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mirror of https://github.com/sehugg/8bitworkshop.git synced 2024-12-01 13:50:30 +00:00

POKEY sound

This commit is contained in:
Steven Hugg 2017-02-12 01:07:35 -05:00
parent 042041e041
commit fe9b295539
2 changed files with 219 additions and 20 deletions

View File

@ -127,6 +127,9 @@ var VectorVideo = function(mainElement, width, height) {
var canvas, ctx; var canvas, ctx;
var persistenceAlpha = 0.5; var persistenceAlpha = 0.5;
var jitter = 1.0; var jitter = 1.0;
var gamma = 0.8;
var sx = width/1024.0;
var sy = height/1024.0;
this.create = function() { this.create = function() {
canvas = __createCanvas(mainElement, width, height); canvas = __createCanvas(mainElement, width, height);
@ -155,13 +158,13 @@ var VectorVideo = function(mainElement, width, height) {
} }
var COLORS = [ var COLORS = [
'#000000', '#111111',
'#0000ff', '#1111ff',
'#00ff00', '#11ff11',
'#00ffff', '#11ffff',
'#ff0000', '#ff1111',
'#ff00ff', '#ff11ff',
'#ffff00', '#ffff11',
'#ffffff' '#ffffff'
]; ];
@ -169,7 +172,8 @@ var VectorVideo = function(mainElement, width, height) {
//console.log(x1, y1, x2, y2, intensity); //console.log(x1, y1, x2, y2, intensity);
if (intensity > 0) { if (intensity > 0) {
// TODO: landscape vs portrait // TODO: landscape vs portrait
ctx.globalAlpha = intensity / 255.0; var alpha = Math.pow(intensity / 255.0, gamma);
ctx.globalAlpha = alpha;
ctx.beginPath(); ctx.beginPath();
// TODO: bright dots // TODO: bright dots
var jx = jitter * (Math.random() - 0.5); var jx = jitter * (Math.random() - 0.5);
@ -178,8 +182,11 @@ var VectorVideo = function(mainElement, width, height) {
x2 += jx; x2 += jx;
y1 += jy; y1 += jy;
y2 += jy; y2 += jy;
ctx.moveTo(x1, height-y1); ctx.moveTo(x1*sx, height-y1*sy);
ctx.lineTo(x2+1, height-y2); if (x1 == x2 && y1 == y2)
ctx.lineTo(x2*sx+1, height-y2*sy);
else
ctx.lineTo(x2*sx, height-y2*sy);
ctx.strokeStyle = COLORS[color & 7]; ctx.strokeStyle = COLORS[color & 7];
ctx.stroke(); ctx.stroke();
} }
@ -248,13 +255,12 @@ var SampleAudio = function(clockfreq) {
} }
function createContext() { function createContext() {
if ( typeof AudioContext !== 'undefined') { var AudioContext = AudioContext || webkitAudioContext || mozAudioContext;
self.context = new AudioContext(); if (! AudioContext) {
} else if (typeof webkitAudioContext !== 'undefined' ){ console.log("no web audio context");
self.context = new webkitAudioContext();
} else {
return; return;
} }
self.context = new AudioContext();
self.sr=self.context.sampleRate; self.sr=self.context.sampleRate;
self.bufferlen=(self.sr > 44100) ? 4096 : 2048; self.bufferlen=(self.sr > 44100) ? 4096 : 2048;
@ -381,6 +387,180 @@ var AY38910_Audio = function(master) {
} }
} }
// https://en.wikipedia.org/wiki/POKEY
// https://user.xmission.com/~trevin/atari/pokey_regs.html
// http://krap.pl/mirrorz/atari/homepage.ntlworld.com/kryten_droid/Atari/800XL/atari_hw/pokey.htm
var POKEYDeviceChannel = function() {
/* definitions for AUDCx (D201, D203, D205, D207) */
var NOTPOLY5 = 0x80 /* selects POLY5 or direct CLOCK */
var POLY4 = 0x40 /* selects POLY4 or POLY17 */
var PURE = 0x20 /* selects POLY4/17 or PURE tone */
var VOL_ONLY = 0x10 /* selects VOLUME OUTPUT ONLY */
var VOLUME_MASK = 0x0f /* volume mask */
/* definitions for AUDCTL (D208) */
var POLY9 = 0x80 /* selects POLY9 or POLY17 */
var CH1_179 = 0x40 /* selects 1.78979 MHz for Ch 1 */
var CH3_179 = 0x20 /* selects 1.78979 MHz for Ch 3 */
var CH1_CH2 = 0x10 /* clocks channel 1 w/channel 2 */
