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8bitworkshop/src/platform/astrocade.ts
Steven Hugg d09f768628 3.2.0
2018-10-03 14:35:26 -04:00

476 lines
15 KiB
TypeScript

"use strict";
import { Platform, BaseZ80Platform } from "../baseplatform";
import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu";
import { hex, lzgmini, stringToByteArray, rgb2bgr, clamp } from "../util";
import { MasterAudio, AY38910_Audio } from "../audio";
const ASTROCADE_PRESETS = [
{id:'01-helloworlds.asm', name:'Hello World'},
{id:'02-telephone.asm', name:'Telephone'},
{id:'03-horcbpal.asm', name:'Paddle Demo'},
{id:'cosmic.c', name:'Cosmic Impalas Game'},
];
const ASTROCADE_BIOS_PRESETS = [
{id:'bios.c', name:'BIOS'},
];
// TODO: fix keys, more controllers, vibrato/noise, border color, debug info, rotate
// http://atariage.com/forums/topic/251416-programming-the-bally-arcadeastrocade/
const ASTROCADE_KEYCODE_MAP = makeKeycodeMap([
// player 1
[Keys.VK_UP, 0x10, 0x1],
[Keys.VK_DOWN, 0x10, 0x2],
[Keys.VK_LEFT, 0x10, 0x4],
[Keys.VK_RIGHT, 0x10, 0x8],
[Keys.VK_SPACE, 0x10, 0x10],
// keypad $14
[Keys.VK_P, 0x14, 0x1],
[Keys.VK_SLASH, 0x14, 0x2],
[Keys.VK_X, 0x14, 0x4],
[Keys.VK_MINUS, 0x14, 0x8],
[Keys.VK_COMMA, 0x14, 0x10],
[Keys.VK_EQUALS,0x14, 0x20],
// keypad $15
[Keys.VK_Z, 0x15, 0x1],
[Keys.VK_H, 0x15, 0x2],
[Keys.VK_9, 0x15, 0x4],
[Keys.VK_6, 0x15, 0x8],
[Keys.VK_3, 0x15, 0x10],
[Keys.VK_PERIOD,0x15, 0x20],
// keypad $16
[Keys.VK_A, 0x16, 0x1],
[Keys.VK_S, 0x16, 0x2],
[Keys.VK_8, 0x16, 0x4],
[Keys.VK_5, 0x16, 0x8],
[Keys.VK_2, 0x16, 0x10],
[Keys.VK_0, 0x16, 0x20],
// keypad $17
[Keys.VK_C, 0x17, 0x1],
[Keys.VK_R, 0x17, 0x2],
[Keys.VK_7, 0x17, 0x4],
[Keys.VK_4, 0x17, 0x8],
[Keys.VK_1, 0x17, 0x10],
[Keys.VK_E, 0x17, 0x20],
]);
const _BallyAstrocadePlatform = function(mainElement, arcade) {
var cpu, ram, membus, iobus, rom, bios;
var video, timer, pixels;
var audio, psg;
//var watchdog_counter;
const swidth = arcade ? 320 : 160;
const sheight = arcade ? 204 : 102;
const swbytes = Math.floor(swidth / 4);
const cpuFrequency = 1789000;
const cpuCyclesPerLine = cpuFrequency/(60*sheight); // TODO: wait states?
