log clocks at start of scanline; added everything to Platforms menu

This commit is contained in:
Steven Hugg 2019-08-25 17:17:03 -04:00
parent d8421fee7f
commit f32009ca0b
5 changed files with 410 additions and 397 deletions

View File

@ -147,13 +147,21 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
<a tabindex="-1" href="#">Game Consoles</a>
<ul class="dropdown-menu">
<li><a class="dropdown-item" href="?platform=vcs">Atari 2600</a></li>
<li><a class="dropdown-item" href="?platform=astrocade">Bally Astrocade</a></li>
<li><a class="dropdown-item" href="?platform=coleco">ColecoVision</a></li>
<li><a class="dropdown-item" href="?platform=nes">NES</a></li>
<li><a class="dropdown-item" href="?platform=sms-sg1000-libcv">Sega SG-1000</a></li>
<li><a class="dropdown-item" href="?platform=sms-sms-libcv">Sega Master System</a></li>
<li><a class="dropdown-item" href="?platform=atari7800">Atari 7800</a></li>
</ul>
</li>
<li class="dropdown dropdown-submenu">
<a tabindex="-1" href="#">Computers</a>
<ul class="dropdown-menu">
<li><a class="dropdown-item" href="?platform=apple2">Apple ][+</a></li>
<li><a class="dropdown-item" href="?platform=c64">Commodore 64</a></li>
<li><a class="dropdown-item" href="?platform=msx">MSX (BIOS)</a></li>
<li><a class="dropdown-item" href="?platform=msx-libcv">MSX (libCV)</a></li>
</ul>
</li>
<li class="dropdown dropdown-submenu">
@ -178,8 +186,8 @@ if (window.location.host.endsWith('8bitworkshop.com')) {
<a tabindex="-1" href="#">Other</a>
<ul class="dropdown-menu">
<li><a class="dropdown-item" href="?platform=vcs.mame">Atari 2600 (MAME)</a></li>
<li><a class="dropdown-item" href="?platform=nes.mame">NES (MAME)</a></li>
<li><a class="dropdown-item" href="?platform=vector-ataricolor">Atari Color Vector (6502)</a></li>
<li><a class="dropdown-item" href="?platform=nes.mame">NES (MAME)</a></li>
<li><a class="dropdown-item" href="?platform=markdown">Markdown</a></li>
</ul>
</li>

View File

@ -360,6 +360,7 @@ export abstract class BasicScanlineMachine extends BasicMachine implements Raste
}
this.drawScanline();
this.probe.logNewScanline();
this.probe.logClocks(clock-endLineClock);
}
this.postFrame();
return clock;

View File

@ -1,6 +1,6 @@
"use strict";
import { Platform, BaseZ80Platform } from "../baseplatform";
import { Platform, BaseZ80Platform } from "../baseplatform";
import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu";
import { hex, lzgmini, stringToByteArray, rgb2bgr, clamp } from "../util";
import { MasterAudio, AY38910_Audio } from "../audio";
@ -8,23 +8,23 @@ import { MasterAudio, AY38910_Audio } from "../audio";
// http://metopal.com/projects/ballybook/doku.php
const ASTROCADE_PRESETS = [
{id:'01-helloworlds.asm', name:'Hello World'},
{id:'02-telephone.asm', name:'Telephone'},
{id:'03-horcbpal.asm', name:'Paddle Demo'},
{id:'hello.c', name:'Hello Graphics'},
{id:'lines.c', name:'Lines'},
{id:'sprites.c', name:'Sprites'},
{id:'vsync.c', name:'Sprites w/ VSYNC'},
{id:'fastsprites.c', name:'Fast Sprites'},
{id:'music.c', name:'Music'},
{id:'rotate.c', name:'Rotate Op'},
{id:'rainbow.c', name:'Rainbow'},
{id:'cosmic.c', name:'Cosmic Impalas Game'},
{id:'racing.c', name:'Pseudo 3-D Racing Game'},
{ id: '01-helloworlds.asm', name: 'Hello World' },
{ id: '02-telephone.asm', name: 'Telephone' },
{ id: '03-horcbpal.asm', name: 'Paddle Demo' },
{ id: 'hello.c', name: 'Hello Graphics' },
{ id: 'lines.c', name: 'Lines' },
{ id: 'sprites.c', name: 'Sprites' },
{ id: 'vsync.c', name: 'Sprites w/ VSYNC' },
{ id: 'fastsprites.c', name: 'Fast Sprites' },
{ id: 'music.c', name: 'Music' },
{ id: 'rotate.c', name: 'Rotate Op' },
{ id: 'rainbow.c', name: 'Rainbow' },
{ id: 'cosmic.c', name: 'Cosmic Impalas Game' },
{ id: 'racing.c', name: 'Pseudo 3-D Racing Game' },
];
const ASTROCADE_BIOS_PRESETS = [
{id:'bios.c', name:'BIOS'},
{ id: 'bios.c', name: 'BIOS' },
];
// TODO: fix keys, more controllers, vibrato/noise, border color, debug info, rotate
@ -32,45 +32,45 @@ const ASTROCADE_BIOS_PRESETS = [
const ASTROCADE_KEYCODE_MAP = makeKeycodeMap([
// player 1
[Keys.UP, 0x10, 0x1],
[Keys.DOWN, 0x10, 0x2],
[Keys.LEFT, 0x10, 0x4],
[Keys.UP, 0x10, 0x1],
[Keys.DOWN, 0x10, 0x2],
[Keys.LEFT, 0x10, 0x4],
[Keys.RIGHT, 0x10, 0x8],
[Keys.A, 0x10, 0x10],
[Keys.A, 0x10, 0x10],
// player 2
[Keys.P2_UP, 0x11, 0x1],
[Keys.P2_DOWN, 0x11, 0x2],
