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c64: updates
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@ -92,9 +92,12 @@ typedef enum { false, true } bool; // boolean
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// enable ROM and interrupts
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#define DISABLE_HIMEM() \
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POKE(1, PEEK(1) | 0b111); \
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POKE(1, PEEK(1) | 0b110); \
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asm("plp");
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// are we on a PAL system?
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#define IS_PAL() (PEEK(0x2a6) != 0)
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///// FUNCTIONS /////
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// wait until specific raster line
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72
presets/c64/digisound.c
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72
presets/c64/digisound.c
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@ -0,0 +1,72 @@
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#include <conio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <peekpoke.h>
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#include <string.h>
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#include <c64.h>
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#include <cbm_petscii_charmap.h>
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#include "sidmacros.h"
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#include "common.h"
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//#link "common.c"
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void digi_setup(void) {
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SID.v1.sr = 0xFF; // Voice 1 Sustain/Release
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SID.v2.sr = 0xFF; // Voice 2 Sustain/Release
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SID.v3.sr = 0xFF; // Voice 3 Sustain/Release
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SID.v1.ctrl = 0x49; // Voice 1 Control Register
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SID.v2.ctrl = 0x49; // Voice 2 Control Register
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SID.v3.ctrl = 0x49; // Voice 3 Control Register
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}
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void cia2_wait() {
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byte timer = CIA2.ta_lo;
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while (CIA2.ta_lo < timer) ;
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}
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void digi_play(const char* snd, unsigned int len) {
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unsigned int i; // loop counter
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VIC.ctrl1 = 0; // disable video
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asm("sei"); // disable interrupts
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// setup CIA #2 timer
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CIA2.cra = 0x00; // stop timer A
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CIA2.ta_lo = IS_PAL() ? 123 : 128; // set lower timer value
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CIA2.ta_hi = 0; // set upper timer value
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CIA2.cra = 0x11; // start timer, continuous mode
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// loop through all samples
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for (i = 0; i < len; i++) {
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// wait for timer to reset
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cia2_wait();
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// send upper 4-bit sample
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SID.amp = snd[i] >> 4;
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// wait for timer to reset
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cia2_wait();
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// send lower 4-bit sample
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SID.amp = snd[i] & 15;
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// make a video effect
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VIC.bordercolor = i;
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}
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asm("cli"); // enable interrupts
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VIC.ctrl1 = 0x1b; // enable video
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CIA2.cra = 0x00; // stop timer A
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VIC.bordercolor = COLOR_BLUE;
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}
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#ifdef __MAIN__
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const char digisound[] = {
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#embed "springchicken-b4.raw"
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};
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void main(void) {
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clrscr();
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digi_setup();
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while (1) {
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digi_play(digisound, 0xacf8L);
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printf("\nPress ENTER to restart digi...\n");
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getchar();
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}
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}
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#endif
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107
presets/c64/fld.c
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107
presets/c64/fld.c
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@ -0,0 +1,107 @@
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#include "common.h"
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//#link "common.c"
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#include "rasterirq.h"
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//#link "rasterirq.ca65"
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#include "bcd.h"
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//#link "bcd.c"
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extern const unsigned char sinustable[0x100];
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//#link "sinustable.c"
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///// VARIABLES
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byte frame = 0;
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byte target_y;
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byte fld_offsets[25];
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///// FUNCTIONS
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void line_crunch() {
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// load scroll y
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asm("lda %v", target_y);
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asm("and #7");
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asm("ora #$18");
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asm("tax");
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// get current raster line
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asm("lda $d012");
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// wait for next raster line
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asm("@loop:");
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asm("cmp $d012");
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asm("beq @loop");
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// set y scroll (ctrl1)
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asm("stx $d011");
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}
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static byte target_line = 0;
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static byte row;
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static byte offset;
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void display_list(void) {
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VIC.bgcolor[0] = COLOR_CYAN;
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VIC.bordercolor = COLOR_BLUE;
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// set initial YSCROLL
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SET_SCROLL_Y(fld_offsets[0]);
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// set first target scanline
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target_line = 48 + (fld_offsets[0] & 7);
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// each row has its own FLD gap
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for (row=1; row<25; row++) {
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// get this row's gap distance
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offset = fld_offsets[row];
