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3 Commits

Author SHA1 Message Date
Steven Hugg
7183d06e88 WIP on master: 784c7c99 c64: update presets 2023-11-09 20:25:30 -06:00
Steven Hugg
a0f7992465 index on master: 784c7c99 c64: update presets 2023-11-09 20:25:30 -06:00
Steven Hugg
784c7c999d c64: update presets 2023-11-09 18:24:59 -06:00
11 changed files with 638 additions and 3 deletions

13
package-lock.json generated
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@ -47,6 +47,7 @@
"typescript-formatter": "^7.2.2"
},
"optionalDependencies": {
"@wasmer/wasi": "^1.2.2",
"chromedriver": "*",
"heapdump": "^0.3.15",
"jsfuzz": "^1.0.14",
@ -1046,6 +1047,12 @@
"integrity": "sha512-sL/cEvJWAnClXw0wHk85/2L0G6Sj8UB0Ctc1TEMbKSsmpRosqhwj9gWgFRZSrBr2f9tiXISwNhCPmlfqUqyb9Q==",
"dev": true
},
"node_modules/@wasmer/wasi": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/@wasmer/wasi/-/wasi-1.2.2.tgz",
"integrity": "sha512-39ZB3gefOVhBmkhf7Ta79RRSV/emIV8LhdvcWhP/MOZEjMmtzoZWMzt7phdKj8CUXOze+AwbvGK60lKaKldn1w==",
"optional": true
},
"node_modules/abab": {
"version": "2.0.6",
"resolved": "https://registry.npmjs.org/abab/-/abab-2.0.6.tgz",
@ -8829,6 +8836,12 @@
"integrity": "sha512-sL/cEvJWAnClXw0wHk85/2L0G6Sj8UB0Ctc1TEMbKSsmpRosqhwj9gWgFRZSrBr2f9tiXISwNhCPmlfqUqyb9Q==",
"dev": true
},
"@wasmer/wasi": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/@wasmer/wasi/-/wasi-1.2.2.tgz",
"integrity": "sha512-39ZB3gefOVhBmkhf7Ta79RRSV/emIV8LhdvcWhP/MOZEjMmtzoZWMzt7phdKj8CUXOze+AwbvGK60lKaKldn1w==",
"optional": true
},
"abab": {
"version": "2.0.6",
"resolved": "https://registry.npmjs.org/abab/-/abab-2.0.6.tgz",

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@ -48,6 +48,7 @@
"typescript-formatter": "^7.2.2"
},
"optionalDependencies": {
"@wasmer/wasi": "^1.2.2",
"chromedriver": "*",
"heapdump": "^0.3.15",
"jsfuzz": "^1.0.14",

