mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-01 13:50:30 +00:00
328 lines
11 KiB
C
328 lines
11 KiB
C
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#include <string.h>
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typedef unsigned char byte;
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typedef unsigned char word;
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volatile __sfr __at (0x0) input0;
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volatile __sfr __at (0x1) input1;
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volatile __sfr __at (0x2) input2;
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__sfr __at (0x2) bitshift_offset;
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volatile __sfr __at (0x3) bitshift_read;
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__sfr __at (0x4) bitshift_value;
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__sfr __at (0x6) watchdog_strobe;
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byte __at (0x2400) vidmem[224][32]; // 256x224x1 video memory
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#define FIRE1 (input1 & 0x10)
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#define LEFT1 (input1 & 0x20)
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#define RIGHT1 (input1 & 0x40)
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void scanline96() __interrupt;
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void scanline224() __interrupt;
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void main();
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// start routine @ 0x0
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// set stack pointer, enable interrupts
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void start() {
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__asm
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LD SP,#0x2400
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EI
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NOP
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__endasm;
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main();
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}
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// scanline 96 interrupt @ 0x8
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// we don't have enough bytes to make this an interrupt
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// because the next routine is at 0x10
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void _RST_8() {
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__asm
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NOP
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NOP
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NOP
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NOP
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NOP
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__endasm;
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scanline96();
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}
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// scanline 224 interrupt @ 0x10
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// this one, we make an interrupt so it saves regs.
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void scanline224() __interrupt {
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vidmem[2]++;
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}
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// scanline 96 function, saves regs
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void scanline96() __interrupt {
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vidmem[0]++;
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}
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/// GRAPHICS FUNCTIONS
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/*
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void draw_hline(byte y, byte x1, byte x2) {
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}
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*/
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void draw_vline(byte x, byte y1, byte y2) {
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byte yb1 = y1/8;
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byte yb2 = y2/8;
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byte* dest = &vidmem[x][yb1];
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signed char nbytes = yb2 - yb1;
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*dest++ ^= 0xff << (y1&7);
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if (nbytes > 0) {
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while (--nbytes > 0) {
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*dest++ ^= 0xff;
