to a new folder in the IDE.</p>
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</div>
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<div class="modal-footer">
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<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
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@ -385,5 +398,11 @@ $( ".dropdown-submenu" ).click(function(event) {
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*/
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</script>
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<!-- firebase libs -->
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<script defer src="https://www.gstatic.com/firebasejs/5.10.1/firebase.js"></script>
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<script defer src="config.js"></script>
|
||||
<script defer src="https://cdn.firebase.com/libs/firebaseui/3.6.0/firebaseui.js"></script>
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<link defer type="text/css" rel="stylesheet" href="https://cdn.firebase.com/libs/firebaseui/3.6.0/firebaseui.css" />
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</body>
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||||
</html>
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|
2265
lib/octokat.js
Normal file
2265
lib/octokat.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -1 +0,0 @@
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Subproject commit 2cba2d91728730ae5d51eb595cf36c7bf9221c5d
|
865
presets/nes/chase/game.c
Normal file
865
presets/nes/chase/game.c
Normal file
@ -0,0 +1,865 @@
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//Chase NES game by Shiru (shiru@mail.ru) 01'12
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//Feel free to do anything you want with this code, consider it Public Domain
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//This game is an example for my article Programming NES games in C
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//include the library
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#include "neslib.h"
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#include <string.h>
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//#link "famitone2.s"
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//#link "music.s"
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//#link "sounds.s"
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// CHR data
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//#resource "tileset.chr"
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//#link "tileset.s"
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//include nametables for all the screens such as title or game over
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#include "title_nam.h"
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#include "level_nam.h"
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#include "gameover_nam.h"
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#include "welldone_nam.h"
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//include nametables for levels
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#include "level1_nam.h"
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#include "level2_nam.h"
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#include "level3_nam.h"
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#include "level4_nam.h"
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#include "level5_nam.h"
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//game uses 12:4 fixed point calculations for enemy movements
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#define FP_BITS 4
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//max size of the game map
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#define MAP_WDT 16
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#define MAP_WDT_BIT 4
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#define MAP_HGT 13
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//macro for calculating map offset from screen space, as
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//the map size is smaller than screen to save some memory
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#define MAP_ADR(x,y) ((((y)-2)<<MAP_WDT_BIT)|(x))
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//size of a map tile
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#define TILE_SIZE 16
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#define TILE_SIZE_BIT 4
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//movement directions, match to the gamepad buttons bits to
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//simplify some things
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#define DIR_NONE 0
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#define DIR_LEFT PAD_LEFT
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#define DIR_RIGHT PAD_RIGHT
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#define DIR_UP PAD_UP
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#define DIR_DOWN PAD_DOWN
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//tile numbers for certain things in the game map
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//i.e. which object corresponds to a character in the tileset
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#define TILE_PLAYER 0x10
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#define TILE_ENEMY1 0x11
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#define TILE_ENEMY2 0x12
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||||
#define TILE_ENEMY3 0x13
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||||
#define TILE_WALL 0x40
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||||
#define TILE_EMPTY 0x44
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#define TILE_ITEM 0x45
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//number of levels in the game
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#define LEVELS_ALL 5
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//numbers for screens that are displayed by the same function as the
|
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//level number
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||||
#define SCREEN_GAMEOVER (LEVELS_ALL+0)
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#define SCREEN_WELLDONE (LEVELS_ALL+1)
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||||
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//total number of moving characters on the screen
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||||
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||||
#define PLAYER_MAX 4
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||||
//sound effect numbers, it is easier to use meaningful defines than
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//remember actual numbers of the effects
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||||
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||||
#define SFX_START 0
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#define SFX_ITEM 1
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||||
#define SFX_RESPAWN1 2
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||||
#define SFX_RESPAWN2 3
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||||
|
||||
//sub songs numbers in the music.ftm
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||||
|
||||
#define MUSIC_LEVEL 0
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#define MUSIC_GAME 1
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#define MUSIC_CLEAR 2
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#define MUSIC_GAME_OVER 3
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#define MUSIC_WELL_DONE 4
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#define MUSIC_LOSE 5
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//palettes data
|
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//all the palettes are designed in NES Screen Tool, then copy/pasted here
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//with Palettes/Put C data to clipboard function
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const unsigned char palTitle[16]={ 0x0f,0x0f,0x0f,0x0f,0x0f,0x1c,0x2c,0x3c,0x0f,0x12,0x22,0x32,0x0f,0x14,0x24,0x34 };
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||||
|
||||
const unsigned char palGame1[16]={ 0x0f,0x11,0x32,0x30,0x0f,0x1c,0x2c,0x3c,0x0f,0x09,0x27,0x38,0x0f,0x11,0x21,0x31 };
|
||||
|
||||
const unsigned char palGame2[16]={ 0x0f,0x11,0x32,0x30,0x0f,0x11,0x21,0x31,0x0f,0x07,0x27,0x38,0x0f,0x13,0x23,0x33 };
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||||
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const unsigned char palGame3[16]={ 0x0f,0x11,0x32,0x30,0x0f,0x15,0x25,0x35,0x0f,0x05,0x27,0x38,0x0f,0x13,0x23,0x33 };
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||||
|
||||
const unsigned char palGame4[16]={ 0x0f,0x11,0x32,0x30,0x0f,0x19,0x29,0x39,0x0f,0x0b,0x27,0x38,0x0f,0x17,0x27,0x37 };
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||||
|
||||
const unsigned char palGame5[16]={ 0x0f,0x11,0x32,0x30,0x0f,0x16,0x26,0x36,0x0f,0x07,0x27,0x38,0x0f,0x18,0x28,0x38 };
|
||||
|
||||
const unsigned char palGameSpr[16]={ 0x0f,0x0f,0x29,0x30,0x0f,0x0f,0x26,0x30,0x0f,0x0f,0x24,0x30,0x0f,0x0f,0x21,0x30 };
|
||||
|
||||
|
||||
//metasprites
|
||||
|
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const unsigned char sprPlayer[]={
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||||
0,-1,0x49,0,
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||||
8,-1,0x4a,0,
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0, 7,0x4b,0,
|
||||
8, 7,0x4c,0,
|
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128
|
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};
|
||||
|
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const unsigned char sprEnemy1[]={
|
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0,-1,0x4d,1,
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||||
8,-1,0x4e,1,
|
||||
0, 7,0x4f,1,
|
||||
8, 7,0x50,1,
|
||||
128
|
||||
};
|
||||
|
||||
const unsigned char sprEnemy2[]={
|
||||
0,-1,0x4d,2,
|
||||
8,-1,0x4e,2,
|
||||
0, 7,0x4f,2,
|
||||
8, 7,0x50,2,
|
||||
128
|
||||
};
|
||||
|
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const unsigned char sprEnemy3[]={
|
||||
0,-1,0x4d,3,
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||||
8,-1,0x4e,3,
|
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0, 7,0x4f,3,
|
||||
8, 7,0x50,3,
|
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128
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||||
};
|
||||
|
||||
|
||||
//list of metasprites
|
||||
|
||||
const unsigned char* const sprListPlayer[]={ sprPlayer,sprEnemy1,sprEnemy2,sprEnemy3 };
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||||
|
||||
|
||||
//list of the levels, include pointer to the packed nametable of the level,
|
||||
//and pointer to the associated palette
|
||||
|
||||
const unsigned char* const levelList[LEVELS_ALL*2]={
|
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level1_nam,palGame1,
|
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level2_nam,palGame2,
|
||||
level3_nam,palGame3,
|
||||
level4_nam,palGame3,
|
||||
level5_nam,palGame3
|
||||
};
|
||||
|
||||
|
||||
//preinitialized update list used during the gameplay
|
||||
|
||||