[Keys.P2_LEFT, 0x11, 0x4],
[Keys.P2_UP, 0x11, 0x1],
[Keys.P2_DOWN, 0x11, 0x2],
[Keys.P2_LEFT, 0x11, 0x4],
[Keys.P2_RIGHT, 0x11, 0x8],
[Keys.P2_A, 0x11, 0x10],
[Keys.P2_A, 0x11, 0x10],
// keypad $14
[Keys.VK_P, 0x14, 0x1],
[Keys.VK_SLASH, 0x14, 0x2],
[Keys.VK_X, 0x14, 0x4],
[Keys.VK_P, 0x14, 0x1],
[Keys.VK_SLASH, 0x14, 0x2],
[Keys.VK_X, 0x14, 0x4],
[Keys.VK_MINUS, 0x14, 0x8],
[Keys.VK_COMMA, 0x14, 0x10],
[Keys.VK_EQUALS,0x14, 0x20],
[Keys.VK_EQUALS, 0x14, 0x20],
// keypad $15
[Keys.VK_O, 0x15, 0x1],
[Keys.VK_L, 0x15, 0x2],
[Keys.VK_9, 0x15, 0x4],
[Keys.VK_6, 0x15, 0x8],
[Keys.VK_3, 0x15, 0x10],
[Keys.VK_PERIOD,0x15, 0x20],
[Keys.VK_O, 0x15, 0x1],
[Keys.VK_L, 0x15, 0x2],
[Keys.VK_9, 0x15, 0x4],
[Keys.VK_6, 0x15, 0x8],
[Keys.VK_3, 0x15, 0x10],
[Keys.VK_PERIOD, 0x15, 0x20],
// keypad $16
[Keys.VK_I, 0x16, 0x1],
[Keys.VK_K, 0x16, 0x2],
[Keys.VK_8, 0x16, 0x4],
[Keys.VK_5, 0x16, 0x8],
[Keys.VK_2, 0x16, 0x10],
[Keys.VK_0, 0x16, 0x20],
[Keys.VK_I, 0x16, 0x1],
[Keys.VK_K, 0x16, 0x2],
[Keys.VK_8, 0x16, 0x4],
[Keys.VK_5, 0x16, 0x8],
[Keys.VK_2, 0x16, 0x10],
[Keys.VK_0, 0x16, 0x20],
// keypad $17
[Keys.VK_U, 0x17, 0x1],
[Keys.VK_J, 0x17, 0x2],
[Keys.VK_7, 0x17, 0x4],
[Keys.VK_4, 0x17, 0x8],
[Keys.VK_1, 0x17, 0x10],
[Keys.VK_BACK_SLASH, 0x17, 0x20],
[Keys.VK_U, 0x17, 0x1],
[Keys.VK_J, 0x17, 0x2],
[Keys.VK_7, 0x17, 0x4],
[Keys.VK_4, 0x17, 0x8],
[Keys.VK_1, 0x17, 0x10],
[Keys.VK_BACK_SLASH, 0x17, 0x20],
]);
const _BallyAstrocadePlatform = function(mainElement, arcade) {
@ -83,8 +83,8 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
const sheight = arcade ? 204 : 102;
const swbytes = Math.floor(swidth / 4);
const cpuFrequency = 1789000;
const cpuCyclesPerLine = Math.floor(cpuFrequency/(60*262.5));
const cpuCyclesPerHBlank = Math.floor(cpuCyclesPerLine*0.33);
const cpuCyclesPerLine = Math.floor(cpuFrequency / (60 * 262.5));
const cpuCyclesPerHBlank = Math.floor(cpuCyclesPerLine * 0.33);
const cpuCyclesPerVisible = cpuCyclesPerLine - cpuCyclesPerHBlank;
const INITIAL_WATCHDOG = 256;
const PIXEL_ON = 0xffeeeeee;
@ -109,41 +109,41 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
var rotdata = new Uint8Array(4);
var rotcount = 0;
var intst = 0;
function ramwrite(a:number, v:number) {
function ramwrite(a: number, v: number) {
// set RAM
ram.mem[a] = v;
// mark scanline as dirty
dirtylines[Math.floor((a & 0xfff)/swbytes)] = 1;
dirtylines[Math.floor((a & 0xfff) / swbytes)] = 1;
// this was old behavior where we updated instantly
// but it had problems if we had mid-screen palette changes
//ramupdate(a, v);
}
function ramupdate(a:number, v:number) {
var ofs = a*4+3; // 4 pixels per byte
for (var i=0; i<4; i++) {
function ramupdate(a: number, v: number) {
var ofs = a * 4 + 3; // 4 pixels per byte
for (var i = 0; i < 4; i++) {
var lr = ((a % swbytes) >= (horcb & 0x3f)) ? 0 : 4;
pixels[ofs--] = palette[lr + (v & 3)];
v >>= 2;
}
}
function refreshline(y:number) {
var ofs = y*swidth/4;
for (var i=0; i<swidth/4; i++)
ramupdate(ofs+i, ram.mem[ofs+i]);
function refreshline(y: number) {
var ofs = y * swidth / 4;
for (var i = 0; i < swidth / 4; i++)
ramupdate(ofs + i, ram.mem[ofs + i]);
}
function magicwrite(a:number, v:number) {
function magicwrite(a: number, v: number) {
// expand
if (magicop & 0x8) {
var v2 = 0;
if (!xplower)
v >>= 4;
for (var i=0; i<4; i++) {
var pix = (v&1) ? ((xpand>>2)&3) : (xpand&3);
v2 |= pix << (i*2);
for (var i = 0; i < 4; i++) {
var pix = (v & 1) ? ((xpand >> 2) & 3) : (xpand & 3);
v2 |= pix << (i * 2);
v >>= 1;
}
v = v2;
@ -155,9 +155,9 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
// drain buffer
var sh = 2 * (~rotcount & 3);
v = (((rotdata[3] >> sh) & 3) << 6) |
(((rotdata[2] >> sh) & 3) << 4) |
(((rotdata[1] >> sh) & 3) << 2) |
(((rotdata[0] >> sh) & 3) << 0);
(((rotdata[2] >> sh) & 3) << 4) |
(((rotdata[1] >> sh) & 3) << 2) |
(((rotdata[0] >> sh) & 3) << 0);
} else {
// fill buffer
rotdata[rotcount & 3] = v;
@ -167,12 +167,12 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
// shift
var sh = (magicop & 3) << 1;
var v2 = (v >> sh) | shift2;
shift2 = (v << (8-sh)) & 0xff;
shift2 = (v << (8 - sh)) & 0xff;
v = v2;
}
// flop
if (magicop & 0x40) {
v =
v =
((v & 0x03) << 6) |
((v & 0x0c) << 2) |
((v & 0x30) >> 2) |
@ -193,15 +193,15 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
if (magicop & 0x20)
v ^= oldv; // TODO: what if both?
