SYMBOLS { __STACKSIZE__: type = weak, value = $0100; } MEMORY { # Zero Page ZP: file = "", start = $0000, size = $0100, type = rw, define = yes; # RAM RAM0: file = "", start = $200, size = $200, define = yes; # ROM Bank PRG: file = %O, start = $8000, size = $8000 - 6, fill = yes, define = yes; # CPU Vectors VECTORS: file = %O, start = $FFFA, size = $0006, fill = yes; # Sprite Bitmaps SPRITES: file = %O, start = $0, size = $800, fill = yes, define = yes; # Audio ROM AUDIO: file = %O, start = $5800, size = $2800, fill = yes, define = yes; } SEGMENTS { ZEROPAGE: load = ZP, type = zp; STARTUP: load = PRG, type = ro, define = yes; RODATA: load = PRG, type = ro, define = yes; ONCE: load = PRG, type = ro, optional = yes; CODE: load = PRG, type = ro, define = yes; DATA: load = PRG, run = RAM0, type = rw, define = yes; VECTORS: load = VECTORS, type = ro; SPRITES: load = SPRITES, type = ro, optional = yes; BSS: load = RAM0, type = bss, define = yes; RAM: load = RAM0, type = rw, optional = yes; AUDIO: load = AUDIO, type = ro, optional = yes; } FEATURES { CONDES: type = constructor, label = __CONSTRUCTOR_TABLE__, count = __CONSTRUCTOR_COUNT__, segment = ONCE; CONDES: type = destructor, label = __DESTRUCTOR_TABLE__, count = __DESTRUCTOR_COUNT__, segment = RODATA; CONDES: type = interruptor, label = __INTERRUPTOR_TABLE__, count = __INTERRUPTOR_COUNT__, segment = RODATA, import = __CALLIRQ__; }