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Fix asset editor issues on verilog-vga platform
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@ -1096,7 +1096,7 @@ class PixEditor extends Viewer {
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var yy = y + 0.5 - this.height/2.0;
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var xx2 = xx*c1 - yy*s1 + this.width/2.0 - 0.5;
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var yy2 = yy*c1 + xx*s1 + this.height/2.0 - 0.5;
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return this.getPixel(xx, yy);
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return this.getPixel(xx2, yy2);
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});
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}
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rotate90() {
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@ -138,7 +138,7 @@ export class AssetEditorView implements ProjectView, pixed.EditorContext {
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var start = m.index + m[0].length;
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var end;
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// TODO: verilog end
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if (platform_id == 'verilog') {
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if (platform_id.includes('verilog')) {
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end = data.indexOf("end", start); // asm
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} else if (m[0].startsWith(';;')) {
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end = data.indexOf(';;', start); // asm
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