// upper 4 bits persist, lower are just since last write
intst = (intst & 0xf0) | icpt | (icpt<<4);
intst = (intst & 0xf0) | icpt | (icpt << 4);
}
// commit write to ram/screen
ramwrite(a, v);
}
function setpalette(a:number, v:number) {
palinds[a&7] = v&0xff;
palette[a&7] = ASTROCADE_PALETTE[v&0xff];
function setpalette(a: number, v: number) {
palinds[a & 7] = v & 0xff;
palette[a & 7] = ASTROCADE_PALETTE[v & 0xff];
refreshall();
}
@ -214,327 +214,327 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
refreshlines = sheight;
}
class BallyAstrocadePlatform extends BaseZ80Platform implements Platform {
scanline : number;
poller;
class BallyAstrocadePlatform extends BaseZ80Platform implements Platform {
getPresets() {
return ASTROCADE_PRESETS;
}
scanline: number;
poller;
start = function() {
ram = new RAM(arcade ? 0x5000 : 0x1000);
//bios = padBytes(ASTROCADE_MINIMAL_BIOS, 0x2000);
bios = padBytes(new lzgmini().decode(stringToByteArray(atob(ASTROLIBRE_BIOS_LZG))), 0x2000);
if (!arcade) {
// game console
membus = {
read: newAddressDecoder([
[0x0000, 0x1fff, 0x1fff, function(a) { return bios[a]; }],
[0x2000, 0x3fff, 0x1fff, function(a) { return rom ? rom[a] : 0; }],
[0x4000, 0x4fff, 0xfff, function(a) { return ram.mem[a]; }],
]),
write: newAddressDecoder([
[0x4000, 0x4fff, 0xfff, ramwrite],
[0x0000, 0x3fff, 0xfff, magicwrite],
]),
// TODO: correct values?
isContended: () => { return true; },
contend: (addr:number) => { return vidactive && addr >= 0x4000 ? 1 : 0; },
};
} else {
// arcade game
membus = {
read: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, function(a) { return ram.mem[a]; }], // screen RAM
[0xd000, 0xdfff, 0xfff, function(a) { return ram.mem[a+0x4000]; }], // static RAM
[0x0000, 0xafff, 0xffff, function(a) { return rom ? rom[a] : 0; }], // ROM (0-3fff,8000-afff)
]),
write: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, ramwrite],
[0xd000, 0xdfff, 0xfff, function(a,v) { ramwrite(a+0x4000, v); } ], // static RAM
[0x0000, 0x3fff, 0x3fff, magicwrite],
]),
isContended: () => { return true; },
contend: (addr:number) => { return vidactive ? 1 : 0; },
};
getPresets() {
return ASTROCADE_PRESETS;
}
iobus = {
isULAPort: function(addr) {
return false; // TODO?
},
contend: function(addr) {
return 0; // TODO?
},
read: function(addr) {
addr &= 0x1f;
var rtn;
switch (addr) {
case 8:
rtn = intst;
intst = 0;
break;
default:
rtn = inputs[addr];
break;
// $10 = watchdog
start = function() {
ram = new RAM(arcade ? 0x5000 : 0x1000);
//bios = padBytes(ASTROCADE_MINIMAL_BIOS, 0x2000);
bios = padBytes(new lzgmini().decode(stringToByteArray(atob(ASTROLIBRE_BIOS_LZG))), 0x2000);
if (!arcade) {
// game console
membus = {
read: newAddressDecoder([
[0x0000, 0x1fff, 0x1fff, function(a) { return bios[a]; }],
[0x2000, 0x3fff, 0x1fff, function(a) { return rom ? rom[a] : 0; }],
[0x4000, 0x4fff, 0xfff, function(a) { return ram.mem[a]; }],
]),
write: newAddressDecoder([
[0x4000, 0x4fff, 0xfff, ramwrite],
[0x0000, 0x3fff, 0xfff, magicwrite],
]),
// TODO: correct values?
isContended: () => { return true; },
contend: (addr: number) => { return vidactive && addr >= 0x4000 ? 1 : 0; },
};
} else {
// arcade game
membus = {
read: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, function(a) { return ram.mem[a]; }], // screen RAM
[0xd000, 0xdfff, 0xfff, function(a) { return ram.mem[a + 0x4000]; }], // static RAM
[0x0000, 0xafff, 0xffff, function(a) { return rom ? rom[a] : 0; }], // ROM (0-3fff,8000-afff)
]),
write: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, ramwrite],
[0xd000, 0xdfff, 0xfff, function(a, v) { ramwrite(a + 0x4000, v); }], // static RAM
[0x0000, 0x3fff, 0x3fff, magicwrite],
]),
isContended: () => { return true; },
contend: (addr: number) => { return vidactive ? 1 : 0; },
};
}
iobus = {
isULAPort: function(addr) {
return false; // TODO?