const unsigned char updateListData[]={
|
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0x28,0x00,TILE_EMPTY, //these four entries are used to clear
|
||||
0x28,0x00,TILE_EMPTY, //the level tile after an item is collected
|
||||
0x28,0x00,TILE_EMPTY,
|
||||
0x28,0x00,TILE_EMPTY,
|
||||
0x20,0x4f,0x10, //these three entires are used to display
|
||||
0x20,0x50,0x10, //number of the collected items
|
||||
0x20,0x51,0x10,
|
||||
NT_UPD_EOF
|
||||
};
|
||||
|
||||
|
||||
//a nametable string with the game stats, created in NES Screen Tool
|
||||
//and copy/pasted here with Shift+C
|
||||
|
||||
const unsigned char statsStr[27]={
|
||||
0x2c,0x25,0x36,0x25,0x2c,0x1a,0x00,0x00,0x27,
|
||||
0x25,0x2d,0x33,0x1a,0x00,0x00,0x00,0x0f,0x00,
|
||||
0x00,0x00,0x00,0x2c,0x29,0x36,0x25,0x33,0x1a
|
||||
};
|
||||
|
||||
|
||||
//list of screens such as level number, game over, and well done
|
||||
//contains pointers to the packed nametables
|
||||
|
||||
const unsigned char* screenList[3]={ level_nam,gameover_nam,welldone_nam };
|
||||
|
||||
//list of sub songs for corresponding screens
|
||||
|
||||
const unsigned char screenMusicList[3]={MUSIC_LEVEL,MUSIC_GAME_OVER,MUSIC_WELL_DONE};
|
||||
|
||||
//large 1-5 numbers nametable definitons, 2x3 tiles each
|
||||
//numbers were drawn one next to the other in NES Screen Tool,
|
||||
//then that part of nametable was copy/pasted here with Shift+C
|
||||
//here they are orderded as
|
||||
// top row of 11 22 33 44 55
|
||||
//middle row of 11 22 33 44 55
|
||||
//bottom row of 11 22 33 44 55
|
||||
|
||||
const unsigned char largeNums[10*3]={
|
||||
0x7a,0x7b,0x7c,0x7d,0x7c,0x7d,0x7e,0x7f,0x80,0x81,
|
||||
0x86,0x7b,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x7d,
|
||||
0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x7f,0x94,0x95
|
||||
};
|
||||
|
||||
|
||||
//array for game map, contains walls, empty spaces, and items
|
||||
|
||||
static unsigned char map[MAP_WDT*MAP_HGT];
|
||||
|
||||
|
||||
//put all the subsequent global vars into zeropage, to make code faster and shorter
|
||||
|
||||
#pragma bss-name(push,"ZEROPAGE")
|
||||
#pragma data-name(push,"ZEROPAGE")
|
||||
|
||||
//set of general purpose global vars that are used everywhere in the program
|
||||
//this makes code faster and shorter, although not very convinent and readable
|
||||
|
||||
static unsigned char i,j;
|
||||
static unsigned char ptr,spr;
|
||||
static unsigned char px,py;
|
||||
static unsigned char wait;
|
||||
static unsigned int i16;
|
||||
static int iy,dy;
|
||||
|
||||
//this array is used to determine movement directions for enemies
|
||||
|
||||
static unsigned char dir[4];
|
||||
|
||||
//this array is used to convert nametable into game map, row by row
|
||||
|
||||
static unsigned char nameRow[32];
|
||||
|
||||
//number of moving characters on current level
|
||||
|
||||
static unsigned char player_all;
|
||||
|
||||
//character variables
|
||||
|
||||
static unsigned int player_x [PLAYER_MAX];
|
||||
static unsigned int player_y [PLAYER_MAX];
|
||||
static unsigned char player_dir [PLAYER_MAX];
|
||||
static int player_cnt [PLAYER_MAX];
|
||||
static unsigned int player_speed[PLAYER_MAX];
|
||||
static unsigned char player_wait [PLAYER_MAX];
|
||||
|
||||
//number of items on current level, total and collected
|
||||
|
||||
static unsigned char items_count;
|
||||
static unsigned char items_collected;
|
||||
|
||||
//game state variables
|
||||
|
||||
static unsigned char game_level;
|
||||
static unsigned char game_lives;
|
||||
|
||||
//game state flags, they are 0 or 1
|
||||
|
||||
static unsigned char game_done;
|
||||
static unsigned char game_paused;
|
||||
static unsigned char game_clear;
|
||||
|
||||
//system vars used everywhere as well
|
||||
|
||||
static unsigned char frame_cnt;
|
||||
static unsigned char bright;
|
||||
|
||||
//update list
|
||||
|
||||
static unsigned char update_list[7*3+1];
|
||||
|
||||
|
||||
|
||||
//smoothly fade current bright to the given value
|
||||
//in case when to=0 it also stops the music,
|
||||
//turns the display off, reset vram update and scroll
|
||||
|
||||
void pal_fade_to(unsigned to)
|
||||
{
|
||||
if(!to) music_stop();
|
||||
|
||||
while(bright!=to)
|
||||
{
|
||||
delay(4);
|
||||
if(bright<to) ++bright; else --bright;
|
||||
pal_bright(bright);
|
||||
}
|
||||
|
||||
if(!bright)
|
||||
{
|
||||
ppu_off();
|
||||
set_vram_update(NULL);
|
||||
scroll(0,0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//show title screen
|
||||
|
||||
void title_screen(void)
|
||||
{
|
||||
scroll(-8,240);//title is aligned to the color attributes, so shift it a bit to the right
|
||||
|
||||
vram_adr(NAMETABLE_A);
|
||||
vram_unrle(title_nam);
|
||||
|
||||
vram_adr(NAMETABLE_C);//clear second nametable, as it is visible in the jumping effect
|
||||
vram_fill(0,1024);
|
||||
|
||||
pal_bg(palTitle);
|
||||
pal_bright(4);
|
||||
ppu_on_bg();
|
||||
delay(20);//delay just to make it look better
|
||||
|
||||
iy=240<<FP_BITS;
|
||||
dy=-8<<FP_BITS;
|
||||
frame_cnt=0;
|
||||
wait=160;
|
||||
bright=4;
|
||||
|
||||
while(1)
|
||||
{
|
||||
ppu_wait_frame();
|
||||
|
||||
scroll(-8,iy>>FP_BITS);
|
||||
|
||||
if(pad_trigger(0)&PAD_START) break;
|
||||
|
||||
iy+=dy;
|
||||
|
||||
if(iy<0)
|
||||
{
|
||||
iy=0;
|
||||
dy=-dy>>1;
|
||||
}
|
||||
|
||||
if(dy>(-8<<FP_BITS)) dy-=2;
|
||||
|
||||
if(wait)
|
||||
{
|
||||
--wait;
|
||||
}
|
||||
else
|
||||
{
|
||||
pal_col(2,(frame_cnt&32)?0x0f:0x20);//blinking press start text
|
||||
++frame_cnt;
|
||||
}
|
||||
}
|
||||
|
||||
scroll(-8,0);//if start is pressed, show the title at whole
|
||||
sfx_play(SFX_START,0);
|
||||
|
||||
for(i=0;i<16;++i)//and blink the text faster
|
||||
{
|
||||
pal_col(2,i&1?0x0f:0x20);
|
||||
delay(4);
|
||||
}
|
||||
|
||||
pal_fade_to(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//show level intro, game over, or well done screen
|
||||
|
||||
void show_screen(unsigned char num)
|
||||
{
|
||||
scroll(-4,0); //all the screens are misaligneg horizontally by half of a tile
|
||||
|
||||
if(num<LEVELS_ALL) spr=0; else spr=num-LEVELS_ALL+1;//get offset in the screens list
|
||||
|
||||
vram_adr(NAMETABLE_A);
|
||||
vram_unrle(screenList[spr]);
|
||||
|
||||
if(!spr)//if it is the level screen, print large number
|
||||
{
|
||||
j=num<<1;
|
||||
i16=0x2194;//position of the number in the nametable
|
||||
|
||||
for(i=0;i<3;++i)
|
||||
{
|
||||
vram_adr(i16);
|
||||
vram_put(largeNums[j]);
|
||||
vram_put(largeNums[j+1]);
|
||||
j+=10;
|
||||
i16+=32;
|
||||
}
|
||||
}
|
||||
|
||||
i16=(num==SCREEN_GAMEOVER)?0x1525:0x1121;//two colors for flashing text in LSB and MSB
|
||||
|
||||
frame_cnt=0;
|
||||
|
||||
pal_col(2,i16&0xff);//this palette entry is used for flashing text
|
||||
pal_col(3,0x30);
|
||||
pal_col(6,0x30);
|
||||
ppu_on_bg();
|
||||
|
||||
pal_fade_to(4);
|
||||
music_play(screenMusicList[spr]);
|
||||
|
||||
if(!spr)//if it is the level screen, just wait one second
|
||||
{
|
||||
delay(50);
|
||||
}
|
||||
else//otherwise wait for Start button and display flashing text
|
||||
{
|
||||
while(1)
|
||||
{
|
||||
ppu_wait_frame();
|
||||
|
||||
pal_col(2,frame_cnt&2?i16&0xff:i16>>8);
|
||||
|
||||
if(pad_trigger(0)&PAD_START) break;
|
||||
|
||||
++frame_cnt;
|
||||
}
|
||||
}
|
||||
|
||||
pal_fade_to(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//set up a move in the specified direction if there is no wall
|
||||
|
||||
void player_move(unsigned char id,unsigned char dir)
|
||||
{
|
||||
px=player_x[id]>>(TILE_SIZE_BIT+FP_BITS);
|
||||
py=player_y[id]>>(TILE_SIZE_BIT+FP_BITS);
|
||||
|
||||
switch(dir)
|
||||
{
|
||||
case DIR_LEFT: --px; break;
|
||||
case DIR_RIGHT: ++px; break;
|
||||
case DIR_UP: --py; break;
|
||||
case DIR_DOWN: ++py; break;
|
||||
}
|
||||
|
||||
if(map[MAP_ADR(px,py)]==TILE_WALL) return;
|
||||
|
||||
player_cnt[id]=TILE_SIZE<<FP_BITS;
|
||||
player_dir[id]=dir;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//print a 1-3 digit decimal number into VRAM
|
||||
|
||||
void put_num(unsigned int adr,unsigned int num,unsigned char len)
|
||||
{
|
||||
vram_adr(adr);
|
||||
|
||||
if(len>2) vram_put(0x10+num/100);
|
||||
if(len>1) vram_put(0x10+num/10%10);
|
||||
vram_put(0x10+num%10);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//the main gameplay code
|
||||
|
||||
void game_loop(void)
|
||||
{
|
||||
oam_clear();
|
||||
|
||||
i=game_level<<1;
|
||||
|
||||
vram_adr(NAMETABLE_A);
|
||||
vram_unrle(levelList[i]); //unpack level nametable
|
||||
|
||||
vram_adr(NAMETABLE_A+0x0042);
|
||||
vram_write((unsigned char*)statsStr,27); //add game stats string
|
||||
|
||||
pal_bg(levelList[i+1]); //set up background palette
|
||||
pal_spr(palGameSpr); //set up sprites palette
|
||||
|
||||
player_all=0;
|
||||
items_count=0;
|
||||
items_collected=0;
|
||||
|
||||
//this loop reads the level nametable back from VRAM, row by row,
|
||||
//constructs game map, removes spawn points from the nametable,
|
||||
//and writes back to the VRAM
|
||||
|
||||
i16=NAMETABLE_A+0x0080;
|
||||
ptr=0;
|
||||
wait=0;
|
||||
|
||||
for(i=2;i<MAP_HGT+2;++i)
|
||||
{
|
||||
vram_adr(i16);
|
||||
vram_read(nameRow,32);
|
||||
vram_adr(i16);
|
||||
|
||||
for(j=0;j<MAP_WDT<<1;j+=2)
|
||||
{
|
||||
spr=nameRow[j];
|
||||
|
||||
switch(spr)
|
||||
{
|
||||
case TILE_PLAYER://player
|
||||
case TILE_ENEMY1://enemies
|
||||
case TILE_ENEMY2:
|
||||
case TILE_ENEMY3:
|
||||
player_dir [player_all]=DIR_NONE;
|
||||
player_x [player_all]=(j<<3)<<FP_BITS;
|
||||
player_y [player_all]=(i<<4)<<FP_BITS;
|
||||
player_cnt [player_all]=0;
|
||||
player_wait [player_all]=16+((spr-TILE_PLAYER)<<4);
|
||||
player_speed[player_all]=(spr==TILE_PLAYER)?2<<FP_BITS:10+((spr-TILE_ENEMY1)<<1);
|
||||
++player_all;
|
||||
wait+=16;
|
||||
spr=TILE_EMPTY;
|
||||
break;
|
||||
|
||||
case TILE_ITEM:
|
||||
++items_count;
|
||||
break;
|
||||
}
|
||||
|
||||
map[ptr++]=spr;
|
||||
|
||||
vram_put(spr);
|
||||
vram_put(nameRow[j+1]);
|
||||
}
|
||||
|
||||
i16+=64;
|
||||
}
|
||||
|
||||
//setup update list
|
||||
|
||||
memcpy(update_list,updateListData,sizeof(updateListData));
|
||||
|
||||
set_vram_update(update_list);
|
||||
|
||||
//put constant game stats numbers, that aren't updated during level
|
||||
|
||||
put_num(NAMETABLE_A+0x0048,game_level+1,1);
|
||||
put_num(NAMETABLE_A+0x0053,items_count,3);
|
||||
put_num(NAMETABLE_A+0x005d,game_lives-1,1);
|
||||
|
||||
//enable display
|
||||
|
||||
ppu_on_all();
|
||||
|
||||
game_done=FALSE;
|
||||
game_paused=FALSE;
|
||||
game_clear=FALSE;
|
||||
|
||||
bright=0;
|
||||
frame_cnt=0;
|
||||
|
||||
while(!game_done)
|
||||
{
|
||||
//construct OAM from object parameters
|
||||
|
||||
spr=(player_all-1)<<4;
|
||||
|
||||
for(i=0;i<player_all;++i)
|
||||
{
|
||||
py=player_y[i]>>FP_BITS;
|
||||
|
||||
if(player_wait[i])
|
||||
{
|
||||
if(player_wait[i]>=16||player_wait[i]&2) py=240;
|
||||
}
|
||||
|
||||
oam_meta_spr(player_x[i]>>FP_BITS,py,spr,sprListPlayer[i]);
|
||||
spr-=16;
|
||||
}
|
||||
|
||||
//wait for next frame
|
||||
//it is here and not at beginning of the loop because you need
|
||||
//to update OAM for the very first frame, and you also need to do that
|
||||
//right after object parameters were changed, so either OAM update should
|
||||
//be in a function that called before the loop and at the end of the loop,
|
||||
//or wait for NMI should be placed there
|
||||
//otherwise you would have situation update-wait-display, i.e.
