#include typedef unsigned char byte; typedef unsigned short word; byte __at (0x4800) vram[32][32]; struct { byte scroll; byte attrib; } __at (0x5000) columns[32]; struct { byte xpos; byte code; byte color; byte ypos; } __at (0x5040) sprites[8]; struct { byte unused1; byte xpos; byte unused2; byte ypos; } __at (0x5060) missiles[8]; byte __at (0x5080) xram[128]; byte __at (0x6801) enable_irq; byte __at (0x6804) enable_stars; byte __at (0x7000) watchdog; volatile byte __at (0x8100) input0; volatile byte __at (0x8101) input1; volatile byte __at (0x8102) input2; void main(); void start() { __asm LD SP,#0x4800 DI __endasm; main(); } const char __at (0x4000) tilerom[0x1000] = { 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}; const char __at (0x5000) palette[32] = { 0x00,0x00,0x00,0xff,0x00,0xf0,0xc0,0x7f, 0x00,0xc0,0x04,0x1f,0x00,0xd0,0xd0,0x0f, 0x00,0xc0,0xc0,0x0f,0x00,0x04,0x04,0x0f, 0x00,0xff,0x0f,0xf0,0x00,0x7f,0x0f,0xdf, }; #define LOCHAR 0x30 #define HICHAR 0xff #define CHAR(ch) (ch-LOCHAR) void clrscr() { memset(vram, 0x10, sizeof(vram)); memset(columns, 0, sizeof(columns)); memset(sprites, 0, sizeof(sprites)); memset(missiles, 0, sizeof(missiles)); } byte getchar(byte x, byte y) { return vram[29-x][y]; } void putchar(byte x, byte y, byte ch) { vram[29-x][y] = ch; } void putstring(byte x, byte y, const char* string) { while (*string) { putchar(x++, y, CHAR(*string++)); } } static int frame; void draw_all_chars() { byte i; i = 0; do { byte x = (i & 31); byte y = (i >> 5) + 2; putchar(x,y,i); columns[y].attrib = frame+y; //columns[y].scroll = frame; } while (++i); } void putshape(byte x, byte y, byte ofs) { putchar(x, y, ofs+2); putchar(x+1, y, ofs); putchar(x, y+1, ofs+3); putchar(x+1, y+1, ofs+1); } void draw_sprites(byte ofs, byte y) { byte i; byte x = 0; columns[y].attrib = 1; columns[y].scroll = 0; columns[y+1].attrib = 1; columns[y+1].scroll = 0; for (i=0; i<8; i++) { putshape(x, y, ofs); x += 3; ofs += 4; } } void draw_explosion(byte ofs, byte y) { byte x; columns[y].attrib = 2; columns[y+1].attrib = 2; columns[y+2].attrib = 2; columns[y+3].attrib = 2; for (x=0; x<4; x++) { putshape(x*5, y, ofs+8); putshape(x*5, y+2, ofs+12); putshape(x*5+2, y, ofs); putshape(x*5+2, y+2, ofs+4); ofs += 16; } } void draw_missiles() { byte i; for (i=0; i<7; i++) { missiles[i].ypos = i + 24; missiles[i].xpos = i*16 + frame; sprites[i].xpos = i*32 + frame; sprites[i].ypos = i*24 + frame; } } void draw_corners() { vram[2][0]++; vram[2][31]++; vram[29][0]++; vram[29][31]++; } void main() { clrscr(); while (1) { draw_all_chars(); draw_sprites(0x30, 18); draw_sprites(0x50, 21); draw_sprites(0x70, 24); draw_sprites(0xa0, 27); draw_sprites(0x0, 29); draw_explosion(0xc0, 12); draw_missiles(); putstring(7, 0, "HELLO@WORLD@123"); draw_corners(); columns[1].attrib = frame; enable_stars = 0&0xff; frame++; watchdog++; } }