const INITIAL_WATCHDOG = 256;
const PIXEL_ON = 0xffeeeeee;
const PIXEL_OFF = 0xff000000;
// state variables
var inputs = new Uint8Array(0x20);
var magicop = 0;
var xpand = 0;
var xplower = false;
var shift2 = 0;
var horcb = 0;
var inmod = 0;
var inlin = 0;
var infbk = 0;
var verbl = sheight;
var palette = new Uint32Array(8);
// default palette
for (var i=0; i<8; i++)
palette[i] = ASTROCADE_PALETTE[i];
var refreshlines = 0;
function ramwrite(a:number, v:number) {
ram.mem[a] = v;
ramupdate(a, v);
}
function ramupdate(a:number, v:number) {
var ofs = a*4+3; // 4 pixels per byte
for (var i=0; i<4; i++) {
var lr = ((a % swbytes) >= (horcb & 0x3f)) ? 0 : 4;
pixels[ofs--] = palette[lr + (v & 3)];
v >>= 2;
}
}
function refreshline(y:number) {
var ofs = y*swidth/4;
for (var i=0; i<swidth/4; i++)
ramupdate(ofs+i, ram.mem[ofs+i]);
}
function magicwrite(a:number, v:number) {
// expand
if (magicop & 0x8) {
var v2 = 0;
if (!xplower)
v >>= 4;
for (var i=0; i<4; i++) {
var pix = (v&1) ? ((xpand>>2)&3) : (xpand&3);
v2 |= pix << (i*2);
v >>= 1;
}
v = v2;
xplower = !xplower;
}
// shift
var sh = (magicop & 3) << 1;
var v2 = (v >> sh) | shift2;
shift2 = (v << (8-sh)) & 0xff;
v = v2;
// flop
if (magicop & 0x40) {
var v2 = 0;
for (var i=0; i<4; i++) {
v2 |= (v & 3) << (6-i*2);
v >>= 2;
}
v = v2;
}
// or/xor
if (magicop & 0x30) {
var oldv = ram.mem[a];
if (magicop & 0x10)
v |= oldv;
if (magicop & 0x20)
v ^= oldv; // TODO: what if both?
// collision detect
var icpt = 0;
for (var i=0; i<8; i+=2) {
icpt <<= 1;
// pixel changed from off to on?
if ( !((oldv>>i)&3) && ((v>>i)&3) )
icpt |= 1;
}
// upper 4 bits persist, lower are just since last write
inputs[8] = (inputs[8] & 0xf0) | icpt | (icpt<<4);
}
// commit write to ram/screen
ramwrite(a, v);
}
function setpalette(a:number, v:number) {
palette[a&7] = ASTROCADE_PALETTE[v&0xff];
refreshall();
}
function setbordercolor() {
var col = horcb >> 6;
// TODO
}
function refreshall() {
refreshlines = sheight;
}
class BallyAstrocadePlatform extends BaseZ80Platform implements Platform {
getPresets() {
return ASTROCADE_PRESETS;
}
start = function() {
ram = new RAM(arcade ? 0x5000 : 0x1000);
var lzgrom = window['ASTROCADE_LZGROM'] || window['ASTROCADE_BIOS_LZG'];
if (lzgrom)
bios = new lzgmini().decode(stringToByteArray(atob(lzgrom)));
else
bios = padBytes([0xf3, 0x31, 0x00, 0x50, 0x21, 0x05, 0x20, 0x7e, 0x23, 0x66, 0x6f, 0xe9], 0x2000); // SP=$5000, jump to ($2005)
if (!arcade) {
// game console
membus = {
read: newAddressDecoder([
[0x0000, 0x1fff, 0x1fff, function(a) { return bios[a]; }],
[0x2000, 0x3fff, 0x1fff, function(a) { return rom ? rom[a] : 0; }],
[0x4000, 0x4fff, 0xfff, function(a) { return ram.mem[a]; }],
]),