var CH3_CH4 = 0x08 /* clocks channel 3 w/channel 4 */
var CH1_FILTER = 0x04 /* selects channel 1 high pass filter */
var CH2_FILTER = 0x02 /* selects channel 2 high pass filter */
var CLOCK_15 = 0x01 /* selects 15.6999kHz or 63.9210kHz */
/* for accuracy, the 64kHz and 15kHz clocks are exact divisions of
the 1.79MHz clock */
var DIV_64 = 28 /* divisor for 1.79MHz clock to 64 kHz */
var DIV_15 = 114 /* divisor for 1.79MHz clock to 15 kHz */
/* the size (in entries) of the 4 polynomial tables */
var POLY4_SIZE = 0x000f
var POLY5_SIZE = 0x001f
var POLY9_SIZE = 0x01ff
var POLY17_SIZE = 0x0001ffff /* else use the full 17 bits */
/* channel/chip definitions */
var CHAN1 = 0
var CHAN2 = 1
var CHAN3 = 2
var CHAN4 = 3
var CHIP1 = 0
var CHIP2 = 4
var CHIP3 = 8
var CHIP4 = 12
var SAMPLE = 127
var FREQ_17_EXACT = 1789790.0 /* exact 1.79 MHz clock freq */
var FREQ_17_APPROX = 1787520.0 /* approximate 1.79 MHz clock freq */
// LFSR sequences
var bit1 = [ 0,1 ];
var bit4 = [ 1,1,0,1,1,1,0,0,0,0,1,0,1,0,0 ];
var bit5 = [ 0,0,1,1,0,0,0,1,1,1,1,0,0,1,0,1,0,1,1,0,1,1,1,0,1,0,0,0,0,0,1 ];
var bit17 = new Uint8Array(1<<17);
var bit17_5 = new Uint8Array(1<<17);
var bit5_4 = new Uint8Array(1<<17);
for (var i=0; i<bit17.length; i++) {
bit17[i] = Math.random() > 0.5;
bit17_5[i] = bit17[i] & bit5[i % bit5.length];
bit5_4[i] = bit5[i % bit5.length] & bit4[i % bit4.length];
}
var wavetones = [
bit17_5, bit5, bit5_4, bit5,
bit17, bit1, bit4, bit1
];
// registers
var regs = new Uint8Array(16);
var counters = new Float32Array(4);
var deltas = new Float32Array(4);
var volume = new Float32Array(4);
var audc = new Uint8Array(4);
var waveforms = [bit1, bit1, bit1, bit1];
var buffer;
var sampleRate = 44100;
var clock, baseDelta;
var dirty = true;
//
this.setBufferLength = function (length) {
buffer = new Int32Array(length);
};
this.getBuffer = function () {
return buffer;
};
this.setSampleRate = function (rate) {
sampleRate = rate;
baseDelta = FREQ_17_EXACT / rate / 1.2; // TODO?
};
function updateValues(addr) {
var ctrl = regs[8];
var base = (ctrl & CLOCK_15) ? DIV_15 : DIV_64;
var div;
var i = addr & 4;
var j = i>>1;
var k = i>>2;
if (ctrl & (CH1_CH2>>k)) {
if (ctrl & (CH1_179>>k))
div = regs[i+2] * 256 + regs[i+0] + 7;
else
div = (regs[i+2] * 256 + regs[i+0] + 1) * base;
deltas[j+1] = baseDelta / div;
deltas[j+0] = 0;
} else {
if (ctrl & (CH1_179>>k)) {
div = regs[i+0] + 4;
} else {
div = (regs[i+0] + 1) * base;
}
deltas[j+0] = baseDelta / div;
div = (regs[i+2] + 1) * base;
deltas[j+1] = baseDelta / div;
}
//console.log(addr, ctrl.toString(16), div, deltas[j+0], deltas[j+1]);
}
this.setRegister = function(addr, value) {
addr &= 0xf;
value &= 0xff;
if (regs[addr] != value) {
regs[addr] = value;
switch (addr) {
case 0:
case 2:
case 4:
case 6: // AUDF
case 8: // ctrl
dirty = true;
break;
case 1:
case 3:
case 5:
case 7: // AUDC
volume[addr>>1] = value & 0xf;
waveforms[addr>>1] = wavetones[value>>5];
break;
}
}
}
this.generate = function (length) {
if (dirty) {
updateValues(0);
updateValues(4);
dirty = false;
}
for (var s=0; s<length; s+=2) {
var sample = 0;
for (var i=0; i<4; i++) {
var d = deltas[i];
var v = volume[i];
if (d > 0 && d < 1 && v > 0) {
var wav = waveforms[i];
var cnt = counters[i] += d;
if (cnt > POLY17_SIZE+1) {
counters[i] -= POLY17_SIZE+1;
}
var on = wav[Math.floor(cnt % wav.length)];
if (on) {
sample += v;
}
}
}
sample *= 273;
buffer[s] = sample;
buffer[s+1] = sample;
}
}
}
////// 6502 ////// 6502
var Base6502Platform = function() { var Base6502Platform = function() {

