#include "common.h" //#link "common.c" #include void main(void) { unsigned int i; clrscr(); // clear the screen POKE(0x400, 'A'); // write to first byte of screen memory POKE(0x400, 65); // character code for 'A' POKE(0x400 + 40*24 + 39, 'Z'); // row 24, column 39 // fill with random characters for (i=0; i<40*25; i++) POKE(0x400 + i, 205 + (rand() & 1)); // set character set to uppercase + graphics characters SET_VIC_BITMAP(0x1000); // set color map underlying characters for (i=0; i<40*25; i++) COLOR_RAM[i] = COLOR_GREEN; // infinite loop (avoid "ready" prompt) while (1); }