mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
357 lines
10 KiB
Plaintext
357 lines
10 KiB
Plaintext
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TODO:
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- NaN in cycle count for macros
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- debugging of scan line overflow
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- confuse code/data in listing
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- show memory locations hovering over lines
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- don't check against ROM signatures
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- DASM: macro forward refs
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- asm: support macro expansion
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- multiple breakpoints, expression breakpoints
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- watchpoints
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- debug inspector for variables
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- MAME single step (?)
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- step over (line, instruction)
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- slowdown beam for all platforms?
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- PC x86 support
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- https://bellard.org/tcc/
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- show errors in list (maybe window list?)
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- click to go to error
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- what if error in include file you can't edit b/c it never appears?
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- online help
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- show self-modifying code insns left of editor
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- update Javatari version? (and others?)
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- sound mute?
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- $error updates source editor
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- online tools for music etc
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- text log debugging script
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- intro/help text for each platform
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- vscode/atom extension?
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- click to break on raster position
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- restructure src/ folders
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- debug bankswitching for funky formats
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- spaces in filename don't parse code listing (DASM, maybe more)
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- 'undefined' for bitmap replacer
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- requestInterrupt needs to be disabled after breakpoint?
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- C/asm source formatter
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- fix WebAudio (https://news.ycombinator.com/item?id=18066474)
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- allow download of JSASM output
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- update bootstrap to 4.0
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- batariBasic: proper line numbers, debugging
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- granular control over time scrubbing, show CPU state
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- builds:
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- compiler flags for final ROM build
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- workermain: split build functions, better msg types
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- what if >1 file with same name? (local/nonlocal/directory)
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- what if .c and .s names collide?
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- maybe put stuff in examples/ dir?
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- error msg when #link doesn't work
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- warning when ROM too big
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- detect "libcv.h" and include library automagically?
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- sdcc:
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- can't link asm files before c files (e.g. acheader.s must be last)
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- figure out area names ordering
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- debug inline asm
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- live coding URL
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- resize memory browser, other windows when vertical div resize
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- preroll the Z80 emulator so optimizer does its thing before loading rom
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- wasm dynamic linking of emulators (https://github.com/WebAssembly/tool-conventions/blob/master/DynamicLinking.md)
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- https://github.com/jvilk/BrowserFS
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- markdown, verilog: can't share
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- https://www.crowdsupply.com/tinyfpga/tinyfpga-bx
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- stego shareable images (http://pico-8.wikia.com/wiki/P8PNGFileFormat)
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- https://makecode.com/language?
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- open ROM from URL?
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- game starts even if switched away before first load
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- it's pretty easy to add a new file named like a library file (bcd.c)
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- or have neslib.h in a subdirectory...
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- put globals into view/controller objects
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- upload binary files doesn't do what's expected, changing pulldown and whatnot
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- autostart audio
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- chrome: https://github.com/processing/p5.js-sound/issues/249
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- firefox: https://support.mozilla.org/en-US/kb/block-autoplay
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- touch support
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- better undo/diff for mistakes?
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- ide bug/feature visualizer for sponsors
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- global undo/redo at checkpoints (when rom changes)
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- landscape mode for arcade ports
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- symmetric load/save state types
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- pixel editor
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- persist palette/tilemap selections
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- more tools for editing
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- map editor
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- arbitrary nametable editing
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- metasprites
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- throw errors when bad/no refs
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- per-View keyboard shortcuts
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- parse labels
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- parse .incbin directives?
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- can't replace in hex directives
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- should maybe use same single-canvas editor for map + char editor
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- undo doesn't refresh editor
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- editing sometimes messes up cursor movement (CURBS)
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- crt0.s compiled each time?
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- debug highlight doesn't go away when debugging -> running
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- show breakpoint of PC or highest address on stack
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- can we highlight line instead of select?
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- profiler
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- profiler restarts emulator when paused
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- running profiler while replaying? grand unified replay?
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- click on profiler to step to position
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- breakpoints stop profiler from running
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- single-screen profiler
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- hide labels that aren't available, like BIOS addrs
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- show interrupts, other events
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- sometimes interleaves two different PCs? like two profilers running simultaneously?
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- ah, symbols persist across builds
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- https://remotestoragejs.readthedocs.io/en/latest/getting-started/how-to-add.html ?
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- Verilog
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- larger scope range, better scrolling
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- make scope data wrap around range
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- remove FPS and play controls when Verilog scope paused
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- when paused scope doesn't work
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- Safari: scope doesn't show while CRT in use (sometimes Firefox too)
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- verilog debugging/reloading makes it slow
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- why loadState() on verilog kill perf?
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- quantify verilog "graph iterations"
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- toolbar overlaps scope
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- CPU debugging
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- use $readmem for inline asm programs?
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- can't add control instructions b/c of split
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- single-stepping vector games makes screen fade
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- break on stack overflow, illegal op, bad access, BRK, etc
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- nes
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- replay doesn't work for nes (force background tile redraw)
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- nes debug view toolbar
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- support NES_HEADER_16K?
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- PPU/TIA register write visualization
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- show cur/tmp vram addresses
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- NES crt should mark raster pos when debugging
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- OAMDMA in profiler? (haltCycles)
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- JSNES
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- doesn't support hiding >8 sprites
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- doesn't do sprite zero test right
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- doesn't do clip right
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- doesn't do b/w tint
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- vcs
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- sometimes still plays when paused on FF
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- vcs: INPTx needs to be added to control state
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- vcs: break on # of lines changed (maybe using getRasterPosition?)