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// fire IRQ 3 lines before target
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target_y = target_line - 3;
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DLIST_NEXT(target_y);
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// change Y scroll to avoid badline
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line_crunch();
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// set Y scroll for new badline
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target_y = target_line + offset;
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line_crunch();
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// set target line for next IRQ
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target_line += 8 + offset;
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VIC.bgcolor[0] = row;
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// exit loop if integer overflow
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if (target_line < 48) break;
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}
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DLIST_RESTART(30);
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}
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void main() {
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int i;
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clrscr();
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memset(COLOR_RAM, COLOR_BLUE, 1000);
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for (i=0; i<40*25; i++)
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POKE(0x400 + i, 205 + (rand() & 1));
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for (i=40*25; i<1024; i++)
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POKE(0x400 + i, i);
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for (i=0; i<1024; i+=40)
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POKE(0x400 + i, 122);
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SET_VIC_BITMAP(0x1000);
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DLIST_SETUP(display_list);
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// game loop, repeat forever
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while (1) {
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// wait for end of frame
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waitvsync();
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// animate and set scroll_y
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frame += 4;
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// set FLD offsets via sinus table
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for (i=0; i<25; i++) {
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fld_offsets[i] = sinustable[frame + i*8] >> 5;
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}
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}
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}
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@ -81,7 +81,6 @@ void main() {
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SET_VIC_BITMAP(0x1000);
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// setup rasterirq library for scoreboard split
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DLIST_SETUP(display_list);
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// game loop, repeat forever
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@ -20,11 +20,14 @@ static int sweep = 0;
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#define BITMAP_START 0xe020
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// recursive macros to quickly set bitmap memory
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#define SID_SIGNAL(index) \
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POKE(BITMAP_START + (index), SID.noise)
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#define SID_SIGNAL_4(index) \
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POKE(BITMAP_START + (index) + 0, SID.noise); \
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POKE(BITMAP_START + (index) + 1, SID.noise); \
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POKE(BITMAP_START + (index) + 2, SID.noise); \
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POKE(BITMAP_START + (index) + 3, SID.noise);
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SID_SIGNAL(index); \
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SID_SIGNAL(index+1); \
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SID_SIGNAL(index+2); \
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SID_SIGNAL(index+3);
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#define SID_SIGNAL_16(index) \
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SID_SIGNAL_4(index); \
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@ -5,13 +5,9 @@ For more information, see "Making Arcade Games in C".
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#include "common.h"
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// BASL = text address of start of cursor line
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byte** BASL = (byte**) 0xD1;
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// get the character at a specfic x/y position
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byte readcharxy(byte x, byte y) {
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gotoxy(x,y); // set BASL
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return (*BASL)[x]; // read character at (x,y)
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return PEEK(SCRNADR(0x400, x, y));
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}
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// delay for 'count' frames
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@ -27,11 +23,11 @@ typedef struct {
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byte x; // x coordinate
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byte y; // y coordinate
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byte dir; // direction (0-3)
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word score; // current score
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byte score; // current score
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char head_attr; // char to draw player
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char tail_attr; // char to draw trail
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int collided:1; // did we collide? (boolean)
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int human:1; // is this player a human? (boolean)
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bool collided; // did we collide?
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bool human; // is this player a human?
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} Player;
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Player players[2]; // two player structs
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1
presets/c64/springchicken-b4.raw
Normal file
1
presets/c64/springchicken-b4.raw
Normal file
File diff suppressed because one or more lines are too long
@ -27,10 +27,10 @@ word score = 0; // current player score
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// display list used by rasterirq.h
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// draws scoreboard and sets scroll register
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void display_list() {
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// set x scroll register to scroll value
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SET_SCROLL_X(scroll_x);
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// set background color
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VIC.bgcolor[0] = COLOR_CYAN;
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// set x scroll register to scroll value
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SET_SCROLL_X(scroll_x);
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// next interrupt is two rows from bottom
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DLIST_NEXT(250-16);
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@ -171,8 +171,6 @@ export enum WASIErrors {
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NOTCAPABLE = 76,
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}
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export class WASIFileDescriptor {
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fdindex: number = -1;
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protected data: Uint8Array = new Uint8Array(16);
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@ -622,9 +620,9 @@ export class WASIRunner {
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if (dir == null) return WASIErrors.BADF;
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if (dir.type !== FDType.DIRECTORY) return WASIErrors.NOTDIR;
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const filename = this.peekUTF8(path_ptr, path_len);
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const path = dir.name + '/' + filename;
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const path = filename.startsWith('/') ? filename : dir.name + '/' + filename; // TODO?
