mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2025-01-08 18:30:05 +00:00
965 lines
38 KiB
JavaScript
965 lines
38 KiB
JavaScript
"use strict";
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/*
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* js99'er - TI-99/4A emulator written in JavaScript
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*
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* Created 2014 by Rasmus Moustgaard <rasmus.moustgaard@gmail.com>
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*
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* TMS9918A VDP emulation.
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*
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* https://github.com/Rasmus-M/Js99er
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* GNU General Public License v2.0
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameGearVDP = exports.SMSVDP = exports.TMS9918A = void 0;
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const util_1 = require("../util");
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const devices_1 = require("../devices");
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var TMS9918A_Mode;
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(function (TMS9918A_Mode) {
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TMS9918A_Mode[TMS9918A_Mode["GRAPHICS"] = 0] = "GRAPHICS";
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TMS9918A_Mode[TMS9918A_Mode["TEXT"] = 1] = "TEXT";
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TMS9918A_Mode[TMS9918A_Mode["BITMAP"] = 2] = "BITMAP";
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TMS9918A_Mode[TMS9918A_Mode["MULTICOLOR"] = 3] = "MULTICOLOR";
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TMS9918A_Mode[TMS9918A_Mode["MODE4"] = 4] = "MODE4";
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TMS9918A_Mode[TMS9918A_Mode["BITMAP_TEXT"] = 5] = "BITMAP_TEXT";
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TMS9918A_Mode[TMS9918A_Mode["BITMAP_MULTICOLOR"] = 6] = "BITMAP_MULTICOLOR";
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TMS9918A_Mode[TMS9918A_Mode["ILLEGAL"] = 7] = "ILLEGAL";
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})(TMS9918A_Mode || (TMS9918A_Mode = {}));
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;
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class TMS9918A {
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constructor(fb32, cru, enableFlicker) {
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this.probe = new devices_1.NullProbe();
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this.ram = new Uint8Array(16384); // VDP RAM
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this.registers = new Uint8Array(8);
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this.spriteBuffer = new Uint8Array(256);
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this.displayOn = false;
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this.interruptsOn = false;
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this.fb32 = fb32;
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this.cru = cru;
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this.enableFlicker = enableFlicker;
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this.palette = [
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(0, util_1.RGBA)(0, 0, 0),
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(0, util_1.RGBA)(0, 0, 0),
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(0, util_1.RGBA)(33, 200, 66),
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(0, util_1.RGBA)(94, 220, 120),
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(0, util_1.RGBA)(84, 85, 237),
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(0, util_1.RGBA)(125, 118, 252),
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(0, util_1.RGBA)(212, 82, 77),
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(0, util_1.RGBA)(66, 235, 245),
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(0, util_1.RGBA)(252, 85, 84),
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(0, util_1.RGBA)(255, 121, 120),
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(0, util_1.RGBA)(212, 193, 84),
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(0, util_1.RGBA)(230, 206, 128),
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(0, util_1.RGBA)(33, 176, 59),
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(0, util_1.RGBA)(201, 91, 186),
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(0, util_1.RGBA)(204, 204, 204),
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(0, util_1.RGBA)(255, 255, 255)
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];
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}
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reset() {
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var i;
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this.ram.fill(0);
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this.registers.fill(0);
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this.addressRegister = 0;
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this.statusRegister = 0;
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this.prefetchByte = 0;
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this.latch = false;
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this.displayOn = false;
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this.interruptsOn = false;
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this.screenMode = TMS9918A_Mode.GRAPHICS;
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this.bitmapMode = false;
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this.textMode = false;
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this.colorTable = 0;
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this.nameTable = 0;
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this.charPatternTable = 0;
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this.spriteAttributeTable = 0;
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this.spritePatternTable = 0;
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this.colorTableMask = 0x3FFF;
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this.patternTableMask = 0x3FFF;
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this.ramMask = 0x3FFF;
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this.fgColor = 0;
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this.bgColor = 0;
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this.flicker = this.enableFlicker;
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this.redrawRequired = true;
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this.width = 304;
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this.height = 240;
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}
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drawScanline(y) {
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var imageData = this.fb32, width = this.width, imageDataAddr = (y * width), screenMode = this.screenMode, textMode = this.textMode, bitmapMode = this.bitmapMode, drawWidth = !textMode ? 256 : 240, drawHeight = 192, hBorder = (width - drawWidth) >> 1, vBorder = (this.height - drawHeight) >> 1, fgColor = this.fgColor, bgColor = this.bgColor, ram = this.ram, nameTable = this.nameTable, colorTable = this.colorTable, charPatternTable = this.charPatternTable, colorTableMask = this.colorTableMask, patternTableMask = this.patternTableMask, spriteAttributeTable = this.spriteAttributeTable, spritePatternTable = this.spritePatternTable, spriteSize = (this.registers[1] & 0x2) !== 0, spriteMagnify = this.registers[1] & 0x1, spriteDimension = (spriteSize ? 16 : 8) << (spriteMagnify ? 1 : 0), maxSpritesOnLine = this.flicker ? 4 : 32, palette = this.palette, collision = false, fifthSprite = false, fifthSpriteIndex = 31, x, color, rgbColor, name, tableOffset, colorByte, patternByte;
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if (y >= vBorder && y < vBorder + drawHeight && this.displayOn) {
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var y1 = y - vBorder;
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// Pre-process sprites
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if (!textMode) {
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var spriteBuffer = this.spriteBuffer;
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spriteBuffer.fill(0);
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var spritesOnLine = 0;
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var endMarkerFound = false;
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var spriteAttributeAddr = spriteAttributeTable;
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var s;
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for (s = 0; s < 32 && spritesOnLine <= maxSpritesOnLine && !endMarkerFound; s++) {
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var sy = ram[spriteAttributeAddr];
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if (sy !== 0xD0) {
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if (sy > 0xD0) {
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sy -= 256;
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}
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sy++;
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var sy1 = sy + spriteDimension;
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var y2 = -1;
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if (s < 8 || !bitmapMode) {
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if (y1 >= sy && y1 < sy1) {
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y2 = y1;
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}
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}
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else {
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// Emulate sprite duplication bug
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var yMasked = y1 & (((this.registers[4] & 0x03) << 6) | 0x3F);
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if (yMasked >= sy && yMasked < sy1) {
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y2 = yMasked;
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}
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else if (y1 >= 64 && y1 < 128 && y1 >= sy && y1 < sy1) {
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y2 = y1;
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}
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}
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if (y2 !== -1) {
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if (spritesOnLine < maxSpritesOnLine) {
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var sx = ram[spriteAttributeAddr + 1];
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var sPatternNo = ram[spriteAttributeAddr + 2] & (spriteSize ? 0xFC : 0xFF);
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var sColor = ram[spriteAttributeAddr + 3] & 0x0F;
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if ((ram[spriteAttributeAddr + 3] & 0x80) !== 0) {