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}
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*dest ^= 0xff >> (~y2&7);
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} else {
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*--dest ^= 0xff << ((y2+1)&7);
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}
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}
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#define LOCHAR 0x20
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#define HICHAR 0x5e
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const byte font8x8[HICHAR-LOCHAR+1][8] = {
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{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x79,0x79,0x00,0x00,0x00 }, { 0x00,0x70,0x70,0x00,0x00,0x70,0x70,0x00 }, { 0x14,0x7f,0x7f,0x14,0x14,0x7f,0x7f,0x14 }, { 0x00,0x12,0x3a,0x6b,0x6b,0x2e,0x24,0x00 }, { 0x00,0x63,0x66,0x0c,0x18,0x33,0x63,0x00 }, { 0x00,0x26,0x7f,0x59,0x59,0x77,0x27,0x05 }, { 0x00,0x00,0x00,0x10,0x30,0x60,0x40,0x00 }, { 0x00,0x00,0x1c,0x3e,0x63,0x41,0x00,0x00 }, { 0x00,0x00,0x41,0x63,0x3e,0x1c,0x00,0x00 }, { 0x08,0x2a,0x3e,0x1c,0x1c,0x3e,0x2a,0x08 }, { 0x00,0x08,0x08,0x3e,0x3e,0x08,0x08,0x00 }, { 0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00 }, { 0x00,0x08,0x08,0x08,0x08,0x08,0x08,0x00 }, { 0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x00 }, { 0x00,0x01,0x03,0x06,0x0c,0x18,0x30,0x20 }, { 0x00,0x3e,0x7f,0x49,0x51,0x7f,0x3e,0x00 }, { 0x00,0x01,0x11,0x7f,0x7f,0x01,0x01,0x00 }, { 0x00,0x23,0x67,0x45,0x49,0x79,0x31,0x00 }, { 0x00,0x22,0x63,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x0c,0x0c,0x14,0x34,0x7f,0x7f,0x04 }, { 0x00,0x72,0x73,0x51,0x51,0x5f,0x4e,0x00 }, { 0x00,0x3e,0x7f,0x49,0x49,0x6f,0x26,0x00 }, { 0x00,0x60,0x60,0x4f,0x5f,0x70,0x60,0x00 }, { 0x00,0x36,0x7f,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x32,0x7b,0x49,0x49,0x7f,0x3e,0x00 }, { 0x00,0x00,0x00,0x12,0x12,0x00,0x00,0x00 }, { 0x00,0x00,0x00,0x13,0x13,0x00,0x00,0x00 }, { 0x00,0x08,0x1c,0x36,0x63,0x41,0x41,0x00 }, { 0x00,0x14,0x14,0x14,0x14,0x14,0x14,0x00 }, { 0x00,0x41,0x41,0x63,0x36,0x1c,0x08,0x00 }, { 0x00,0x20,0x60,0x45,0x4d,0x78,0x30,0x00 }, { 0x00,0x3e,0x7f,0x41,0x59,0x79,0x3a,0x00 }, { 0x00,0x1f,0x3f,0x68,0x68,0x3f,0x1f,0x00 }, { 0x00,0x7f,0x7f,0x49,0x49,0x7f,0x36,0x00 }, { 0x00,0x3e,0x7f,0x41,0x41,0x63,0x22,0x00 }, { 0x00,0x7f,0x7f,0x41,0x63,0x3e,0x1c,0x00 }, { 0x00,0x7f,0x7f,0x49,0x49,0x41,0x41,0x00 }, { 0x00,0x7f,0x7f,0x48,0x48,0x40,0x40,0x00 }, { 0x00,0x3e,0x7f,0x41,0x49,0x6f,0x2e,0x00 }, { 0x00,0x7f,0x7f,0x08,0x08,0x7f,0x7f,0x00 }, { 0x00,0x00,0x41,0x7f,0x7f,0x41,0x00,0x00 }, { 0x00,0x02,0x03,0x41,0x7f,0x7e,0x40,0x00 }, { 0x00,0x7f,0x7f,0x1c,0x36,0x63,0x41,0x00 }, { 0x00,0x7f,0x7f,0x01,0x01,0x01,0x01,0x00 }, { 0x00,0x7f,0x7f,0x30,0x18,0x30,0x7f,0x7f }, { 0x00,0x7f,0x7f,0x38,0x1c,0x7f,0x7f,0x00 }, { 0x00,0x3e,0x7f,0x41,0x41,0x7f,0x3e,0x00 }, { 0x00,0x7f,0x7f,0x48,0x48,0x78,0x30,0x00 }, { 0x00,0x3c,0x7e,0x42,0x43,0x7f,0x3d,0x00 }, { 0x00,0x7f,0x7f,0x4c,0x4e,0x7b,0x31,0x00 }, { 0x00,0x32,0x7b,0x49,0x49,0x6f,0x26,0x00 }, { 0x00,0x40,0x40,0x7f,0x7f,0x40,0x40,0x00 }, { 0x00,0x7e,0x7f,0x01,0x01,0x7f,0x7e,0x00 }, { 0x00,0x7c,0x7e,0x03,0x03,0x7e,0x7c,0x00 }, { 0x00,0x7f,0x7f,0x06,0x0c,0x06,0x7f,0x7f }, { 0x00,0x63,0x77,0x1c,0x1c,0x77,0x63,0x00 }, { 0x00,0x70,0x78,0x0f,0x0f,0x78,0x70,0x00 }, { 0x00,0x43,0x47,0x4d,0x59,0x71,0x61,0x00 }, { 0x00,0x00,0x7f,0x7f,0x41,0x41,0x00,0x00 }, { 0x00,0x20,0x30,0x18,0x0c,0x06,0x03,0x01 }, { 0x00,0x00,0x41,0x41,0x7f,0x7f,0x00,0x00 }, { 0x00,0x08,0x18,0x3f,0x3f,0x18,0x08,0x00 }
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};
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const byte bitmap1[] =
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{6,63,0x00,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x00,0x00,0x80,0x63,0x00,0x00,0x00,0x00,0xc0,0xc0,0x00,0x00,0x00,0x00,0x5e,0x80,0x00,0x00,0x00,0x00,0x73,0x80,0x00,0x00,0x00,0x00,0xe3,0x83,0x00,0x00,0x00,0x00,0xe3,0x9f,0x00,0x00,0x00,0x00,0xc2,0xbf,0x00,0x00,0x00,0xc0,0x03,0xff,0x00,0x00,0x00,0x70,0x06,0xfe,0x01,0x00,0x00,0x18,0x0c,0x00,0x03,0x00,0x00,0x0c,0x18,0x00,0x02,0x00,0x00,0x02,0x30,0x00,0x02,0x00,0x00,0x0f,0xe0,0x00,0x03,0x00,0xc0,0x10,0x80,0xef,0x01,0x00,0x40,0x27,0x00,0x38,0x00,0x00,0xa0,0x47,0x00,0x60,0x00,0x00,0xe0,0x4f,0xf8,0x60,0x00,0x00,0xe0,0x4f,0x0c,0xe1,0x00,0x00,0xe0,0x4f,0x06,0xe2,0x01,0x00,0xe0,0x4f,0xf2,0xe2,0x03,0xfc,0xe0,0x4f,0xfb,0xe4,0x03,0xfe,0xff,0x4f,0xf9,0xe4,0x0f,0xff,0x87,0x27,0xf9,0xe5,0x0f,0xff,0x07,0x36,0xf9,0xe5,0x1f,0xff,0x07,0x18,0xf9,0xe4,0x3f,0xff,0x07,0x00,0xfa,0xe4,0x7f,0xfe,0x07,0x00,0x72,0xe2,0x7f,0xfc,0x03,0x00,0x06,0xe2,0x7f,0xdc,0x00,0x02,0xb8,0xe1,0xff,0x08,0x00,0x04,0x60,0xe0,0xff,0x30,0x00,0x1c,0x00,0xe0,0xff,0x60,0x80,0x03