set smartbranching on 10 player1x = 40 : player1y = 40:player0x = 50 : player0y = 50 20 COLUPF = 90:missile0height=4:missile0y=255 25 score=10000 30 COLUP0 = 120 35 COLUP1 = 14 40 scorecolor = 10:NUSIZ0=16 45 player0: %01000010 %11111111 %11111111 %01111110 %00111100 %00011000 %00011000 %00011000 end 46 player1: %00111100 %00011000 %00011000 %00011000 %11100111 %10100101 %10011001 %00100100 end 47 a = a + 1 : if a < 3 then 55 49 a = 0 50 if player1y < player0y then player1y = player1y + 1 51 if player1y > player0y then player1y = player1y - 1 52 if player1x < player0x then player1x = player1x + 1 53 if player1x > player0x then player1x = player1x - 1 54 player1x = player1x : player1y = player1y 55 if missile0y>240 then 58 57 missile0y=missile0y-2:goto 59 58 if joy0fire then missile0y=player0y-2:missile0x=player0x+4 59 drawscreen 60 if collision(missile0,player1) then score=score+1:player1x=rand/2:player1y=0:missile0y=255 65 if collision(player0,player1) then score=score-1 70 if joy0up then player0y = player0y - 1 80 if joy0down then player0y = player0y + 1 100 if joy0left then player0x = player0x - 1 120 if joy0right then player0x = player0x + 1 140 goto 30