"use strict"; import { Platform, BaseZ80Platform } from "../baseplatform"; import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu"; import { hex } from "../util"; import { MasterAudio, AY38910_Audio } from "../audio"; const GALAXIAN_PRESETS = [ {id:'gfxtest.c', name:'Graphics Test'}, {id:'shoot2.c', name:'Solarian Game'}, ]; const GALAXIAN_KEYCODE_MAP = makeKeycodeMap([ [Keys.VK_SPACE, 0, 0x10], // P1 [Keys.VK_LEFT, 0, 0x4], [Keys.VK_RIGHT, 0, 0x8], [Keys.VK_S, 1, 0x10], // P2 [Keys.VK_A, 1, 0x4], [Keys.VK_D, 1, 0x8], [Keys.VK_5, 0, 0x1], [Keys.VK_1, 1, 0x1], [Keys.VK_2, 1, 0x2], ]); const SCRAMBLE_KEYCODE_MAP = makeKeycodeMap([ [Keys.VK_UP, 0, -0x1], // P1 [Keys.VK_SHIFT, 0, -0x2], // fire [Keys.VK_7, 0, -0x4], // credit [Keys.VK_SPACE, 0, -0x8], // bomb [Keys.VK_RIGHT, 0, -0x10], [Keys.VK_LEFT, 0, -0x20], [Keys.VK_6, 0, -0x40], [Keys.VK_5, 0, -0x80], [Keys.VK_1, 1, -0x80], [Keys.VK_2, 1, -0x40], [Keys.VK_DOWN, 2, -0x40], //[Keys.VK_UP, 2, -0x10], ]); const _GalaxianPlatform = function(mainElement, options) { options = options || {}; var romSize = options.romSize || 0x4000; var gfxBase = options.gfxBase || 0x2800; var palBase = options.palBase || 0x3800; var keyMap = options.keyMap || GALAXIAN_KEYCODE_MAP; var missileWidth = options.missileWidth || 4; var missileOffset = options.missileOffset || 0; var cpu; var ram, vram, oram : RAM; var membus, iobus, rom, palette, outlatches; var video, audio, timer, pixels; var psg1, psg2; var inputs; var interruptEnabled = 0; var starsEnabled = 0; var watchdog_counter; var frameCounter = 0; var XTAL = 18432000.0; var scanlinesPerFrame = 264; var cpuFrequency = XTAL/6; // 3.072 MHz var hsyncFrequency = XTAL/3/192/2; // 16 kHz var vsyncFrequency = hsyncFrequency/132/2; // 60.606060 Hz var vblankDuration = 1/vsyncFrequency * (20/132); // 2500 us var cpuCyclesPerLine = cpuFrequency/hsyncFrequency; var INITIAL_WATCHDOG = 8; var showOffscreenObjects = false; var stars = []; for (var i=0; i<256; i++) stars[i] = noise(); function drawScanline(pixels, sl) { if (sl < 16 && !showOffscreenObjects) return; // offscreen if (sl >= 240 && !showOffscreenObjects) return; // offscreen // draw tiles var pixofs = sl*264; var outi = pixofs; // starting output pixel in frame buffer for (var xx=0; xx<32; xx++) { var xofs = xx; var scroll = oram.mem[xofs*2]; // even entries control scroll position var attrib = oram.mem[xofs*2+1]; // odd entries control the color base var sl2 = (sl + scroll) & 0xff; var vramofs = (sl2>>3)<<5; // offset in VRAM var yy = sl2 & 7; // y offset within tile var tile = vram.mem[vramofs+xofs]; // TODO: why undefined? var color0 = (attrib & 7) << 2; var addr = gfxBase+(tile<<3)+yy; var data1 = rom[addr]; var data2 = rom[addr+0x800]; for (var i=0; i<8; i++) { var bm = 128>>i; var color = color0 + ((data1&bm)?1:0) + ((data2&bm)?2:0); pixels[outi] = palette[color]; outi++; } } // draw sprites for (var sprnum=7; sprnum>=0; sprnum--) { var base = (sprnum<<2) + 0x40; var base0 = oram.mem[base]; var sy = 240 - (base0 - ((sprnum<3)?1:0)); // the first three sprites match against y-1 var yy = (sl - sy); if (yy >= 0 && yy < 16) { var sx = oram.mem[base+3] + 1; // +1 pixel offset from tiles if (sx == 0 && !showOffscreenObjects) continue; // drawn off-buffer var code = oram.mem[base+1]; var flipx = code & 0x40; // TODO: flipx if (code & 0x80) // flipy yy = 15-yy; code &= 0x3f; var color0 = (oram.mem[base+2] & 7) << 2; var addr = gfxBase+(code<<5)+(yy<8?yy:yy+8); outi = pixofs + sx; //<< 1 var data1 = rom[addr]; var data2 = rom[addr+0x800]; for (var i=0; i<8; i++) { var bm = 128>>i; var color = ((data1&bm)?1:0) + ((data2&bm)?2:0); if (color) pixels[flipx?(outi+15-i):(outi+i)] = palette[color0 + color]; } var data1 = rom[addr+8]; var data2 = rom[addr+0x808]; for (var i=0; i<8; i++) { var bm = 128>>i; var color = ((data1&bm)?1:0) + ((data2&bm)?2:0); if (color) pixels[flipx?(outi+7-i):(outi+i+8)] = palette[color0 + color]; } } } // draw bullets/shells var shell = 0xff; var missile = 0xff; for (var which=0; which<8; which++) { var sy = oram.mem[0x60 + (which<<2)+1]; if (((sy + sl - ((which<3)?1:0))&0xff) == 0xff) { if (which != 7) shell = which; else missile = which; } } for (var i=0; i<2; i++) { which = i ? missile : shell; if (which != 0xff) { var sx = 255 - oram.mem[0x60 + (which<<2)+3]; var outi = pixofs+sx-missileOffset; var col = which == 7 ? 0xffffff00 : 0xffffffff; for (var j=0; j> 7) & 1; return (bit << 5) | ((bit^1) << 7); } const bitcolors = [ 0x000021, 0x000047, 0x000097, // red 0x002100, 0x004700, 0x009700, // green 0x510000, 0xae0000 // blue ]; class GalaxianPlatform extends BaseZ80Platform implements Platform { getPresets() { return GALAXIAN_PRESETS; } start() { ram = new RAM(0x800); vram = new RAM(0x400); oram = new RAM(0x100); outlatches = new RAM(0x8); if (options.scramble) { inputs = [0xff,0xfc,0xf1]; membus = { read: newAddressDecoder([ [0x0000, 0x3fff, 0, function(a) { return rom ? rom[a] : null; }], [0x4000, 0x47ff, 0x7ff, function(a) { return ram.mem[a]; }], // [0x4800, 0x4fff, 0x3ff, function(a) { return vram.mem[a]; }], // [0x5000, 0x5fff, 0xff, function(a) { return oram.mem[a]; }], [0x7000, 0x7000, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }], [0x7800, 0x7800, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }], //[0x8000, 0x820f, 0, function(a) { return noise(); }], // TODO: remove [0x8100, 0x8100, 0, function(a) { return inputs[0]; }], [0x8101, 0x8101, 0, function(a) { return inputs[1]; }], [0x8102, 0x8102, 0, function(a) { return inputs[2] | scramble_protection_alt_r(); }], [0x8202, 0x8202, 0, function(a) { return m_protection_result; }], // scramble (protection) [0x9100, 0x9100, 0, function(a) { return inputs[0]; }], [0x9101, 0x9101, 0, function(a) { return inputs[1]; }], [0x9102, 0x9102, 0, function(a) { return inputs[2] | scramble_protection_alt_r(); }], [0x9212, 0x9212, 0, function(a) { return m_protection_result; }], // scramble (protection) //[0, 0xffff, 