import { Z80, Z80State } from "../common/cpu/ZilogZ80"; import { BasicScanlineMachine } from "../common/devices"; import { KeyFlags, newAddressDecoder, padBytes, Keys, makeKeycodeMap, newKeyboardHandler } from "../common/emu"; import { TssChannelAdapter, MasterAudio, AY38910_Audio } from "../common/audio"; // http://www.computerarcheology.com/Arcade/ const SPACEINV_KEYCODE_MAP = makeKeycodeMap([ [Keys.A, 1, 0x10], // P1 [Keys.LEFT, 1, 0x20], [Keys.RIGHT, 1, 0x40], [Keys.P2_A, 2, 0x10], // P2 [Keys.P2_LEFT, 2, 0x20], [Keys.P2_RIGHT, 2, 0x40], [Keys.SELECT, 1, 0x1], [Keys.START, 1, 0x4], [Keys.P2_START, 1, 0x2], ]); const INITIAL_WATCHDOG = 256; const PIXEL_ON = 0xffeeeeee; const PIXEL_OFF = 0xff000000; export class Midway8080 extends BasicScanlineMachine { cpuFrequency = 1996800; // MHz canvasWidth = 256; numTotalScanlines = 262; numVisibleScanlines = 224; cpuCyclesPerLine = Math.floor(1996800 / (262*60)); defaultROMSize = 0x2000; rotate = -90; sampleRate = 1; bitshift_offset = 0; bitshift_register = 0; watchdog_counter; cpu: Z80 = new Z80(); ram = new Uint8Array(0x2000); constructor() { super(); this.connectCPUMemoryBus(this); this.connectCPUIOBus(this.newIOBus()); this.handler = newKeyboardHandler(this.inputs, SPACEINV_KEYCODE_MAP); } read = newAddressDecoder([ [0x0000, 0x1fff, 0x1fff, (a) => { return this.rom ? this.rom[a] : 0; }], [0x2000, 0x3fff, 0x1fff, (a) => { return this.ram[a]; }], ]); write = newAddressDecoder([ [0x2000, 0x23ff, 0x3ff, (a, v) => { this.ram[a] = v; }], [0x2400, 0x3fff, 0x1fff, (a, v) => { this.ram[a] = v; var ofs = (a - 0x400) << 3; for (var i = 0; i < 8; i++) { this.pixels[ofs + i] = (v & (1 << i)) ? PIXEL_ON : PIXEL_OFF; } //if (displayPCs) displayPCs[a] = cpu.getPC(); // save program counter }], ]); newIOBus() { return { read: (addr) => { addr &= 0x3; //console.log('IO read', hex(addr,4)); switch (addr) { case 0: case 1: case 2: return this.inputs[addr]; case 3: return (this.bitshift_register >> (8 - this.bitshift_offset)) & 0xff; } return 0; }, write: (addr, val) => { addr &= 0x7; val &= 0xff; //console.log('IO write', hex(addr,4), hex(val,2)); switch (addr) { case 2: this.bitshift_offset = val & 0x7; break; case 3: case 5: // TODO: sound break; case 4: this.bitshift_register = (this.bitshift_register >> 8) | (val << 8); break; case 6: this.watchdog_counter = INITIAL_WATCHDOG; break; } } }; } startScanline() { } drawScanline() { // at end of scanline if (this.scanline == 95) this.interrupt(0xcf); // RST $8 else if (this.scanline == 223) this.interrupt(0xd7); // RST $10 } interrupt(data:number) { this.probe.logInterrupt(data); this.cpu.interrupt(data); } advanceFrame(trap) : number { if (this.watchdog_counter-- <= 0) { console.log("WATCHDOG FIRED"); // TODO: alert on video this.reset(); } return super.advanceFrame(trap); } loadState(state) { super.loadState(state); this.bitshift_register = state.bsr; this.bitshift_offset = state.bso; this.watchdog_counter = state.wdc; } saveState() { var state: any = super.saveState(); state.bsr = this.bitshift_register; state.bso = this.bitshift_offset; state.wdc = this.watchdog_counter; return state; } reset() { super.reset(); this.watchdog_counter = INITIAL_WATCHDOG; } }