300
presets/c64/plasma.c Normal file
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@ -0,0 +1,300 @@
/*****************************************************************************\
** plasma test program for cc65. **
** **
** (w)2001 by groepaz **
** **
** Cleanup and porting by Ullrich von Bassewitz. **
** **
\*****************************************************************************/
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <cc65.h>
#if defined(__C64__) || defined(__C128__)
# define SCREEN1 0xE000
# define SCREEN2 0xE400
# define CHARSET 0xE800
# define outb(addr,val) (*(addr)) = (val)
# define inb(addr) (*(addr))
#elif defined(__CBM510__)
# define SCREEN1 0xF000
# define SCREEN2 0xF400
# define CHARSET 0xE000
# define outb(addr,val) pokebsys ((unsigned)(addr), val)
# define inb(addr) peekbsys ((unsigned)(addr))
#elif defined(__PLUS4__)
# define SCREEN1 0x6400
# define SCREEN2 0x6C00
# define CHARSET 0x7000
# define outb(addr,val) (*(addr)) = (val)
# define inb(addr) (*(addr))
#endif
/* Values for the VIC address register to switch between the two pages */
#if defined(__PLUS4__)
#define PAGE1 ((SCREEN1 >> 8) & 0xF8)
#define PAGE2 ((SCREEN2 >> 8) & 0xF8)
#define CHARADR ((CHARSET >> 8) & 0xFC)
#else
#define PAGE1 ((SCREEN1 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)
#define PAGE2 ((SCREEN2 >> 6) & 0xF0) | ((CHARSET >> 10) & 0x0E)
#endif
/* Use static local variables for speed */
#pragma static-locals (1);
static const unsigned char sinustable[0x100] = {
0x80, 0x7d, 0x7a, 0x77, 0x74, 0x70, 0x6d, 0x6a,
0x67, 0x64, 0x61, 0x5e, 0x5b, 0x58, 0x55, 0x52,
0x4f, 0x4d, 0x4a, 0x47, 0x44, 0x41, 0x3f, 0x3c,
0x39, 0x37, 0x34, 0x32, 0x2f, 0x2d, 0x2b, 0x28,
0x26, 0x24, 0x22, 0x20, 0x1e, 0x1c, 0x1a, 0x18,
0x16, 0x15, 0x13, 0x11, 0x10, 0x0f, 0x0d, 0x0c,
0x0b, 0x0a, 0x08, 0x07, 0x06, 0x06, 0x05, 0x04,
0x03, 0x03, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01,
0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x03,
0x03, 0x04, 0x05, 0x06, 0x06, 0x07, 0x08, 0x0a,
0x0b, 0x0c, 0x0d, 0x0f, 0x10, 0x11, 0x13, 0x15,
0x16, 0x18, 0x1a, 0x1c, 0x1e, 0x20, 0x22, 0x24,
0x26, 0x28, 0x2b, 0x2d, 0x2f, 0x32, 0x34, 0x37,
0x39, 0x3c, 0x3f, 0x41, 0x44, 0x47, 0x4a, 0x4d,
0x4f, 0x52, 0x55, 0x58, 0x5b, 0x5e, 0x61, 0x64,
0x67, 0x6a, 0x6d, 0x70, 0x74, 0x77, 0x7a, 0x7d,
0x80, 0x83, 0x86, 0x89, 0x8c, 0x90, 0x93, 0x96,
0x99, 0x9c, 0x9f, 0xa2, 0xa5, 0xa8, 0xab, 0xae,
0xb1, 0xb3, 0xb6, 0xb9, 0xbc, 0xbf, 0xc1, 0xc4,
0xc7, 0xc9, 0xcc, 0xce, 0xd1, 0xd3, 0xd5, 0xd8,
0xda, 0xdc, 0xde, 0xe0, 0xe2, 0xe4, 0xe6, 0xe8,
0xea, 0xeb, 0xed, 0xef, 0xf0, 0xf1, 0xf3, 0xf4,
0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfa, 0xfb, 0xfc,
0xfd, 0xfd, 0xfe, 0xfe, 0xfe, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xfe, 0xfe, 0xfe, 0xfd,
0xfd, 0xfc, 0xfb, 0xfa, 0xfa, 0xf9, 0xf8, 0xf6,
0xf5, 0xf4, 0xf3, 0xf1, 0xf0, 0xef, 0xed, 0xeb,
0xea, 0xe8, 0xe6, 0xe4, 0xe2, 0xe0, 0xde, 0xdc,
0xda, 0xd8, 0xd5, 0xd3, 0xd1, 0xce, 0xcc, 0xc9,
0xc7, 0xc4, 0xc1, 0xbf, 0xbc, 0xb9, 0xb6, 0xb3,
0xb1, 0xae, 0xab, 0xa8, 0xa5, 0xa2, 0x9f, 0x9c,
0x99, 0x96, 0x93, 0x90, 0x8c, 0x89, 0x86, 0x83
};
static void doplasma (register unsigned char* scrn)
{
unsigned char xbuf[40];
unsigned char ybuf[25];
unsigned char c1a,c1b;
unsigned char c2a,c2b;
unsigned char c1A,c1B;
unsigned char c2A,c2B;
register unsigned char i, ii;
c1a = c1A;
c1b = c1B;
for (ii = 0; ii < 25; ++ii) {
ybuf[ii] = (sinustable[c1a] + sinustable[c1b]);
c1a += 4;
c1b += 9;
}
c1A += 3;
c1B -= 5;
c2a = c2A;
c2b = c2B;
for (i = 0; i < 40; ++i) {
xbuf[i] = (sinustable[c2a] + sinustable[c2b]);
