TODO: - NaN in cycle count for macros - debugging of scan line overflow - confuse code/data in listing - show memory locations hovering over lines - don't check against ROM signatures - support 6502 test cases - DASM: macro forward refs - asm: support macro expansion - support narrow screens - case sensisitvity looking for mismatch variables - remove pulldown when no preset? - can't step after reset (or when funky frame; TIA frame is out of sync) - break on BRK/illegal opcode? - multiple breakpoints, expression breakpoints - better disasm/listing selection - watchpoints - breakpoints - debug inspector - MAME single step (?) - step over - slowdown beam for all platforms? - more kbd shortcuts - PC x86 support - show errors in list (maybe window list?) - can't see 1st line in editor sometimes (when scrolling cursor past bottom of screen) - online help - show self-modifying code insns left of editor - facade/kbd shortcuts for emulators, focus - update Javatari version? (and others?) - unify versioning - disassembler for uploaded ROMs - verilog debugging/reloading makes it slow - remove FPS and play controls when Verilog scope paused - compile stuck when errors unchanged - sound mute? - $error updates source editor - go to error in include files - BOM in upload/download? - online tools for music etc - text log debugging script - NES crt should mark raster pos when debugging - intro/help text for each platform (+ memory map) - vscode/atom extension? - navigator.getGamepads - VCS library - better VCS single stepping, maybe also listings - New File (include file) - VCS skips step on lsr/lsr after run to line - bring back the profiler! - links to external tools in ide - error msg when #link doesn't work - figure out folders for projects for real - why loadState() on verilog kill perf? - click to break on raster position - restructure src/ folders - spinner disappears sometimes (and compiles even when not spinning...) (undo?) - quantify verilog "graph iterations" - debug bankswitching for funky formats - spaces in filename don't parse code listing (DASM, maybe more) - zmac: item_lookup needs better hash function - 'undefined' for bitmap replacer - astrocade: run to cursor in hello world messes up emulation - requestInterrupt needs to be disabled after breakpoint? - verilog: when paused scope doesn't work - resize memory dump window - C/asm formatter - fix WebAudio (https://news.ycombinator.com/item?id=18066474) - Safari: verilog scope doesn't work - share playable link w/ verilog? - allow download of JSASM output - update bootstrap/jquery - clean BOM from verilog - $readmemb/h - maybe don't have grey space with line numbers until inline ASM used? - batariBasic: proper line numbers, listing, syntax highlighting - show player controls for each platform, allow touch support - granular control over time scrubbing, show CPU state - error showing replay div before rom starts WEB WORKER FORMAT {code,platform,tool,dependencies} {preload} new: {updates,buildsteps} [{filepath,platform,tool}] implicit rules - push/shift build steps - preprocessor, compile, assemble, link - access to intermediate files only build files that have changed build options BUILD PROJECT local/foo.project/*.* build all files in project send update for dependencies at startup (single file version) should be able to change file w/o reloading (Not platform tho) pulldown selects file in project, or goes back to parent gotta preserve editor windows for each one - window list make source/disasm window visible when debugging gutter info/errors in all files UI REFACTOR editor debugger disasm view memory profile errors separate into files window methods: - set - mode - get - changes - cursorActivity (inspect) - gutters (setCompileOutput) - current line / gutter marker (setCurrentLine / clearCurrentLine) - source map - global symbols - pixel editor / find comment (openBitmapEditorAtCursor) - update debug window (200 ms) - inspect variable file store mirrors that on worker worker result: { output: sources:{ :{lines, asmlines, listing} } } add file to errors http://www.playvectrex.com/designit/chrissalo/vectordisplay.htm http://oldies.malban.de/secondvectrex/index.htm