//#link "common.c" #include "common.h" //#link "rasterirq.s" #include "rasterirq.h" //#link "sprites.c" #include "sprites.h" #include #include /*{w:24,h:21,bpp:1,brev:1}*/ const char spriteshape[3*21] = { 0x00,0x7F,0x00,0x01,0xFF,0xC0,0x03,0xFF,0xE0, 0x03,0xE7,0xE0,0x07,0xD9,0xF0,0x07,0xDF,0xF0, 0x07,0xD9,0xF0,0x03,0xE7,0xE0,0x03,0xFF,0xE0, 0x03,0xFF,0xE0,0x02,0xFF,0xA0,0x01,0x7F,0x40, 0x01,0x3E,0x40,0x00,0x9C,0x80,0x00,0x9C,0x80, 0x00,0x49,0x00,0x00,0x49,0x00,0x00,0x3E,0x00, 0x00,0x3E,0x00,0x00,0x3E,0x00,0x00,0x1C,0x00 }; byte scroll_x = 0; byte scroll_y = 0; void dlist_example(void) { VIC.ctrl1 = VIC_CTRL1_DEN | VIC_CTRL1_RSEL; VIC.bordercolor = 5; // Flexible line distance (FLD) // this adds a gap of 1-6 scanlines DLIST_NEXT(150); VIC.ctrl1 = (scroll_y & 7) | 0x18; VIC.bordercolor = 2; // this opens up the vertical borders // it must be done on the last row (247-249) DLIST_NEXT(249); VIC.ctrl1 = VIC_CTRL1_DEN; // move sprites and restart the display list scroll_x++; scroll_y++; VIC.spr0_y++; VIC.spr7_y--; VIC.bordercolor = 4; DLIST_RESTART(30); } void SieveOfEratosthenes() { const int n = 1023; int primes[1024]; int i,p; memset(primes, 1, sizeof(primes)); for (p = 2; p*p <= n; p++) { if (primes[p]) { for (i = p*p; i <= n; i += p) primes[i] = 0; } } for (p = 2; p <= n; p++) if (primes[p]) printf("%d ", p); } void main(void) { byte i; clrscr(); sprite_clear(); sprite_set_shapes(spriteshape, 192, 1); sprshad.spr_exp_x = 0xff; for (i=0; i<8; i++) { sprshad.spr_color[i] = i+3; sprite_draw(i, i*38+24, 248, 192); } sprite_update(DEFAULT_SCREEN); DLIST_SETUP(dlist_example); // do something complicated while IRQ runs... while (1) { SieveOfEratosthenes(); } }