#ifndef _COMMON_H #define _COMMON_H #include #include #include #include #include #include #ifdef __CC65__ #include #include #endif typedef uint8_t byte; // 8-bit unsigned typedef int8_t sbyte; // 8-bit signed typedef uint16_t word; // 16-bit unsigned typedef enum { false, true } bool; // boolean #define COLS 40 // total # of columns #define ROWS 25 // total # of rows ///// MACROS ///// // VIC Control Register 1 Flags #define VIC_CTRL1_RST8 0x80 // Bit 8 of RASTER (read) or raster line interrupt set (write) #define VIC_CTRL1_ECM 0x40 // Extended Color Mode #define VIC_CTRL1_BMM 0x20 // Bitmap Mode #define VIC_CTRL1_DEN 0x10 // Display Enable #define VIC_CTRL1_RSEL 0x08 // Row Select (25 or 24 rows) #define VIC_CTRL1_YSCROLL_MASK 0x07 // Vertical Fine Scrolling // VIC Control Register 2 Flags #define VIC_CTRL2_RES 0x20 // Chip reset #define VIC_CTRL2_MCM 0x10 // Multicolor Mode Enable #define VIC_CTRL2_CSEL 0x08 // Column Select (40 or 38 columns) #define VIC_CTRL2_XSCROLL_MASK 0x07 // Horizontal Fine Scrolling // VIC Memory Control Register Flags #define VIC_ADDR_VM_MASK 0xf0 // Video Matrix Base Address Mask (character data) #define VIC_ADDR_CB_MASK 0x0e // Character Bank Base Address Mask (screen memory) // VIC Interrupt Register Flags #define VIC_IRR_IRQ 0x80 // Interrupt Request #define VIC_IRR_ILP 0x08 // Light Pen Interrupt #define VIC_IRR_IMMC 0x04 // Sprite-Sprite Collision Interrupt #define VIC_IRR_IMBC 0x02 // Sprite-Background Collision Interrupt #define VIC_IRR_IRST 0x01 // Raster Line Interrupt // VIC Interrupt Mask Register Flags #define VIC_IMR_ELP 0x08 // Enable Light Pen Interrupt #define VIC_IMR_EMMC 0x04 // Enable Sprite-Sprite Collision Interrupt #define VIC_IMR_EMBC 0x02 // Enable Sprite-Background Collision Interrupt #define VIC_IMR_ERST 0x01 // Enable Raster Interrupt // lookup screen address macro #define SCRNADR(base,col,row) ((base)+(col)+(row)*40) // default screen base address on startup #define DEFAULT_SCREEN ((void*)0x400) // is raster line > 255? #define RASTER_HIBIT (VIC.ctrl1 & 0x80) // set VIC Bank (given the start address) #define SET_VIC_BANK(_addr) \ CIA2.pra = (CIA2.pra & ~3) | (((((_addr)>>8)&0xc0)>>6)^3); // set VIC character memory (given the start address) #define SET_VIC_BITMAP(_addr) \ VIC.addr = (VIC.addr & 0b11110001) | ((((_addr)>>8)&0x38)>>2); // set VIC screen memory (given the start address) #define SET_VIC_SCREEN(_addr) \ VIC.addr = (VIC.addr & 0b00001111) | ((((_addr)>>8)&0x3c)<<2); // set scrolling registers #define SET_SCROLL_Y(_y) \ VIC.ctrl1 = (VIC.ctrl1 & 0xf8) | (_y & 7); #define SET_SCROLL_X(_x) \ VIC.ctrl2 = (VIC.ctrl2 & 0xf8) | (_x & 7); // enable RAM from 0xa000-0xffff, disable interrupts #define ENABLE_HIMEM() \ asm("php"); \ asm("sei"); \ POKE(1, PEEK(1) & ~0b111); // enable ROM and interrupts #define DISABLE_HIMEM() \ POKE(1, PEEK(1) | 0b111); \ asm("plp"); ///// FUNCTIONS ///// // wait until specific raster line void raster_wait(byte line); // wait until end of frame void wait_vblank(); // get current VIC bank start address char* get_vic_bank_start(); // get current screen memory address char* get_screen_memory(); // read joystick fast #define READ_STICK(index) ~PEEK(0xdc01-(index)) #define STICK_UP(joy) ((joy & 0x1) != 0) #define STICK_DOWN(joy) ((joy & 0x2) != 0) #define STICK_LEFT(joy) ((joy & 0x4) != 0) #define STICK_RIGHT(joy) ((joy & 0x8) != 0) #define STICK_BUTTON(joy) ((joy & 0x10) != 0) #define STICK_MOVED(joy) ((joy & 0x1f) != 0) #ifdef __CC65__ // return key in buffer, or 0 if none (BIOS call) char __fastcall__ poll_keyboard(); #endif #ifndef __CC65__ inline void clrscr() { __asm__ volatile ("jsr $E544" : : : "a","x","y"); // regs clobbered } inline void waitvsync() { raster_wait(255); } #endif // for use with set_irq() // sets up the VIC to send raster interrupts // and disables CIA interrupts void set_raster_irq(char scanline); #endif