mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-12-11 17:50:57 +00:00
443 lines
14 KiB
TypeScript
443 lines
14 KiB
TypeScript
"use strict";
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import { Platform, BaseZ80Platform, Base6809Platform } from "../baseplatform";
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import { PLATFORMS, RAM, newAddressDecoder, padBytes, noise, setKeyboardFromMap, AnimationTimer, RasterVideo, Keys, makeKeycodeMap } from "../emu";
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import { hex } from "../util";
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import { MasterAudio, WorkerSoundChannel } from "../audio";
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var WILLIAMS_PRESETS = [
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{id:'gfxtest.c', name:'Graphics Test'},
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{id:'sprites.c', name:'Sprite Test'},
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{id:'game1.c', name:'Raster Paranoia Game'},
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{id:'bitmap_rle.c', name:'RLE Bitmap'},
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];
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var WilliamsPlatform = function(mainElement, proto) {
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var self = this;
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this.__proto__ = new (proto?proto:Base6809Platform)();
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var SCREEN_HEIGHT = 304;
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var SCREEN_WIDTH = 256;
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var cpu, ram, rom, nvram;
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var portsel = 0;
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var banksel = 0;
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var watchdog_counter;
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var pia6821 = new RAM(8).mem;
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var blitregs = new RAM(8).mem;
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var video, timer, pixels, displayPCs;
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var screenNeedsRefresh = false;
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var membus;
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var video_counter;
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var audio, worker, workerchannel;
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var xtal = 12000000;
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var cpuFrequency = xtal/3/4;
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var cpuCyclesPerFrame = cpuFrequency/60; // TODO
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var cpuScale = 1;
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var INITIAL_WATCHDOG = 8;
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var PIXEL_ON = 0xffeeeeee;
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var PIXEL_OFF = 0xff000000;
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var DEFENDER_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_SPACE, 4, 0x1],
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[Keys.VK_RIGHT, 4, 0x2],
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[Keys.VK_Z, 4, 0x4],
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[Keys.VK_X, 4, 0x8],
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[Keys.VK_2, 4, 0x10],
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[Keys.VK_1, 4, 0x20],
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[Keys.VK_LEFT, 4, 0x40],
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[Keys.VK_DOWN, 4, 0x80],
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[Keys.VK_UP, 6, 0x1],
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[Keys.VK_5, 0, 0x4],
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[Keys.VK_7, 0, 0x1],
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[Keys.VK_8, 0, 0x2],
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[Keys.VK_9, 0, 0x8],
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]);
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var ROBOTRON_KEYCODE_MAP = makeKeycodeMap([
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[Keys.VK_W, 0, 0x1],
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[Keys.VK_S, 0, 0x2],
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[Keys.VK_A, 0, 0x4],
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[Keys.VK_D, 0, 0x8],
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[Keys.VK_1, 0, 0x10],
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[Keys.VK_2, 0, 0x20],
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[Keys.VK_UP, 0, 0x40],
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[Keys.VK_DOWN, 0, 0x80],
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[Keys.VK_LEFT, 2, 0x1],
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[Keys.VK_RIGHT, 2, 0x2],
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[Keys.VK_7, 4, 0x1],
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[Keys.VK_8, 4, 0x2],
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[Keys.VK_6, 4, 0x4],
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[Keys.VK_9, 4, 0x8],
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[Keys.VK_5, 4, 0x10],
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]);
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// TODO: sound board handshake
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var palette = [];
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for (var ii=0; ii<16; ii++)
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palette[ii] = 0xff000000;
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this.getPresets = function() {
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return WILLIAMS_PRESETS;
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}
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// Defender
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var ioread_defender = newAddressDecoder([
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[0x400, 0x5ff, 0x1ff, function(a) { return nvram.mem[a]; }],
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[0x800, 0x800, 0, function(a) { return video_counter; }],
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[0xc00, 0xc07, 0x7, function(a) { return pia6821[a]; }],
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[0x0, 0xfff, 0, function(a) { /*console.log('ioread',hex(a));*/ }],
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]);
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var iowrite_defender = newAddressDecoder([
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[0x0, 0xf, 0xf, setPalette],
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[0x3fc, 0x3ff, 0, function(a,v) { if (v == 0x38) watchdog_counter = INITIAL_WATCHDOG; }],
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[0x400, 0x5ff, 0x1ff, function(a,v) { nvram.mem[a] = v; }],
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[0xc00, 0xc07, 0x7, function(a,v) { pia6821[a] = v; }],
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[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }],
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]);
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var memread_defender = newAddressDecoder([