View File

@ -31,6 +31,17 @@ var GRAVITAR_KEYCODE_MAP = makeKeycodeMap([
[Keys.VK_LEFT, 1, -0x8], [Keys.VK_LEFT, 1, -0x8],
]); ]);
function newPOKEYAudio() {
var pokey1 = new POKEYDeviceChannel();
var pokey2 = new POKEYDeviceChannel();
var audio = new MasterAudio();
audio.pokey1 = pokey1;
audio.pokey2 = pokey2;
audio.master.addChannel(pokey1);
audio.master.addChannel(pokey2);
return audio;
}
var AtariVectorPlatform = function(mainElement) { var AtariVectorPlatform = function(mainElement) {
var self = this; var self = this;
var cpuFrequency = 1500000.0; var cpuFrequency = 1500000.0;
@ -78,7 +89,7 @@ var AtariVectorPlatform = function(mainElement) {
// create video/audio // create video/audio
video = new VectorVideo(mainElement,1024,1024); video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGBWStateMachine(bus, video, 0x4000); dvg = new DVGBWStateMachine(bus, video, 0x4000);
audio = new SampleAudio(cpuFrequency); audio = newPOKEYAudio();
video.create(); video.create();
timer = new AnimationTimer(60, function() { timer = new AnimationTimer(60, function() {
video.clear(); video.clear();
@ -120,9 +131,11 @@ var AtariVectorPlatform = function(mainElement) {
} }
this.pause = function() { this.pause = function() {
timer.stop(); timer.stop();
audio.stop();
} }
this.resume = function() { this.resume = function() {
timer.start(); timer.start();
audio.start();
} }
this.reset = function() { this.reset = function() {
this.clearDebug(); this.clearDebug();
@ -202,8 +215,8 @@ var AtariColorVectorPlatform = function(mainElement) {
write: new AddressDecoder([ write: new AddressDecoder([
[0x0, 0x7ff, 0x7ff, function(a,v) { cpuram.mem[a] = v; }], [0x0, 0x7ff, 0x7ff, function(a,v) { cpuram.mem[a] = v; }],
[0x2000, 0x27ff, 0x7ff, function(a,v) { dvgram.mem[a] = v; }], [0x2000, 0x27ff, 0x7ff, function(a,v) { dvgram.mem[a] = v; }],
[0x6000, 0x67ff, 0x7ff, function(a,v) { /* pokey1 */ }], [0x6000, 0x67ff, 0xf, function(a,v) { audio.pokey1.setRegister(a, v); }],
[0x6800, 0x6fff, 0x7ff, function(a,v) { /* pokey2 */ }], [0x6800, 0x6fff, 0xf, function(a,v) { audio.pokey2.setRegister(a, v); }],
[0x8800, 0x8800, 0, function(a,v) { /* LEDs, etc */ }], [0x8800, 0x8800, 0, function(a,v) { /* LEDs, etc */ }],
[0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }], [0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }],
[0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }], [0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }],
@ -223,7 +236,7 @@ var AtariColorVectorPlatform = function(mainElement) {
// create video/audio // create video/audio
video = new VectorVideo(mainElement,1024,1024); video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGColorStateMachine(bus, video, 0x2000); dvg = new DVGColorStateMachine(bus, video, 0x2000);
audio = new SampleAudio(cpuFrequency); audio = newPOKEYAudio();
video.create(); video.create();
timer = new AnimationTimer(60, function() { timer = new AnimationTimer(60, function() {
video.clear(); video.clear();
@ -260,9 +273,11 @@ var AtariColorVectorPlatform = function(mainElement) {
} }
this.pause = function() { this.pause = function() {
timer.stop(); timer.stop();
audio.stop();
} }
this.resume = function() { this.resume = function() {
timer.start(); timer.start();
audio.start();
} }
this.reset = function() { this.reset = function() {
this.clearDebug(); this.clearDebug();
@ -322,6 +337,8 @@ var Z80ColorVectorPlatform = function(mainElement, proto) {
]), ]),
write: new AddressDecoder([ write: new AddressDecoder([
[0x8000, 0x800f, 0xf, function(a,v) { audio.pokey1.setRegister(a, v); }],
[0x8010, 0x801f, 0xf, function(a,v) { audio.pokey2.setRegister(a, v); }],
[0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }], [0x8840, 0x8840, 0, function(a,v) { dvg.runUntilHalt(0); }],
[0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }], [0x8880, 0x8880, 0, function(a,v) { dvg.reset(); }],
[0xa000, 0xdfff, 0x3fff, function(a,v) { dvgram.mem[a] = v; }], [0xa000, 0xdfff, 0x3fff, function(a,v) { dvgram.mem[a] = v; }],
@ -333,7 +350,7 @@ var Z80ColorVectorPlatform = function(mainElement, proto) {
// create video/audio // create video/audio
video = new VectorVideo(mainElement,1024,1024); video = new VectorVideo(mainElement,1024,1024);
dvg = new DVGColorStateMachine(bus, video, 0xa000); dvg = new DVGColorStateMachine(bus, video, 0xa000);
audio = new SampleAudio(cpuFrequency); audio = newPOKEYAudio();
video.create(); video.create();
timer = new AnimationTimer(60, function() { timer = new AnimationTimer(60, function() {
video.clear(); video.clear();
@ -358,9 +375,11 @@ var Z80ColorVectorPlatform = function(mainElement, proto) {
} }
this.pause = function() { this.pause = function() {
timer.stop(); timer.stop();
audio.stop();
} }
this.resume = function() { this.resume = function() {
timer.start(); timer.start();
audio.start();
} }
this.reset = function() { this.reset = function() {
cpu.reset(); cpu.reset();