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sx -= 32;
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}
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var sLine = (y2 - sy) >> spriteMagnify;
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var sPatternBase = spritePatternTable + (sPatternNo << 3) + sLine;
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for (var sx1 = 0; sx1 < spriteDimension; sx1++) {
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var sx2 = sx + sx1;
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if (sx2 >= 0 && sx2 < drawWidth) {
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var sx3 = sx1 >> spriteMagnify;
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var sPatternByte = ram[sPatternBase + (sx3 >= 8 ? 16 : 0)];
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if ((sPatternByte & (0x80 >> (sx3 & 0x07))) !== 0) {
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if (spriteBuffer[sx2] === 0) {
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spriteBuffer[sx2] = sColor + 1;
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}
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else {
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collision = true;
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}
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}
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}
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}
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}
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spritesOnLine++;
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}
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spriteAttributeAddr += 4;
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}
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else {
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endMarkerFound = true;
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}
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}
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if (spritesOnLine > 4) {
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fifthSprite = true;
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fifthSpriteIndex = s;
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}
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}
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// Draw
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var rowOffset = !textMode ? (y1 >> 3) << 5 : (y1 >> 3) * 40;
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var lineOffset = y1 & 7;
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for (x = 0; x < width; x++) {
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if (x >= hBorder && x < hBorder + drawWidth) {
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var x1 = x - hBorder;
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// Tiles
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switch (screenMode) {
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case TMS9918A_Mode.GRAPHICS:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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colorByte = ram[colorTable + (name >> 3)];
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
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break;
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case TMS9918A_Mode.BITMAP:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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colorByte = ram[colorTable + (tableOffset & colorTableMask) + lineOffset];
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
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break;
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case TMS9918A_Mode.MULTICOLOR:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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lineOffset = (y1 & 0x1C) >> 2;
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
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break;
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case TMS9918A_Mode.TEXT:
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name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
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patternByte = ram[charPatternTable + (name << 3) + lineOffset];
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color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
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break;
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case TMS9918A_Mode.BITMAP_TEXT:
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name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
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break;
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case TMS9918A_Mode.BITMAP_MULTICOLOR:
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name = ram[nameTable + rowOffset + (x1 >> 3)];
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lineOffset = (y1 & 0x1C) >> 2;
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tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
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patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
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color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
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break;
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case TMS9918A_Mode.ILLEGAL:
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color = (x1 & 4) === 0 ? fgColor : bgColor;
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break;
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}
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if (color === 0) {
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color = bgColor;
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}
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// Sprites
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if (!textMode) {
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var spriteColor = spriteBuffer[x1] - 1;
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if (spriteColor > 0) {
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color = spriteColor;
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}
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}
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}
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else {
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color = bgColor;
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}
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rgbColor = palette[color];
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imageData[imageDataAddr++] = rgbColor;
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}
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}
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// Top/bottom border
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else {
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rgbColor = palette[bgColor];
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for (x = 0; x < width; x++) {
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imageData[imageDataAddr++] = rgbColor;
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}
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}
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if (y === vBorder + drawHeight) {
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this.statusRegister |= 0x80;
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if (this.interruptsOn) {
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this.cru.setVDPInterrupt(true);
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}
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}
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if (collision) {
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this.statusRegister |= 0x20;
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}
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if ((this.statusRegister & 0x40) === 0) {
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this.statusRegister |= fifthSpriteIndex;
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}
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if (fifthSprite) {
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this.statusRegister |= 0x40;
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}
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}
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setReadAddress(i) {
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this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
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this.prefetchByte = this.ram[this.addressRegister++];
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this.addressRegister &= 0x3FFF;
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}
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setWriteAddress(i) {
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this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
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}
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setVDPWriteRegister(i) {
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var regmask = this.registers.length - 1;
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this.registers[i & regmask] = this.addressRegister & 0x00FF;
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switch (i & regmask) {
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// Mode
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case 0:
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this.updateMode(this.registers[0], this.registers[1]);
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break;
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case 1:
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this.ramMask = (this.registers[1] & 0x80) !== 0 ? 0x3FFF : 0x1FFF;
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this.displayOn = (this.registers[1] & 0x40) !== 0;
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this.interruptsOn = (this.registers[1] & 0x20) !== 0;
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this.updateMode(this.registers[0], this.registers[1]);
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break;
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// Name table
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case 2:
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this.nameTable = (this.registers[2] & 0xf) << 10;
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break;
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// Color table
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case 3:
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if (this.bitmapMode) {
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this.colorTable = (this.registers[3] & 0x80) << 6;
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}
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else {