|
||||
//one frame delay between action and display of its result
|
||||
|
||||
ppu_wait_frame();
|
||||
|
||||
++frame_cnt;
|
||||
|
||||
//slowly fade virtual brightness to needed value,
|
||||
//which is max for gameplay or half for pause
|
||||
|
||||
if(!(frame_cnt&3))
|
||||
{
|
||||
if(!game_paused&&bright<4) ++bright;
|
||||
if( game_paused&&bright>2) --bright;
|
||||
|
||||
pal_bright(bright);
|
||||
}
|
||||
|
||||
//poll the gamepad in the trigger mode
|
||||
|
||||
i=pad_trigger(0);
|
||||
|
||||
//it start was released and then pressed, toggle pause mode
|
||||
|
||||
if(i&PAD_START)
|
||||
{
|
||||
game_paused^=TRUE;
|
||||
music_pause(game_paused);
|
||||
}
|
||||
|
||||
//don't process anything in pause mode, just display latest game state
|
||||
|
||||
if(game_paused) continue;
|
||||
|
||||
//CHR bank switching animation with different speed for background and sprites
|
||||
|
||||
bank_bg((frame_cnt>>4)&1);
|
||||
bank_spr((frame_cnt>>3)&1);
|
||||
|
||||
//a counter that does not allow objects to move while spawn animation plays
|
||||
|
||||
if(wait)
|
||||
{
|
||||
--wait;
|
||||
|
||||
if(!wait) music_play(MUSIC_GAME);//start the music when all the objects spawned
|
||||
}
|
||||
|
||||
//check for level completion condition
|
||||
|
||||
if(items_collected==items_count)
|
||||
{
|
||||
music_play(MUSIC_CLEAR);
|
||||
game_done=TRUE;
|
||||
game_clear=TRUE;
|
||||
}
|
||||
|
||||
//process all the objects
|
||||
//player and enemies are the same type of object in this game,
|
||||
//to make code simpler and shorter, but generally they need to be
|
||||
//different kind of objects
|
||||
|
||||
for(i=0;i<player_all;++i)
|
||||
{
|
||||
//per-object spawn animation counter, it counts fron N to 16 to 0
|
||||
//needed because objects spawn in sequence, not all at once
|
||||
|
||||
if(player_wait[i])
|
||||
{
|
||||
if(player_wait[i]==16) sfx_play(i?SFX_RESPAWN2:SFX_RESPAWN1,i);
|
||||
--player_wait[i];
|
||||
continue;
|
||||
}
|
||||
|
||||
if(wait) continue; //don't process object movements if spawn animation is running
|
||||
|
||||
//check collision of an enemy object with player object
|
||||
//NOT logic is used here, check http://gendev.spritesmind.net/page-collide.html
|
||||
|
||||
if(i)
|
||||
{
|
||||
if(!((player_x[i]+(4 <<FP_BITS))>=(player_x[0]+(12<<FP_BITS))||
|
||||
(player_x[i]+(12<<FP_BITS))< (player_x[0]+(4 <<FP_BITS))||
|
||||
(player_y[i]+(4 <<FP_BITS))>=(player_y[0]+(12<<FP_BITS))||
|
||||
(player_y[i]+(12<<FP_BITS))< (player_y[0]+(4 <<FP_BITS))))
|
||||
{
|
||||
//if an enemy touch the player, quit the game loop
|
||||
|
||||
if(!game_clear)
|
||||
{
|
||||
music_play(MUSIC_LOSE);
|
||||
game_done=TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if movement counter is not zero, process the movement
|
||||
|
||||
if(player_cnt[i])
|
||||
{
|
||||
switch(player_dir[i])
|
||||
{
|
||||
case DIR_RIGHT: player_x[i]+=player_speed[i]; break;
|
||||
case DIR_LEFT: player_x[i]-=player_speed[i]; break;
|
||||
case DIR_DOWN: player_y[i]+=player_speed[i]; break;
|
||||
case DIR_UP: player_y[i]-=player_speed[i]; break;
|
||||
}
|
||||
|
||||
player_cnt[i]-=player_speed[i];
|
||||
|
||||
//if move from one tile to another is over, realign the object to tile grid
|
||||
//it is needed because when it moves with non-integer speed, it could
|
||||
//overrun the destination tile a little bit, and thus can't take a turn properly
|
||||
|
||||
if(player_cnt[i]<=0)
|
||||
{
|
||||
if(player_cnt[i]<0) //overrun
|
||||
{
|
||||
player_cnt[i]=0;
|
||||
|
||||
//0xff is a coordinate mask that leaves only integer tile offeset
|
||||
//it is 8:4:4 here, where 8 is integer tile coordinate,
|
||||
//first 4 is offset in the tile, which is 16 pixels wide,
|
||||
//and second 4 is fixed point resolution
|
||||
|
||||
player_x[i]=(player_x[i]&0xff00)+(player_dir[i]==DIR_LEFT?0x100:0);
|
||||
player_y[i]=(player_y[i]&0xff00)+(player_dir[i]==DIR_UP ?0x100:0);
|
||||
}
|
||||
|
||||
//it is is the player object, check if there is an item in the new tile
|
||||
if(!i)
|
||||
{
|
||||
i16=MAP_ADR((player_x[i]>>(TILE_SIZE_BIT+FP_BITS)),
|
||||
(player_y[i]>>(TILE_SIZE_BIT+FP_BITS)));
|
||||
|
||||
if(map[i16]==TILE_ITEM)
|
||||
{
|
||||
map[i16]=TILE_EMPTY; //mark as collected in the game map
|
||||
|
||||
sfx_play(SFX_ITEM,2);
|
||||
++items_collected;
|
||||
|
||||
//get address of the tile in the nametable
|
||||
|
||||
i16=NAMETABLE_A+0x0080+(((player_y[i]>>(TILE_SIZE_BIT+FP_BITS))-2)<<6)|
|
||||
((player_x[i]>>(TILE_SIZE_BIT+FP_BITS))<<1);
|
||||
|
||||
//replace it with empty tile through the update list
|
||||
|
||||
update_list[0]=i16>>8;
|
||||
update_list[1]=i16&255;
|
||||
update_list[3]=update_list[0];
|
||||
update_list[4]=update_list[1]+1;
|
||||
i16+=32;
|
||||
update_list[6]=i16>>8;
|
||||
update_list[7]=i16&255;
|
||||
update_list[9]=update_list[6];
|
||||
update_list[10]=update_list[7]+1;
|
||||
|
||||
//update number of collected items in the game stats
|
||||
|
||||
update_list[14]=0x10+items_collected/100;
|
||||
update_list[17]=0x10+items_collected/10%10;
|
||||
update_list[20]=0x10+items_collected%10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!player_cnt[i]) //movement to the next tile is done, set up new movement
|
||||
{
|
||||
if(!i) //this is the player, process controls
|
||||
{
|
||||
//get gamepad state, it was previously polled with pad_trigger
|
||||
|
||||
j=pad_state(0);
|
||||
|
||||
//this is a tricky part to make controls more predictable
|
||||
//when you press two directions at once, sliding by a wall
|
||||
//to take turn into a passage on the side
|
||||
//this piece of code gives current direction lower priority
|
||||
//through testing it first
|
||||
//bits in player_dir var are matching to the buttons bits
|
||||
|
||||
if(j&player_dir[0])
|
||||
{
|
||||
j&=~player_dir[0]; //remove the direction from further check
|
||||
player_move(i,player_dir[0]); //change the direction
|
||||
}
|
||||
|
||||
//now continue control processing as usual
|
||||
|
||||
if(j&PAD_LEFT) player_move(i,DIR_LEFT);
|
||||
if(j&PAD_RIGHT) player_move(i,DIR_RIGHT);
|
||||
if(j&PAD_UP) player_move(i,DIR_UP);
|
||||
if(j&PAD_DOWN) player_move(i,DIR_DOWN);
|
||||
}
|
||||
else //this is an enemy, run AI
|
||||
{
|
||||
//the AI is very simple
|
||||
//first we create list of all directions that are possible to take
|
||||
//excluding the direction that is opposite to previous one
|
||||
|
||||
i16=MAP_ADR((player_x[i]>>8),(player_y[i]>>8));
|
||||
ptr=player_dir[i];
|
||||
j=0;
|
||||
|
||||
if(ptr!=DIR_RIGHT&&map[i16-1]!=TILE_WALL) dir[j++]=DIR_LEFT;
|
||||
if(ptr!=DIR_LEFT &&map[i16+1]!=TILE_WALL) dir[j++]=DIR_RIGHT;
|
||||
if(ptr!=DIR_DOWN &&map[i16-MAP_WDT]!=TILE_WALL) dir[j++]=DIR_UP;
|
||||
if(ptr!=DIR_UP &&map[i16+MAP_WDT]!=TILE_WALL) dir[j++]=DIR_DOWN;
|
||||
|
||||
//randomly select a possible direction
|
||||
|
||||
player_move(i,dir[rand8()%j]);
|
||||
|
||||
//if there was more than one possible direction,
|
||||
//i.e. it is a branch and not a corridor,
|
||||
//attempt to move towards the player
|
||||
|
||||
if(j>1)
|
||||
{
|
||||
if(ptr!=DIR_DOWN &&player_y[0]<player_y[i]) player_move(i,DIR_UP);
|
||||
if(ptr!=DIR_UP &&player_y[0]>player_y[i]) player_move(i,DIR_DOWN);
|
||||
if(ptr!=DIR_RIGHT&&player_x[0]<player_x[i]) player_move(i,DIR_LEFT);
|
||||
if(ptr!=DIR_LEFT &&player_x[0]>player_x[i]) player_move(i,DIR_RIGHT);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delay(100);
|
||||
pal_fade_to(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//this is where the program starts
|
||||
extern const void sound_data[];
|
||||
extern const void music_data[];
|
||||
|
||||
void main(void)
|
||||
{
|
||||
famitone_init(&music_data);
|
||||
sfx_init(&sound_data);
|
||||
nmi_set_callback(famitone_update);
|
||||
|
||||
while(1)//infinite loop, title-gameplay
|
||||
{
|
||||
title_screen();
|
||||
|
||||
game_level=0;
|
||||
game_lives=4;
|
||||
|
||||
while(game_lives&&game_level<LEVELS_ALL)//loop for gameplay
|
||||
{
|
||||
show_screen(game_level);
|
||||
|
||||
game_loop();
|
||||
|
||||
if(game_clear) ++game_level; else --game_lives;
|
||||
}
|
||||
|
||||
show_screen(!game_lives?SCREEN_GAMEOVER:SCREEN_WELLDONE);//show game results
|
||||
}
|
||||
}
|
8
presets/nes/chase/gameover_nam.h
Normal file
8
presets/nes/chase/gameover_nam.h
Normal file
@ -0,0 +1,8 @@
|
||||
const unsigned char gameover_nam[81]={
|
||||
0x01,0x00,0x01,0xfe,0x00,0x01,0x86,0x60,0x61,0x60,0x62,0x63,0x64,0x65,0x66,0x00,
|
||||
0x60,0x62,0x67,0x68,0x65,0x66,0x65,0x62,0x00,0x97,0x00,0x01,0x0c,0x67,0x6a,0x67,
|
||||
0x68,0x6b,0x6c,0x65,0x6d,0x00,0x67,0x68,0x67,0x68,0x65,0x6d,0x67,0x6e,0x00,0x98,
|
||||
0x00,0x01,0x0c,0x6f,0x70,0x65,0x71,0x67,0x68,0x72,0x73,0x00,0x6f,0x74,0x75,0x76,
|
||||
0x72,0x73,0x65,0x77,0x00,0x99,0x00,0x01,0xfe,0x00,0x01,0xfe,0x00,0x01,0x28,0x01,
|
||||
0x00
|
||||
};
|
22
presets/nes/chase/level1_nam.h
Normal file
22
presets/nes/chase/level1_nam.h
Normal file
@ -0,0 +1,22 @@
|
||||
const unsigned char level1_nam[305]={
|
||||
0x01,0x00,0x01,0xfe,0x00,0x01,0x08,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,
|
||||
0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0f,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,0x0f,0x40,0x41,0x10,
|
||||
0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,0x0f,
|
||||
0x42,0x43,0x44,0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,
|
||||
0x00,0x01,0x0f,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x45,
|
||||
0x46,0x40,0x41,0x00,0x01,0x0f,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x01,0x0f,0x40,0x41,0x45,0x46,0x45,0x46,0x45,
|
||||
0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,0x0f,0x42,0x43,0x47,0x48,
