#include #include "sprites.h" SpriteShadow sprshad; void sprite_update(char* vicbank) { memcpy(vicbank + 0x3f8, sprshad.spr_shapes, 8); VIC.spr_ena = sprshad.spr_ena; VIC.spr_hi_x = sprshad.spr_hi_x; memcpy(VIC.spr_pos, sprshad.spr_pos, 16); memcpy(VIC.spr_color, sprshad.spr_color, 8); VIC.spr_exp_x = sprshad.spr_exp_x; VIC.spr_exp_y = sprshad.spr_exp_y; VIC.spr_bg_prio = sprshad.spr_bg_prio; VIC.spr_mcolor = sprshad.spr_mcolor; VIC.spr_mcolor0 = sprshad.spr_mcolor0; VIC.spr_mcolor1 = sprshad.spr_mcolor1; } void sprite_shape(char* vicbank, byte index, const char* sprite_data) { memcpy(vicbank + index*64, sprite_data, 64); } const byte BITS[8] = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, }; void sprite_draw(byte i, word x, byte y, byte shape) { byte mask = BITS[i]; // 1 << i; sprshad.spr_ena |= mask; if (x >> 8) sprshad.spr_hi_x |= mask; else sprshad.spr_hi_x &= ~mask; sprshad.spr_pos[i].x = x; sprshad.spr_pos[i].y = y; sprshad.spr_shapes[i] = shape; } void sprite_clear(void) { sprshad.spr_ena = 0; }