0, function(a) { console.log(hex(a)); return 0; }] ]), write: newAddressDecoder([ [0x4000, 0x47ff, 0x7ff, function(a,v) { ram.mem[a] = v; }], [0x4800, 0x4fff, 0x3ff, function(a,v) { vram.mem[a] = v; }], [0x5000, 0x5fff, 0xff, function(a,v) { oram.mem[a] = v; }], [0x6801, 0x6801, 0, function(a,v) { interruptEnabled = v & 1; /*console.log(a,v,cpu.getPC().toString(16));*/ }], [0x6802, 0x6802, 0, function(a,v) { /* TODO: coin counter */ }], [0x6803, 0x6803, 0, function(a,v) { /* TODO: backgroundColor = (v & 1) ? 0xFF000056 : 0xFF000000; */ }], [0x6804, 0x6804, 0, function(a,v) { starsEnabled = v & 1; }], [0x6808, 0x6808, 0, function(a,v) { missileWidth = v; }], // not on h/w [0x6809, 0x6809, 0, function(a,v) { missileOffset = v; }], // not on h/w [0x8202, 0x8202, 0, scramble_protection_w], //[0x8100, 0x8103, 0, function(a,v){ /* PPI 0 */ }], //[0x8200, 0x8203, 0, function(a,v){ /* PPI 1 */ }], //[0, 0xffff, 0, function(a,v) { console.log(hex(a),hex(v)); }] ]), isContended: function() { return false; }, }; } else { inputs = [0xe,0x8,0x0]; membus = { read: newAddressDecoder([ [0x0000, 0x3fff, 0, function(a) { return rom ? rom[a] : null; }], [0x4000, 0x47ff, 0x3ff, function(a) { return ram.mem[a]; }], [0x5000, 0x57ff, 0x3ff, function(a) { return vram.mem[a]; }], [0x5800, 0x5fff, 0xff, function(a) { return oram.mem[a]; }], [0x6000, 0x6000, 0, function(a) { return inputs[0]; }], [0x6800, 0x6800, 0, function(a) { return inputs[1]; }], [0x7000, 0x7000, 0, function(a) { return inputs[2]; }], [0x7800, 0x7800, 0, function(a) { watchdog_counter = INITIAL_WATCHDOG; }], ]), write: newAddressDecoder([ [0x4000, 0x47ff, 0x3ff, function(a,v) { ram.mem[a] = v; }], [0x5000, 0x57ff, 0x3ff, function(a,v) { vram.mem[a] = v; }], [0x5800, 0x5fff, 0xff, function(a,v) { oram.mem[a] = v; }], //[0x6004, 0x6007, 0x3, function(a,v) { }], // lfo freq //[0x6800, 0x6807, 0x7, function(a,v) { }], // sound //[0x7800, 0x7800, 0x7, function(a,v) { }], // pitch [0x6000, 0x6003, 0x3, function(a,v) { outlatches.mem[a] = v; }], [0x7001, 0x7001, 0, function(a,v) { interruptEnabled = v & 1; }], [0x7004, 0x7004, 0, function(a,v) { starsEnabled = v & 1; }], ]), isContended: function() { return false; }, }; } audio = new MasterAudio(); psg1 = new AY38910_Audio(audio); psg2 = new AY38910_Audio(audio); iobus = { read: function(addr) { return 0; }, write: function(addr, val) { if (addr & 0x1) { psg1.selectRegister(val & 0xf); }; if (addr & 0x2) { psg1.setData(val); }; if (addr & 0x4) { psg2.selectRegister(val & 0xf); }; if (addr & 0x8) { psg2.setData(val); }; } }; cpu = this.newCPU(membus, iobus); video = new RasterVideo(mainElement,264,264,{rotate:90}); video.create(); var idata = video.getFrameData(); setKeyboardFromMap(video, inputs, keyMap); pixels = video.getFrameData(); timer = new AnimationTimer(60, this.nextFrame.bind(this)); } readAddress(a) { return (a == 0x7000 || a == 0x7800) ? null : membus.read(a); // ignore watchdog } advance(novideo : boolean) { for (var sl=0; sl