,0x00,0xc0,0x7f,0xc0,0xff,0x01,0x00,0x80,0x7f,0x00,0x00,0x01,0x00,0x80,0x3f,0x00,0x00,0x01,0x00,0x00,0x0e,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x00,0x01,0x00,0x00,0x02,0x00,0x80,0x01,0x00,0x01,0x02,0x00,0x80,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x00,0x09,0x02,0x00,0xc0,0x00,0x80,0x08,0x02,0x00,0xc0,0x00,0x80,0x04,0x03,0x00,0xa0,0x00,0x80,0x04,0x03,0x00,0xa0,0x01,0x40,0x04,0x01,0x00,0x20,0x02,0x70,0x82,0x01,0x00,0x70,0xf4,0x1f,0x83,0x00,0x00,0x98,0x1d,0xf8,0xc0,0x00,0x00,0x88,0x0f,0x00,0x60,0x00,0x00,0x88,0x08,0x07,0x38,0x00,0x80,0x8f,0x08,0x3f,0x0e,0x00,0x80,0x98,0x08,0xe1,0x03,0x00,0x80,0x80,0x07,0x01,0x00,0x00,0x80,0xc1,0x0c,0x01,0x00,0x00,0x00,0x83,0x90,0x01,0x00,0x00,0x00,0xfe,0x81,0x00,0x00,0x00,0x00,0x00,0x86,0x00,0x00,0x00,0x00,0x00,0xd8,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00}
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;
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const byte player_bitmap[] =
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{2,27,0,0,0,0,0x0f,0x00,0x3e,0x00,0xf4,0x07,0xec,0x00,0x76,0x00,0x2b,0x00,0x33,0x00,0x75,0x00,0xf5,0x00,0xeb,0x31,0xbf,0xef,0x3f,0xcf,0xbf,0xef,0xeb,0x31,0xf5,0x00,0x75,0x00,0x33,0x00,0x2b,0x00,0x76,0x00,0xec,0x00,0xf4,0x07,0x3e,0x00,0x0f,0x00,0x00,0x00,0,0}
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;
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const byte bullet_bitmap2[] =
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{4,2,0,0x88,0x88,0,0,0x44,0x44,0,}
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;
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const byte bullet_bitmap[] =
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{2,2,0x88,0x88,0x44,0x44}
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;
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const byte enemy1_bitmap[] =
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{2,24,0x0f,0x00,0x3e,0x00,0xf4,0x07,0xec,0x00,0x76,0x00,0x2b,0x00,0x33,0x00,0x75,0x00,0xf5,0x00,0xeb,0x31,0xbf,0xef,0x3f,0xcf,0xbf,0xef,0xeb,0x31,0xf5,0x00,0x75,0x00,0x33,0x00,0x2b,0x00,0x76,0x00,0xec,0x00,0xf4,0x07,0x3e,0x00,0x0f,0x00,0x00,0x00,0,0}
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;
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void draw_sprite(const byte* src, byte x, byte y) {
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byte i,j;
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byte* dest = &vidmem[x][y];
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byte w = *src++;
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byte h = *src++;
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for (j=0; j<h; j++) {
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for (i=0; i<w; i++) {
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*dest++ = *src++;
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}
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dest += 32-w;
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}
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}
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byte xor_sprite(const byte* src, byte x, byte y) {
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byte i,j;
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byte result = 0;
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byte* dest = &vidmem[x][y];
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byte w = *src++;
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byte h = *src++;
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for (j=0; j<h; j++) {
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for (i=0; i<w; i++) {
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result |= (*dest++ ^= *src++);
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}
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dest += 32-w;
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}
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return result;
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}
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void erase_sprite(const byte* src, byte x, byte y) {
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byte i,j;
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byte* dest = &vidmem[x][y];
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byte w = *src++;
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byte h = *src++;
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for (j=0; j<h; j++) {
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for (i=0; i<w; i++) {
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*dest++ = 0;
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}
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dest += 32-w;
