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faster, better C compile flags for SDCC
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@ -79,6 +79,7 @@ TODO:
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- show player controls for each platform, allow touch support
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- granular control over time scrubbing, show CPU state
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- error showing replay div before rom starts
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- compiler flags for final ROM build
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WEB WORKER FORMAT
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@ -1130,16 +1130,25 @@ function compileSDCC(step:BuildStep) {
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setupStdin(FS, code);
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setupFS(FS, 'sdcc');
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var args = ['--vc', '--std-sdcc99', '-mz80', //'-Wall',
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'--c1mode', // '--debug',
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'--c1mode',
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//'--debug',
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//'-S', 'main.c',
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//'--asm=sdasz80',
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//'--reserve-regs-iy',
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'--less-pedantic',
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///'--fomit-frame-pointer',
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'--opt-code-speed',
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//'--oldralloc', // TODO: does this make it fater?
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'--oldralloc',
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//'--cyclomatic',
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//'--nooverlay','--nogcse','--nolabelopt','--noinvariant','--noinduction','--nojtbound','--noloopreverse','--no-peep','--nolospre',
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//'--nooverlay',
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//'--nogcse',
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//'--nolabelopt',
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//'--noinvariant',
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//'--noinduction',
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//'--nojtbound',
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//'--noloopreverse',
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'--no-peep',
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'--nolospre',
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'-o', outpath];
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if (params.extra_compile_args) {
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args.push.apply(args, params.extra_compile_args);
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