write: newAddressDecoder([
[0x4000, 0x4fff, 0xfff, ramwrite],
[0x0000, 0x3fff, 0x3fff, magicwrite],
]),
isContended: function() { return false; },
};
} else {
// arcade game
membus = {
read: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, function(a) { return ram.mem[a]; }], // screen RAM
[0xd000, 0xdfff, 0xfff, function(a) { return ram.mem[a+0x4000]; }], // static RAM
[0x0000, 0xafff, 0xffff, function(a) { return rom ? rom[a] : 0; }], // ROM (0-3fff,8000-afff)
]),
write: newAddressDecoder([
[0x4000, 0x7fff, 0x3fff, ramwrite],
[0xd000, 0xdfff, 0xfff, function(a,v) { ramwrite(a+0x4000, v); } ], // static RAM
[0x0000, 0x3fff, 0x3fff, magicwrite],
]),
isContended: function() { return false; },
};
}
iobus = {
read: function(addr) {
addr &= 0x1f;
var rtn = inputs[addr];
if (addr == 8)
inputs[addr] = 0;
// $10 = watchdog
return rtn;
},
write: function(addr, val) {
addr &= 0x1f;
val &= 0xff;
switch (addr) {
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
setpalette(addr,val);
break;
case 9: // HORCB (horizontal boundary byte)
horcb = val;
setbordercolor();
refreshall();
break;
case 0xa: // VERBL (vertical blank)
verbl = arcade ? val : val >> 1;
refreshall();
break;
case 0xb: // OTIR (set palette)
setpalette(cpu.getBC()>>8, membus.read(cpu.getHL()));
break;
case 0xc: // magic register
magicop = val;
shift2 = 0;
break;
case 0xd: // INFBK (interrupt feedback)
infbk = val;
break;
case 0xe: // INMOD (interrupt enable)
inmod = val;
break;
case 0xf: // INLIN (interrupt line)
inlin = arcade ? val : val >> 1;
break;
case 0x10:
case 0x11:
case 0x12:
case 0x13:
case 0x14:
case 0x15:
case 0x16:
case 0x17:
psg.setACRegister(addr, val);
break;
case 0x18:
psg.setACRegister(cpu.getBC()>>8, membus.read(cpu.getHL()));
break;
case 0x19: // XPAND
xpand = val;
xplower = false;
break;
default:
console.log('IO write', hex(addr,4), hex(val,2));
break;
}
}
};
cpu = this.newCPU(membus, iobus);
audio = new MasterAudio();
psg = new AstrocadeAudio(audio);
video = new RasterVideo(mainElement,swidth,sheight,{});
video.create();
video.setupMouseEvents();
var idata = video.getFrameData();
setKeyboardFromMap(video, inputs, ASTROCADE_KEYCODE_MAP);
pixels = video.getFrameData();
timer = new AnimationTimer(60, this.nextFrame.bind(this));
}
readAddress(addr) {
return membus.read(addr);
}
loadControls() {
inputs[0x1c] = video.paddle_x & 0xff;
inputs[0x1d] = video.paddle_y & 0xff;
}
advance(novideo : boolean) {
this.loadControls();
for (var sl=0; sl<sheight; sl++) {
//console.log(sl, hex(cpu.getPC(),4), cpu.saveState());
this.runCPU(cpu, cpuCyclesPerLine);
if (sl == inlin && (inmod & 0x8)) {
this.requestInterrupt(cpu, infbk);
}
if (refreshlines>0) {
refreshline(sl);