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this.colorTable = this.registers[3] << 6;
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}
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this.updateTableMasks();
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break;
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// Pattern table
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case 4:
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if (this.bitmapMode) {
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this.charPatternTable = (this.registers[4] & 0x4) << 11;
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}
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else {
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this.charPatternTable = (this.registers[4] & 0x7) << 11;
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}
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this.updateTableMasks();
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break;
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// Sprite attribute table
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case 5:
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this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
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break;
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// Sprite pattern table
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case 6:
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this.spritePatternTable = (this.registers[6] & 0x7) << 11;
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break;
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// Background
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case 7:
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this.fgColor = (this.registers[7] & 0xf0) >> 4;
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this.bgColor = this.registers[7] & 0x0f;
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break;
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}
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// this.logRegisters();
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// this.log.info("Name table: " + this.nameTable.toHexWord());
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// this.log.info("Pattern table: " + this.charPatternTable.toHexWord());
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}
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setVDPWriteCommand3(i) {
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this.setVDPWriteRegister(i);
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}
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writeAddress(i) {
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if (!this.latch) {
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this.addressRegister = (this.addressRegister & 0xFF00) | i;
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}
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else {
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switch ((i & 0xc0) >> 6) {
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// Set read address
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case 0:
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this.setReadAddress(i);
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break;
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// Set write address
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case 1:
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this.setWriteAddress(i);
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break;
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// Write register
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case 2:
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this.setVDPWriteRegister(i);
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break;
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// Color RAM (SMS only)
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case 3:
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this.setVDPWriteCommand3(i);
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break;
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}
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this.redrawRequired = true;
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}
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this.latch = !this.latch;
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}
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updateMode(reg0, reg1) {
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this.bitmapMode = (reg0 & 0x02) !== 0;
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this.textMode = (reg1 & 0x10) !== 0;
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// Check bitmap mode bit, not text or multicolor
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if (this.bitmapMode) {
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switch ((reg1 & 0x18) >> 3) {
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case 0:
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// Bitmap mode
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this.screenMode = TMS9918A_Mode.BITMAP;
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break;
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case 1:
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// Multicolor mode
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this.screenMode = TMS9918A_Mode.BITMAP_MULTICOLOR;
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break;
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case 2:
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// Text mode
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this.screenMode = TMS9918A_Mode.BITMAP_TEXT;
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break;
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case 3:
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// Illegal
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this.screenMode = TMS9918A_Mode.ILLEGAL;
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break;
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}
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}
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else {
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switch ((reg1 & 0x18) >> 3) {
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case 0:
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// Graphics mode 0
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this.screenMode = TMS9918A_Mode.GRAPHICS;
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break;
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case 1:
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// Multicolor mode
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this.screenMode = TMS9918A_Mode.MULTICOLOR;
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break;
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case 2:
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// Text mode
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this.screenMode = TMS9918A_Mode.TEXT;
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break;
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case 3:
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// Illegal
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this.screenMode = TMS9918A_Mode.ILLEGAL;
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break;
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}
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}
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if (this.bitmapMode) {
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this.colorTable = (this.registers[3] & 0x80) << 6;
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this.charPatternTable = (this.registers[4] & 0x4) << 11;
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this.updateTableMasks();
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}
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else {
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this.colorTable = this.registers[3] << 6;
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this.charPatternTable = (this.registers[4] & 0x7) << 11;
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}
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this.nameTable = (this.registers[2] & 0xf) << 10;
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this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
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this.spritePatternTable = (this.registers[6] & 0x7) << 11;
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}
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updateTableMasks() {
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if (this.screenMode === TMS9918A_Mode.BITMAP) {
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this.colorTableMask = ((this.registers[3] & 0x7F) << 6) | 0x3F; // 000CCCCCCC111111
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this.patternTableMask = ((this.registers[4] & 0x03) << 11) | (this.colorTableMask & 0x7FF); // 000PPCCCCC111111
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// this.log.info("colorTableMask:" + this.colorTableMask);
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// this.log.info("patternTableMask:" + this.patternTableMask);
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}
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else if (this.screenMode === TMS9918A_Mode.BITMAP_TEXT || this.screenMode === TMS9918A_Mode.BITMAP_MULTICOLOR) {
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this.colorTableMask = this.ramMask;
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this.patternTableMask = ((this.registers[4] & 0x03) << 11) | 0x7FF; // 000PP11111111111
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}
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else {
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this.colorTableMask = this.ramMask;
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this.patternTableMask = this.ramMask;
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}
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}
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writeData(i) {
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this.probe.logVRAMWrite(this.addressRegister, i);
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this.ram[this.addressRegister++] = i;
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this.prefetchByte = i;
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this.addressRegister &= this.ramMask;
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this.latch = false;
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this.redrawRequired = true;
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}
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readStatus() {
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var i = this.statusRegister;
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this.statusRegister = 0x1F; // TODO: & 0x1f?
