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williams: updated presets
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d08d73f422
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@ -4,11 +4,11 @@
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#include "stdlib.h"
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const byte palette_data[16] = {
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0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x00, 0x00, 0x00, 0xf8, };
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const byte palette_data[16] = {/*{pal:332,n:16}*/
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0x00, 0x03, 0x19, 0x50, 0x52, 0x07, 0x1f, 0x37, 0xe0, 0xa4, 0xfd, 0xff, 0x38, 0x70, 0x7f, 0xf8, };
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const byte sprite1[2+16*16/2] = {
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8,16,
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8,16,/*{w:16,h:16,bpp:4,brev:1}*/
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0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
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0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
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0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
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@ -27,27 +27,28 @@ const byte sprite1[2+16*16/2] = {
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0x00,0x09,0x99,0x00,0x00,0x99,0x90,0x00,
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};
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const byte sprite2[2+16*15/2] = {
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8,16,
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0x00,0x94,0x94,0x90,0x09,0x49,0x49,0x00,
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0x04,0x49,0x49,0x90,0x09,0x94,0x94,0x90,
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0x94,0x99,0x94,0x90,0x09,0x49,0x99,0x49,
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0x99,0x99,0x49,0x93,0x39,0x94,0x99,0x99,
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0x04,0x49,0x99,0x94,0x49,0x99,0x94,0x90,
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0x00,0x94,0x94,0x43,0x34,0x49,0x49,0x00,
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0x00,0x09,0x43,0x94,0x49,0x34,0x90,0x00,
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0x00,0x90,0x00,0x39,0x93,0x00,0x09,0x00,
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0x00,0x09,0x83,0x33,0x33,0x33,0x90,0x00,
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0x00,0x09,0x32,0x23,0x32,0x23,0x90,0x00,
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0x00,0x03,0x03,0x23,0x82,0x30,0x30,0x00,
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0x03,0x30,0x00,0x33,0x33,0x00,0x03,0x30,
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0x00,0x30,0x03,0x00,0x00,0x30,0x03,0x00,
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0x00,0x00,0x00,0x30,0x03,0x00,0x00,0x00,
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0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,
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const byte sprite2[2+16*16/2] = {
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8,16,/*{w:16,h:16,bpp:4,brev:1}*/
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0x00,0x08,0x80,0x40,0x00,0x00,0x8D,0x00,
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0x80,0x94,0x88,0x90,0x09,0x48,0x89,0x00,
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0x08,0x49,0x48,0x66,0x66,0x98,0x94,0x98,
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0x94,0x89,0x66,0x66,0x66,0x66,0x98,0x89,
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0x99,0x66,0x67,0x76,0x67,0x76,0x69,0x98,
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0x88,0x67,0x77,0x66,0x66,0x77,0x74,0x90,
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0x09,0x97,0x74,0x46,0x64,0x47,0x78,0x88,
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0x09,0x89,0x43,0x96,0x69,0x34,0x99,0x90,
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0x08,0x89,0xBB,0x39,0x93,0xBB,0x98,0x90,
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0x80,0x99,0x3B,0x33,0x33,0xB0,0x99,0x88,
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0x00,0x09,0x9C,0xC3,0x3C,0xC8,0x99,0x08,
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0x00,0x00,0x03,0xC3,0x8C,0x30,0x00,0x00,
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0x00,0x00,0x0D,0xD3,0x3D,0x00,0x00,0x00,
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0x00,0x00,0x0D,0x00,0x0D,0xD0,0x00,0x00,
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0x00,0x00,0xDD,0x30,0x03,0xD0,0x00,0x00,
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0x00,0x00,0xD0,0x40,0x00,0xD0,0x00,0x00,
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};
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const byte sprite3[2+16*16/2] = {
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8,16,
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8,16,/*{w:16,h:16,bpp:4,brev:1}*/
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0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
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0x00,0x00,0x00,0x11,0x11,0x00,0x00,0x00,
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0x00,0x00,0x00,0x01,0x10,0x00,0x00,0x00,
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@ -67,7 +68,7 @@ const byte sprite3[2+16*16/2] = {
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};
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const byte sprite4[2+16*16/2] = {
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8,16,
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8,16,/*{w:16,h:16,bpp:4,brev:1}*/
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
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0x00,0x00,0x00,0xbb,0xbb,0x00,0x00,0x00,
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@ -106,8 +107,8 @@ const byte sprite5[2+16*16/2] = {
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0x02,0x02,0x00,0x20,0x02,0x00,0x20,0x20,
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};
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const byte sprite6[2+16*10/2] = {
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8,10,
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const byte sprite6[2+10*16/2] = {
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8,10,/*{w:16,h:10,bpp:4,brev:1}*/
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0x00,0x00,0x00,0x00,0x04,0x04,0x04,0x00,
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0x00,0x00,0x00,0x00,0x44,0x44,0x44,0x40,
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0x00,0x00,0x04,0x04,0x49,0x49,0x99,0x44,
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@ -120,8 +121,8 @@ const byte sprite6[2+16*10/2] = {
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0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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};
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const byte sprite7[2+16*14/2] = {
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8,14,
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const byte sprite7[2+14*16/2] = {
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8,14,/*{w:16,h:14,bpp:4,brev:1}*/
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0x00,0x60,0x00,0x00,0x00,0x00,0x06,0x00,
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0x60,0x60,0x00,0x00,0x00,0x00,0x06,0x06,
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0x60,0x60,0x50,0x00,0x00,0x05,0x06,0x06,
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@ -138,8 +139,8 @@ const byte sprite7[2+16*14/2] = {
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0x00,0x00,0x10,0x00,0x00,0x01,0x00,0x00,
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};
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const byte sprite8[2+16*15/2] = {
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8,15,
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const byte sprite8[2+15*16/2] = {
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8,15,/*{w:16,h:15,bpp:4,brev:1}*/
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0x00,0x00,0x11,0x11,0x11,0x11,0x00,0x00,
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0x00,0x01,0x61,0x11,0x21,0x12,0x10,0x00,
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0x00,0x11,0x12,0x11,0x61,0x11,0x11,0x00,
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@ -158,7 +159,7 @@ const byte sprite8[2+16*15/2] = {
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};
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const byte sprite9[2+13*16/2] = {
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8,13,
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8,13,/*{w:16,h:13,bpp:4,brev:1}*/
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0x00,0x00,0xaa,0x00,0x00,0xaa,0x00,0x00,
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0x00,0x00,0xa0,0x0a,0xa0,0x0a,0x00,0x00,
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0x0a,0xaa,0xa4,0xaa,0xaa,0x3a,0xaa,0xa0,
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@ -174,6 +175,7 @@ const byte sprite9[2+13*16/2] = {
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0x00,0x0a,0xa0,0x00,0x00,0x0a,0xa0,0x00,
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};
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const byte* const all_sprites[9] = {
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sprite1,
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sprite2,
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@ -329,6 +331,7 @@ int main() {
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while (video_counter >= 0x80) ;
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update_grid_rows(GDIM/2,GDIM);
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watchdog0x39 = 0x39;
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//palette[0] = i++;
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}
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return 0;
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}
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