c2a += 3;
c2b += 7;
}
c2A += 2;
c2B -= 3;
for (ii = 0; ii < 25; ++ii) {
/* Unrolling the following loop will give a speed increase of
** nearly 100% (~24fps), but it will also increase the code
** size a lot.
*/
for (i = 0; i < 40; ++i, ++scrn) {
*scrn = (xbuf[i] + ybuf[ii]);
}
}
}
static void makechar (void)
{
static const unsigned char bittab[8] = {
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
};
unsigned char i, ii, b, s;
unsigned c;
gotoxy (0, 1);
for (c = 0; c < 0x100; ++c) {
s = sinustable[c];
for (i = 0; i < 8; ++i){
b = 0;
for (ii = 0; ii < 8; ++ii) {
if ((rand() & 0xFFu) > s) {
b |= bittab[ii];
}
}
((unsigned char*)CHARSET) [(c*8) + i] = b;
}
if ((c & 0x07) == 0) {
cputc ('.');
}
}
}
int main (void)
{
unsigned char border;
unsigned char background;
unsigned char text;
unsigned char v;
clock_t t;
unsigned long f = 0;
unsigned long sec;
unsigned sec10;
unsigned long fps;
unsigned fps10;
#if defined(__C64__)
unsigned char block;
#endif
#if defined(__C128__)
unsigned char block;
unsigned char initflag;
unsigned char graphflag;
#endif
#if defined(__PLUS4__)
unsigned int i;
unsigned char v2;
#endif
clrscr ();
cprintf ("Making charset, mompls");
makechar();
/* Set the border and background colors */
border = bordercolor (COLOR_BLUE);
background = bgcolor (COLOR_BLUE);
text = textcolor (COLOR_BLACK);
clrscr ();
#if defined(__C64__) || defined(__C128__)
/* Move the VIC 16K block */
block = inb (&CIA2.pra);
outb (&CIA2.pra, (block & 0xFC) | ((SCREEN1 >> 14) ^ 0x03));
#endif
#if defined(__C128__)
/* Save and change some flags, so that kernal/basic interrupt handler will
** not interfere with our routine.
*/
initflag = *(unsigned char*) 0xA04;
*(unsigned char*) 0xA04 &= 0xFE;
graphflag = *(unsigned char*) 0xD8;
*(unsigned char*) 0xD8 = 0xFF;
#endif
/* Remember the VIC address register */
#if defined(__PLUS4__)
v = inb (&TED.char_addr);
v2 = inb (&TED.video_addr);
#else
v = inb (&VIC.addr);
#endif
#if defined(__PLUS4__)
for (i=0;i<1000;i++) {
((unsigned char *) (SCREEN1-0x0400))[i] = 0;
((unsigned char *) (SCREEN2-0x0400))[i] = 0;
}
outb (&TED.char_addr, CHARADR);
#endif
/* Run the demo until a key was hit */
t = clock ();
while (!kbhit()) {
/* Build page 1, then make it visible */
doplasma ((unsigned char*)SCREEN1);
#if defined(__PLUS4__)
outb (&TED.video_addr, PAGE1);
#else
outb (&VIC.addr, PAGE1);
#endif
/* Build page 2, then make it visible */
doplasma ((unsigned char*)SCREEN2);
#if defined(__PLUS4__)
outb (&TED.video_addr, PAGE2);
#else
outb (&VIC.addr, PAGE2);
#endif
/* Count frames */
f += 2;
}
t = clock() - t;
/* Switch back the VIC screen */
#if defined(__PLUS4__)
outb (&TED.video_addr, v2);
outb (&TED.char_addr, v);
#else
outb (&VIC.addr, v);
#endif
#if defined(__C64__) || defined(__C128__)
/* Move back the VIC 16K block */
outb (&CIA2.pra, block);
#endif
#if defined(__C128__)
/* Restore the flags */
*(unsigned char*) 0xA04 = initflag;
*(unsigned char*) 0xD8 = graphflag;
#endif
/* Fetch the character from the keyboard buffer and discard it */
(void) cgetc();
/* Reset screen colors */
bordercolor (border);
bgcolor (background);
textcolor (text);
clrscr ();
/* Calculate stats */
sec = (t * 10) / CLK_TCK;
sec10 = sec % 10;
sec /= 10;
fps = (f * (CLK_TCK * 10)) / t;
fps10 = fps % 10;
fps /= 10;
/* Output stats */
gotoxy (0, 0); cprintf ("time : %lu.%us", sec, sec10);
gotoxy (0, 1); cprintf ("frames: %lu", f);
gotoxy (0, 2); cprintf ("fps : %lu.%u", fps, fps10);
if (doesclrscrafterexit ()) {
cputsxy (0, 4, "Press any key when done...");
(void) cgetc ();
}
/* Done */
return EXIT_SUCCESS;
}