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if (this.interruptsOn) {
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this.cru.setVDPInterrupt(false);
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}
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this.latch = false;
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return i;
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}
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readData() {
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var i = this.prefetchByte;
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this.prefetchByte = this.ram[this.addressRegister++];
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this.probe.logVRAMRead(this.addressRegister - 1, this.prefetchByte);
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this.addressRegister &= this.ramMask;
|
|
this.latch = false;
|
|
return i;
|
|
}
|
|
getRAM() {
|
|
return this.ram;
|
|
}
|
|
colorTableSize() {
|
|
if (this.screenMode === TMS9918A_Mode.GRAPHICS) {
|
|
return 0x20;
|
|
}
|
|
else if (this.screenMode === TMS9918A_Mode.BITMAP) {
|
|
return Math.min(this.colorTableMask + 1, 0x1800);
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
patternTableSize() {
|
|
if (this.bitmapMode) {
|
|
return Math.min(this.patternTableMask + 1, 0x1800);
|
|
}
|
|
else {
|
|
return 0x800;
|
|
}
|
|
}
|
|
getDebugTables() {
|
|
var tables = [
|
|
["Pattern Table", this.charPatternTable, this.patternTableSize()],
|
|
["Name Table", this.nameTable, 0x300],
|
|
["Color Table", this.colorTable, this.colorTableSize()],
|
|
["Sprite Patterns", this.spritePatternTable, 64 * 32],
|
|
["Sprite Attributes", this.spriteAttributeTable, 4 * 32],
|
|
];
|
|
return tables;
|
|
}
|
|
getRegsString() {
|
|
const w = 20;
|
|
var s = "Registers:";
|
|
for (var i = 0; i < this.registers.length; i++) {
|
|
s += " " + (0, util_1.hex)(this.registers[i], 2);
|
|
}
|
|
s += "\n\n";
|
|
var tables = this.getDebugTables();
|
|
for (var row of tables) {
|
|
if (row[2] > 0)
|
|
s += (0, util_1.lpad)(row[0], w) + ": $" + (0, util_1.hex)(row[1], 4) + " - $" + (0, util_1.hex)(row[1] + row[2] - 1, 4) + "\n";
|
|
}
|
|
s += (0, util_1.lpad)("Address Register", w) + ": $" + (0, util_1.hex)(this.addressRegister, 4) + "\n";
|
|
s += (0, util_1.lpad)("Status Register", w) + ": $" + (0, util_1.hex)(this.statusRegister, 2) + "\n";
|
|
s += (0, util_1.lpad)("Screen Mode", w) + ": " + this.screenMode + "\n";
|
|
s += (0, util_1.lpad)("Display On", w) + ": " + this.displayOn + "\n";
|
|
if (this.ramMask != 0x3fff)
|
|
s += (0, util_1.lpad)("RAM Mask", w) + ": $" + (0, util_1.hex)(this.ramMask) + "\n";
|
|
return s;
|
|
}
|
|
hexView(start, length, anchorAddr) {
|
|
var text = "";
|
|
var anchorLine = null;
|
|
var addr = start;
|
|
var line = 0;
|
|
for (var i = 0; i < length && addr < 0x4000; addr++, i++) {
|
|
if ((i & 0x000F) === 0) {
|
|
text += "\n" + (0, util_1.hex)(addr, 4) + ":";
|
|
line++;
|
|
}
|
|
text += " ";
|
|
if (anchorAddr && anchorAddr === addr) {
|
|
anchorLine = line;
|
|
}
|
|
var hx = this.ram[addr].toString(16).toUpperCase();
|
|
if (hx.length === 1) {
|
|
text += "0";
|
|
}
|
|
text += hx;
|
|
}
|
|
return { text: text.substr(1), lineCount: line, anchorLine: anchorLine - 1 };
|
|
}
|
|
getWord(addr) {
|
|
return addr < 0x4000 ? this.ram[addr] << 8 | this.ram[addr + 1] : 0;
|
|
}
|
|
getCharAt(x, y) {
|
|
x -= 24;
|
|
y -= 24;
|
|
