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8bitworkshop/presets/c64/scroll3.c
2023-11-29 12:51:42 -06:00

118 lines
2.6 KiB
C

#include "common.h"
//#link "common.c"
#include <cbm_petscii_charmap.h>
sbyte scroll_fine_x = 0;
sbyte scroll_fine_y = 0;
byte* scrnbuf[2]; // screen buffer(s)
byte hidbuf = 0;
void scroll_update_regs() {
SET_SCROLL_X(scroll_fine_x);
SET_SCROLL_Y(scroll_fine_y);
}
void scroll_swap() {
// swap hidden and visible buffers
hidbuf ^= 1;
// wait for end of frame and update registers
wait_vblank();
scroll_update_regs();
SET_VIC_SCREEN(hidbuf ? 0x8000 : 0x8400);
}
void scroll_left() {
memcpy(scrnbuf[hidbuf], scrnbuf[hidbuf^1]+1, COLS*ROWS-1);
scroll_swap();
}
void scroll_right() {
memcpy(scrnbuf[hidbuf]+1, scrnbuf[hidbuf^1], COLS*ROWS-1);
scroll_swap();
}
void scroll_up() {
memcpy(scrnbuf[hidbuf], scrnbuf[hidbuf^1]+COLS, COLS*(ROWS-1));
scroll_swap();
}
void scroll_down() {
memcpy(scrnbuf[hidbuf]+COLS, scrnbuf[hidbuf^1], COLS*(ROWS-1));
scroll_swap();
}
void scroll_horiz(sbyte delta_x) {
scroll_fine_x += delta_x;
while (scroll_fine_x < 0) {
scroll_fine_x += 8;
scroll_left();
}
while (scroll_fine_x >= 8) {
scroll_fine_x -= 8;
scroll_right();
}
}
void scroll_vert(sbyte delta_y) {
scroll_fine_y += delta_y;
while (scroll_fine_y < 0) {
scroll_fine_y += 8;
scroll_up();
}
while (scroll_fine_y >= 8) {
scroll_fine_y -= 8;
scroll_down();
}
}
void scroll_setup() {
// get screen buffer addresses
scrnbuf[0] = (byte*) 0x8000;
scrnbuf[1] = (byte*) 0x8400;
// copy existing text to screen 0
memcpy(scrnbuf[0], (byte*)0x400, COLS*ROWS);
// copy screen 1 to screen 0
memcpy(scrnbuf[1], scrnbuf[0], COLS*ROWS);
// set VIC bank
// https://www.c64-wiki.com/wiki/VIC_bank
SET_VIC_BANK(0x8000);
VIC.ctrl1 &= ~0x08; // 24 lines
VIC.ctrl2 &= ~0x08; // 38 columns
}
void main(void) {
clrscr();
printf("\n\n\n Hello World!");
printf("\n\n\n This is how we scroll");
printf("\n\n\n And now we have two buffers");
printf("\n\n\n And can go in any direction");
printf("\n\n\n But we are not incremental");
printf("\n\n\n And have to pause to scroll and copy");
scroll_setup();
VIC.bordercolor = COLOR_GRAY1;
// install the joystick driver
joy_install (joy_static_stddrv);
// infinite loop
while (1) {
// get joystick bits
char joy = joy_read(0);
// move sprite based on arrow keys
if (JOY_LEFT(joy)) scroll_horiz(-1);
if (JOY_UP(joy)) scroll_vert(-1);
if (JOY_RIGHT(joy)) scroll_horiz(1);
if (JOY_DOWN(joy)) scroll_vert(1);
// update regs
waitvsync();
scroll_update_regs();
}
}