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}
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}
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void draw_char(char ch, byte x, byte y) {
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byte i;
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const byte* src = &font8x8[(ch-LOCHAR)][0];
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byte* dest = &vidmem[x*8][y];
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for (i=0; i<8; i++) {
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*dest ^= *src;
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dest += 32;
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src += 1;
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}
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}
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void draw_string(const char* str, byte x, byte y) {
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do {
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byte ch = *str++;
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if (!ch) break;
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draw_char(ch, x, y);
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x++;
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} while (1);
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}
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byte player_x;
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byte bullet_x;
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byte bullet_y;
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#define MAX_ENTITIES 28
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typedef struct {
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byte x,y;
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const byte* shape; // need const here
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} Entity;
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Entity entities[MAX_ENTITIES];
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byte entity_index;
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byte num_entities;
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typedef struct {
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byte right:1;
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byte down:1;
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} MarchMode;
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MarchMode this_mode, next_mode;
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void init_entities() {
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int i,x,y;
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x=0;
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y=26;
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for (i=0; i<MAX_ENTITIES; i++) {
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Entity* e = &entities[i];
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e->x = x;
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e->y = y;
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e->shape = enemy1_bitmap;
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x += 28;
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if (x > 180) {
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x = 0;
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y -= 3;
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}
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}
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num_entities = MAX_ENTITIES;
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this_mode.right = 1;
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this_mode.down = 0;
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next_mode.right = 1;
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next_mode.down = 0;
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}
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void delete_entity(Entity* e) {
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erase_sprite(e->shape, e->x, e->y);
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memmove(e, e+1, sizeof(Entity)*(entities-e+MAX_ENTITIES-1));
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num_entities--; // update_next_entity() will check entity_index
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}
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void update_next_entity() {
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Entity* e;
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if (entity_index >= num_entities) {
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entity_index = 0;
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memcpy(&this_mode, &next_mode, sizeof(this_mode));