refreshlines--;
}
}
if (!novideo) {
video.updateFrame(0, 0, 0, 0, swidth, verbl);
}
/*
if (watchdog_counter-- <= 0) {
console.log("WATCHDOG FIRED"); // TODO: alert on video
this.reset();
}
*/
}
loadROM(title, data) {
rom = padBytes(data, arcade ? 0xb000 : 0x2000);
this.reset();
}
loadBIOS(title, data) {
bios = padBytes(data, 0x2000);
this.reset();
}
loadState(state) {
cpu.loadState(state.c); // TODO: this causes problems on reset+debug
ram.mem.set(state.b);
palette.set(state.palette);
magicop = state.magicop;
xpand = state.xpand;
xplower = state.xplower;
shift2 = state.shift2;
horcb = state.horcb;
inmod = state.inmod;
inlin = state.inlin;
infbk = state.infbk;
verbl = state.verbl;
this.loadControlsState(state);
refreshall();
}
saveState() {
return {
c: this.getCPUState(),
b: ram.mem.slice(0),
in: inputs.slice(0),
palette: palette.slice(0),
magicop: magicop,
xpand: xpand,
xplower: xplower,
shift2: shift2,
horcb: horcb,
inmod: inmod,
inlin: inlin,
infbk: infbk,
verbl: verbl,
};
}
loadControlsState(state) {
inputs.set(state.in);
}
saveControlsState() {
return {
in:inputs.slice(0)
};
}
getCPUState() {
return cpu.saveState();
}
isRunning() {
return timer && timer.isRunning();
}
pause() {
timer.stop();
audio.stop();
}
resume() {
timer.start();
audio.start();
}
reset() {
cpu.reset();
cpu.setTstates(0);
//watchdog_counter = INITIAL_WATCHDOG;
}
}
return new BallyAstrocadePlatform();
}
/////
class AstrocadeAudio extends AY38910_Audio {
setACRegister(addr : number, val : number) {
addr &= 0x7;
val &= 0xff;
//console.log(addr,val);
switch (addr) {
case 0:
this.psg.setClock(1789000 * 16 / (val + 1));
this.psg.writeRegisterAY(7, 0x7 ^ 0xff); // disable noise
break;
case 1:
case 2:
case 3:
var i = (addr-1)*2;
var j = val*2+1;
this.psg.writeRegisterAY(i, j&0xff); // freq lo
this.psg.writeRegisterAY(i+1, (j>>8)&0xff); // freq hi
break;
case 5:
this.psg.writeRegisterAY(10, val & 0xf); // tone c vol
break;
case 6:
this.psg.writeRegisterAY(8, val & 0xf); // tone a vol
this.psg.writeRegisterAY(9, (val>>4) & 0xf); // tone b vol
break;
}
}
}
const _BallyArcadePlatform = function(mainElement) {
this.__proto__ = new (_BallyAstrocadePlatform as any)(mainElement, true);
// TODO: inputs[0x13] = 0xfe; // dip switch on arcade
// TODO: arcade controls, bit blit
var _in = this.saveControlsState();
_in.in[0x10] = 0xff; // switches
_in.in[0x13] = 0xfe; // dip switches
this.loadControlsState(_in);
}
const _BallyAstrocadeBIOSPlatform = function(mainElement) {
this.__proto__ = new (_BallyAstrocadePlatform as any)(mainElement);
this.getPresets = function() {
return ASTROCADE_BIOS_PRESETS;
}
this.loadROM = this.loadBIOS;
}
/////
PLATFORMS['astrocade'] = _BallyAstrocadePlatform;
