mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-22 12:30:01 +00:00
215 lines
5.6 KiB
QBasic
215 lines
5.6 KiB
QBasic
OPTION DIALECT HP
|
|
1 REM from: http://www.dunnington.info/public/basicgames/WUMPUS.hp
|
|
2 REM extracted from HP library tape
|
|
10 REM- HUNT THE WUMPUS
|
|
20 PRINT "INSTRUCTIONS (Y-N)";
|
|
30 INPUT I$
|
|
40 IF I$="N" THEN 70
|
|
50 GOSUB 1000
|
|
60 REM- SET UP CAVE (DODECAHEDRAL NODE LIST)
|
|
70 DIM S[20,3]
|
|
80 FOR J=1 TO 20
|
|
90 FOR K=1 TO 3
|
|
100 READ S[J,K]
|
|
110 NEXT K
|
|
120 NEXT J
|
|
130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
|
|
140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
|
|
150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
|
|
160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
|
|
170 DEF FNA(X)=INT(20*RND(0))+1
|
|
180 DEF FNB(X)=INT(3*RND(0))+1
|
|
190 DEF FNC(X)=INT(4*RND(0))+1
|
|
200 REM-LOCATE L ARRAY ITEMS
|
|
210 REM-1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS
|
|
220 DIM L[6]
|
|
230 DIM M[6]
|
|
240 FOR J=1 TO 6
|
|
250 L[J]=FNA(0)
|
|
260 M[J]=L[J]
|
|
270 NEXT J
|
|
280 REM-CHECK FOR CROSSOVERS (IE L(1)=L(2),ETC)
|
|
290 FOR J=1 TO 6
|
|
300 FOR K=J TO 6
|
|
310 IF J=K THEN 330
|
|
320 IF L[J]=L[K] THEN 240
|
|
330 NEXT K
|
|
340 NEXT J
|
|
350 REM-SET# ARROWS
|
|
360 A=5
|
|
365 L=L[1]
|
|
370 REM-RUN THE GAME
|
|
375 PRINT "HUNT THE WUMPUS"
|
|
380 REM-HAZARD WARNINGS & LOCATION
|
|
390 GOSUB 2000
|
|
400 REM-MOVE OR SHOOT
|
|
410 GOSUB 2500
|
|
420 GOTO O OF 440,480
|
|
430 REM-SHOOT
|
|
440 GOSUB 3000
|
|
450 IF F=0 THEN 410
|
|
460 GOTO 500
|
|
470 REM-MOVE
|
|
480 GOSUB 4000
|
|
490 IF F=0 THEN 390
|
|
500 IF F>0 THEN 550
|
|
510 REM-LOSE
|
|
520 PRINT "HA HA HA - YOU LOSE!"
|
|
530 GOTO 560
|
|
540 REM-WIN
|
|
550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!"
|
|
560 FOR J=1 TO 6
|
|
570 L[J]=M[J]
|
|
580 NEXT J
|
|
590 PRINT "SAME SET-UP (Y-N)";
|
|
600 INPUT I$
|
|
610 IF I$#"Y" THEN 240
|
|
620 GOTO 360
|
|
1000 REM-INSTRUCTIONS
|
|
1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'"
|
|
1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"
|
|
1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"
|
|
1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"
|
|
1050 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)"
|
|
1060 PRINT
|
|
1070 PRINT " HAZARDS:"
|
|
1080 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM"
|
|
1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"
|
|
1100 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU"
|
|
1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER"
|
|
1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)"
|
|
1130 PRINT
|
|
1140 PRINT " WUMPUS:"
|
|
1150 PRINT " THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER"
|
|
1160 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY"
|
|
1170 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOUR ENTERING"
|
|
1180 PRINT " HIS ROOM OR YOUR SHOOTING AN ARROW."
|
|
1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM"
|
|
1200 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU"
|
|
1210 PRINT " ARE, HE EATS YOU UP (& YOU LOSE!)"
|
|
1220 PRINT
|
|
1230 PRINT " YOU:"
|
|
1240 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"
|
|
1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)"
|
|
1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT."
|
|
1270 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING"
|
|
1280 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO."
|
|
1290 PRINT " IF THE ARROW CAN'T GO THAT WAY(IE NO TUNNEL) IT MOVES"
|
|
1300 PRINT " AT RANDOM TO THE NEXT ROOM."
|
|
1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN."
|
|
1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE."
