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refactored into BaseWASMMachine/C64
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@ -954,7 +954,7 @@ import { Probeable, RasterFrameBased, AcceptsPaddleInput, SampledAudioSink } fro
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import { SampledAudio } from "./audio";
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import { ProbeRecorder } from "./recorder";
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interface Machine extends Bus, Resettable, FrameBased, AcceptsROM, HasCPU, SavesState<EmuState>, SavesInputState<any> {
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export interface Machine extends Bus, Resettable, FrameBased, AcceptsROM, HasCPU, SavesState<EmuState>, SavesInputState<any> {
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}
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function hasVideo(arg:any): arg is VideoSource {
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@ -1154,28 +1154,25 @@ export abstract class BaseZ80MachinePlatform<T extends Machine> extends BaseMach
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// WASM Support
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// TODO: detangle from c64
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export class WASMMachine implements Machine {
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export abstract class BaseWASMMachine {
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prefix : string;
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instance : WebAssembly.Instance;
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exports : any;
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sys : number;
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pixel_dest : Uint32Array;
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pixel_src : Uint32Array;
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romptr : number;
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romlen : number;
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romarr : Uint8Array;
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stateptr : number;
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statearr : Uint8Array;
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cpustateptr : number;
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cpustatearr : Uint8Array;
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cpu : CPU;
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romptr : number;
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romlen : number;
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romarr : Uint8Array;
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audio : SampledAudioSink;
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audioarr : Float32Array;
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prgstart : number;
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initstring : string;
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initindex : number;
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joymask0 = 0;
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abstract getCPUState() : CpuState;
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constructor(prefix: string) {
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this.prefix = prefix;
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@ -1228,21 +1225,6 @@ export class WASMMachine implements Machine {
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// enable c64 joystick map to arrow keys (TODO)
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//this.exports.c64_set_joystick_type(this.sys, 1);
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}
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reset() {
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this.exports.machine_reset(this.sys);
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// load rom
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if (this.romptr && this.romlen) {
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this.exports.machine_load_rom(this.sys, this.romptr, this.romlen);
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this.prgstart = this.romarr[0] + (this.romarr[1]<<8); // TODO: get starting address
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if (this.prgstart == 0x801) this.prgstart = 0x80d;
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}
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// set init string
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// TODO: sometimes gets hung up
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if (this.prgstart) {
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this.initstring = "\r\r\r\r\r\r\r\r\r\r\rSYS " + this.prgstart + "\r";
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this.initindex = 0;
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}
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}
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getPC() : number {
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return this.exports.machine_cpu_get_pc(this.sys);
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}
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@ -1261,31 +1243,8 @@ export class WASMMachine implements Machine {
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this.romlen = rom.length;
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this.reset();
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}
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advanceFrame(trap: TrapCondition) : number {
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var i : number;
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var cpf = 19656; // TODO: pal, const
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if (trap) {
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for (i=0; i<cpf; i++) {
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if (trap()) {
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break;
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}
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this.exports.machine_tick(this.sys);
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}
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} else {
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this.exports.machine_exec(this.sys, cpf);
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i = cpf;
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this.typeInitString(); // TODO: type init string into console (doesnt work on reset)
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}
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this.syncVideo();
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this.syncAudio();
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return i;
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}
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typeInitString() {
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if (this.initstring) {
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var ch = this.initstring.charCodeAt(this.initindex >> 1);
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this.setKeyInput(ch, 0, (this.initindex&1) ? KeyFlags.KeyUp : KeyFlags.KeyDown);
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if (++this.initindex >= this.initstring.length*2) this.initstring = null;
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}
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reset() {
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this.exports.machine_reset(this.sys);
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}
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read(address: number) : number {
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return this.exports.machine_mem_read(this.sys, address & 0xffff);
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@ -1296,53 +1255,6 @@ export class WASMMachine implements Machine {
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write(address: number, value: number) : void {
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this.exports.machine_mem_write(this.sys, address & 0xffff, value & 0xff);
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}
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getCPUState() {
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this.exports.machine_save_cpu_state(this.sys, this.cpustateptr);
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var s = this.cpustatearr;
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var pc = s[2] + (s[3]<<8);
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return {
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PC:pc,
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SP:s[9],
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A:s[6],
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X:s[7],
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Y:s[8],
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C:s[10] & 1,
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Z:s[10] & 2,
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I:s[10] & 4,
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D:s[10] & 8,
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V:s[10] & 64,