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@ -124,6 +124,7 @@ void update_scoreboard() {
void add_score(int delta) {
score = bcd_add(score, delta);
update_scoreboard();
}
// clear scoreboard and draw initial strings
@ -257,7 +258,6 @@ void detect_player_collision(byte bgcoll, byte sprcoll) {
sprshad.spr_color[PLAYER_INDEX] = COLOR_LIGHTRED;
SID_PLAY_TONE(500);
if (score != 0) { add_score(0x9999); } // BCD -1
update_scoreboard();
} else {
sprshad.spr_color[PLAYER_INDEX] = COLOR_GREEN;
}
@ -266,7 +266,6 @@ void detect_player_collision(byte bgcoll, byte sprcoll) {
sprshad.spr_color[POWERUP_INDEX] += 1; // cycle colors
SID_PLAY_TONE(8000);
add_score(1);
update_scoreboard();
}
}

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@ -0,0 +1,143 @@
#include "common.h"
//#link "common.c"
#include "rasterirq.h"
//#link "rasterirq.ca65"
#include "bcd.h"
//#link "bcd.c"
///// DEFINES
#define GAME_BASE 0x400 // scrolling screen ram
#define SCORE_BASE 0x2c00 // scoreboard screen ram
#define SCROLL_TOP 8 // scroll top row
#define SCROLL_ROWS 14 // scroll # of rows
#define GROUND_ROW 7 // ground row (+ top row)
///// VARIABLES
word scroll_x = 0; // current scroll X position
word score = 0; // current player score
///// FUNCTIONS
// display list used by rasterirq.h
// draws scoreboard and sets scroll register
void display_list() {
// set x scroll register to scroll value
SET_SCROLL_X(scroll_x);
// set background color
VIC.bgcolor[0] = COLOR_CYAN;
// next interrupt is two rows from bottom
DLIST_NEXT(250-16);
// set background color
VIC.bgcolor[0] = COLOR_BLUE;
// screen memory = 0x2800
SET_VIC_SCREEN(SCORE_BASE);
// clear x scroll register
SET_SCROLL_X(0);
// next interrupt is bottom of frame
DLIST_NEXT(250);
// reset screen to 0x400
SET_VIC_SCREEN(0x400);
// next interrupt is above top of next frame
DLIST_RESTART(40);
}
void update_scoreboard() {
draw_bcd_word(SCRNADR(SCORE_BASE,7,24), score);
}
void add_score(int delta) {
score = bcd_add(score, delta);
}
// clear scoreboard and draw initial strings
void init_scoreboard() {
memset((void*)SCORE_BASE, ' ', 1024);
memcpy((void*)SCRNADR(SCORE_BASE,1,24), "SCORE:", 6);
update_scoreboard();
}
byte get_char_for_row(byte row) {
// ground?
if (row >= GROUND_ROW) { return 253; }
// obstacle?
if (row >= GROUND_ROW-3) {
// only show obstacle for certain values of scroll_x
if ((scroll_x & 0b1110000) == 0) { return 247; }
}
// default is the sky (empty space)
return 32;
}
void draw_right_column() {
// get the top-right corner address of scroll area
word addr = SCRNADR(GAME_BASE, 39, SCROLL_TOP);
byte row;
// draw one character per row
for (row=0; row<SCROLL_ROWS; row++) {
POKE(addr, get_char_for_row(row));
addr += 40;
}
}
void scroll_one_column_left() {
// copy several rows of screen memory
// backwards one byte
const word start = SCRNADR(GAME_BASE, 0, SCROLL_TOP);
const word nbytes = SCROLL_ROWS*40-1;
memcpy((byte*)start, (byte*)start+1, nbytes);
// draw the right column of characters
draw_right_column();
}
void scroll_one_pixel_left() {
// scroll left one pixel
scroll_x -= 1;
// set scroll register with lower three bits
VIC.ctrl2 = (VIC.ctrl2 & ~7) | (scroll_x & 7);
// move screen memory if the scroll register
// has just gone past 0 and wrapped to 7
if ((scroll_x & 7) == 7) {
scroll_one_column_left();
}
}
void main() {
// clear screen, set background color
clrscr();
VIC.bgcolor[0] = COLOR_CYAN;
VIC.bordercolor = COLOR_BLUE;
// set vertical scroll = 3, 25 rows
VIC.ctrl1 = 0b00011011;
// set 38 column mode (for X scrolling)
VIC.ctrl2 = 0b00000000;
// set uniform color of characters
memset(COLOR_RAM, COLOR_WHITE, 1000);
// setup scoreboard
init_scoreboard();
// setup rasterirq library for scoreboard split
DLIST_SETUP(display_list);
// game loop, repeat forever
while (1) {
// wait for end of frame
waitvsync();
// scroll screen
scroll_one_pixel_left();
// add to score
add_score(0x0001);
update_scoreboard();
}
}