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}
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e = &entities[entity_index];
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erase_sprite(e->shape, e->x, e->y);
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if (this_mode.down) {
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e->y--;
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next_mode.down = 0;
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} else {
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if (this_mode.right) {
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e->x += 2;
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if (e->x >= 200) {
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next_mode.down = 1;
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next_mode.right = 0;
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}
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} else {
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e->x -= 2;
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if (e->x == 0) {
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next_mode.down = 1;
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next_mode.right = 1;
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}
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}
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}
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draw_sprite(e->shape, e->x, e->y);
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entity_index++;
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}
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void draw_bunker(byte x, byte y, byte y2, byte h, byte w) {
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byte i;
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for (i=0; i<h; i++) {
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draw_vline(x+i, y+i, y+y2+i*2);
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draw_vline(x+h*2+w-i-1, y+i, y+y2+i*2);
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}
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for (i=0; i<w; i++) {
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draw_vline(x+h+i, y+h, y+y2+h*2);
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}
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}
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char in_rect(Entity* e, byte x, byte y, byte w, byte h) {
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byte eh = e->shape[0];
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byte ew = e->shape[1];
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return (x >= e->x-w && x <= e->x+ew && y >= e->y-h && y <= e->y+eh);
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}
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Entity* find_entity_at(byte x, byte y) {
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byte i;
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for (i=0; i<num_entities; i++) {
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Entity* e = &entities[i];
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if (in_rect(e, x, y, 2, 0)) {
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return e;
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}
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}
|
|
return NULL;
|
|
}
|
|
|
|
void check_bullet_hit(byte x, byte y) {
|
|
Entity* e = find_entity_at(x,y);
|
|
if (e) {
|
|
delete_entity(e);
|
|
}
|
|
}
|
|
|
|
void gameloop() {
|
|
watchdog_strobe = 0b0111 / 14;
|
|
draw_bunker(30, 40, 15, 15, 20);
|
|
draw_bunker(120, 40, 15, 15, 20);
|
|
draw_sprite(enemy1_bitmap, 10, 20);
|
|
init_entities();
|
|
//draw_sprite(bitmap1, 0, 0);
|
|
player_x = 96;
|
|
while (1) {
|
|
if (LEFT1 && player_x>0) player_x -= 2;
|
|
if (RIGHT1 && player_x<200) player_x += 2;
|
|
if (FIRE1 && bullet_y == 0) {
|
|
bullet_x = player_x + 13;
|
|
bullet_y = 3;
|
|
xor_sprite(bullet_bitmap, bullet_x, bullet_y); // draw
|
|
}
|
|
draw_sprite(player_bitmap, player_x, 1);
|
|
draw_sprite(player_bitmap, player_x, 1);
|
|
if (bullet_y) {
|
|
byte leftover = xor_sprite(bullet_bitmap, bullet_x, bullet_y); // erase
|
|
if (leftover || bullet_y > 26) {
|
|
erase_sprite(bullet_bitmap, bullet_x, bullet_y);
|
|
check_bullet_hit(bullet_x, bullet_y+2);
|
|
bullet_y = 0;
|
|
} else {
|
|
bullet_y++;
|
|
xor_sprite(bullet_bitmap, bullet_x, bullet_y); // draw
|
|
}
|
|
}
|
|
update_next_entity();
|
|
watchdog_strobe = 0;
|
|
}
|
|
}
|
|
|
|
void clrscr() {
|
|
memset(vidmem, 0, sizeof(vidmem));
|
|
}
|
|
|
|
void main() {
|
|
// TODO: clear memory
|
|
clrscr();
|
|
draw_string("PLAYER 1", 0, 31);
|
|
draw_string("PLAYER 2", 20, 31);
|
|
gameloop();
|
|
}
|