/* This demo uncompresses the Mode 2 bitmap from a compressed LZG stream in ROM. This takes several times longer than just copying it from ROM. */ #include #include #include #include "common.h" /* link in MODE 2 bitmap data */ //#link "lzg.c" //#link "sailboat-lzg.s" extern const unsigned char msx_bitmap_lzg[]; void lzg_decode_vram(const char* src, unsigned int dest, unsigned int count); void setup_mode2() { cvu_vmemset(0, 0, 0x4000); cv_set_screen_mode(CV_SCREENMODE_BITMAP); // mode 2 cv_set_image_table(IMAGE); cv_set_character_pattern_t(PATTERN|0x1fff); // AND mask cv_set_color_table(COLOR|0x1fff); // AND mask cv_set_sprite_attribute_table(SPRITES); } void main() { cv_set_screen_active(false); setup_mode2(); lzg_decode_vram(msx_bitmap_lzg, PATTERN, 0x3800); cv_set_screen_active(true); while (1) { //cv_set_character_pattern_t(PATTERN|rand()); // AND mask //cv_set_color_table(COLOR|rand()); // AND mask } }