if (!this.textMode) {
|
|
return this.ram[this.nameTable + Math.floor(x / 8) + Math.floor(y / 8) * 32];
|
|
}
|
|
else {
|
|
return this.ram[this.nameTable + Math.floor((x - 8) / 6) + Math.floor(y / 8) * 40];
|
|
}
|
|
}
|
|
setFlicker(value) {
|
|
this.flicker = value;
|
|
this.enableFlicker = value;
|
|
}
|
|
getState() {
|
|
return {
|
|
ram: this.ram.slice(0),
|
|
registers: this.registers.slice(0),
|
|
addressRegister: this.addressRegister,
|
|
statusRegister: this.statusRegister,
|
|
latch: this.latch,
|
|
prefetchByte: this.prefetchByte,
|
|
displayOn: this.displayOn,
|
|
interruptsOn: this.interruptsOn,
|
|
screenMode: this.screenMode,
|
|
bitmapMode: this.bitmapMode,
|
|
textMode: this.textMode,
|
|
colorTable: this.colorTable,
|
|
nameTable: this.nameTable,
|
|
charPatternTable: this.charPatternTable,
|
|
spriteAttributeTable: this.spriteAttributeTable,
|
|
spritePatternTable: this.spritePatternTable,
|
|
colorTableMask: this.colorTableMask,
|
|
patternTableMask: this.patternTableMask,
|
|
ramMask: this.ramMask,
|
|
fgColor: this.fgColor,
|
|
bgColor: this.bgColor,
|
|
flicker: this.flicker
|
|
};
|
|
}
|
|
restoreState(state) {
|
|
this.ram.set(state.ram);
|
|
this.registers.set(state.registers);
|
|
this.addressRegister = state.addressRegister;
|
|
this.statusRegister = state.statusRegister;
|
|
this.latch = state.latch;
|
|
this.prefetchByte = state.prefetchByte;
|
|
this.displayOn = state.displayOn;
|
|
this.interruptsOn = state.interruptsOn;
|
|
this.screenMode = state.screenMode;
|
|
this.bitmapMode = state.bitmapMode;
|
|
this.textMode = state.textMode;
|
|
this.colorTable = state.colorTable;
|
|
this.nameTable = state.nameTable;
|
|
this.charPatternTable = state.charPatternTable;
|
|
this.spriteAttributeTable = state.spriteAttributeTable;
|
|
this.spritePatternTable = state.spritePatternTable;
|
|
this.colorTableMask = state.colorTableMask;
|
|
this.patternTableMask = state.patternTableMask;
|
|
this.ramMask = state.ramMask;
|
|
this.fgColor = state.fgColor;
|
|
this.bgColor = state.bgColor;
|
|
this.flicker = state.flicker;
|
|
this.redrawRequired = true;
|
|
}
|
|
}
|
|
exports.TMS9918A = TMS9918A;
|
|
;
|
|
class SMSVDP extends TMS9918A {
|
|
constructor() {
|
|
super(...arguments);
|
|
this.cram = new Uint8Array(32); // color RAM
|
|
this.cpalette = new Uint32Array(32); // color RAM (RGBA)
|
|
this.registers = new Uint8Array(16); // 8 more registers (actually only 5)
|
|
this.vramUntwiddled = new Uint8Array(0x8000);
|
|
this.numVisibleLines = 192;
|
|
this.lineCounter = 0; // TODO: state
|
|
this.lineInterruptPending = false; // TODO: state
|
|
}
|
|
reset() {
|
|
super.reset();
|
|
this.writeToCRAM = false;
|
|
this.cram.fill(0);
|
|
this.cpalette.fill(0);
|
|
this.vramUntwiddled.fill(0);
|
|
}
|
|
readStatus() {
|
|
this.lineInterruptPending = false;
|
|
return super.readStatus();
|
|
}
|
|
updateMode(reg0, reg1) {
|
|
if (reg0 & 0x04) {
|
|
this.screenMode = TMS9918A_Mode.MODE4;
|
|
this.nameTable = ((this.registers[2] & 0xf) << 10) & 0x3800;
|
|
this.spriteAttributeTable = (this.registers[5] & 0x7e) << 7;
|
|
}
|
|
else {
|
|
super.updateMode(reg0, reg1);
|
|
}
|
|
}
|
|
setReadAddress(i) {
|
|
super.setReadAddress(i);
|
|
this.writeToCRAM = false;
|
|
}
|
|
setWriteAddress(i) {
|
|
super.setWriteAddress(i);
|
|
this.writeToCRAM = false;
|
|
}
|
|
setVDPWriteRegister(i) {
|
|
super.setVDPWriteRegister(i);
|
|
//this.writeToCRAM = false; // TODO?