},
contend: function(addr) {
return 0; // TODO?
},
read: function(addr) {
addr &= 0x1f;
var rtn;
switch (addr) {
case 8:
rtn = intst;
intst = 0;
break;
default:
rtn = inputs[addr];
break;
// $10 = watchdog
}
return rtn;
},
write: function(addr, val) {
addr &= 0x1f;
val &= 0xff;
switch (addr) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
setpalette(addr, val);
break;
case 9: // HORCB (horizontal boundary byte)
horcb = val;
setbordercolor();
refreshall();
break;
case 0xa: // VERBL (vertical blank)
verbl = arcade ? val : val >> 1;
refreshall();
break;
case 0xb: // OTIR (set palette)
var c = cpu.saveState();
//console.log(c.BC>>8, c.HL);
setpalette((c.BC >> 8) - 1, membus.read(c.HL));
break;
case 0xc: // magic register
magicop = val;
shift2 = 0;
rotcount = 0;
xplower = false;
break;
case 0xd: // INFBK (interrupt feedback)
infbk = val;
break;
case 0xe: // INMOD (interrupt enable)
inmod = val;
break;
case 0xf: // INLIN (interrupt line)
inlin = arcade ? val : val >> 1;
break;
case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
psg.setACRegister(addr, val);
break;
case 0x18:
var c = cpu.saveState();
psg.setACRegister((c.BC >> 8) - 1, membus.read(c.HL));
break;
case 0x19: // XPAND
xpand = val;
break;
default:
console.log('IO write', hex(addr, 4), hex(val, 2));
break;
}
}
return rtn;
},
write: function(addr, val) {
addr &= 0x1f;
val &= 0xff;
switch (addr) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
setpalette(addr,val);
break;
case 9: // HORCB (horizontal boundary byte)
horcb = val;
setbordercolor();
refreshall();
break;
case 0xa: // VERBL (vertical blank)
verbl = arcade ? val : val >> 1;
refreshall();
break;
case 0xb: // OTIR (set palette)
var c = cpu.saveState();
//console.log(c.BC>>8, c.HL);
setpalette((c.BC>>8)-1, membus.read(c.HL));
break;
case 0xc: // magic register
magicop = val;
shift2 = 0;
rotcount = 0;
xplower = false;
break;
case 0xd: // INFBK (interrupt feedback)
infbk = val;
break;
case 0xe: // INMOD (interrupt enable)
inmod = val;
break;
case 0xf: // INLIN (interrupt line)
inlin = arcade ? val : val >> 1;
break;
case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
psg.setACRegister(addr, val);
break;
case 0x18:
var c = cpu.saveState();
psg.setACRegister((c.BC>>8)-1, membus.read(c.HL));
break;
case 0x19: // XPAND
xpand = val;
break;
default:
console.log('IO write', hex(addr,4), hex(val,2));
break;
};
cpu = this.newCPU(membus, iobus, { applyContention: true });
audio = new MasterAudio();
psg = new AstrocadeAudio(audio);
video = new RasterVideo(mainElement, swidth, sheight, {});
video.create();
video.setupMouseEvents();
var idata = video.getFrameData();
this.poller = setKeyboardFromMap(video, inputs, ASTROCADE_KEYCODE_MAP);
pixels = video.getFrameData();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
// default palette
for (var i = 0; i < 8; i++) {
palinds[i] = i;
palette[i] = ASTROCADE_PALETTE[i];
}
}
readAddress(addr) {
return membus.read(addr);
}
loadControls() {
inputs[0x1c] = video.paddle_x & 0xff;
inputs[0x1d] = video.paddle_y & 0xff;
}
pollControls() { this.poller.poll(); }
advance(novideo: boolean) {
this.scanline = 0;
var extra = 0; // keep track of spare cycles
for (var sl = 0; sl < 131; sl++) {
// double scanlines in consumer mode
for (var i = 0; i < 2; i++) {
// simulate contention during visible part of scanline
vidactive = sl < verbl;
extra = this.runCPU(cpu, cpuCyclesPerVisible - extra);
vidactive = false;
extra = this.runCPU(cpu, cpuCyclesPerHBlank - extra);
this.scanline++;
}
}
};
cpu = this.newCPU(membus, iobus, {applyContention:true});
audio = new MasterAudio();
psg = new AstrocadeAudio(audio);
video = new RasterVideo(mainElement,swidth,sheight,{});
video.create();
video.setupMouseEvents();
var idata = video.getFrameData();
this.poller = setKeyboardFromMap(video, inputs, ASTROCADE_KEYCODE_MAP);
pixels = video.getFrameData();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
// default palette
for (var i=0; i<8; i++) {
palinds[i] = i;
palette[i] = ASTROCADE_PALETTE[i];
// interrupt
if (sl == inlin && (inmod & 0x8)) {
cpu.retryInterrupts = !(inmod & 0x4);
cpu.interrupt(infbk);
}
// refresh this line in frame buffer?