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- chrome looks blurry on vcs
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- VCS asm game library
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- VCS skips step on lsr/lsr after run to line
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- better VCS single stepping, maybe also listings
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- upload multiple files/zip file to subdirectory
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- allow "include graphics.asm" instead of "include project/graphics.asm"
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- convert more stuff to Promises
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- target ES6
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- don't have to include bootstrap-tourist each time?
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- don't have to include firebase always?
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- squelch error msgs?
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- test offline? (if window.firebase)
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- Github
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- platform_id/repo.platform mismatch (can't leave repository)
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- handle overwrite logic
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- what to do about included files?
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- can published files retain path?
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- what if import interrupted and partial files?
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- CORS for some blobs?
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- don't import useless files
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- support projects with subdirectories, file list?
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- switching platform of a repo?
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- make sure to flatten subdirs
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- astrocade
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- keyboard shortcuts
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- ctrl+alt+l on ubuntu locks screen
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- alt-D doesn't work anymore
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- facade/kbd shortcuts for emulators, focus
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- cookie
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- list of stuff for policy
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- popup
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- convert binary to hex stmts
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- "suggestions" (vblank overrun, variable # scanlines, etc)
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- SMS
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- can't step back twice?
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- compiler bug in chase
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- "shared" in URL doesn't work, leave in URL? (also importURL)
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- alert when skeleton file loaded or file not found
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- TypeError: null is not an object (evaluating 'n.destination')
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https://8bitworkshop.com/v3.4.1/javatari.js/release/javatari/javatari.js
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(32:443651) Safari 12.1.2
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WEB WORKER FORMAT
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{code,platform,tool,dependencies}
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{preload}
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new:
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{updates,buildsteps}
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[{filepath,platform,tool}]
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implicit rules
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- push/shift build steps
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- preprocessor, compile, assemble, link
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- access to intermediate files
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only build files that have changed
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build options
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BUILD PROJECT
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local/foo.project/*.*
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build all files in project
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send update for dependencies at startup (single file version)
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should be able to change file w/o reloading (Not platform tho)
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pulldown selects file in project, or goes back to parent
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gotta preserve editor windows for each one - window list
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make source/disasm window visible when debugging
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gutter info/errors in all files
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UI REFACTOR
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editor
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debugger
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disasm view
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memory
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profile
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errors
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separate into files
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window methods:
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- set
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- mode
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- get
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- changes
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- cursorActivity (inspect)
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- gutters (setCompileOutput)
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- current line / gutter marker (setCurrentLine / clearCurrentLine)
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- source map
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- global symbols
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- pixel editor / find comment (openBitmapEditorAtCursor)
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- update debug window (200 ms)
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- inspect variable
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file store mirrors that on worker
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worker result:
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{
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output:<rom>
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sources:{
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<path>:{lines, asmlines, listing}
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}
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}
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add file to errors
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http://www.playvectrex.com/designit/chrissalo/vectordisplay.htm
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http://oldies.malban.de/secondvectrex/index.htm
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PIXEL EDITOR
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everything is an editor
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back/forward propogation
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encoded <-> raw + spec + palette(s) <-> full tilemap <-> selected tile/sprite/metasprite
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need references
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panes: source code, metadata tree, graphics panes
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decoded info:
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- CHR tiles
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- palettes
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- maps/rooms
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- metasprites
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- metatiles
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- sprite data (williams etc)
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store in intermediate single file or embed in C/ASM?
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we'd then have to generate C/ASM probably automatically
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intermediate file could still be edited
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switch between hex/graphic editor? (palettes should edit via hex)
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final display types: number, color, sprite, etc
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CHR editor has palette selector, obj selector
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individual objects in single file or multiple files?
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RLE compression
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Types
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- byte
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- RGBA color
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- structured object
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- metasprite
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- metatile
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- level actor
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- bitmap
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- array of stuff, array can have a shape (width,height) like numpy
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Mappers can refer to multiple objs
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Slice (window) of array for selections
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AssetEditorView
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- scan files for assets
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- build hierarchical view of assets
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- expand/collapse
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- create editor upon expansion
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- double-click to source file
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Assets come from:
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- chr files
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- bitmap data in files
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- structured data (palette, sprites, metasprites, levels, etc)
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- think about new comment format, platform-specific types
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Github Support
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Import
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Export
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Login
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Pull
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Push
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Git metadata kept in local storage
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Converting from NESASM to DASM
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- asl a -> asl
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- subroutine keyword on labels
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- [zp],y to (zp),y
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- LOW(x) and HIGH(x) to <() and >()
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- .db to .byte, .dw to .word
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- use NES_HEADER macros
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- no .bank
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Cross platform NES/SMS/GG library
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- use CHR RAM
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- create flipped tiles/sprites
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- create alternate palette tiles
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- metatiles
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- cross platform music/sound
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- scrolling
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- row/column mask
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- no nametable mirroring in SMS
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- 256x240 vs 256x192
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Emulator Lib
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- move getPresets() (into presets/ dir?)
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- CPU interface
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- execCycle(), execInsn()
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- fix/unfix PC
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- interrupt
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- generic raster scanline platform
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- PlatformRunner
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- handles rewind, intra-frame breakpoint, debugging
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- profiling log, exec/read/write/intr (for each bus?)
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- expose video, audio, controller interfaces
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- new debugging info
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- memory map interface
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- "About" metadata
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- auto load/save state?
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- handle legacy
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- VCS
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- NES
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- MAME
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