|
|
this.ramMask = 0x3fff;
|
|
}
|
|
setVDPWriteCommand3(i) {
|
|
this.writeToCRAM = true;
|
|
//this.addressRegister &= 0x1f; // TODO?
|
|
}
|
|
writeData(i) {
|
|
if (this.writeToCRAM) {
|
|
var palindex = this.addressRegister++ & (this.cram.length - 1);
|
|
this.cram[palindex] = i;
|
|
this.cpalette[palindex] = (0, util_1.RGBA)((i & 3) * 85, ((i >> 2) & 3) * 85, ((i >> 4) & 3) * 85);
|
|
this.prefetchByte = i;
|
|
this.addressRegister &= this.ramMask;
|
|
this.redrawRequired = true;
|
|
}
|
|
else {
|
|
var oldAddress = this.addressRegister;
|
|
super.writeData(i);
|
|
this.writeTwiddled(oldAddress, i);
|
|
}
|
|
this.latch = false;
|
|
}
|
|
writeTwiddled(vdp_addr, val) {
|
|
var planarBase = vdp_addr & 0x3ffc;
|
|
var twiddledBase = planarBase * 2;
|
|
var val0 = this.ram[planarBase];
|
|
var val1 = this.ram[planarBase + 1];
|
|
var val2 = this.ram[planarBase + 2];
|
|
var val3 = this.ram[planarBase + 3];
|
|
for (var i = 0; i < 8; ++i) {
|
|
var effectiveBit = 7 - i;
|
|
var index = (((val0 >>> effectiveBit) & 1))
|
|
| (((val1 >>> effectiveBit) & 1) << 1)
|
|
| (((val2 >>> effectiveBit) & 1) << 2)
|
|
| (((val3 >>> effectiveBit) & 1) << 3);
|
|
this.vramUntwiddled[twiddledBase + i] = index;
|
|
}
|
|
}
|
|
getState() {
|
|
var state = super.getState();
|
|
state['cram'] = this.cram.slice(0);
|
|
return state;
|
|
}
|
|
restoreState(state) {
|
|
super.restoreState(state);
|
|
this.cram.set(state.cram);
|
|
}
|
|
drawScanline(y) {
|
|
if (this.screenMode == TMS9918A_Mode.MODE4)
|
|
this.rasterize_line(y); // special mode 4
|
|
else
|
|
super.drawScanline(y);
|
|
}
|
|
findSprites(line) {
|
|
var spriteInfo = this.spriteAttributeTable;
|
|
var active = [];
|
|
var spriteHeight = 8;
|
|
var i;
|
|
if (this.registers[1] & 2) {
|
|
spriteHeight = 16;
|
|
}
|
|
for (i = 0; i < 64; i++) {
|
|
var y = this.ram[spriteInfo + i];
|
|
if (y === 208) {
|
|
break;
|
|
}
|
|
if (y >= 240)
|
|
y -= 256;
|
|
if (line >= y && line < (y + spriteHeight)) {
|
|
if (active.length === 8) {
|
|
this.statusRegister |= 0x40; // Sprite overflow
|
|
break;
|
|
}
|
|
active.push([
|
|
this.ram[spriteInfo + 128 + i * 2],
|
|
this.ram[spriteInfo + 128 + i * 2 + 1],
|
|
y
|
|
]);
|
|
}
|
|
}
|
|
return active;
|
|
}
|
|
rasterize_background(lineAddr, pixelOffset, tileData, tileDef, transparent) {
|
|
lineAddr = lineAddr | 0;
|
|
pixelOffset = pixelOffset | 0;
|
|
tileData = tileData | 0;
|
|
tileDef = (tileDef | 0) * 2;
|
|
var i, tileDefInc;
|
|
if ((tileData & (1 << 9))) {
|
|
tileDefInc = -1;
|
|
tileDef += 7;
|
|
}
|
|
else {
|
|
tileDefInc = 1;
|
|
}
|
|
const paletteOffset = (tileData & (1 << 11)) ? 16 : 0;
|
|
var index;
|
|
if (transparent && paletteOffset === 0) {
|
|
for (i = 0; i < 8; i++) {
|
|
index = this.vramUntwiddled[tileDef];
|
|
tileDef += tileDefInc;
|
|
if (index !== 0)
|
|
this.fb32[lineAddr + pixelOffset] = this.cpalette[index];
|
|
pixelOffset = (pixelOffset + 1) & 255;
|
|
}
|
|
}
|
|
else {
|
|
for (i = 0; i < 8; i++) {
|
|
index = this.vramUntwiddled[tileDef] + paletteOffset;
|
|
tileDef += tileDefInc;
|
|
this.fb32[lineAddr + pixelOffset] = this.cpalette[index];
|
|
pixelOffset = (pixelOffset + 1) & 255;
|
|
}
|
|
}
|
|
}
|
|
clear_background(lineAddr, pixelOffset) {
|
|
lineAddr = lineAddr | 0;
|
|
pixelOffset = pixelOffset | 0;
|
|
var i;
|
|
const rgb = this.cpalette[0];
|
|
for (i = 0; i < 8; ++i) {
|
|
this.fb32[lineAddr + pixelOffset] = rgb;
|
|
pixelOffset = (pixelOffset + 1) & 255;
|
|
}
|
|
}
|
|
rasterize_background_line(lineAddr, pixelOffset, nameAddr, yMod) {
|
|
lineAddr = lineAddr | 0;
|
|
pixelOffset = pixelOffset | 0;
|
|
nameAddr = nameAddr | 0;
|
|
const yOffset = (yMod | 0) * 4;
|
|
for (var i = 0; i < 32; i++) {
|
|
// TODO: static left-hand rows.