if (sl < sheight && refreshlines > 0) {
dirtylines[sl] = 0;
refreshline(sl);
refreshlines--;
}
else if (dirtylines[sl]) {
dirtylines[sl] = 0;
refreshline(sl);
}
}
if (!novideo) {
video.updateFrame(0, 0, 0, 0, swidth, verbl);
video.clearRect(0, verbl, swidth, sheight - verbl);
this.loadControls();
}
/*
if (watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED"); // TODO: alert on video
this.reset();
}
*/
}
}
readAddress(addr) {
return membus.read(addr);
}
getRasterScanline() { return this.scanline; }
loadControls() {
inputs[0x1c] = video.paddle_x & 0xff;
inputs[0x1d] = video.paddle_y & 0xff;
}
pollControls() { this.poller.poll(); }
advance(novideo : boolean) {
this.scanline = 0;
var extra = 0; // keep track of spare cycles
for (var sl=0; sl<131; sl++) {
// double scanlines in consumer mode
for (var i=0; i<2; i++) {
// simulate contention during visible part of scanline
vidactive = sl < verbl;
extra = this.runCPU(cpu, cpuCyclesPerVisible - extra);
vidactive = false;
extra = this.runCPU(cpu, cpuCyclesPerHBlank - extra);
this.scanline++;
}
// interrupt
if (sl == inlin && (inmod & 0x8)) {
cpu.retryInterrupts = !(inmod & 0x4);
cpu.interrupt(infbk);
}
// refresh this line in frame buffer?
if (sl < sheight && refreshlines>0) {
dirtylines[sl] = 0;
refreshline(sl);
refreshlines--;
}
else if (dirtylines[sl]) {
dirtylines[sl] = 0;
refreshline(sl);
}
}
if (!novideo) {
video.updateFrame(0, 0, 0, 0, swidth, verbl);
video.clearRect(0, verbl, swidth, sheight-verbl);
this.loadControls();
}
/*
if (watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED"); // TODO: alert on video
loadROM(title, data) {
rom = padBytes(data, arcade ? 0xb000 : 0x2000);
this.reset();
}
*/
}
getRasterScanline() { return this.scanline; }
loadROM(title, data) {
rom = padBytes(data, arcade ? 0xb000 : 0x2000);
this.reset();
}
loadBIOS(title, data) {
bios = padBytes(data, 0x2000);
this.reset();
}
loadState(state) {
cpu.loadState(state.c);
ram.mem.set(state.b);
palette.set(state.palette);
palinds.set(state.palinds);
magicop = state.magicop;
xpand = state.xpand;
xplower = state.xplower;
shift2 = state.shift2;
horcb = state.horcb;
inmod = state.inmod;
inlin = state.inlin;
infbk = state.infbk;
verbl = state.verbl;
rotcount = state.rotcount;
rotdata.set(state.rotdata);
intst = state.intst;
this.scanline = state.sl;
this.loadControlsState(state);
refreshall();
}
saveState() {
return {
c: this.getCPUState(),
b: ram.mem.slice(0),
in: inputs.slice(0),
palette: palette.slice(0),
palinds: palinds.slice(0),
magicop: magicop,
xpand: xpand,
xplower: xplower,
shift2: shift2,
horcb: horcb,
inmod: inmod,
inlin: inlin,
infbk: infbk,
verbl: verbl,
rotcount: rotcount,
rotdata: rotdata.slice(0),
intst: intst,
sl: this.scanline,
};
}
loadControlsState(state) {
inputs.set(state.in);
}
saveControlsState() {
return {
in:inputs.slice(0)
};
}
getCPUState() {
return cpu.saveState();
}
isRunning() {
return timer && timer.isRunning();
}
pause() {
timer.stop();
audio.stop();
}
resume() {
timer.start();
audio.start();
}
reset() {
cpu.reset();
psg.reset();
// TODO?
magicop = xpand = inmod = inlin = infbk = shift2 = horcb = 0;
verbl = sheight;
xplower = false;
//watchdog_counter = INITIAL_WATCHDOG;
}
getDebugCategories() {
return super.getDebugCategories().concat(['Astro']);
}
getDebugInfo(category, state) {
switch (category) {
case 'Astro': return this.toLongString(state);
default: return super.getDebugInfo(category, state);
loadBIOS(title, data) {
bios = padBytes(data, 0x2000);
this.reset();
}
}
toLongString(st) {
var s = "";
s += " Scan Y: " + st.sl;
s += "\n INLIN: " + st.inlin;
s += "\n VERBL: " + st.verbl;
s += "\nMAGICOP: $" + hex(st.magicop);
s += "\n XPAND: $" + hex(st.xpand);
s += "\nXPLOWER: " + st.xplower;
s += "\n SHIFT2: $" + hex(st.shift2);
s += "\n HORCB: $" + hex(st.horcb);
s += "\n INMOD: $" + hex(st.inmod);
s += "\n INFBK: $" + hex(st.infbk);
s += "\n INTST: $" + hex(st.intst); // intercept status
s += "\nPalette: ";
for (var i=0; i<8; i++)
s += hex(palinds[i]);
s += "\n";
return s;
}
}
loadState(state) {
cpu.loadState(state.c);
ram.mem.set(state.b);
palette.set(state.palette);
palinds.set(state.palinds);
magicop = state.magicop;
xpand = state.xpand;
xplower = state.xplower;
shift2 = state.shift2;
horcb = state.horcb;
inmod = state.inmod;
inlin = state.inlin;
infbk = state.infbk;
verbl = state.verbl;
rotcount = state.rotcount;
rotdata.set(state.rotdata);
intst = state.intst;
this.scanline = state.sl;
this.loadControlsState(state);
refreshall();
}
saveState() {
return {
c: this.getCPUState(),
b: ram.mem.slice(0),
in: inputs.slice(0),
palette: palette.slice(0),
palinds: palinds.slice(0),
magicop: magicop,
xpand: xpand,
xplower: xplower,
shift2: shift2,
horcb: horcb,
inmod: inmod,
inlin: inlin,
infbk: infbk,
verbl: verbl,
rotcount: rotcount,
rotdata: rotdata.slice(0),
intst: intst,
sl: this.scanline,
};
}
loadControlsState(state) {
inputs.set(state.in);
}
saveControlsState() {
return {
in: inputs.slice(0)
};
}
getCPUState() {
return cpu.saveState();
}
isRunning() {
return timer && timer.isRunning();
}
pause() {
timer.stop();
audio.stop();
}
resume() {
timer.start();
audio.start();
}
reset() {
cpu.reset();
psg.reset();
// TODO?