|
||||
0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x00,0x01,0x0f,0x40,
|
||||
0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x00,
|
||||
0x01,0x0f,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,
|
||||
0x42,0x43,0x00,0x01,0x0f,0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,
|
||||
0x46,0x11,0x44,0x40,0x41,0x00,0x01,0x0f,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,
|
||||
0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x01,0x0f,0x40,0x41,0x40,0x41,0x40,
|
||||
0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0f,0x42,0x43,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,
|
||||
0xfe,0x00,0x01,0x1a,0xbd,0xad,0xad,0x6d,0x00,0x01,0x03,0xb9,0xad,0xad,0x6e,0x00,
|
||||
0x01,0x03,0xb9,0xad,0xad,0x6e,0x00,0x01,0x03,0x0d,0x01,0x03,0x00,0x01,0x11,0x01,
|
||||
0x00
|
||||
};
|
31
presets/nes/chase/level2_nam.h
Normal file
31
presets/nes/chase/level2_nam.h
Normal file
@ -0,0 +1,31 @@
|
||||
const unsigned char level2_nam[459]={
|
||||
0x01,0x00,0x01,0xc5,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,
|
||||
0x01,0x0b,0x40,0x41,0x10,0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x45,0x46,0x11,0x44,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x44,0x44,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x42,0x43,0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x01,0x0b,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x01,0x0b,0x40,0x41,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x00,0x01,0x0b,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,
|
||||
0x00,0x01,0x0b,0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x00,0x01,0x0b,0x40,0x41,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,
|
||||
0x0b,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x42,0x43,0x00,0x01,0x0b,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x01,0x0b,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x00,0x01,0x0b,0x40,0x41,0x12,0x44,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x44,
|
||||
0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,
|
||||
0x43,0x00,0x01,0x0b,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,
|
||||
0x01,0xce,0x40,0x70,0x01,0x03,0x30,0x00,0x00,0x4c,0x6a,0xba,0xb9,0xba,0x31,0x00,
|
||||
0x00,0x4c,0x7a,0x6a,0x01,0x02,0x31,0x00,0x00,0x4c,0x6a,0x01,0x02,0xba,0x31,0x00,
|
||||
0x00,0x4c,0x7a,0x01,0x03,0x31,0x00,0x01,0x10,0x01,0x00
|
||||
};
|
36
presets/nes/chase/level3_nam.h
Normal file
36
presets/nes/chase/level3_nam.h
Normal file
@ -0,0 +1,36 @@
|
||||
const unsigned char level3_nam[540]={
|
||||
0x01,0x00,0x01,0xc5,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,
|
||||
0x01,0x0b,0x40,0x41,0x10,0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x45,0x46,0x11,0x44,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x44,0x44,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x42,0x43,0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x01,0x07,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x03,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,0x03,0x40,0x41,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x00,0x01,0x07,0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x12,0x44,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x44,0x44,0x42,
|
||||
0x43,0x00,0x01,0x0b,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x0b,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,
|
||||
0x01,0xce,0x40,0x70,0x01,0x03,0x30,0x00,0x40,0x7c,0x6a,0xba,0xb9,0xba,0x71,0x30,
|
||||
0x4c,0x6a,0x01,0x02,0xba,0xb9,0xba,0x31,0x4c,0x7a,0x6e,0x6a,0x6a,0xba,0x7a,0x31,
|
||||
0x00,0x4c,0x7a,0x7e,0x7a,0x7a,0x31,0x00,0x01,0x10,0x01,0x00
|
||||
};
|
42
presets/nes/chase/level4_nam.h
Normal file
42
presets/nes/chase/level4_nam.h
Normal file
@ -0,0 +1,42 @@
|
||||
const unsigned char level4_nam[640]={
|
||||
0x02,0x00,0x02,0x85,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x00,0x02,0x13,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,
|
||||
0x02,0x13,0x40,0x41,0x10,0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x02,0x07,0x42,0x43,0x44,
|
||||
0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x00,0x02,0x07,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x11,0x44,0x40,0x41,
|
||||
0x00,0x02,0x07,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x02,0x03,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x02,0x03,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x02,0x03,0x40,0x41,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x02,0x03,0x42,0x43,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x02,0x03,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x02,0x03,0x42,0x43,0x47,0x48,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x47,0x48,0x42,0x43,0x00,0x02,0x03,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x40,0x41,0x00,0x02,0x03,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x42,0x43,0x00,0x02,0x03,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x00,0x02,0x03,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,
|
||||
0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x00,0x02,0x03,0x40,0x41,0x12,0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x00,0x02,0x07,0x42,
|
||||
0x43,0x44,0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x47,0x48,0x42,
|
||||
0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x00,0x02,0x07,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x13,0x44,
|
||||
0x40,0x41,0x00,0x02,0x07,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x02,0x13,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x02,0x13,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x02,0x8e,0x4c,0xad,
|
||||
0xad,0x71,0x70,0x70,0x30,0x40,0x7c,0x6e,0xb9,0xb9,0xba,0xba,0x31,0x4c,0x6a,0x02,
|
||||
0x02,0xba,0xba,0xb9,0x31,0x4c,0x6e,0x6a,0x02,0x02,0xba,0x7a,0x31,0x4c,0x7a,0x7a,
|
||||
0x7e,0xae,0xa9,0x31,0x00,0x02,0x03,0x0c,0x0d,0x0d,0x01,0x00,0x02,0x08,0x02,0x00
|
||||
};
|
56
presets/nes/chase/level5_nam.h
Normal file
56
presets/nes/chase/level5_nam.h
Normal file
@ -0,0 +1,56 @@
|
||||
const unsigned char level5_nam[851]={
|
||||
0x01,0x00,0x01,0x83,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x07,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,0x07,0x40,0x41,0x10,0x44,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x11,0x44,
|
||||
0x40,0x41,0x00,0x01,0x07,0x42,0x43,0x44,0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x47,
|
||||
0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x01,0x03,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,
|
||||
0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,
|
||||
0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,0x47,0x48,
|
||||
0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,
|
||||
0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,
|
||||
0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,
|
||||
0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,
|
||||
0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,
|
||||
0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x40,0x41,
|
||||
0x42,0x43,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,
|
||||
0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x42,0x43,
|
||||
0x40,0x41,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,
|
||||
0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x45,0x46,0x40,0x41,0x40,0x41,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,
|
||||
0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x47,0x48,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x00,0x01,0x03,0x40,0x41,0x12,0x44,0x45,0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x45,
|
||||
0x46,0x45,0x46,0x45,0x46,0x45,0x46,0x13,0x44,0x40,0x41,0x00,0x01,0x07,0x42,0x43,
|
||||
0x44,0x44,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,0x47,0x48,
|
||||
0x47,0x48,0x44,0x44,0x42,0x43,0x00,0x01,0x07,0x40,0x41,0x40,0x41,0x40,0x41,0x40,
|
||||
0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,0x41,0x40,
|
||||
0x41,0x00,0x01,0x07,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,0x0b,0xbd,
|
||||
0xbd,0xad,0x01,0x03,0x6d,0x6d,0xbd,0xa9,0xad,0xae,0xa9,0xad,0xae,0x6d,0xbd,0xae,
|
||||
0xae,0xbd,0xae,0x01,0x02,0x6e,0xb9,0xad,0xa9,0xa9,0xb9,0xad,0xa9,0x6d,0xbd,0xae,
|
||||
0x01,0x02,0xad,0xae,0xae,0x6e,0xbd,0xb9,0xad,0xae,0xa9,0xad,0x6e,0x6d,0x0d,0x01,
|
||||
0x07,0x01,0x00
|
||||
};
|
6
presets/nes/chase/level_nam.h
Normal file
6
presets/nes/chase/level_nam.h
Normal file
@ -0,0 +1,6 @@
|
||||
const unsigned char level_nam[52]={
|
||||
0x01,0x00,0x01,0xfe,0x00,0x01,0x89,0x67,0x00,0x65,0x66,0x67,0x68,0x65,0x66,0x67,
|
||||
0x00,0x01,0x16,0x67,0x00,0x65,0x6d,0x67,0x68,0x65,0x6d,0x67,0x00,0x01,0x16,0x72,
|
||||
0x78,0x72,0x73,0x75,0x76,0x72,0x73,0x72,0x78,0x00,0x01,0xfe,0x00,0x01,0xfe,0x00,
|
||||
0x01,0x2e,0x01,0x00
|
||||
};
|
439
presets/nes/chase/music.s
Normal file
439
presets/nes/chase/music.s
Normal file
@ -0,0 +1,439 @@
|
||||
;this file for FamiTone2 library generated by text2data tool
|
||||
.export _music_data
|
||||
_music_data:
|
||||
.byte 6
|
||||
.word @instruments
|
||||
.word @samples-3
|
||||
.word @song0ch0,@song0ch1,@song0ch2,@song0ch3,@song0ch4,307,256
|
||||
.word @song1ch0,@song1ch1,@song1ch2,@song1ch3,@song1ch4,307,256
|
||||
.word @song2ch0,@song2ch1,@song2ch2,@song2ch3,@song2ch4,307,256
|
||||
.word @song3ch0,@song3ch1,@song3ch2,@song3ch3,@song3ch4,307,256
|
||||
.word @song4ch0,@song4ch1,@song4ch2,@song4ch3,@song4ch4,307,256
|
||||
.word @song5ch0,@song5ch1,@song5ch2,@song5ch3,@song5ch4,307,256
|
||||
|
||||
@instruments:
|
||||
.byte $30 ;instrument $00
|
||||
.word @env1,@env0,@env11
|
||||
.byte $00
|
||||
.byte $30 ;instrument $01
|
||||
.word @env2,@env0,@env0
|
||||
.byte $00