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const fd = this.fs.getFile(path);
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console.log("path_filestat_get", dir+"", path, filestat_ptr, '->', fd+"");
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console.log("path_filestat_get", dir+"", filename, path, filestat_ptr, '->', fd+"");
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if (!fd) return WASIErrors.NOENT;
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this.poke64(filestat_ptr, fd.fdindex); // dev
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this.poke64(filestat_ptr + 8, 0); // ino
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@ -637,6 +635,7 @@ export class WASIRunner {
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}
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path_readlink(dirfd: number, path_ptr: number, path_len: number, buf_ptr: number, buf_len: number, buf_used_ptr: number) {
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const dir = this.fds[dirfd];
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debug("path_readlink", dirfd, path_ptr, path_len, buf_ptr, buf_len, buf_used_ptr, dir+"");
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if (dir == null) return WASIErrors.BADF;
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if (dir.type !== FDType.DIRECTORY) return WASIErrors.NOTDIR;
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const filename = this.peekUTF8(path_ptr, path_len);
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@ -651,6 +650,9 @@ export class WASIRunner {
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debug("path_readlink", path, '->', target);
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return WASIErrors.SUCCESS;
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}
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path_readlinkat(dirfd: number, path_ptr: number, path_len: number, buf_ptr: number, buf_len: number, buf_used_ptr: number) {
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return this.path_readlink(dirfd, path_ptr, path_len, buf_ptr, buf_len, buf_used_ptr);
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}
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path_unlink_file(dirfd: number, path_ptr: number, path_len: number) {
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const dir = this.fds[dirfd];
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if (dir == null) return WASIErrors.BADF;
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@ -697,6 +699,10 @@ export class WASIRunner {
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getEnv() {
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return {
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__syscall_unlinkat() { warning('TODO: unlink'); return WASIErrors.NOTSUP; },
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__syscall_faccessat() { warning("TODO: faccessat"); return WASIErrors.NOTSUP; },
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__syscall_readlinkat: this.path_readlinkat.bind(this),
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__syscall_getcwd() { warning("TODO: getcwd"); return WASIErrors.NOTSUP; },
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__syscall_rmdir() { warning("TODO: rmdir"); return WASIErrors.NOTSUP; },
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}
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}
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}
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@ -6,8 +6,8 @@ import { BaseMAME6502Platform } from "../common/mameplatform";
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const C64_PRESETS : Preset[] = [
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{id:'helloc.c', name:'Hello World', category:'C'},
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{id:'siegegame.c', name:'Siege Game'},
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{id:'screen_ram.c', name:'Screen RAM'},
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{id:'siegegame.c', name:'Siege Game'},
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{id:'joymove.c', name:'Sprite Movement'},
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{id:'sprite_collision.c', name:'Sprite Collision'},
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{id:'scroll1.c', name:'Scrolling (Single Buffer)'},
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@ -29,10 +29,12 @@ const C64_PRESETS : Preset[] = [
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{id:'musicplayer.c', name:'Music Player'},
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//{id:'sidtune.dasm', name:'Tiny SID Tune (ASM)'},
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{id:'siddemo.c', name:'SID Player Demo'},
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{id:'digisound.c', name:'Digi Sound Player'},
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{id:'climber.c', name:'Climber Game'},
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{id:'test_border_sprites.c', name:'Sprites in the Borders'},
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{id:'sprite_stretch.c', name:'Sprite Stretching'},
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{id:'linecrunch.c', name:'Linecrunch'},
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{id:'fld.c', name:'Flexible Line Distance'},
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{id:'plasma.c', name:'Plasma Demo'},
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{id:'23matches.c', name:'23 Matches'},
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{id:'tgidemo.c', name:'TGI Graphics Demo'},
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@ -88,10 +88,10 @@ describe('test WASI oscar64', function () {
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let shim = await loadOscar64();
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const zipdata = fs.readFileSync(`./src/worker/fs/oscar64-fs.zip`);
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shim.fs = await unzipWASIFilesystem(zipdata, "/root/");
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shim.addPreopenDirectory("/root");
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shim.fs.putSymbolicLink("/proc/self/exe", "/root/bin/oscar64");
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shim.fs.putFile("/root/main.c", "#include <stdio.h>\nint main() { return 0; }");
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shim.addPreopenDirectory("");
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shim.setArgs(["oscar64", '-v', '-o=foo.prg', '/root/main.c']);
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shim.setArgs(["oscar64", '-v', '-o=foo.prg', 'main.c']);
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let errno = shim.run();
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const stdout = shim.fds[1].getBytesAsString();
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console.log(stdout);
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