magicop = xpand = inmod = inlin = infbk = shift2 = horcb = 0;
verbl = sheight;
xplower = false;
//watchdog_counter = INITIAL_WATCHDOG;
}
getDebugCategories() {
return super.getDebugCategories().concat(['Astro']);
}
getDebugInfo(category, state) {
switch (category) {
case 'Astro': return this.toLongString(state);
default: return super.getDebugInfo(category, state);
}
}
toLongString(st) {
var s = "";
s += " Scan Y: " + st.sl;
s += "\n INLIN: " + st.inlin;
s += "\n VERBL: " + st.verbl;
s += "\nMAGICOP: $" + hex(st.magicop);
s += "\n XPAND: $" + hex(st.xpand);
s += "\nXPLOWER: " + st.xplower;
s += "\n SHIFT2: $" + hex(st.shift2);
s += "\n HORCB: $" + hex(st.horcb);
s += "\n INMOD: $" + hex(st.inmod);
s += "\n INFBK: $" + hex(st.infbk);
s += "\n INTST: $" + hex(st.intst); // intercept status
s += "\nPalette: ";
for (var i = 0; i < 8; i++)
s += hex(palinds[i]);
s += "\n";
return s;
}
}
return new BallyAstrocadePlatform();
}
@ -542,7 +542,7 @@ const _BallyAstrocadePlatform = function(mainElement, arcade) {
// TODO: https://github.com/mamedev/mame/blob/master/src/devices/sound/astrocde.cpp
class AstrocadeAudio extends AY38910_Audio {
setACRegister(addr : number, val : number) {
setACRegister(addr: number, val: number) {
addr &= 0x7;
val &= 0xff;
switch (addr) {
@ -553,17 +553,17 @@ class AstrocadeAudio extends AY38910_Audio {
case 1:
case 2:
case 3:
var i = (addr-1)*2;
var j = val*2+1;
this.psg.writeRegisterAY(i, j&0xff); // freq lo
this.psg.writeRegisterAY(i+1, (j>>8)&0xff); // freq hi
var i = (addr - 1) * 2;
var j = val * 2 + 1;
this.psg.writeRegisterAY(i, j & 0xff); // freq lo
this.psg.writeRegisterAY(i + 1, (j >> 8) & 0xff); // freq hi
break;
case 5:
this.psg.writeRegisterAY(10, val & 0xf); // tone c vol
break;
case 6:
this.psg.writeRegisterAY(8, val & 0xf); // tone a vol
this.psg.writeRegisterAY(9, (val>>4) & 0xf); // tone b vol
this.psg.writeRegisterAY(9, (val >> 4) & 0xf); // tone b vol
break;
}
}
@ -596,9 +596,9 @@ PLATFORMS['astrocade-bios'] = _BallyAstrocadeBIOSPlatform;
PLATFORMS['astrocade-arcade'] = _BallyArcadePlatform;
//http://glankonian.com/~lance/astrocade_palette.html
var ASTROCADE_PALETTE = [0x000000,0x242424,0x484848,0x6D6D6D,0x919191,0xB6B6B6,0xDADADA,0xFFFFFF,0x2500BB,0x4900E0,0x6E11FF,0x9235FF,0xB75AFF,0xDB7EFF,0xFFA3FF,0xFFC7FF,0x4900B0,0x6D00D5,0x9201F9,0xB625FF,0xDA4AFF,0xFF6EFF,0xFF92FF,0xFFB7FF,0x6A009F,0x8E00C3,0xB300E7,0xD718FF,0xFB3CFF,0xFF61FF,0xFF85FF,0xFFA9FF,0x870087,0xAB00AB,0xD000D0,0xF40EF4,0xFF32FF,0xFF56FF,0xFF7BFF,0xFF9FFF,0x9F006A,0xC3008E,0xE700B3,0xFF07D7,0xFF2CFB,0xFF50FF,0xFF74FF,0xFF99FF,0xB00049,0xD5006D,0xF90092,0xFF05B6,0xFF29DA,0xFF4DFF,0xFF72FF,0xFF96FF,0xBB0025,0xE00049,0xFF006E,0xFF0692,0xFF2AB7,0xFF4FDB,0xFF73FF,0xFF98FF,0xBF0000,0xE30024,0xFF0048,0xFF0B6D,0xFF3091,0xFF54B6,0xFF79DA,0xFF9DFF,0xBB0000,0xE00000,0xFF0023,0xFF1447,0xFF396C,0xFF5D90,0xFF82B5,0xFFA6D9,0xB00000,0xD50000,0xF90000,0xFF2124,0xFF4548,0xFF6A6C,0xFF8E91,0xFFB3B5,0x9F0000,0xC30000,0xE70C00,0xFF3003,0xFF5527,0xFF794B,0xFF9E70,0xFFC294,0x870000,