|
||||
.byte $70 ;instrument $02
|
||||
.word @env3,@env6,@env0
|
||||
.byte $00
|
||||
.byte $70 ;instrument $03
|
||||
.word @env3,@env6,@env10
|
||||
.byte $00
|
||||
.byte $30 ;instrument $04
|
||||
.word @env1,@env7,@env0
|
||||
.byte $00
|
||||
.byte $30 ;instrument $05
|
||||
.word @env4,@env0,@env0
|
||||
.byte $00
|
||||
.byte $30 ;instrument $06
|
||||
.word @env3,@env8,@env0
|
||||
.byte $00
|
||||
.byte $30 ;instrument $07
|
||||
.word @env3,@env8,@env10
|
||||
.byte $00
|
||||
.byte $30 ;instrument $08
|
||||
.word @env5,@env9,@env0
|
||||
.byte $00
|
||||
|
||||
@samples:
|
||||
@env0:
|
||||
.byte $c0,$00,$00
|
||||
@env1:
|
||||
.byte $cf,$00,$00
|
||||
@env2:
|
||||
.byte $c7,$c5,$c4,$c3,$c3,$c2,$06,$c1,$0a,$c0,$00,$09
|
||||
@env3:
|
||||
.byte $c6,$c6,$c5,$c4,$c3,$09,$c2,$08,$c1,$0f,$c0,$00,$0a
|
||||
@env4:
|
||||
.byte $c8,$c3,$c2,$c1,$02,$c0,$00,$05
|
||||
@env5:
|
||||
.byte $c5,$c5,$c4,$c4,$c3,$c0,$00,$05
|
||||
@env6:
|
||||
.byte $c0,$c0,$c5,$c5,$c7,$c7,$00,$00
|
||||
@env7:
|
||||
.byte $c6,$c3,$c0,$00,$02
|
||||
@env8:
|
||||
.byte $c0,$02,$c4,$02,$c7,$c7,$c7,$00,$00
|
||||
@env9:
|
||||
.byte $c6,$c6,$c0,$00,$02
|
||||
@env10:
|
||||
.byte $c4,$00,$00
|
||||
@env11:
|
||||
.byte $c0,$0b,$c1,$c2,$c3,$c4,$c3,$c2,$c1,$c0,$00,$02
|
||||
|
||||
|
||||
@song0ch0:
|
||||
.byte $fb,$03
|
||||
@ref0:
|
||||
.byte $8c,$33,$33,$36,$95
|
||||
@song0ch0loop:
|
||||
@ref1:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song0ch0loop
|
||||
|
||||
@song0ch1:
|
||||
@ref2:
|
||||
.byte $8e,$33,$33,$36,$95
|
||||
@song0ch1loop:
|
||||
@ref3:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song0ch1loop
|
||||
|
||||
@song0ch2:
|
||||
@ref4:
|
||||
.byte $80,$33,$33,$90,$32,$80,$36,$83,$00,$8d
|
||||
@song0ch2loop:
|
||||
@ref5:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song0ch2loop
|
||||
|
||||
@song0ch3:
|
||||
@ref6:
|
||||
.byte $8a,$1f,$1f,$90,$17,$82,$1e,$91
|
||||
@song0ch3loop:
|
||||
@ref7:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song0ch3loop
|
||||
|
||||
@song0ch4:
|
||||
@ref8:
|
||||
.byte $9f
|
||||
@song0ch4loop:
|
||||
@ref9:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song0ch4loop
|
||||
|
||||
|
||||
@song1ch0:
|
||||
.byte $fb,$04
|
||||
@song1ch0loop:
|
||||
@ref10:
|
||||
.byte $9f
|
||||
@ref11:
|
||||
.byte $9f
|
||||
@ref12:
|
||||
.byte $9f
|
||||
@ref13:
|
||||
.byte $9f
|
||||
@ref14:
|
||||
.byte $9f
|
||||
@ref15:
|
||||
.byte $9f
|
||||
@ref16:
|
||||
.byte $9f
|
||||
@ref17:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song1ch0loop
|
||||
|
||||
@song1ch1:
|
||||
@song1ch1loop:
|
||||
@ref18:
|
||||
.byte $9f
|
||||
@ref19:
|
||||
.byte $9f
|
||||
@ref20:
|
||||
.byte $9f
|
||||
@ref21:
|
||||
.byte $9f
|
||||
@ref22:
|
||||
.byte $9f
|
||||
@ref23:
|
||||
.byte $9f
|
||||
@ref24:
|
||||
.byte $9f
|
||||
@ref25:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song1ch1loop
|
||||
|
||||
@song1ch2:
|
||||
@song1ch2loop:
|
||||
@ref26:
|
||||
.byte $80,$28,$00,$83,$28,$00,$27,$90,$32,$00,$8b
|
||||
@ref27:
|
||||
.byte $80,$24,$00,$83,$25,$23,$90,$32,$00,$8b
|
||||
@ref28:
|
||||
.byte $80,$28,$00,$83,$82,$28,$00,$27,$90,$32,$00,$83,$80,$26,$00,$83
|
||||
@ref29:
|
||||
.byte $24,$00,$83,$25,$90,$32,$80,$22,$83,$00,$89
|
||||
@ref30:
|
||||
.byte $28,$00,$83,$28,$00,$27,$90,$32,$00,$83,$80,$26,$00,$83
|
||||
@ref31:
|
||||
.byte $24,$00,$83,$25,$23,$90,$32,$00,$8b
|
||||
@ref32:
|
||||
.byte $80,$1e,$00,$83,$1e,$00,$23,$90,$32,$00,$83,$80,$25,$90,$32,$80
|
||||
.byte $28
|
||||
@ref33:
|
||||
.byte $87,$00,$95
|
||||
.byte $fd
|
||||
.word @song1ch2loop
|
||||
|
||||
@song1ch3:
|
||||
@song1ch3loop:
|
||||
@ref34:
|
||||
.byte $8a,$1f,$1f,$82,$1f,$8a,$1f,$90,$16,$85,$82,$1f,$8a,$1e,$81
|
||||
@ref35:
|
||||
.byte $83,$1f,$82,$1f,$8a,$1f,$90,$16,$85,$8a,$1e,$85
|
||||
@ref36:
|
||||
.byte $1f,$1f,$82,$1f,$8a,$1f,$90,$16,$85,$82,$1f,$8a,$1e,$81
|
||||
@ref37:
|
||||
.byte $83,$1f,$82,$1f,$90,$16,$89,$8a,$1f,$1e,$81
|
||||
.byte $ff,$09
|
||||
.word @ref36
|
||||
.byte $ff,$08
|
||||
.word @ref35
|
||||
@ref40:
|
||||
.byte $1f,$1f,$82,$1f,$8a,$1f,$90,$16,$85,$17,$16,$81
|
||||
@ref41:
|
||||
.byte $87,$8a,$1f,$1f,$82,$1e,$85,$8a,$1f,$1e,$81
|
||||
.byte $fd
|
||||
.word @song1ch3loop
|
||||
|
||||
@song1ch4:
|
||||
@song1ch4loop:
|
||||
@ref42:
|
||||
.byte $9f
|
||||
@ref43:
|
||||
.byte $9f
|
||||
@ref44:
|
||||
.byte $9f
|
||||
@ref45:
|
||||
.byte $9f
|
||||
@ref46:
|
||||
.byte $9f
|
||||
@ref47:
|
||||
.byte $9f
|
||||
@ref48:
|
||||
.byte $9f
|
||||
@ref49:
|
||||
.byte $9f
|
||||
.byte $fd
|
||||
.word @song1ch4loop
|
||||
|
||||
|
||||
@song2ch0:
|
||||
.byte $fb,$03
|
||||
@ref50:
|
||||
.byte $84,$3d,$3d,$3c,$85,$3d,$3d,$40,$a5
|
||||
@song2ch0loop:
|
||||
@ref51:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song2ch0loop
|
||||
|
||||
@song2ch1:
|
||||
@ref52:
|
||||
.byte $86,$3d,$3d,$3c,$85,$3d,$3d,$40,$a5
|
||||
@song2ch1loop:
|
||||
@ref53:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song2ch1loop
|
||||
|
||||
@song2ch2:
|
||||
@ref54:
|
||||
.byte $80,$3c,$00,$3c,$00,$3c,$00,$83,$3c,$00,$3c,$00,$88,$40,$8f,$00
|
||||
.byte $93
|
||||
@song2ch2loop:
|
||||
@ref55:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song2ch2loop
|
||||
|
||||
@song2ch3:
|
||||
@ref56:
|
||||
.byte $8a,$1f,$1f,$82,$1e,$85,$8a,$1f,$1f,$90,$17,$82,$1e,$a1
|
||||
@song2ch3loop:
|
||||
@ref57:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song2ch3loop
|
||||
|
||||
@song2ch4:
|
||||
@ref58:
|
||||
.byte $bf
|
||||
@song2ch4loop:
|
||||
@ref59:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song2ch4loop
|
||||
|
||||
|
||||
@song3ch0:
|
||||
.byte $fb,$06
|
||||
@ref60:
|
||||
.byte $84,$24,$24,$83,$22,$22,$83,$20,$20,$83,$1f,$1a,$89,$32,$95
|
||||
@song3ch0loop:
|
||||
@ref61:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song3ch0loop
|
||||
|
||||
@song3ch1:
|
||||
@ref62:
|
||||
.byte $86,$24,$24,$83,$22,$22,$83,$20,$20,$83,$1f,$1a,$89,$32,$85,$32
|
||||
.byte $8d
|
||||
@song3ch1loop:
|
||||
@ref63:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song3ch1loop
|
||||
|
||||
@song3ch2:
|
||||
@ref64:
|
||||
.byte $80,$25,$01,$23,$01,$21,$01,$1f,$1a,$85,$01,$88,$32,$89,$00,$89
|
||||
@song3ch2loop:
|
||||
@ref65:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song3ch2loop
|
||||
|
||||
@song3ch3:
|
||||
@ref66:
|
||||
.byte $82,$1f,$8a,$1f,$82,$1d,$8a,$1f,$82,$1b,$8a,$1f,$82,$1b,$18,$89
|
||||
.byte $90,$17,$82,$1e,$91
|
||||
@song3ch3loop:
|
||||
@ref67:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song3ch3loop
|
||||
|
||||
@song3ch4:
|
||||
@ref68:
|
||||
.byte $bf
|
||||
@song3ch4loop:
|
||||
@ref69:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song3ch4loop
|
||||
|
||||
|
||||
@song4ch0:
|
||||
.byte $fb,$04
|
||||
@song4ch0loop:
|
||||
@ref70:
|
||||
.byte $84,$28,$8d,$8c,$40,$89,$40,$89,$40,$8d,$84,$28,$85
|
||||
@ref71:
|
||||
.byte $24,$8d,$8c,$3c,$89,$3c,$89,$3c,$8d,$84,$24,$85
|
||||
@ref72:
|
||||
.byte $28,$8d,$8c,$40,$89,$40,$89,$40,$8d,$84,$28,$85
|
||||
@ref73:
|
||||
.byte $1a,$8d,$8c,$32,$89,$36,$89,$36,$95
|
||||
.byte $fd
|
||||
.word @song4ch0loop
|
||||
|
||||
@song4ch1:
|
||||
@song4ch1loop:
|
||||
@ref74:
|
||||
.byte $86,$28,$8d,$8e,$40,$89,$40,$89,$40,$8d,$86,$28,$85
|
||||
@ref75:
|
||||
.byte $24,$8d,$8e,$3c,$89,$3c,$89,$3c,$8d,$86,$24,$85
|
||||
@ref76:
|
||||
.byte $28,$8d,$8e,$40,$89,$40,$89,$40,$8d,$86,$28,$85
|
||||
@ref77:
|
||||
.byte $1a,$8d,$8e,$32,$89,$36,$89,$36,$95
|
||||
.byte $fd
|
||||
.word @song4ch1loop
|
||||
|
||||
@song4ch2:
|
||||
@song4ch2loop:
|
||||
@ref78:
|
||||
.byte $80,$28,$87,$00,$26,$00,$88,$29,$00,$85,$80,$29,$01,$29,$01,$26
|
||||
.byte $00,$88,$29,$01,$80,$29,$22,$81
|
||||
@ref79:
|
||||
.byte $24,$87,$00,$22,$00,$88,$25,$00,$85,$80,$25,$01,$25,$01,$22,$00
|
||||
.byte $25,$01,$25,$22,$81
|
||||
@ref80:
|
||||
.byte $28,$87,$00,$26,$00,$88,$29,$00,$85,$80,$29,$01,$29,$01,$26,$00
|
||||
.byte $88,$29,$01,$80,$29,$00,$81
|
||||
@ref81:
|
||||
.byte $32,$87,$00,$30,$00,$33,$00,$85,$37,$01,$37,$01,$34,$00,$88,$37
|
||||
.byte $01,$1f,$1e,$81
|
||||
.byte $fd
|
||||
.word @song4ch2loop
|
||||
|
||||
@song4ch3:
|
||||
@song4ch3loop:
|
||||
@ref82:
|
||||
.byte $8a,$1f,$1f,$82,$1f,$8a,$1f,$90,$17,$8a,$1f,$1f,$1f,$82,$1f,$8a
|
||||
.byte $1f,$1f,$1f,$90,$17,$8a,$1f,$82,$1e,$85
|
||||
.byte $ff,$10
|
||||
.word @ref82
|
||||
.byte $ff,$10
|
||||
.word @ref82
|
||||
@ref85:
|
||||
.byte $8a,$1f,$1f,$82,$1f,$8a,$1f,$90,$17,$8a,$1f,$1f,$1f,$82,$1f,$8a
|
||||
.byte $1f,$1f,$1f,$90,$16,$85,$17,$16,$81
|
||||
.byte $fd
|
||||
.word @song4ch3loop
|
||||
|
||||
@song4ch4:
|
||||
@song4ch4loop:
|
||||
@ref86:
|
||||
.byte $bf
|
||||
@ref87:
|
||||
.byte $bf
|
||||
@ref88:
|
||||
.byte $bf
|
||||
@ref89:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song4ch4loop
|
||||
|
||||
|
||||
@song5ch0:
|
||||
.byte $fb,$03
|
||||
@ref90:
|
||||
.byte $84,$32,$8d,$2c,$85,$28,$a5
|
||||
@song5ch0loop:
|
||||
@ref91:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song5ch0loop
|
||||
|
||||
@song5ch1:
|
||||
@ref92:
|
||||
.byte $86,$32,$8d,$2c,$85,$28,$a5
|
||||
@song5ch1loop:
|
||||
@ref93:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song5ch1loop
|
||||
|
||||
@song5ch2:
|
||||
@ref94:
|
||||
.byte $88,$32,$85,$00,$85,$80,$2c,$85,$88,$2a,$95,$00,$8d
|
||||
@song5ch2loop:
|
||||
@ref95:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song5ch2loop
|
||||
|
||||
@song5ch3:
|
||||
@ref96:
|
||||
.byte $90,$16,$85,$8a,$1f,$1f,$1e,$85,$90,$16,$a5
|
||||
@song5ch3loop:
|
||||
@ref97:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song5ch3loop
|
||||
|
||||
@song5ch4:
|
||||
@ref98:
|
||||
.byte $bf
|
||||
@song5ch4loop:
|
||||