PLATFORMS['astrocade-bios'] = _BallyAstrocadeBIOSPlatform;
PLATFORMS['astrocade-arcade'] = _BallyArcadePlatform;
//http://glankonian.com/~lance/astrocade_palette.html
var ASTROCADE_PALETTE = [0x000000,0x242424,0x484848,0x6D6D6D,0x919191,0xB6B6B6,0xDADADA,0xFFFFFF,0x2500BB,0x4900E0,0x6E11FF,0x9235FF,0xB75AFF,0xDB7EFF,0xFFA3FF,0xFFC7FF,0x4900B0,0x6D00D5,0x9201F9,0xB625FF,0xDA4AFF,0xFF6EFF,0xFF92FF,0xFFB7FF,0x6A009F,0x8E00C3,0xB300E7,0xD718FF,0xFB3CFF,0xFF61FF,0xFF85FF,0xFFA9FF,0x870087,0xAB00AB,0xD000D0,0xF40EF4,0xFF32FF,0xFF56FF,0xFF7BFF,0xFF9FFF,0x9F006A,0xC3008E,0xE700B3,0xFF07D7,0xFF2CFB,0xFF50FF,0xFF74FF,0xFF99FF,0xB00049,0xD5006D,0xF90092,0xFF05B6,0xFF29DA,0xFF4DFF,0xFF72FF,0xFF96FF,0xBB0025,0xE00049,0xFF006E,0xFF0692,0xFF2AB7,0xFF4FDB,0xFF73FF,0xFF98FF,0xBF0000,0xE30024,0xFF0048,0xFF0B6D,0xFF3091,0xFF54B6,0xFF79DA,0xFF9DFF,0xBB0000,0xE00000,0xFF0023,0xFF1447,0xFF396C,0xFF5D90,0xFF82B5,0xFFA6D9,0xB00000,0xD50000,0xF90000,0xFF2124,0xFF4548,0xFF6A6C,0xFF8E91,0xFFB3B5,0x9F0000,0xC30000,0xE70C00,0xFF3003,0xFF5527,0xFF794B,0xFF9E70,0xFFC294,0x870000,0xAB0000,0xD01E00,0xF44200,0xFF670A,0xFF8B2E,0xFFAF53,0xFFD477,0x6A0000,0x8E0D00,0xB33100,0xD75600,0xFB7A00,0xFF9E17,0xFFC33B,0xFFE75F,0x490000,0x6D2100,0x924500,0xB66A00,0xDA8E00,0xFFB305,0xFFD729,0xFFFC4E,0x251100,0x493500,0x6E5A00,0x927E00,0xB7A300,0xDBC700,0xFFEB1E,0xFFFF43,0x002500,0x244900,0x486D00,0x6D9200,0x91B600,0xB6DB00,0xDAFF1B,0xFFFF3F,0x003700,0x005B00,0x238000,0x47A400,0x6CC900,0x90ED00,0xB5FF1E,0xD9FF43,0x004700,0x006C00,0x009000,0x24B400,0x48D900,0x6CFD05,0x91FF29,0xB5FF4E,0x005500,0x007900,0x009D00,0x03C200,0x27E600,0x4BFF17,0x70FF3B,0x94FF5F,0x005F00,0x008300,0x00A800,0x00CC00,0x0AF00A,0x2EFF2E,0x53FF53,0x77FF77,0x006500,0x008A00,0x00AE00,0x00D203,0x00F727,0x17FF4B,0x3BFF70,0x5FFF94,0x006800,0x008C00,0x00B100,0x00D524,0x00F948,0x05FF6C,0x29FF91,0x4EFFB5,0x006600,0x008B00,0x00AF23,0x00D447,0x00F86C,0x00FF90,0x1EFFB5,0x43FFD9,0x006100,0x008524,0x00AA48,0x00CE6D,0x00F391,0x00FFB6,0x1BFFDA,0x3FFFFE,0x005825,0x007C49,0x00A16E,0x00C592,0x00EAB7,0x00FFDB,0x1EFFFF,0x43FFFF,0x004B49,0x00706D,0x009492,0x00B9B6,0x00DDDA,0x05FFFF,0x29FFFF,0x4EFFFF,0x003C6A,0x00608E,0x0085B3,0x00A9D7,0x00CEFB,0x17F2FF,0x3BFFFF,0x5FFFFF,0x002A87,0x004FAB,0x0073D0,0x0097F4,0x0ABCFF,0x2EE0FF,0x53FFFF,0x77FFFF,0x00179F,0x003BC3,0x0060E7,0x0384FF,0x27A8FF,0x4BCDFF,0x70F1FF,0x94FFFF,0x0002B0,0x0027D5,0x004BF9,0x2470FF,0x4894FF,0x6CB9FF,0x91DDFF,0xB5FFFF,0x0000BB,0x0013E0,0x2337FF,0x475BFF,0x6C80FF,0x90A4FF,0xB5C9FF,0xD9EDFF];
// swap palette RGB to BGR
for (var i=0; i<256; i++) {
var x = ASTROCADE_PALETTE[i];
ASTROCADE_PALETTE[i] = rgb2bgr(x) | 0xff000000;
}
//var ASTROCADE_BIOS_LZG = decodeURIComponent();