|
|
var tileData = this.ram[nameAddr + i * 2] | (this.ram[nameAddr + i * 2 + 1] << 8);
|
|
var tileNum = tileData & 511;
|
|
var tileDef = 32 * tileNum;
|
|
if (tileData & (1 << 10)) {
|
|
tileDef += 28 - yOffset;
|
|
}
|
|
else {
|
|
tileDef += yOffset;
|
|
}
|
|
if ((tileData & (1 << 12)) === 0) {
|
|
this.rasterize_background(lineAddr, pixelOffset, tileData, tileDef, false);
|
|
}
|
|
else {
|
|
this.clear_background(lineAddr, pixelOffset);
|
|
}
|
|
pixelOffset = (pixelOffset + 8) & 255;
|
|
}
|
|
}
|
|
rasterize_foreground_line(lineAddr, pixelOffset, nameAddr, yMod) {
|
|
lineAddr = lineAddr | 0;
|
|
pixelOffset = pixelOffset | 0;
|
|
nameAddr = nameAddr | 0;
|
|
const yOffset = (yMod | 0) * 4;
|
|
for (var i = 0; i < 32; i++) {
|
|
// TODO: static left-hand rows.
|
|
var tileData = this.ram[nameAddr + i * 2] | (this.ram[nameAddr + i * 2 + 1] << 8);
|
|
if ((tileData & (1 << 12)) === 0)
|
|
continue;
|
|
var tileNum = tileData & 511;
|
|
var tileDef = 32 * tileNum;
|
|
if (tileData & (1 << 10)) {
|
|
tileDef += 28 - yOffset;
|
|
}
|
|
else {
|
|
tileDef += yOffset;
|
|
}
|
|
this.rasterize_background(lineAddr, ((i * 8) + pixelOffset & 0xff), tileData, tileDef, true);
|
|
}
|
|
}
|
|
rasterize_sprites(line, lineAddr, pixelOffset, sprites) {
|
|
lineAddr = lineAddr | 0;
|
|
pixelOffset = pixelOffset | 0;
|
|
const spriteBase = (this.registers[6] & 4) ? 0x2000 : 0;
|
|
// TODO: sprite X-8 shift
|
|
// TODO: sprite double size
|
|
for (var i = 0; i < 256; ++i) {
|
|
var xPos = i; //(i + this.registers[8]) & 0xff;
|
|
var spriteFoundThisX = false;
|
|
var writtenTo = false;
|
|
var minDistToNext = 256;
|
|
for (var k = 0; k < sprites.length; k++) {
|
|
var sprite = sprites[k];
|
|
var offset = xPos - sprite[0];
|
|
// Sprite to the right of the current X?
|
|
if (offset < 0) {
|
|
// Find out how far it would be to skip to this sprite
|
|
var distToSprite = -offset;
|
|
// Keep the minimum distance to the next sprite to the right.
|
|
if (distToSprite < minDistToNext)
|
|
minDistToNext = distToSprite;
|
|
continue;
|
|
}
|
|
if (offset >= 8)
|
|
continue;
|
|
spriteFoundThisX = true;
|
|
var spriteLine = line - sprite[2];
|
|
var spriteAddr = spriteBase + sprite[1] * 32 + spriteLine * 4;
|
|
var untwiddledAddr = spriteAddr * 2 + offset;
|
|
var index = this.vramUntwiddled[untwiddledAddr];
|
|
if (index === 0) {
|
|
continue;
|
|
}
|
|
if (writtenTo) {
|
|
// We have a collision!.
|
|
this.statusRegister |= 0x20;
|
|
break;
|
|
}
|
|
this.fb32[lineAddr + ((pixelOffset + i - this.registers[8]) & 0xff)] = this.cpalette[16 + index];
|
|
writtenTo = true;
|
|
}
|
|
if (!spriteFoundThisX && minDistToNext > 1) {
|
|
// If we didn't find a sprite on this X, then we can skip ahead by the minimum
|
|
// dist to next (minus one to account for loop add)
|
|
i += minDistToNext - 1;
|
|
}
|
|
}
|
|
}
|
|
border_clear(lineAddr, count) {
|
|
lineAddr = lineAddr | 0;
|
|
count = count | 0;
|
|
const borderIndex = 16 + (this.registers[7] & 0xf);
|
|
const borderRGB = this.cpalette[borderIndex];
|
|
this.fb32.fill(borderRGB, lineAddr, lineAddr + count);
|
|
}
|
|
rasterize_line(line) {
|
|
line |= 0;
|
|
var vdp_regs = this.registers;
|
|
var drawWidth = 256;
|
|
var drawHeight = this.numVisibleLines; // TODO?