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[0x0000, 0xbfff, 0xffff, function(a) { return ram.mem[a]; }],
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[0xc000, 0xcfff, 0x0fff, function(a) {
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switch (banksel) {
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case 0: return ioread_defender(a);
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case 1: return rom[a+0x3000];
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case 2: return rom[a+0x4000];
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case 3: return rom[a+0x5000];
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case 7: return rom[a+0x6000];
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default: return 0; // TODO: error light
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}
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}],
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[0xd000, 0xffff, 0xffff, function(a) { return rom ? rom[a-0xd000] : 0; }],
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]);
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var memwrite_defender = newAddressDecoder([
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[0x0000, 0x97ff, 0, write_display_byte],
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[0x9800, 0xbfff, 0, function(a,v) { ram.mem[a] = v; }],
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[0xc000, 0xcfff, 0x0fff, iowrite_defender],
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[0xd000, 0xdfff, 0, function(a,v) { banksel = v&0x7; }],
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[0, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }],
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]);
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// Robotron, Joust, Bubbles, Stargate
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var ioread_williams = newAddressDecoder([
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[0x804, 0x807, 0x3, function(a) { return pia6821[a]; }],
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[0x80c, 0x80f, 0x3, function(a) { return pia6821[a+4]; }],
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[0xb00, 0xbff, 0, function(a) { return video_counter; }],
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[0xc00, 0xfff, 0x3ff, function(a) { return nvram.mem[a]; }],
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[0x0, 0xfff, 0, function(a) { /* console.log('ioread',hex(a)); */ }],
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]);
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var iowrite_williams = newAddressDecoder([
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[0x0, 0xf, 0xf, setPalette],
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[0x80c, 0x80c, 0xf, function(a,v) { if (worker) worker.postMessage({command:v}); }],
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//[0x804, 0x807, 0x3, function(a,v) { console.log('iowrite',a); }], // TODO: sound
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//[0x80c, 0x80f, 0x3, function(a,v) { console.log('iowrite',a+4); }], // TODO: sound
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[0x900, 0x9ff, 0, function(a,v) { banksel = v & 0x1; }],
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[0xa00, 0xa07, 0x7, setBlitter],
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[0xbff, 0xbff, 0, function(a,v) { if (v == 0x39) watchdog_counter = INITIAL_WATCHDOG; }],
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[0xc00, 0xfff, 0x3ff, function(a,v) { nvram.mem[a] = v; }],
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//[0x0, 0xfff, 0, function(a,v) { console.log('iowrite',hex(a),hex(v)); }],
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]);
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var memread_williams = newAddressDecoder([
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[0x0000, 0x8fff, 0xffff, function(a) { return banksel ? rom[a] : ram.mem[a]; }],
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[0x9000, 0xbfff, 0xffff, function(a) { return ram.mem[a]; }],
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[0xc000, 0xcfff, 0x0fff, ioread_williams],
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[0xd000, 0xffff, 0xffff, function(a) { return rom ? rom[a-0x4000] : 0; }],
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]);
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var memwrite_williams = newAddressDecoder([
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[0x0000, 0x97ff, 0, write_display_byte],
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[0x9800, 0xbfff, 0, function(a,v) { ram.mem[a] = v; }],
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[0xc000, 0xcfff, 0x0fff, iowrite_williams],
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//[0x0000, 0xffff, 0, function(a,v) { console.log(hex(a), hex(v)); }],
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]);
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// d1d6 ldu $11 / beq $d1ed
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function setPalette(a,v) {
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// RRRGGGBB
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var color = 0xff000000 | ((v&7)<<5) | (((v>>3)&7)<<13) | (((v>>6)<<22));
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if (color != palette[a]) {
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palette[a] = color;
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screenNeedsRefresh = true;
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}
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}
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function write_display_byte(a:number,v:number) {
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ram.mem[a] = v;
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drawDisplayByte(a, v);
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if (displayPCs) displayPCs[a] = cpu.getPC(); // save program counter
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}
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function drawDisplayByte(a,v) {
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var ofs = ((a&0xff00)<<1) | ((a&0xff)^0xff);
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pixels[ofs] = palette[v>>4];
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pixels[ofs+256] = palette[v&0xf];
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}
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function setBlitter(a,v) {
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if (a) {
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blitregs[a] = v;
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} else {
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var cycles = doBlit(v);
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cpu.setTstates(cpu.getTstates() + cycles * cpuScale);
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}
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}
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function doBlit(flags) {
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//console.log(hex(flags), blitregs);
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flags &= 0xff;
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var offs = SCREEN_HEIGHT - blitregs[7];
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var sstart = (blitregs[2] << 8) + blitregs[3];