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N:s[10] & 128,
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o:this.readConst(pc),
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}
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}
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saveState() {
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this.exports.machine_save_state(this.sys, this.stateptr);
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/*
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for (var i=0; i<this.statearr.length; i++)
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if (this.statearr[i] == 0xa0 && this.statearr[i+1] == 0x4d && this.statearr[i+2] == 0xe2) console.log(hex(i));
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*/
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return {
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c:this.getCPUState(),
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state:this.statearr.slice(0),
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ram:this.statearr.slice(18640, 18640+0x200), // ZP and stack
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};
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}
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loadState(state) : void {
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this.statearr.set(state.state);
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this.exports.machine_load_state(this.sys, this.stateptr);
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}
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// assume controls buffer is smaller than cpu buffer
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saveControlsState() : any {
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this.exports.machine_save_controls_state(this.sys, this.cpustateptr);
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return { controls:this.cpustatearr.slice(0, this.exports.machine_get_controls_state_size()) }
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}
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loadControlsState(state) : void {
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this.cpustatearr.set(state.controls);
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this.exports.machine_load_controls_state(this.sys, this.cpustateptr);
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}
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getVideoParams() {
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return {width:392, height:272, overscan:true, videoFrequency:50}; // TODO: const
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}
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getAudioParams() {
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return {sampleRate:44100, stereo:false};
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}
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@ -1358,25 +1270,14 @@ export class WASMMachine implements Machine {
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this.pixel_dest.set(this.pixel_src);
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}
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}
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setKeyInput(key: number, code: number, flags: number): void {
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// TODO: handle shifted keys
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if (key == 16 || key == 17 || key == 18 || key == 224) return; // meta keys
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//console.log(key, code, flags);
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//if (flags & KeyFlags.Shift) { key += 64; }
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// convert to c64
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var mask = 0;
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if (key == 37) { key = 0x8; mask = 0x4; } // LEFT
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if (key == 38) { key = 0xb; mask = 0x1; } // UP
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if (key == 39) { key = 0x9; mask = 0x8; } // RIGHT
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if (key == 40) { key = 0xa; mask = 0x2; } // DOWN
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if (flags & KeyFlags.KeyDown) {
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this.exports.machine_key_down(this.sys, key);
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this.joymask0 |= mask;
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} else if (flags & KeyFlags.KeyUp) {
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this.exports.machine_key_up(this.sys, key);
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this.joymask0 &= ~mask;
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}
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this.exports.c64_joystick(this.sys, this.joymask0, 0); // TODO: c64
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// assume controls buffer is smaller than cpu buffer
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saveControlsState() : any {
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this.exports.machine_save_controls_state(this.sys, this.cpustateptr);
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return { controls:this.cpustatearr.slice(0, this.exports.machine_get_controls_state_size()) }
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}
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loadControlsState(state) : void {
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this.cpustatearr.set(state.controls);
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this.exports.machine_load_controls_state(this.sys, this.cpustateptr);
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}
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connectAudio(audio : SampledAudioSink) : void {
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this.audio = audio;
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@ -1389,4 +1290,22 @@ export class WASMMachine implements Machine {
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}
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}
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}
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advanceFrameClock(trap, cpf:number) : number {
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var i : number;
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if (trap) {
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for (i=0; i<cpf; i++) {
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if (trap()) {
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break;
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}
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this.exports.machine_tick(this.sys);
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}
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} else {
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this.exports.machine_exec(this.sys, cpf);
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i = cpf;
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}
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this.syncVideo();
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this.syncAudio();
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return i;
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}
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}
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File diff suppressed because one or more lines are too long
@ -1,6 +1,6 @@
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import { C64 } from "../machine/c64";
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import { Platform, WASMMachine, Base6502MachinePlatform, getToolForFilename_6502, getOpcodeMetadata_6502 } from "../common/baseplatform";
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import { C64, C64_WASMMachine } from "../machine/c64";
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import { Platform, Base6502MachinePlatform, getToolForFilename_6502, getOpcodeMetadata_6502 } from "../common/baseplatform";
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import { PLATFORMS } from "../common/emu";
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const C64_PRESETS = [
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@ -35,9 +35,9 @@ class C64Platform extends Base6502MachinePlatform<C64> implements Platform {
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getMemoryMap() { return C64_MEMORY_MAP; }
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}
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class C64WASMPlatform extends Base6502MachinePlatform<WASMMachine> implements Platform {
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class C64WASMPlatform extends Base6502MachinePlatform<C64_WASMMachine> implements Platform {
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newMachine() { return new WASMMachine('c64'); }
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newMachine() { return new C64_WASMMachine('c64'); }
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async start() {
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// TODO: start() needs to block
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