|
|
var hBorder = (this.width - drawWidth) >> 1;
|
|
var vBorder = (this.height - drawHeight) >> 1; // TODO?
|
|
const startAddr = ((line + vBorder) * this.width) | 0;
|
|
const lineAddr = (startAddr + hBorder) | 0;
|
|
if (!this.displayOn || line < 0 || line >= drawHeight) {
|
|
if (line < this.height)
|
|
this.border_clear(startAddr, this.width);
|
|
else if (line >= 262 - vBorder)
|
|
this.border_clear((line - 262 + vBorder) * this.width, this.width);
|
|
}
|
|
else {
|
|
var effectiveLine = line + vdp_regs[9];
|
|
if (effectiveLine >= 224) {
|
|
effectiveLine -= 224;
|
|
}
|
|
const sprites = this.findSprites(line);
|
|
const pixelOffset = ((vdp_regs[0] & 64) && line < 16) ? 0 : vdp_regs[8];
|
|
const nameAddr = this.nameTable + (effectiveLine >>> 3) * 64;
|
|
const yMod = effectiveLine & 7;
|
|
this.rasterize_background_line(lineAddr, pixelOffset, nameAddr, yMod);
|
|
this.rasterize_sprites(line, lineAddr, pixelOffset, sprites);
|
|
this.rasterize_foreground_line(lineAddr, pixelOffset, nameAddr, yMod);
|
|
this.border_clear(startAddr, hBorder);
|
|
this.border_clear(lineAddr + 256, hBorder);
|
|
if (vdp_regs[0] & (1 << 5)) {
|
|
// Blank out left hand column.
|
|
this.border_clear(lineAddr, 8);
|
|
}
|
|
}
|
|
// frame interrupts
|
|
if (line == drawHeight) {
|
|
this.statusRegister |= 0x80;
|
|
if (this.interruptsOn) {
|
|
this.cru.setVDPInterrupt(true);
|
|
}
|
|
}
|
|
// line interrupts
|
|
if (line <= drawHeight) {
|
|
if (this.lineCounter > 0) {
|
|
this.lineCounter--;
|
|
}
|
|
else {
|
|
this.lineCounter = this.registers[0xa];
|
|
this.lineInterruptPending = true;
|
|
}
|
|
}
|
|
else {
|
|
this.lineCounter = this.registers[0xa];
|
|
}
|
|
if (this.lineInterruptPending) {
|
|
if (this.registers[0] & 0x10) {
|
|
// TODO this.cru.setVDPInterrupt(true);
|
|
}
|
|
}
|
|
}
|
|
getDebugTables() {
|
|
if (this.screenMode == TMS9918A_Mode.MODE4) {
|
|
var tables = [
|
|
["Pattern Table", 0, 512 * 32],
|
|
["Name Table", this.nameTable, 32 * 32 * 2], // TODO: size
|
|
["Sprite Attributes", this.spriteAttributeTable, 256],
|
|
];
|
|
return tables;
|
|
}
|
|
else {
|
|
return super.getDebugTables();
|
|
}
|
|
}
|
|
}
|
|
exports.SMSVDP = SMSVDP;
|
|
;
|
|
class GameGearVDP extends SMSVDP {
|
|
constructor() {
|
|
super(...arguments);
|
|
this.cram = new Uint8Array(64); // color RAM
|
|
this.cram_latch = 0;
|
|
}
|
|
writeData(value) {
|
|
if (this.writeToCRAM) {
|
|
//console.log(hex(this.addressRegister), hex(value), hex(this.cram_latch));
|
|
if (this.addressRegister & 1) { // odd address?
|
|
let rgb4 = this.cram_latch + (value << 8);
|
|
let rgba = (0, util_1.RGBA)((rgb4 & 15) * 17, ((rgb4 >> 4) & 15) * 17, ((rgb4 >> 8) & 15) * 17);
|
|
let palindex = this.addressRegister & (this.cram.length - 1);
|
|
this.cram[palindex - 1] = this.cram_latch;
|
|
this.cram[palindex] = value;
|
|
this.cpalette[palindex >> 1] = rgba;
|
|
this.prefetchByte = value;
|
|
this.addressRegister &= this.ramMask;
|
|
this.redrawRequired = true;
|
|
}
|
|
else {
|
|
this.cram_latch = value; // even address
|
|
}
|
|
this.addressRegister++;
|
|
}
|
|
else {
|
|
super.writeData(value);
|
|
}
|
|
this.latch = false;
|
|
}
|
|
}
|
|
exports.GameGearVDP = GameGearVDP;
|
|
//# sourceMappingURL=tms9918a.js.map
|