mirror of
https://github.com/sehugg/8bitworkshop.git
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87 lines
1.8 KiB
C
87 lines
1.8 KiB
C
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//#resource "astrocade.inc"
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#include "aclib.h"
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//#link "aclib.s"
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#include "acbios.h"
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//#link "acbios.s"
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#include "acfast.h"
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//#link "acfast.s"
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//#link "hdr_autostart.s"
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#include <stdlib.h>
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#include <string.h>
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#pragma opt_code_speed
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/*{pal:"astrocade",layout:"astrocade"}*/
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const byte palette[8] = {
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0x77, 0xBC, 0x35, 0x01,
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0x07, 0xF2, 0x64, 0x01,
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};
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const byte SPRITE[] = {
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2,8,
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/*{w:8,h:8,bpp:2,brev:1}*/
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0x01,0x40, 0x06,0x90, 0x15,0x54, 0x47,0x51,
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0x45,0xD1, 0x05,0x50, 0x04,0x10, 0x3C,0x3C,
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};
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#define MAX_SPRITES 8
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typedef struct {
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byte x; // x coordinate
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byte y; // y coordinate
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byte lastmagic; // last magic byte used
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byte* lastdest; // last destination address
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const byte* pattern; // pattern definition
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byte _unused;
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} Actor;
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Actor actors[MAX_SPRITES];
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void erase_actor(Actor* actor) {
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hw_magic = actor->lastmagic;
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fast_sprite_8(actor->pattern, actor->lastdest);
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}
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void draw_actor(Actor* actor) {
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byte op = M_XOR;
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byte x = actor->x;
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byte y = actor->y;
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actor->lastdest = &vmagic[y][x>>2];// destination address
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actor->lastmagic = M_SHIFT(x) | op; // set magic register
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erase_actor(actor);
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}
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void main(void) {
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byte i;
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// setup palette
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set_palette(palette);
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// set screen height
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// set horizontal color split (position / 4)
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// set interrupt status
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SYS_SETOUT(89*2, 0, 0);
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// clear screen
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SYS_FILL(0x4000, 89*40, 0);
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// infinite loop
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activate_interrupts();
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// fill array
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for (i=0; i<MAX_SPRITES; i++) {
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actors[i].x = rand() & 0x7f;
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actors[i].y = (i*8) & 0x3f;
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actors[i].pattern = SPRITE;
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draw_actor(&actors[i]);
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}
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while (1) {
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fast_vsync();
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hw_col0r = 0x2;
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for (i=0; i<MAX_SPRITES; i++) {
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Actor* a = &actors[i];
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erase_actor(a);
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draw_actor(a);
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a->x++;
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}
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hw_col0r = 0x1;
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}
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}
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