@ref99:
|
||||
.byte $bf
|
||||
.byte $fd
|
||||
.word @song5ch4loop
|
58
presets/nes/chase/sounds.s
Normal file
58
presets/nes/chase/sounds.s
Normal file
@ -0,0 +1,58 @@
|
||||
;this file for FamiTone2 libary generated by nsf2data tool
|
||||
.export _sound_data
|
||||
_sound_data:
|
||||
.word @ntsc
|
||||
.word @pal
|
||||
@ntsc:
|
||||
.word @sfx_ntsc_0
|
||||
.word @sfx_ntsc_1
|
||||
.word @sfx_ntsc_2
|
||||
.word @sfx_ntsc_3
|
||||
@pal:
|
||||
.word @sfx_pal_0
|
||||
.word @sfx_pal_1
|
||||
.word @sfx_pal_2
|
||||
.word @sfx_pal_3
|
||||
|
||||
@sfx_ntsc_0:
|
||||
.byte $80,$7f,$81,$ab,$82,$01,$04,$81,$3f,$04,$81,$1c,$04,$81,$d5,$82
|
||||
.byte $00,$04,$81,$9f,$04,$81,$8e,$04,$80,$74,$81,$ab,$82,$01,$04,$81
|
||||
.byte $3f,$04,$81,$1c,$04,$81,$d5,$82,$00,$04,$81,$9f,$04,$81,$8e,$04
|
||||
.byte $80,$71,$81,$ab,$82,$01,$04,$81,$3f,$04,$81,$1c,$04,$81,$d5,$82
|
||||
.byte $00,$04,$81,$9f,$04,$81,$8e,$04,$00
|
||||
@sfx_pal_0:
|
||||
.byte $80,$7f,$81,$8c,$82,$01,$04,$81,$29,$03,$81,$08,$03,$81,$c6,$82
|
||||
.byte $00,$04,$81,$94,$03,$81,$84,$03,$80,$74,$81,$8c,$82,$01,$04,$81
|
||||
.byte $29,$03,$81,$08,$03,$81,$c6,$82,$00,$04,$81,$94,$03,$81,$84,$03
|
||||
.byte $80,$71,$81,$8c,$82,$01,$04,$81,$29,$03,$81,$08,$03,$81,$c6,$82
|
||||
.byte $00,$04,$81,$94,$03,$81,$84,$03,$00
|
||||
@sfx_ntsc_1:
|
||||
.byte $80,$3f,$81,$ab,$82,$01,$01,$81,$3f,$01,$81,$2d,$01,$81,$1c,$01
|
||||
.byte $80,$32,$81,$ab,$01,$81,$3f,$01,$81,$2d,$01,$81,$1c,$01,$00
|
||||
@sfx_pal_1:
|
||||
.byte $80,$3f,$81,$8c,$82,$01,$01,$81,$29,$01,$81,$18,$01,$81,$08,$01
|
||||
.byte $80,$32,$81,$8c,$01,$81,$29,$01,$81,$18,$01,$81,$08,$01,$00
|
||||
@sfx_ntsc_2:
|
||||
.byte $80,$38,$81,$34,$82,$00,$01,$80,$3a,$81,$27,$01,$80,$3c,$81,$23
|
||||
.byte $01,$80,$3e,$81,$34,$01,$80,$3f,$81,$27,$01,$81,$23,$01,$81,$34
|
||||
.byte $01,$81,$27,$01,$80,$32,$81,$23,$01,$81,$34,$01,$81,$27,$01,$81
|
||||
.byte $23,$01,$81,$34,$01,$81,$27,$01,$81,$23,$01,$81,$34,$01,$81,$27
|
||||
.byte $01,$81,$23,$01,$81,$34,$01,$81,$27,$01,$81,$23,$01,$00
|
||||
@sfx_pal_2:
|
||||
.byte $80,$38,$81,$31,$82,$00,$01,$80,$3a,$81,$24,$01,$80,$3c,$81,$20
|
||||
.byte $01,$80,$3e,$81,$31,$01,$80,$3f,$81,$24,$01,$81,$20,$01,$81,$31
|
||||
.byte $01,$81,$24,$01,$80,$32,$81,$20,$01,$81,$31,$01,$81,$24,$01,$81
|
||||
.byte $20,$01,$81,$31,$01,$81,$24,$01,$81,$20,$01,$81,$31,$01,$81,$24
|
||||
.byte $01,$81,$20,$01,$81,$31,$01,$81,$24,$01,$81,$20,$01,$00
|
||||
@sfx_ntsc_3:
|
||||
.byte $83,$38,$84,$46,$85,$00,$01,$83,$3a,$84,$42,$01,$83,$3c,$84,$5e
|
||||
.byte $01,$83,$3e,$84,$46,$01,$83,$3f,$84,$42,$01,$84,$5e,$01,$84,$46
|
||||
.byte $01,$84,$42,$01,$83,$32,$84,$5e,$01,$84,$46,$01,$84,$42,$01,$84
|
||||
.byte $5e,$01,$84,$46,$01,$84,$42,$01,$84,$5e,$01,$84,$46,$01,$84,$42
|
||||
.byte $01,$84,$5e,$01,$84,$46,$01,$84,$42,$01,$84,$5e,$01,$00
|
||||
@sfx_pal_3:
|
||||
.byte $83,$38,$84,$41,$85,$00,$01,$83,$3a,$84,$3e,$01,$83,$3c,$84,$57
|
||||
.byte $01,$83,$3e,$84,$41,$01,$83,$3f,$84,$3e,$01,$84,$57,$01,$84,$41
|
||||
.byte $01,$84,$3e,$01,$83,$32,$84,$57,$01,$84,$41,$01,$84,$3e,$01,$84
|
||||
.byte $57,$01,$84,$41,$01,$84,$3e,$01,$84,$57,$01,$84,$41,$01,$84,$3e
|
||||
.byte $01,$84,$57,$01,$84,$41,$01,$84,$3e,$01,$84,$57,$01,$00
|
BIN
presets/nes/chase/tileset.chr
Normal file
BIN
presets/nes/chase/tileset.chr
Normal file
Binary file not shown.
2
presets/nes/chase/tileset.s
Normal file
2
presets/nes/chase/tileset.s
Normal file
@ -0,0 +1,2 @@
|
||||
.segment "CHARS"
|
||||
.incbin "tileset.chr"
|
26
presets/nes/chase/title_nam.h
Normal file
26
presets/nes/chase/title_nam.h
Normal file
@ -0,0 +1,26 @@
|
||||
const unsigned char title_nam[380]={
|
||||
0x01,0x00,0x01,0x85,0x40,0x41,0x00,0x00,0x40,0x41,0x00,0x01,0x05,0x40,0x41,0x40,
|
||||
0x41,0x40,0x41,0x00,0x01,0x07,0x40,0x41,0x40,0x41,0x40,0x41,0x42,0x43,0x00,0x00,
|
||||
0x42,0x43,0x40,0x41,0x40,0x41,0x40,0x41,0x42,0x43,0x42,0x43,0x42,0x43,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x00,0x00,0x42,0x43,0x42,0x43,0x42,0x43,0x40,0x41,0x00,0x00,
|
||||
0x40,0x41,0x42,0x43,0x42,0x43,0x42,0x43,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x00,0x00,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x00,0x00,0x42,0x43,
|
||||
0x40,0x41,0x00,0x00,0x40,0x41,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x00,0x01,0x05,
|
||||
0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x40,0x41,0x40,0x41,0x42,0x43,0x00,0x00,0x42,
|
||||
0x43,0x40,0x41,0x40,0x41,0x40,0x41,0x42,0x43,0x00,0x01,0x05,0x40,0x41,0x00,0x01,
|
||||
0x03,0x42,0x43,0x42,0x43,0x42,0x43,0x40,0x41,0x00,0x00,0x40,0x41,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x40,0x41,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x00,0x01,0x03,0x40,
|
||||
0x41,0x00,0x00,0x40,0x41,0x42,0x43,0x00,0x00,0x42,0x43,0x00,0x01,0x03,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x00,0x00,
|
||||
0x42,0x43,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x01,0x03,0x42,0x43,0x40,0x41,0x00,
|
||||
0x01,0x05,0x42,0x43,0x00,0x01,0x03,0x40,0x41,0x00,0x00,0x40,0x41,0x42,0x43,0x42,
|
||||
0x43,0x42,0x43,0x40,0x41,0x40,0x41,0x40,0x41,0x42,0x43,0x00,0x01,0x05,0x40,0x41,
|
||||
0x40,0x41,0x40,0x41,0x42,0x43,0x00,0x00,0x42,0x43,0x40,0x41,0x00,0x00,0x40,0x41,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x40,0x41,0x40,0x41,0x40,0x41,0x00,0x00,0x42,0x43,
|
||||
0x42,0x43,0x42,0x43,0x00,0x01,0x05,0x42,0x43,0x00,0x00,0x42,0x43,0x00,0x01,0x05,
|
||||
0x42,0x43,0x42,0x43,0x42,0x43,0x00,0x01,0xaa,0x30,0x32,0x25,0x33,0x33,0x00,0x00,
|
||||
0x33,0x34,0x21,0x32,0x34,0x00,0x01,0x93,0x30,0x24,0x12,0x10,0x11,0x12,0x00,0x33,
|
||||
0x28,0x29,0x32,0x35,0x00,0x01,0x8a,0x55,0x01,0x08,0x99,0xaa,0xff,0xbb,0xaa,0x55,
|
||||
0x01,0x02,0x99,0xaa,0xff,0xbb,0xaa,0x55,0x01,0x02,0x99,0xaa,0xff,0xbb,0xaa,0x55,
|
||||
0x55,0x00,0x01,0x0f,0xaa,0x01,0x07,0x0a,0x01,0x07,0x01,0x00
|
||||
};
|
9
presets/nes/chase/welldone_nam.h
Normal file
9
presets/nes/chase/welldone_nam.h
Normal file
@ -0,0 +1,9 @@
|
||||
const unsigned char welldone_nam[106]={
|
||||
0x02,0x00,0x02,0xfe,0x00,0x02,0x86,0x67,0x68,0x65,0x66,0x67,0x00,0x67,0x00,0x00,
|
||||
0x65,0x62,0x60,0x62,0x63,0x79,0x65,0x66,0x00,0x97,0x00,0x02,0x0c,0x82,0x83,0x65,
|
||||
0x6d,0x67,0x00,0x67,0x00,0x00,0x67,0x68,0x67,0x68,0x84,0x85,0x65,0x6d,0x00,0x98,
|
||||
0x00,0x02,0x0c,0x8e,0x8f,0x72,0x73,0x72,0x78,0x72,0x78,0x00,0x72,0x74,0x6f,0x74,
|
||||
0x67,0x68,0x72,0x73,0x00,0x99,0x00,0x02,0x2c,0x21,0x2c,0x2c,0x00,0x27,0x25,0x2d,
|
||||
0x33,0x00,0x23,0x2f,0x2c,0x2c,0x25,0x23,0x34,0x25,0x24,0x01,0x00,0x02,0xfe,0x00,
|
||||
0x02,0xc7,0x55,0x02,0x17,0x00,0x02,0x07,0x02,0x00
|
||||
};
|
@ -31,11 +31,8 @@ var _qs = (function (a) {
|
||||
function installErrorHandler() {
|
||||
if (typeof window.onerror == "object") {
|
||||
window.onerror = function (msgevent, url, line, col, error) {
|
||||
ga('send', 'exception', {
|
||||
'exDescription': msgevent + " " + url + " " + " " + line + ":" + col + ", " + error,
|
||||
'exFatal': true
|
||||
});
|
||||
//alert(msgevent+"");
|
||||
var msg = msgevent + " " + url + " " + " " + line + ":" + col + ", " + error;
|
||||
$.get("/error?msg=" + encodeURIComponent(msg), "text");
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -38,6 +38,7 @@ const JSNES_PRESETS = [
|
||||
{id:'xyscroll.asm', name:'XY Split Scrolling (ASM)'},
|
||||
{id:'scrollrt.asm', name:'Line-by-line Scrolling (ASM)'},
|
||||
{id:'road.asm', name:'3-D Road Demo (ASM)'},
|
||||
{id:'chase/game.c', name:'Shiru\'s Chase Game'},
|
||||
];
|
||||
|
||||
/// JSNES
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
import { FileData, Dependency, SourceLine, SourceFile, CodeListing, CodeListingMap, WorkerError, Segment, WorkerResult } from "./workertypes";
|
||||
import { getFilenamePrefix, getFolderForPath, isProbablyBinary } from "./util";
|
||||
import { Platform } from "./baseplatform";
|
||||
|
||||
type BuildResultCallback = (result:WorkerResult) => void;
|
||||
type BuildStatusCallback = (busy:boolean) => void;
|
||||
@ -20,8 +21,8 @@ export class CodeProject {
|
||||
callbackBuildStatus : BuildStatusCallback;
|
||||
worker : Worker;
|
||||
platform_id : string;
|
||||
platform: any; // TODO: use type
|
||||
store: any;
|
||||
platform : Platform;
|
||||
store : any;
|
||||
callbackGetRemote : GetRemoteCallback;
|
||||
mainPath : string;
|
||||
isCompiling : boolean = false;
|
||||
@ -329,12 +330,9 @@ export class CodeProject {
|
||||
}
|
||||
|
||||
stripLocalPath(path : string) : string {
|
||||
// TODO: strip main path as well
|
||||
if (path.startsWith('local/')) {
|
||||
path = path.substring(6);
|
||||
}
|
||||
if (path.startsWith('share/')) {
|
||||
path = path.substring(6);
|
||||
var folder = getFolderForPath(this.mainPath);
|
||||
if (folder != '' && path.startsWith(folder)) {
|
||||
path = path.substring(folder.length+1);
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
221
src/ui.ts
221
src/ui.ts
@ -12,11 +12,11 @@ import { PLATFORMS, EmuHalt, Toolbar } from "./emu";
|
||||
import * as Views from "./views";
|
||||
import { createNewPersistentStore } from "./store";
|
||||
import { getFilenameForPath, getFilenamePrefix, highlightDifferences, invertMap, byteArrayToString, compressLZG,
|
||||
byteArrayToUTF8, isProbablyBinary, getWithBinary } from "./util";
|
||||
byteArrayToUTF8, isProbablyBinary, getWithBinary, stringToByteArray } from "./util";
|
||||
import { StateRecorderImpl } from "./recorder";
|
||||
|
||||
// external libs (TODO)
|
||||
declare var ga, Tour, GIF, saveAs, JSZip, Mousetrap, Split;
|
||||
declare var Tour, GIF, saveAs, JSZip, Mousetrap, Split, GitHub;
|
||||
// in index.html
|
||||
declare var exports;
|
||||
|
||||
@ -42,7 +42,6 @@ var userPaused : boolean; // did user explicitly pause?
