#include "common.h" //#link "common.c" #include sbyte scroll_fine_x = 0; sbyte scroll_fine_y = 0; byte* scrnbuf[2]; // screen buffer(s) byte hidbuf = 0; void scroll_update_regs() { SET_SCROLL_X(scroll_fine_x); SET_SCROLL_Y(scroll_fine_y); } void scroll_swap() { // swap hidden and visible buffers hidbuf ^= 1; // wait for end of frame and update registers wait_vblank(); scroll_update_regs(); SET_VIC_SCREEN(hidbuf ? 0x8000 : 0x8400); } void scroll_left() { memcpy(scrnbuf[hidbuf], scrnbuf[hidbuf^1]+1, COLS*ROWS-1); scroll_swap(); } void scroll_right() { memcpy(scrnbuf[hidbuf]+1, scrnbuf[hidbuf^1], COLS*ROWS-1); scroll_swap(); } void scroll_up() { memcpy(scrnbuf[hidbuf], scrnbuf[hidbuf^1]+COLS, COLS*(ROWS-1)); scroll_swap(); } void scroll_down() { memcpy(scrnbuf[hidbuf]+COLS, scrnbuf[hidbuf^1], COLS*(ROWS-1)); scroll_swap(); } void scroll_horiz(sbyte delta_x) { scroll_fine_x += delta_x; while (scroll_fine_x < 0) { scroll_fine_x += 8; scroll_left(); } while (scroll_fine_x >= 8) { scroll_fine_x -= 8; scroll_right(); } } void scroll_vert(sbyte delta_y) { scroll_fine_y += delta_y; while (scroll_fine_y < 0) { scroll_fine_y += 8; scroll_up(); } while (scroll_fine_y >= 8) { scroll_fine_y -= 8; scroll_down(); } } void scroll_setup() { // get screen buffer addresses scrnbuf[0] = (byte*) 0x8000; scrnbuf[1] = (byte*) 0x8400; // copy existing text to screen 0 memcpy(scrnbuf[0], (byte*)0x400, COLS*ROWS); // copy screen 1 to screen 0 memcpy(scrnbuf[1], scrnbuf[0], COLS*ROWS); // set VIC bank // https://www.c64-wiki.com/wiki/VIC_bank SET_VIC_BANK(0x8000); VIC.ctrl1 &= ~0x08; // 24 lines VIC.ctrl2 &= ~0x08; // 38 columns } void main(void) { clrscr(); printf("\n\n\n Hello World!"); printf("\n\n\n This is how we scroll"); printf("\n\n\n And now we have two buffers"); printf("\n\n\n And can go in any direction"); printf("\n\n\n But we are not incremental"); printf("\n\n\n And have to pause to scroll and copy"); scroll_setup(); VIC.bordercolor = COLOR_GRAY1; // install the joystick driver joy_install (joy_static_stddrv); // infinite loop while (1) { // get joystick bits char joy = joy_read(0); // move sprite based on arrow keys if (JOY_LEFT(joy)) scroll_horiz(-1); if (JOY_UP(joy)) scroll_vert(-1); if (JOY_RIGHT(joy)) scroll_horiz(1); if (JOY_DOWN(joy)) scroll_vert(1); // update regs waitvsync(); scroll_update_regs(); } }