0xAB0000,0xD01E00,0xF44200,0xFF670A,0xFF8B2E,0xFFAF53,0xFFD477,0x6A0000,0x8E0D00,0xB33100,0xD75600,0xFB7A00,0xFF9E17,0xFFC33B,0xFFE75F,0x490000,0x6D2100,0x924500,0xB66A00,0xDA8E00,0xFFB305,0xFFD729,0xFFFC4E,0x251100,0x493500,0x6E5A00,0x927E00,0xB7A300,0xDBC700,0xFFEB1E,0xFFFF43,0x002500,0x244900,0x486D00,0x6D9200,0x91B600,0xB6DB00,0xDAFF1B,0xFFFF3F,0x003700,0x005B00,0x238000,0x47A400,0x6CC900,0x90ED00,0xB5FF1E,0xD9FF43,0x004700,0x006C00,0x009000,0x24B400,0x48D900,0x6CFD05,0x91FF29,0xB5FF4E,0x005500,0x007900,0x009D00,0x03C200,0x27E600,0x4BFF17,0x70FF3B,0x94FF5F,0x005F00,0x008300,0x00A800,0x00CC00,0x0AF00A,0x2EFF2E,0x53FF53,0x77FF77,0x006500,0x008A00,0x00AE00,0x00D203,0x00F727,0x17FF4B,0x3BFF70,0x5FFF94,0x006800,0x008C00,0x00B100,0x00D524,0x00F948,0x05FF6C,0x29FF91,0x4EFFB5,0x006600,0x008B00,0x00AF23,0x00D447,0x00F86C,0x00FF90,0x1EFFB5,0x43FFD9,0x006100,0x008524,0x00AA48,0x00CE6D,0x00F391,0x00FFB6,0x1BFFDA,0x3FFFFE,0x005825,0x007C49,0x00A16E,0x00C592,0x00EAB7,0x00FFDB,0x1EFFFF,0x43FFFF,0x004B49,0x00706D,0x009492,0x00B9B6,0x00DDDA,0x05FFFF,0x29FFFF,0x4EFFFF,0x003C6A,0x00608E,0x0085B3,0x00A9D7,0x00CEFB,0x17F2FF,0x3BFFFF,0x5FFFFF,0x002A87,0x004FAB,0x0073D0,0x0097F4,0x0ABCFF,0x2EE0FF,0x53FFFF,0x77FFFF,0x00179F,0x003BC3,0x0060E7,0x0384FF,0x27A8FF,0x4BCDFF,0x70F1FF,0x94FFFF,0x0002B0,0x0027D5,0x004BF9,0x2470FF,0x4894FF,0x6CB9FF,0x91DDFF,0xB5FFFF,0x0000BB,0x0013E0,0x2337FF,0x475BFF,0x6C80FF,0x90A4FF,0xB5C9FF,0xD9EDFF];
var ASTROCADE_PALETTE = [0x000000, 0x242424, 0x484848, 0x6D6D6D, 0x919191, 0xB6B6B6, 0xDADADA, 0xFFFFFF, 0x2500BB, 0x4900E0, 0x6E11FF, 0x9235FF, 0xB75AFF, 0xDB7EFF, 0xFFA3FF, 0xFFC7FF, 0x4900B0, 0x6D00D5, 0x9201F9, 0xB625FF, 0xDA4AFF, 0xFF6EFF, 0xFF92FF, 0xFFB7FF, 0x6A009F, 0x8E00C3, 0xB300E7, 0xD718FF, 0xFB3CFF, 0xFF61FF, 0xFF85FF, 0xFFA9FF, 0x870087, 0xAB00AB, 0xD000D0, 0xF40EF4, 0xFF32FF, 0xFF56FF, 0xFF7BFF, 0xFF9FFF, 0x9F006A, 0xC3008E, 0xE700B3, 0xFF07D7, 0xFF2CFB, 0xFF50FF, 0xFF74FF, 0xFF99FF, 0xB00049, 0xD5006D, 0xF90092, 0xFF05B6, 0xFF29DA, 0xFF4DFF, 0xFF72FF, 0xFF96FF, 0xBB0025, 0xE00049, 0xFF006E, 0xFF0692, 0xFF2AB7, 0xFF4FDB, 0xFF73FF, 0xFF98FF, 0xBF0000, 0xE30024, 0xFF0048, 0xFF0B6D, 0xFF3091, 0xFF54B6, 0xFF79DA, 0xFF9DFF, 0xBB0000, 0xE00000, 0xFF0023, 0xFF1447, 0xFF396C, 0xFF5D90, 0xFF82B5, 0xFFA6D9, 0xB00000, 0xD50000, 0xF90000, 0xFF2124, 0xFF4548, 0xFF6A6C, 0xFF8E91, 0xFFB3B5, 0x9F0000, 0xC30000, 0xE70C00, 0xFF3003, 0xFF5527, 0xFF794B, 0xFF9E70, 0xFFC294, 0x870000, 0xAB0000, 0xD01E00, 0xF44200, 0xFF670A, 0xFF8B2E, 0xFFAF53, 0xFFD477, 0x6A0000, 0x8E0D00, 0xB33100, 0xD75600, 0xFB7A00, 0xFF9E17, 0xFFC33B, 0xFFE75F, 0x490000, 0x6D2100, 0x924500, 0xB66A00, 0xDA8E00, 0xFFB305, 0xFFD729, 0xFFFC4E, 0x251100, 0x493500, 0x6E5A00, 0x927E00, 0xB7A300, 0xDBC700, 0xFFEB1E, 0xFFFF43, 0x002500, 0x244900, 0x486D00, 0x6D9200, 0x91B600, 0xB6DB00, 0xDAFF1B, 0xFFFF3F, 0x003700, 0x005B00, 0x238000, 0x47A400, 0x6CC900, 0x90ED00, 0xB5FF1E, 0xD9FF43, 0x004700, 0x006C00, 0x009000, 0x24B400, 0x48D900, 0x6CFD05, 0x91FF29, 0xB5FF4E, 0x005500, 0x007900, 0x009D00, 0x03C200, 