#ifndef _CV_COMMON_H #define _CV_COMMON_H /* VRAM map 0x0000 - 0x17ff character pattern table 0x1800 - 0x1aff image table 0x2000 - 0x37ff color table 0x3800 - 0x3bff sprite pattern table 0x3c00 - 0x3fff sprite attribute table */ #define PATTERN ((const cv_vmemp)0x0000) #define IMAGE ((const cv_vmemp)0x1800) #define COLOR ((const cv_vmemp)0x2000) #define SPRITE_PATTERNS ((const cv_vmemp)0x3800) #define SPRITES ((const cv_vmemp)0x3c00) #define COLS 32 #define ROWS 24 typedef unsigned char byte; typedef signed char sbyte; typedef unsigned short word; uintptr_t __at(0x6a) font_bitmap_a; uintptr_t __at(0x6c) font_bitmap_0; #define LOCHAR 0x20 #define HICHAR 0xff #define CHAR(ch) (ch-LOCHAR) extern volatile bool vint; extern volatile uint_fast8_t vint_counter; extern void vint_handler(void); extern byte reverse_bits(byte n); extern void flip_sprite_patterns(word dest, const byte* patterns, word len); extern char cursor_x; extern char cursor_y; extern void clrscr(); extern byte getchar(byte x, byte y); extern void putchar(byte x, byte y, byte attr); extern void putstring(byte x, byte y, const char* string); extern void wait_vsync(); extern void delay(byte i); extern byte rndint(byte a, byte b); extern void memset_safe(void* _dest, char ch, word size); extern char in_rect(byte x, byte y, byte x0, byte y0, byte w, byte h); // print 4-digit BCD value extern void draw_bcd_word(byte x, byte y, word bcd); // add two 16-bit BCD values extern word bcd_add(word a, word b); #endif