|
||||
|
||||
var current_output : WorkerOutput; // current ROM
|
||||
var current_preset_entry : Preset; // current preset object (if selected)
|
||||
var main_file_id : string; // main file ID
|
||||
var store; // persistent store
|
||||
|
||||
export var compparams; // received build params from worker
|
||||
@ -89,9 +88,9 @@ var hasLocalStorage : boolean = function() {
|
||||
|
||||
function getCurrentPresetTitle() : string {
|
||||
if (!current_preset_entry)
|
||||
return main_file_id || "ROM";
|
||||
return current_project.mainPath || "ROM";
|
||||
else
|
||||
return current_preset_entry.title || current_preset_entry.name || main_file_id || "ROM";
|
||||
return current_preset_entry.title || current_preset_entry.name || current_project.mainPath || "ROM";
|
||||
}
|
||||
|
||||
function setLastPreset(id:string) {
|
||||
@ -149,7 +148,7 @@ function refreshWindowList() {
|
||||
ul.append(li);
|
||||
if (createfn) {
|
||||
projectWindows.setCreateFunc(id, createfn);
|
||||
$(a).click(function(e) {
|
||||
$(a).click( (e) => {
|
||||
projectWindows.createOrShow(id);
|
||||
ul.find('a').removeClass("dropdown-item-checked");
|
||||
ul.find(e.target).addClass("dropdown-item-checked");
|
||||
@ -172,11 +171,11 @@ function refreshWindowList() {
|
||||
}
|
||||
|
||||
// add main file editor
|
||||
addEditorItem(main_file_id);
|
||||
addEditorItem(current_project.mainPath);
|
||||
|
||||
// add other source files
|
||||
current_project.iterateFiles(function(id, text) {
|
||||
if (text && id != main_file_id)
|
||||
current_project.iterateFiles( (id, text) => {
|
||||
if (text && id != current_project.mainPath)
|
||||
addEditorItem(id);
|
||||
});
|
||||
|
||||
@ -199,31 +198,31 @@ function refreshWindowList() {
|
||||
// add other tools
|
||||
separate = true;
|
||||
if (platform.disassemble) {
|
||||
addWindowItem("#disasm", "Disassembly", function() {
|
||||
addWindowItem("#disasm", "Disassembly", () => {
|
||||
return new Views.DisassemblerView();
|
||||
});
|
||||
}
|
||||
if (platform.readAddress) {
|
||||
addWindowItem("#memory", "Memory Browser", function() {
|
||||
addWindowItem("#memory", "Memory Browser", () => {
|
||||
return new Views.MemoryView();
|
||||
});
|
||||
}
|
||||
if (platform.readVRAMAddress) {
|
||||
addWindowItem("#memvram", "VRAM Browser", function() {
|
||||
addWindowItem("#memvram", "VRAM Browser", () => {
|
||||
return new Views.VRAMMemoryView();
|
||||
});
|
||||
}
|
||||
if (current_project.segments) {
|
||||
addWindowItem("#memmap", "Memory Map", function() {
|
||||
addWindowItem("#memmap", "Memory Map", () => {
|
||||
return new Views.MemoryMapView();
|
||||
});
|
||||
}
|
||||
if (platform.startProfiling && platform.runEval && platform.getRasterScanline) {
|
||||
addWindowItem("#profiler", "Profiler", function() {
|
||||
addWindowItem("#profiler", "Profiler", () => {
|
||||
return new Views.ProfileView();
|
||||
});
|
||||
}
|
||||
addWindowItem('#asseteditor', 'Asset Editor', function() {
|
||||
addWindowItem('#asseteditor', 'Asset Editor', () => {
|
||||
return new Views.AssetEditorView();
|
||||
});
|
||||
}
|
||||
@ -241,9 +240,8 @@ function loadProject(preset_id:string) {
|
||||
preset_id = current_preset_entry.id;
|
||||
}
|
||||
// set current file ID
|
||||
main_file_id = preset_id;
|
||||
setLastPreset(preset_id);
|
||||
current_project.mainPath = preset_id;
|
||||
setLastPreset(preset_id);
|
||||
// load files from storage or web URLs
|
||||
current_project.loadFiles([preset_id], function(err, result) {
|
||||
if (err) {
|
||||
@ -271,7 +269,7 @@ function getSkeletonFile(fileid:string, callback) {
|
||||
$.get( "presets/"+platform_id+"/skeleton."+ext, function( text ) {
|
||||
callback(null, text);
|
||||
}, 'text')
|
||||
.fail(function() {
|
||||
.fail(() => {
|
||||
alert("Could not load skeleton for " + platform_id + "/" + ext + "; using blank file");
|
||||
callback(null, '\n');
|
||||
});
|
||||
@ -339,6 +337,7 @@ function handleFileUpload(files: File[]) {
|
||||
data = byteArrayToUTF8(data).replace('\r\n','\n'); // convert CRLF to LF
|
||||
}
|
||||
// store in local forage
|
||||
// TODO: use projectWindows uploadFile()
|
||||
store.setItem(path, data, function(err, result) {
|
||||
if (err)
|
||||
alert("Error uploading " + path + ": " + err);
|
||||
@ -358,32 +357,110 @@ function handleFileUpload(files: File[]) {
|
||||
}
|
||||
|
||||
function getCurrentMainFilename() : string {
|
||||
return getFilenameForPath(main_file_id);
|
||||
return getFilenameForPath(current_project.mainPath);
|
||||
}
|
||||
|
||||
function getCurrentEditorFilename() : string {
|
||||
return getFilenameForPath(projectWindows.getActiveID());
|
||||
}
|
||||
|
||||
function _shareFileAsGist(e) {
|
||||
var gisturl_ta = $("#embedGistURL");
|
||||
var shareurl_ta = $("#embedGistShareURL");
|
||||
loadClipboardLibrary();
|
||||
gisturl_ta.change(() => {
|
||||
var gisturl = gisturl_ta.val() + '';
|
||||
var pos = gisturl.lastIndexOf('/');
|
||||
if (pos >= 0) {
|
||||
var gistkey = gisturl.substring(pos+1);
|
||||
var embed = {
|
||||
platform: platform_id,
|
||||
gistkey: gistkey
|
||||
};
|
||||
var linkqs = $.param(embed);
|
||||
var fulllink = get8bitworkshopLink(linkqs, 'redir.html');
|
||||
shareurl_ta.val(fulllink);
|
||||
}
|
||||
// GITHUB stuff (TODO: move)
|
||||
|
||||
function _importProjectFromGithub(e) {
|
||||
var githuburl_ta = $("#importGithubURL");
|
||||
var modal = $("#importGithubModal");
|
||||
var btn = $("#importGithubButton");
|
||||
modal.modal('show');
|
||||
btn.off('click').on('click', () => {
|
||||
importFromGithub(githuburl_ta.val());
|
||||
});
|
||||
$("#embedGistModal").modal('show');
|
||||
}
|
||||
|
||||
function _connectProjectToGithub(e) {
|
||||
var githuburl_ta = $("#connectGithubURL");
|
||||
var modal = $("#connectGithubModal");
|
||||
var btn = $("#connectGithubButton");
|
||||
modal.modal('show');
|
||||
btn.off('click').on('click', () => {
|
||||
connectToGithub(githuburl_ta.val());
|
||||
});
|
||||
}
|
||||
|
||||
function parseGithubURL(ghurl) {
|
||||
var toks = ghurl.split('/');
|
||||
console.log(toks)
|
||||
if (toks.length < 5) return null;
|
||||
if (toks[0] != 'https:') return null;
|
||||
if (toks[2] != 'github.com') return null;
|
||||
return {user:toks[3], repo:toks[4]};
|
||||
}
|
||||
|
||||
function getGithubRepo(ghurl, callback) {
|
||||
var urlparse = parseGithubURL(ghurl);
|
||||
if (!urlparse) {
|
||||
alert("Please enter a valid GitHub URL.");
|
||||
return;
|
||||
}
|
||||
loadScript("lib/octokat.js", () => {
|
||||
var github = new exports['Octokat']();
|
||||
var prefix = 'shared/' + urlparse.user + '-' + urlparse.repo + '/';
|
||||
var repo = github.repos(urlparse.user, urlparse.repo);
|
||||
callback(github, repo, prefix);
|
||||
});
|
||||
}
|
||||
|
||||
function importFromGithub(ghurl) {
|
||||
getGithubRepo(ghurl, (github, repo, prefix) => {
|
||||
repo.commits('master').fetch().then( (sha) => {
|
||||
repo.git.trees(sha.sha).fetch().then( (tree) => {
|
||||
tree.tree.forEach( (item) => {
|
||||
console.log(item);
|
||||
if (item.type == 'blob') {
|
||||
repo.git.blobs(item.sha).readBinary().then( (blob) => {
|
||||
var path = prefix + item.path;
|
||||
var size = item.size;
|
||||
var isBinary = isProbablyBinary(blob);
|
||||
var data = isBinary ? stringToByteArray(blob) : blob; //byteArrayToUTF8(blob);
|
||||
// TODO projectWindows.updateFile(path, data);
|
||||
store.setItem(path, data);
|
||||
// TODO; wait for set?
|
||||
console.log(path, size, isBinary, typeof blob);
|
||||
// TODO: redirect to main file?