|
|
1330 PRINT
|
|
1340 PRINT " WARNINGS:"
|
|
1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,"
|
|
1360 PRINT " THE COMPUTER SAYS:"
|
|
1370 PRINT " WUMPUS- 'I SMELL A WUMPUS'"
|
|
1380 PRINT " BAT - 'BATS NEARBY'"
|
|
1390 PRINT " PIT - 'I FEEL A DRAFT'"
|
|
1400 PRINT
|
|
1410 RETURN
|
|
2000 REM-PRINT LOCATION & HAZARD WARNINGS
|
|
2010 PRINT
|
|
2020 FOR J=2 TO 6
|
|
2030 FOR K=1 TO 3
|
|
2040 IF S[L[1],K]#L[J] THEN 2110
|
|
2050 GOTO J-1 OF 2060,2080,2080,2100,2100
|
|
2060 PRINT "I SMELL A WUMPUS!"
|
|
2070 GOTO 2110
|
|
2080 PRINT "I FEEL A DRAFT"
|
|
2090 GOTO 2110
|
|
2100 PRINT "BATS NEARBY!"
|
|
2110 NEXT K
|
|
2120 NEXT J
|
|
2130 PRINT "YOU ARE IN ROOM "L[1]
|
|
2140 PRINT "TUNNELS LEAD TO "S[L,1];S[L,2];S[L,3]
|
|
2150 PRINT
|
|
2160 RETURN
|
|
2500 REM-CHOOSE OPTION
|
|
2510 PRINT "SHOOT OR MOVE (S-M)";
|
|
2520 INPUT I$
|
|
2530 IF I$#"S" THEN 2560
|
|
2540 O=1
|
|
2550 RETURN
|
|
2560 IF I$#"M" THEN 2510
|
|
2570 O=2
|
|
2580 RETURN
|
|
3000 REM-ARROW ROUTINE
|
|
3010 F=0
|
|
3020 REM-PATH OF ARROW
|
|
3030 DIM P[5]
|
|
3040 PRINT "NO. OF ROOMS(1-5)";
|
|
3050 INPUT J9
|
|
3060 IF J9<1 OR J9>5 THEN 3040
|
|
3070 FOR K=1 TO J9
|
|
3080 PRINT "ROOM #";
|
|
3090 INPUT P[K]
|
|
3100 NEXT K
|
|
3110 REM-SHOOT ARROW
|
|
3120 A=A-1
|
|
3130 L=L[1]
|
|
3140 FOR K=1 TO J9
|
|
3150 FOR K1=1 TO 3
|
|
3160 IF S[L,K1]=P[K] THEN 3295
|
|
3170 NEXT K1
|
|
3180 REM-NO TUNNEL FOR ARROW
|
|
3190 L=S[L,FNB(1)]
|
|
3200 GOTO 3300
|
|
3210 NEXT K
|
|
3220 PRINT "MISSED"
|
|
3230 REM-MOVE WUMPUS
|
|
3240 GOSUB 3370
|
|
3250 REM-AMMO CHECK
|
|
3260 IF A>0 THEN 3280
|
|
3270 F=-1
|
|
3280 RETURN
|
|
3290 REM-SEE IF ARROW IS AT L(1) OR L(2)
|
|
3295 L=P[K]
|
|
3300 IF L#L[2] THEN 3340
|
|
3310 PRINT "AHA! YOU GOT THE WUMPUS!"
|
|
3320 F=1
|
|
3330 RETURN
|
|
3340 IF L#L[1] THEN 3210
|
|
3350 PRINT "OUCH! ARROW GOT YOU!"
|
|
3360 GOTO 3270
|
|
3370 REM-MOVE WUMPUS ROUTINE
|
|
3380 K=FNC(0)
|
|
3390 IF K=4 THEN 3440
|
|
3400 L[2]=S[L[2],K]
|
|
3410 IF L[2]#L THEN 3440
|
|
3420 PRINT "TSK TSK TSK- WUMPUS GOT YOU!"
|
|
3430 F=-1
|
|
3440 RETURN
|
|
4000 REM- MOVE ROUTINE
|
|
4010 F=0
|
|
4020 PRINT "WHERE TO";
|
|
4030 INPUT L
|
|
4040 IF L<1 OR L>20 THEN 4020
|
|
4050 FOR K=1 TO 3
|
|
4060 REM- CHECK IF LEGAL MOVE
|
|
4070 IF S[L[1],K]=L THEN 4130
|
|
4080 NEXT K
|
|
4090 IF L=L[1] THEN 4130
|
|
4100 PRINT "NOT POSSIBLE -";
|
|
4110 GOTO 4020
|
|
4120 REM-CHECK FOR HAZARDS
|
|
4130 L[1]=L
|
|
4140 REM-WUMPUS
|
|
4150 IF L#L[2] THEN 4220
|
|
4160 PRINT "... OOPS! BUMPED A WUMPUS!"
|
|
4170 REM-MOVE WUMPUS
|
|
4180 GOSUB 3380
|
|
4190 IF F=0 THEN 4220
|
|
4200 RETURN
|
|
4210 REM-PIT
|
|
4220 IF L#L[3] AND L#L[4] THEN 4270
|
|
4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT"
|
|
4240 F=-1
|
|
4250 RETURN
|
|
4260 REM-BATS
|
|
4270 IF L#L[5] AND L#L[6] THEN 4310
|
|
4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"
|
|
4290 L=FNA(1)
|
|
4300 GOTO 4130
|
|
4310 RETURN
|
|
5000 END
|