BIN
res/quicknes_libretro.wasm Executable file

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res/stella2014_libretro.wasm Executable file

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@ -0,0 +1,51 @@
import { init, WASI } from '@wasmer/wasi';
import { AnimationTimer } from './emu';
import { Platform } from './baseplatform';
export class BaseLibretroPlatform { // implements Platform {
mainElement: HTMLElement;
timer: AnimationTimer;
wasi: WASI;
constructor(mainElement) {
this.mainElement = mainElement;
this.timer = new AnimationTimer(60, this.update.bind(this));
}
async start() {
// This is needed to load the WASI library first (since is a Wasm module)
await init();
let wasi = new WASI({
env: {
// 'ENVVAR1': '1',
// 'ENVVAR2': '2'
},
args: [
// 'command', 'arg1', 'arg2'
],
});
const moduleBytes = fetch("res/quicknes_libretro.wasm");
const module = await WebAssembly.compileStreaming(moduleBytes);
// Instantiate the WASI module
const instance = await wasi.instantiate(module, {});
// Run the start function
let exitCode = wasi.start();
let stdout = wasi.getStdoutString();
// This should print "hello world (exit code: 0)"
console.log(`${stdout}(exit code: ${exitCode})`);
this.wasi = wasi;
}
update() {
// TODO
}
reset() {
}
}

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@ -8,6 +8,7 @@ const C64_PRESETS = [
{id:'hello.dasm', name:'Hello World (ASM)'},
{id:'23matches.c', name:'23 Matches'},
{id:'tgidemo.c', name:'TGI Graphics Demo'},
{id:'plasma.c', name:'Plasma Demo'},
{id:'upandaway.c', name:'Up, Up and Away'},
{id:'siegegame.c', name:'Siege Game'},
{id:'joymove.c', name:'Sprite Movement'},
@ -17,6 +18,7 @@ const C64_PRESETS = [
{id:'scroll3.c', name:'Scrolling (Multidirectional)'},
{id:'scroll4.c', name:'Scrolling (Color RAM Buffering)'},
{id:'scroll5.c', name:'Scrolling (Camera Following)'},
{id:'test_display_list.c', name:'Display List / Raster IRQ'},
{id:'side_scroller.c', name:'Side-Scrolling Game'},
{id:'fullscrollgame.c', name:'Full-Scrolling Game'},
{id:'test_multiplex.c', name:'Sprite Retriggering'},

View File

@ -9,6 +9,7 @@ import { NullProbe, Probeable, ProbeAll } from "../common/devices";
import Mousetrap = require('mousetrap');
import jsnes = require('../../jsnes');
import { BaseMAME6502Platform } from "../common/mameplatform";
import { BaseLibretroPlatform } from "../common/libretroplatform";
const JSNES_PRESETS = [
{id:'hello.c', name:'Hello World'},
@ -567,4 +568,3 @@ class NESMAMEPlatform extends BaseMAME6502Platform implements Platform {
PLATFORMS['nes'] = JSNESPlatform;
PLATFORMS['nes-asm'] = JSNESPlatform;
PLATFORMS['nes.mame'] = NESMAMEPlatform;