0x27E600, 0x4BFF17, 0x70FF3B, 0x94FF5F, 0x005F00, 0x008300, 0x00A800, 0x00CC00, 0x0AF00A, 0x2EFF2E, 0x53FF53, 0x77FF77, 0x006500, 0x008A00, 0x00AE00, 0x00D203, 0x00F727, 0x17FF4B, 0x3BFF70, 0x5FFF94, 0x006800, 0x008C00, 0x00B100, 0x00D524, 0x00F948, 0x05FF6C, 0x29FF91, 0x4EFFB5, 0x006600, 0x008B00, 0x00AF23, 0x00D447, 0x00F86C, 0x00FF90, 0x1EFFB5, 0x43FFD9, 0x006100, 0x008524, 0x00AA48, 0x00CE6D, 0x00F391, 0x00FFB6, 0x1BFFDA, 0x3FFFFE, 0x005825, 0x007C49, 0x00A16E, 0x00C592, 0x00EAB7, 0x00FFDB, 0x1EFFFF, 0x43FFFF, 0x004B49, 0x00706D, 0x009492, 0x00B9B6, 0x00DDDA, 0x05FFFF, 0x29FFFF, 0x4EFFFF, 0x003C6A, 0x00608E, 0x0085B3, 0x00A9D7, 0x00CEFB, 0x17F2FF, 0x3BFFFF, 0x5FFFFF, 0x002A87, 0x004FAB, 0x0073D0, 0x0097F4, 0x0ABCFF, 0x2EE0FF, 0x53FFFF, 0x77FFFF, 0x00179F, 0x003BC3, 0x0060E7, 0x0384FF, 0x27A8FF, 0x4BCDFF, 0x70F1FF, 0x94FFFF, 0x0002B0, 0x0027D5, 0x004BF9, 0x2470FF, 0x4894FF, 0x6CB9FF, 0x91DDFF, 0xB5FFFF, 0x0000BB, 0x0013E0, 0x2337FF, 0x475BFF, 0x6C80FF, 0x90A4FF, 0xB5C9FF, 0xD9EDFF];
// swap palette RGB to BGR
for (var i=0; i<256; i++) {
for (var i = 0; i < 256; i++) {
var x = ASTROCADE_PALETTE[i];
ASTROCADE_PALETTE[i] = rgb2bgr(x) | 0xff000000;
}

View File

@ -231,8 +231,8 @@ const _GalaxianPlatform = function(mainElement, options) {
read: newAddressDecoder([
[0x0000, 0x3fff, 0, function(a) { return rom ? rom[a] : null; }],
[0x4000, 0x47ff, 0x7ff, function(a) { return ram.mem[a]; }],
// [0x4800, 0x4fff, 0x3ff, function(a) { return vram.mem[a]; }],
// [0x5000, 0x5fff, 0xff, function(a) { return oram.mem[a]; }],
[0x4800, 0x4fff, 0x3ff, function(a) { return vram.mem[a]; }],
[0x5000, 0x5fff, 0xff, function(a) { return oram.mem[a]; }],
[0x7000, 0x7000, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }],
[0x7800, 0x7800, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }],
//[0x8000, 0x820f, 0, function(a) { return noise(); }], // TODO: remove

View File

@ -1041,12 +1041,12 @@ abstract class ProbeBitmapViewBase extends ProbeViewBase {
}
getOpRGB(op:number) : number {
switch (op) {
case ProbeFlags.EXECUTE: return 0x0f3f0f;
case ProbeFlags.MEM_READ: return 0x3f0101;
case ProbeFlags.MEM_WRITE: return 0x000f3f;
case ProbeFlags.IO_READ: return 0x001f01;
case ProbeFlags.IO_WRITE: return 0x003f3f;
case ProbeFlags.INTERRUPT: return 0x3f3f00;
case ProbeFlags.EXECUTE: return 0x0f3f0f;
case ProbeFlags.MEM_READ: return 0x3f0101;
case ProbeFlags.MEM_WRITE: return 0x010f3f;
case ProbeFlags.IO_READ: return 0x001f01;
case ProbeFlags.IO_WRITE: return 0x017f7f;
case ProbeFlags.INTERRUPT: return 0x3f3f00;
default: return 0;
}
}
@ -1091,8 +1091,12 @@ export class RasterPCHeatMapView extends ProbeBitmapViewBase implements ProjectV
drawEvent(op, addr, col, row) {
// if (op != ProbeFlags.EXECUTE) return;
var iofs = col + row * this.canvas.width;
var rgb = addr << 8;
this.datau32[iofs] = rgb | 0xff000000;
//var rgb = addr << 8;
var rgb = this.getOpRGB(op) << 1;
var data = this.datau32[iofs];
rgb |= addr & 0x3f3f;
data = data | rgb | 0xff000000;
this.datau32[iofs] = data;
}
}