//this example code shows how to put some text in nametable #include "neslib.h" #include #pragma data-name (push,"CHARS") #pragma data-name(pop) const unsigned char TILESET[48*16] = {/*{w:8,h:8,bpp:1,count:48,brev:1,np:2,pofs:8,remap:[0,1,2,4,5,6,7,8,9,10,11,12]}*/ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x7e,0x42,0x42,0x46,0x46,0x46,0x7e,0x00,0x7e,0x42,0x42,0x46,0x46,0x46,0x7e,0x00, 0x08,0x08,0x08,0x18,0x18,0x18,0x18,0x00,0x08,0x08,0x08,0x18,0x18,0x18,0x18,0x00, 0x3e,0x22,0x02,0x3e,0x30,0x30,0x3e,0x00,0x3e,0x22,0x02,0x3e,0x30,0x30,0x3e,0x00, 0x3c,0x24,0x04,0x1e,0x06,0x26,0x3e,0x00,0x3c,0x24,0x04,0x1e,0x06,0x26,0x3e,0x00, 0x44,0x44,0x44,0x7e,0x0c,0x0c,0x0c,0x00,0x44,0x44,0x44,0x7e,0x0c,0x0c,0x0c,0x00, 0x3c,0x20,0x20,0x3e,0x06,0x26,0x3e,0x00,0x3c,0x20,0x20,0x3e,0x06,0x26,0x3e,0x00, 0x3e,0x22,0x20,0x3e,0x26,0x26,0x3e,0x00,0x3e,0x22,0x20,0x3e,0x26,0x26,0x3e,0x00, 0x3e,0x02,0x02,0x06,0x06,0x06,0x06,0x00,0x3e,0x02,0x02,0x06,0x06,0x06,0x06,0x00, 0x3c,0x24,0x24,0x7e,0x46,0x46,0x7e,0x00,0x3c,0x24,0x24,0x7e,0x46,0x46,0x7e,0x00, 0x3e,0x22,0x22,0x3e,0x06,0x06,0x06,0x00,0x3e,0x22,0x22,0x3e,0x06,0x06,0x06,0x00, 0x3c,0x24,0x24,0x7e,0x62,0x62,0x62,0x00,0x3c,0x24,0x24,0x7e,0x62,0x62,0x62,0x00, 0x7c,0x44,0x44,0x7e,0x62,0x62,0x7e,0x00,0x7c,0x44,0x44,0x7e,0x62,0x62,0x7e,0x00, 0x7e,0x42,0x40,0x60,0x60,0x62,0x7e,0x00,0x7e,0x42,0x40,0x60,0x60,0x62,0x7e,0x00, 0x7e,0x42,0x42,0x62,0x62,0x62,0x7e,0x00,0x7e,0x42,0x42,0x62,0x62,0x62,0x7e,0x00, 0x7c,0x40,0x40,0x7c,0x60,0x60,0x7c,0x00,0x7c,0x40,0x40,0x7c,0x60,0x60,0x7c,0x00, 0x3c,0x20,0x20,0x3c,0x30,0x30,0x30,0x00,0x3c,0x20,0x20,0x3c,0x30,0x30,0x30,0x00, 0x7e,0x42,0x40,0x6e,0x62,0x62,0x7e,0x00,0x7e,0x42,0x40,0x6e,0x62,0x62,0x7e,0x00, 0x42,0x42,0x42,0x7e,0x62,0x62,0x62,0x00,0x42,0x42,0x42,0x7e,0x62,0x62,0x62,0x00, 0x10,0x10,0x10,0x18,0x18,0x18,0x18,0x00,0x10,0x10,0x10,0x18,0x18,0x18,0x18,0x00, 0x04,0x04,0x04,0x06,0x06,0x46,0x7e,0x00,0x04,0x04,0x04,0x06,0x06,0x46,0x7e,0x00, 0x44,0x44,0x44,0x7e,0x62,0x62,0x62,0x00,0x44,0x44,0x44,0x7e,0x62,0x62,0x62,0x00, 0x20,0x20,0x20,0x30,0x30,0x30,0x3e,0x00,0x20,0x20,0x20,0x30,0x30,0x30,0x3e,0x00, 0xfe,0x92,0x92,0xd2,0xd2,0xd2,0xd2,0x00,0xfe,0x92,0x92,0xd2,0xd2,0xd2,0xd2,0x00, 0x7e,0x42,0x42,0x62,0x62,0x62,0x62,0x00,0x7e,0x42,0x42,0x62,0x62,0x62,0x62,0x00, 0x7e,0x46,0x46,0x42,0x42,0x42,0x7e,0x00,0x7e,0x46,0x46,0x42,0x42,0x42,0x7e,0x00, 0x7e,0x42,0x42,0x7e,0x60,0x60,0x60,0x00,0x7e,0x42,0x42,0x7e,0x60,0x60,0x60,0x00, 0x7e,0x42,0x42,0x42,0x42,0x4e,0x7e,0x00,0x7e,0x42,0x42,0x42,0x42,0x4e,0x7e,0x00, 0x7c,0x44,0x44,0x7e,0x62,0x62,0x62,0x00,0x7c,0x44,0x44,0x7e,0x62,0x62,0x62,0x00, 0x7e,0x42,0x40,0x7e,0x06,0x46,0x7e,0x00,0x7e,0x42,0x40,0x7e,0x06,0x46,0x7e,0x00, 0x7e,0x10,0x10,0x18,0x18,0x18,0x18,0x00,0x7e,0x10,0x10,0x18,0x18,0x18,0x18,0x00, 0x42,0x42,0x42,0x62,0x62,0x62,0x7e,0x00,0x42,0x42,0x42,0x62,0x62,0x62,0x7e,0x00, 0x64,0x64,0x64,0x64,0x2c,0x2c,0x3c,0x00,0x64,0x64,0x64,0x64,0x2c,0x2c,0x3c,0x00, 0x49,0x49,0x49,0x49,0x69,0x69,0x7f,0x00,0x49,0x49,0x49,0x49,0x69,0x69,0x7f,0x00, 