126
src/test/testlibretro.ts Normal file
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@ -0,0 +1,126 @@
import * as fs from 'fs';
import { init, WASI } from '@wasmer/wasi';
describe('libretro WASI', function () {
it('Should run core', async function () {
await init();
let wasi = new WASI({
env: {
// 'ENVVAR1': '1',
// 'ENVVAR2': '2'
},
args: [
// 'command', 'arg1', 'arg2'
],
});
// import sock_accept
let imports = {
wasi_snapshot_preview1: {
sock_accept: function (fd, addr, addrlen) {
console.log('sock_accept', fd, addr, addrlen);
}
},
env: {
// A placeholder implementation of __cxa_allocate_exception
__cxa_allocate_exception: (size) => {
console.error('__cxa_allocate_exception called with size:', size);
// You should allocate 'size' bytes and return a pointer to this memory
// The implementation here depends on how your WASM module handles memory
// This is just a dummy implementation and likely won't work correctly
return 0; // Returning 0 as a dummy pointer
},
__cxa_throw: (ptr, type, destructor) => {
console.error('__cxa_throw called, ptr:', ptr, 'type:', type, 'destructor:', destructor);
// This function should not return
// This is just a dummy implementation and likely won't work correctly
throw new Error('cxa_throw called');
},
retro_environment_callback: function (cmd, data) {
console.log('retro_environment_callback', cmd, data);
return 0;
},
retro_video_refresh_callback: function (data, width, height, pitch) {
console.log('retro_video_refresh_callback', data, width, height, pitch);
},
retro_audio_sample_callback: function (left, right) {
console.log('retro_audio_sample_callback', left, right);
},
retro_audio_sample_batch_callback: function (data, frames) {
console.log('retro_audio_sample_batch_callback', data, frames);
return frames;
},
retro_input_poll_callback: function () {
console.log('retro_input_poll_callback');
},
retro_input_state_callback: function (port, device, index, id) {
console.log('retro_input_state_callback', port, device, index, id);
return 1;
},
}
};
//const moduleBytes = fs.readFileSync("res/quicknes_libretro.wasm");
const moduleBytes = fs.readFileSync("res/stella2014_libretro.wasm");
const module = await WebAssembly.compile(moduleBytes);
// Instantiate the WASI module
const instance = await wasi.instantiate(module, imports);
const exports: any = instance.exports;
// Run the initialize function
exports._initialize();
console.log(exports);
console.log('API version', exports.retro_api_version());
console.log('callbacks')
exports.retro_init_callbacks();
console.log('init');
exports.retro_init();
console.log('loading');
const rompath = 'test/roms/nes/shoot2.c.rom';
// load rom bytes
const romdata = fs.readFileSync(rompath);
/*
const RetroGameInfo = new Struct({
path: 'string',
data: ['char',0],
size: 'size_t',
meta: ['char',0]
});
const gameinfo = new RetroGameInfo({
path: rompath,
data: romdata,
size: 40976,
meta: []
});
const library = new Wrapper({
manipulate: [RetroGameInfo],
}, {memory: instance.exports.memory});
library.manipulate(gameinfo);
console.log(gameinfo, gameinfo.ref());
exports.retro_load_game(gameinfo);
*/
// TODO
const rombytes = new Int32Array(romdata.buffer, 0, romdata.length / 4);
//exports.retro_load_rom(rompath, rombytes, rombytes.length, "");
let biosBinary = romdata.buffer;
let biosptr = exports.malloc(biosBinary.byteLength);
console.log(biosptr, romdata.length);
//let biosarr = new Uint8Array(exports.memory.buffer, biosptr, biosBinary.byteLength);
exports.retro_load_rom(rompath, biosptr, romdata.length, rompath);
//console.log('callbacks again')
//exports.retro_init_callbacks();
console.log('set inputs');
exports.retro_set_controller_port_device(0,1);
exports.retro_set_controller_port_device(1,1);
// run
exports.retro_reset();
console.log('running');
exports.retro_run();
console.log('ran');
});
});