#include "common.h" //#link "common.c" #include "multisprite.h" //#link "multisprite.ca65" #include "rasterirq.h" //#link "rasterirq.ca65" #define NUM_TEST_SPRITES 24 byte* sprite_bank = (byte*)DEFAULT_SCREEN + 0x3f8; /*{w:12,h:21,bpp:2,brev:1}*/ const char SPRITEMC[3*21] = { 0x00,0xAA,0x80,0x02,0xAA,0xA0,0x0A,0xAA,0xA8, 0x0A,0xAE,0xA8,0x0A,0xBB,0xA8,0x0A,0xBA,0xA8, 0x0A,0xBB,0xA8,0x0A,0xAE,0xA8,0x0A,0xAA,0xA8, 0x09,0xAA,0x98,0x08,0x6A,0x48,0x08,0x1D,0x08, 0x02,0x0C,0x20,0x02,0x0C,0x20,0x02,0x0C,0x20, 0x00,0x8C,0x80,0x00,0x8C,0x80,0x00,0x55,0x40, 0x00,0x77,0x40,0x00,0x5D,0x40,0x00,0x15,0x00 }; void sprite_shape(char* vicbank, byte index, const char* sprite_data) { memmove(vicbank + index*64, sprite_data, 64); } void setup_sprites() { byte i; sprite_shape((void*)0x0, 255, SPRITEMC); for (i=0; i>8; msprite_y[i] = i*0+50; // msprite_flags[i] = 0; msprite_shape[i] = 255; msprite_color[i] = i|8; } } // constants for display list #define Y0 21 #define Y1 35 #define YS 42 void display_list() { msprite_render_init(); msprite_render_section(); DLIST_NEXT(Y1+YS*1); msprite_render_section(); DLIST_NEXT(Y1+YS*2); msprite_render_section(); DLIST_NEXT(Y1+YS*3); msprite_render_section(); DLIST_NEXT(Y1+YS*4); msprite_render_section(); VIC.bordercolor = 3; msprite_sort(); VIC.bordercolor = 4; msprite_add_velocity(NUM_TEST_SPRITES); VIC.bordercolor = 0; DLIST_RESTART(Y0); } void msprite_set_position(byte index, int x, byte y) { asm("sei"); msprite_x_lo[index] = x; msprite_x_hi[index] = x >> 8; msprite_y[index] = y; asm("cli"); } void msprite_add_position(byte index, byte dx, byte dy) { int x; x = msprite_x_lo[index] | msprite_x_hi[index]*256; x += dx; asm("sei"); msprite_x_lo[index] = x; msprite_x_hi[index] = x >> 8; msprite_y[index] += dy; asm("cli"); } void apply_gravity() { byte i; for (i=0; i> 8; msprite_yvel_lo[i] = yvel; msprite_yvel_hi[i] = yvel >> 8; } } void do_test() { byte i; raster_wait(160); for (i=0; i