#ifndef _SPRITES_H #define _SPRITES_H #include "common.h" typedef struct { byte spr_ena; /* Enable sprites */ byte spr_hi_x; /* High bits of X coordinate */ byte spr_exp_x; /* Expand sprites in X dir */ byte spr_exp_y; /* Expand sprites in Y dir */ byte spr_bg_prio; /* Priority to background */ byte spr_mcolor; /* Sprite multicolor bits */ byte spr_mcolor0; /* Color 0 for multicolor sprites */ byte spr_mcolor1; /* Color 1 for multicolor sprites */ byte spr_color[8]; /* Colors for the sprites */ struct { byte x; /* X coordinate */ byte y; /* Y coordinate */ } spr_pos[8]; byte spr_shapes[8]; /* sprite shapes */ } SpriteShadow; extern SpriteShadow sprshad; void sprite_update(char* screenram); void sprite_shape(char* vicbank, byte index, const char* sprite_data); void sprite_draw(byte i, word x, byte y, byte shape); void sprite_clear(void); #endif