0x42,0x42,0x42,0x3c,0x62,0x62,0x62,0x00,0x42,0x42,0x42,0x3c,0x62,0x62,0x62,0x00, 0x42,0x42,0x42,0x7e,0x18,0x18,0x18,0x00,0x42,0x42,0x42,0x7e,0x18,0x18,0x18,0x00, 0x7e,0x42,0x02,0x7e,0x60,0x62,0x7e,0x00,0x7e,0x42,0x02,0x7e,0x60,0x42,0x7e,0x00, 0x10,0x10,0x18,0x18,0x18,0x00,0x18,0x00,0x10,0x10,0x18,0x18,0x18,0x00,0x18,0x00, 0x18,0x7e,0x40,0x7e,0x06,0x7e,0x18,0x00,0x18,0x7e,0x40,0x7e,0x06,0x7e,0x18,0x00, 0x00,0x18,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x18,0x00,0x18,0x18,0x00,0x00,0x00, 0x00,0x00,0x3c,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x3c,0x3c,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x00,0x00,0x00, 0x18,0x18,0x08,0x10,0x00,0x00,0x00,0x00,0x18,0x18,0x08,0x10,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x18,0x18,0x08,0x10,0x00,0x00,0x00,0x00,0x18,0x18,0x08,0x10,0x00, 0x7c,0x7c,0x7c,0x7c,0x7c,0x7c,0x7c,0x00,0x7c,0x7c,0x7c,0x7c,0x7c,0x7c,0x7c,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, }; void put_str(unsigned int addr, char* str) { vram_adr(addr); vram_write(str, strlen(str)); } #pragma charmap(0x20, 0x2f); #pragma charmap('!', 0x25); #pragma charmap('$', 0x26); #pragma charmap(':', 0x27); #pragma charmap('-', 0x28); #pragma charmap('.', 0x29); #pragma charmap('\'', 0x2a); #pragma charmap(',', 0x2b); #pragma charmap('#', 0x2c); #pragma charmap('_', 0x2d); // 0-9 #pragma charmap(0x30, 0x1); #pragma charmap(0x31, 0x2); #pragma charmap(0x32, 0x3); #pragma charmap(0x33, 0x4); #pragma charmap(0x34, 0x5); #pragma charmap(0x35, 0x6); #pragma charmap(0x36, 0x7); #pragma charmap(0x37, 0x8); #pragma charmap(0x38, 0x9); #pragma charmap(0x39, 0xa); // A-Z #pragma charmap(0x41, 0xb); #pragma charmap(0x42, 0xc); #pragma charmap(0x43, 0xd); #pragma charmap(0x44, 0xe); #pragma charmap(0x45, 0xf); #pragma charmap(0x46, 0x10); #pragma charmap(0x47, 0x11); #pragma charmap(0x48, 0x12); #pragma charmap(0x49, 0x13); #pragma charmap(0x4a, 0x14); #pragma charmap(0x4b, 0x15); #pragma charmap(0x4c, 0x16); #pragma charmap(0x4d, 0x17); #pragma charmap(0x4e, 0x18); #pragma charmap(0x4f, 0x19); #pragma charmap(0x50, 0x1a); #pragma charmap(0x51, 0x1b); #pragma charmap(0x52, 0x1c); #pragma charmap(0x53, 0x1d); #pragma charmap(0x54, 0x1e); #pragma charmap(0x55, 0x1f); #pragma charmap(0x56, 0x20); #pragma charmap(0x57, 0x21); #pragma charmap(0x58, 0x22); #pragma charmap(0x59, 0x23); #pragma charmap(0x5a, 0x24); void main(void) { //copy tileset to RAM vram_adr(0x0); vram_write((unsigned char*)TILESET, sizeof(TILESET)); // set palette color pal_col(0,0x0); pal_col(3,0x30); put_str(NTADR_A(2,2),"HELLO, WORLD!"); put_str(NTADR_A(2,4),"THIS CODE PRINTS SOME TEXT"); put_str(NTADR_A(2,5),"USING CC65'S TRANSLATION"); put_str(NTADR_A(2,6),"TABLE PRAGMAS, ALLOWING US"); put_str(NTADR_A(2,7),"TO PUT TILES IN ANY ORDER"); put_str(NTADR_A(2,8),"-- EXCEPT CAN'T USE ZERO"); put_str(NTADR_A(2,10),"# $0123456789 A-Z _MAIN #"); ppu_on_all();//enable rendering while(1);//do nothing, infinite loop }