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function connectToGithub(ghurl) {
|
||||
getGithubRepo(ghurl, (github, repo, prefix) => {
|
||||
// TODO
|
||||
});
|
||||
}
|
||||
|
||||
function loadSharedGist(gistkey : string) {
|
||||
loadScript("lib/octokat.js", () => {
|
||||
var github = new exports['Octokat']();
|
||||
var gist = github.gists(gistkey);
|
||||
gist.fetch().done( (val) => {
|
||||
var filename;
|
||||
var newid;
|
||||
console.log("Fetched " + gistkey, val);
|
||||
store = createNewPersistentStore(platform_id, (store) => {
|
||||
for (filename in val.files) {
|
||||
store.setItem('shared/'+filename, val.files[filename].content);
|
||||
if (!newid) newid = 'shared/'+filename;
|
||||
}
|
||||
// TODO: wait for set?
|
||||
delete qs['gistkey'];
|
||||
reloadPresetNamed(newid);
|
||||
});
|
||||
}).fail(function(err) {
|
||||
alert("Error loading share file: " + err.message);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function _shareEmbedLink(e) {
|
||||
@ -403,7 +480,7 @@ function _shareEmbedLink(e) {
|
||||
var lzgb64 = btoa(byteArrayToString(lzgrom));
|
||||
var embed = {
|
||||
p: platform_id,
|
||||
//n: main_file_id,
|
||||
//n: current_project.mainPath,
|
||||
r: lzgb64
|
||||
};
|
||||
var linkqs = $.param(embed);
|
||||
@ -486,7 +563,7 @@ function _revertFile(e) {
|
||||
wnd.setText(text);
|
||||
}
|
||||
}, 'text')
|
||||
.fail(function() {
|
||||
.fail(() => {
|
||||
// TODO: delete file
|
||||
alert("Can only revert built-in files.");
|
||||
});
|
||||
@ -499,7 +576,7 @@ function _deleteFile(e) {
|
||||
var wnd = projectWindows.getActive();
|
||||
if (wnd && wnd.getPath) {
|
||||
var fn = projectWindows.getActiveID();
|
||||
if (fn.startsWith("local/")) {
|
||||
if (fn.startsWith("local/") || fn.startsWith("shared/")) {
|
||||
if (confirm("Delete '" + fn + "'?")) {
|
||||
store.removeItem(fn, () => {
|
||||
// if we delete what is selected
|
||||
@ -532,7 +609,7 @@ function _renameFile(e) {
|
||||
store.setItem(newfn, data, () => {
|
||||
alert("Renamed " + fn + " to " + newfn);
|
||||
updateSelector();
|
||||
if (fn == main_file_id) {
|
||||
if (fn == current_project.mainPath) {
|
||||
reloadPresetNamed(newfn);
|
||||
}
|
||||
});
|
||||
@ -608,7 +685,7 @@ function populateExamples(sel) {
|
||||
for (var i=0; i<PRESETS.length; i++) {
|
||||
var preset = PRESETS[i];
|
||||
var name = preset.chapter ? (preset.chapter + ". " + preset.name) : preset.name;
|
||||
sel.append($("<option />").val(preset.id).text(name).attr('selected',(preset.id==main_file_id)?'selected':null));
|
||||
sel.append($("<option />").val(preset.id).text(name).attr('selected',(preset.id==current_project.mainPath)?'selected':null));
|
||||
}
|
||||
// don't create new entry if example not found
|
||||
});
|
||||
@ -625,13 +702,13 @@ function populateFiles(sel:JQuery, category:string, prefix:string, callback:() =
|
||||
if (numFound++ == 0)
|
||||
sel.append($("<option />").text("------- " + category + " -------").attr('disabled','true'));
|
||||
var name = key.substring(prefix.length);
|
||||
sel.append($("<option />").val(key).text(name).attr('selected',(key==main_file_id)?'selected':null));
|
||||
if (key == main_file_id) foundSelected = true;
|
||||
sel.append($("<option />").val(key).text(name).attr('selected',(key==current_project.mainPath)?'selected':null));
|
||||
if (key == current_project.mainPath) foundSelected = true;
|
||||
}
|
||||
}
|
||||
// create new entry if not found, but it matches our prefix
|
||||
if (!foundSelected && main_file_id && main_file_id.startsWith(prefix)) {
|
||||
var name = main_file_id.substring(prefix.length);
|
||||
if (!foundSelected && current_project.mainPath && current_project.mainPath.startsWith(prefix)) {
|
||||
var name = current_project.mainPath.substring(prefix.length);
|
||||
var key = prefix + name;
|
||||
sel.append($("<option />").val(key).text(name).attr('selected','true'));
|
||||
}
|
||||
@ -936,7 +1013,6 @@ function _recordVideo() {
|
||||
rotate: rotate
|
||||
});
|
||||
var img = $('#videoPreviewImage');
|
||||
//img.attr('src', 'https://articulate-heroes.s3.amazonaws.com/uploads/rte/kgrtehja_DancingBannana.gif');
|
||||
gif.on('finished', function(blob) {
|
||||
img.attr('src', URL.createObjectURL(blob));
|
||||
setWaitDialog(false);
|
||||
@ -948,7 +1024,7 @@ function _recordVideo() {
|
||||
var nframes = 0;
|
||||
console.log("Recording video", canvas);
|
||||
$("#emulator").css('backgroundColor', '#cc3333');
|
||||
var f = function() {
|
||||
var f = () => {
|
||||
if (nframes++ > maxFrames) {
|
||||
console.log("Rendering video");
|
||||
$("#emulator").css('backgroundColor', 'inherit');
|
||||
@ -1039,7 +1115,7 @@ function _toggleRecording() {
|
||||
|
||||
function _lookupHelp() {
|
||||
if (platform.showHelp) {
|
||||
let tool = platform.getToolForFilename(main_file_id);
|
||||
let tool = platform.getToolForFilename(current_project.mainPath);
|
||||
platform.showHelp(tool); // TODO: tool, identifier
|
||||
}
|
||||
}
|
||||
@ -1121,7 +1197,8 @@ function setupDebugControls() {
|
||||
$(".dropdown-menu").collapse({toggle: false});
|
||||
$("#item_new_file").click(_createNewFile);
|
||||
$("#item_upload_file").click(_uploadNewFile);
|
||||
$("#item_share_github").click(_shareFileAsGist);
|
||||
$("#item_github_import").click(_importProjectFromGithub);
|
||||
$("#item_github_connect").click(_connectProjectToGithub);
|
||||
$("#item_share_file").click(_shareEmbedLink);
|
||||
$("#item_reset_file").click(_revertFile);
|
||||
$("#item_rename_file").click(_renameFile);
|
||||
@ -1274,7 +1351,7 @@ function showWelcomeMessage() {
|
||||
//storage:false,
|
||||
steps:steps
|
||||
});
|
||||
setTimeout(function() { tour.start(); }, 2000);
|
||||
setTimeout(() => { tour.start(); }, 2000);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1305,10 +1382,8 @@ function installErrorHandler() {
|
||||
uiDebugCallback(platform.saveState());
|
||||
setDebugButtonState("pause", "stopped"); // TODO?
|
||||
} else {
|
||||
ga('send', 'exception', {
|
||||
'exDescription': msgevent + " " + url + " " + " " + line + ":" + col + ", " + error,
|
||||
'exFatal': true
|
||||
});
|
||||
var msg = msgevent + " " + url + " " + " " + line + ":" + col + ", " + error;
|
||||
$.get("/error?msg=" + encodeURIComponent(msg), "text");
|
||||
alert(msgevent+"");
|
||||
}
|
||||
_pause();
|
||||
@ -1332,7 +1407,7 @@ function replaceURLState() {
|
||||
|
||||
function addPageFocusHandlers() {
|
||||
var hidden = false;
|
||||
document.addEventListener("visibilitychange", function() {
|
||||
document.addEventListener("visibilitychange", () => {
|
||||
if (document.visibilityState == 'hidden' && platform.isRunning()) {
|
||||
_pause();
|
||||
hidden = true;
|
||||
@ -1341,13 +1416,13 @@ function addPageFocusHandlers() {
|
||||
hidden = false;
|
||||
}
|
||||
});
|
||||
$(window).on("focus", function() {
|
||||
$(window).on("focus", () => {
|
||||
if (hidden) {
|
||||
_resume();
|
||||
hidden = false;
|
||||
}
|
||||
});
|
||||
$(window).on("blur", function() {
|
||||
$(window).on("blur", () => {
|
||||
if (platform.isRunning()) {
|
||||
_pause();
|
||||
hidden = true;
|
||||
@ -1380,29 +1455,6 @@ function startPlatform() {
|
||||
return true;
|
||||
}
|
||||
|
||||
function loadSharedGist(gistkey : string) {
|
||||
loadScript("octokat.js/dist/octokat.js", () => {
|
||||
var github = new exports['Octokat']();
|
||||
var gist = github.gists(gistkey);
|
||||
gist.fetch().done(function(val) {
|
||||
var filename;
|
||||
var newid;
|
||||
console.log("Fetched " + gistkey, val);
|
||||
store = createNewPersistentStore(platform_id, (store) => {
|
||||
for (filename in val.files) {
|
||||
store.setItem('shared/'+filename, val.files[filename].content);
|
||||
if (!newid) newid = 'shared/'+filename;
|
||||
}
|
||||
// TODO: wait for set?
|
||||
delete qs['gistkey'];
|
||||
reloadPresetNamed(newid);
|
||||
});
|
||||
}).fail(function(err) {
|
||||
alert("Error loading share file: " + err.message);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function loadScript(scriptfn, onload, onerror?) {
|
||||
var script = document.createElement('script');
|
||||
script.onload = onload;
|
||||
@ -1485,6 +1537,11 @@ export function startUI(loadplatform : boolean) {
|
||||
else {
|
||||
// create store for platform
|
||||
store = createNewPersistentStore(platform_id, (store) => {
|
||||
// is this an importURL?
|
||||
if (qs['githubURL']) {
|
||||
importFromGithub(qs['githubURL']);
|
||||
return;
|
||||
}
|
||||
// is this an importURL?
|
||||
if (qs['importURL']) {
|
||||
loadImportedURL(qs['importURL']);
|
||||
@ -1506,7 +1563,7 @@ function loadAndStartPlatform() {
|
||||
console.log("loaded platform", platform_id);
|
||||
startPlatform();
|
||||
showWelcomeMessage();
|
||||
document.title = document.title + " [" + platform_id + "] - " + main_file_id;
|
||||
document.title = document.title + " [" + platform_id + "] - " + current_project.mainPath;
|
||||
}, () => {
|
||||
alert('Platform "' + platform_id + '" not supported.');
|
||||
});
|
||||
|
@ -1195,7 +1195,7 @@ export class AssetEditorView implements ProjectView, pixed.EditorContext {
|
||||
// rle-compressed? TODO
|
||||
if (frag.fmt.comp == 'rletag') {
|
||||
//node = node.addRight(new pixed.Compressor());
|
||||
continue;
|
||||
continue; // TODO
|
||||
}
|
||||
// is this a nes nametable?
|
||||
if (frag.fmt.map == 'nesnt') {
|
||||
|
Loading…
Reference in New Issue
Block a user