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var dstart = (blitregs[4] << 8) + blitregs[5];
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var w = blitregs[6] ^ 4; // blitter bug fix
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var h = blitregs[7] ^ 4;
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if(w==0) w++;
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if(h==0) h++;
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if(h==255) h++;
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var sxinc = (flags & 0x1) ? 256 : 1;
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var syinc = (flags & 0x1) ? 1 : w;
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var dxinc = (flags & 0x2) ? 256 : 1;
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var dyinc = (flags & 0x2) ? 1 : w;
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var pixdata = 0;
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for (var y = 0; y < h; y++) {
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var source = sstart & 0xffff;
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var dest = dstart & 0xffff;
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for (var x = 0; x < w; x++) {
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var data = memread_williams(source);
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if (flags & 0x20) {
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pixdata = (pixdata << 8) | data;
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blit_pixel(dest, (pixdata >> 4) & 0xff, flags);
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} else {
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blit_pixel(dest, data, flags);
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}
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source += sxinc;
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source &= 0xffff;
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dest += dxinc;
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dest &= 0xffff;
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}
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if (flags & 0x2)
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dstart = (dstart & 0xff00) | ((dstart + dyinc) & 0xff);
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else
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dstart += dyinc;
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if (flags & 0x1)
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sstart = (sstart & 0xff00) | ((sstart + syinc) & 0xff);
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else
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sstart += syinc;
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}
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return w * h * (2 + ((flags&0x4)>>2)); // # of memory accesses
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}
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function blit_pixel(dstaddr, srcdata, flags) {
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var curpix = dstaddr < 0xc000 ? ram.mem[dstaddr] : memread_williams(dstaddr);
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var solid = blitregs[1];
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var keepmask = 0xff; //what part of original dst byte should be kept, based on NO_EVEN and NO_ODD flags
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//even pixel (D7-D4)
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if((flags & 0x8) && !(srcdata & 0xf0)) { //FG only and src even pixel=0
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if(flags & 0x80) keepmask &= 0x0f; // no even
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} else {
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if(!(flags & 0x80)) keepmask &= 0x0f; // not no even
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}
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//odd pixel (D3-D0)
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if((flags & 0x8) && !(srcdata & 0x0f)) { //FG only and src odd pixel=0
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if(flags & 0x40) keepmask &= 0xf0; // no odd
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} else {
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if(!(flags & 0x40)) keepmask &= 0xf0; // not no odd
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}
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curpix &= keepmask;
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if(flags & 0x10) // solid bit
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curpix |= (solid & ~keepmask);
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else
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curpix |= (srcdata & ~keepmask);
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if (dstaddr < 0x9800) // can cause recursion otherwise
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memwrite_williams(dstaddr, curpix);
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}
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// TODO
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/*
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var trace = false;
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var _traceinsns = {};
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function _trace() {
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var pc = cpu.getPC();
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if (!_traceinsns[pc]) {
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_traceinsns[pc] = 1;
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console.log(hex(pc), cpu.getTstates());
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}
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}
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*/
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this.start = function() {
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ram = new RAM(0xc000);
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nvram = new RAM(0x400);
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// TODO: save in browser storage?
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//displayPCs = new Uint16Array(new ArrayBuffer(0x9800*2));
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//rom = padBytes(new lzgmini().decode(ROBOTRON_ROM).slice(0), 0xc001);
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membus = {
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read: memread_williams,
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write: memwrite_williams,
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};
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this.readAddress = membus.read;
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var iobus = {
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read: function(a) {return 0;},
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write: function(a,v) {console.log(hex(a),hex(v));}
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}
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cpu = self.newCPU(membus, iobus);
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audio = new MasterAudio();
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worker = new Worker("./src/audio/z80worker.js");
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workerchannel = new WorkerSoundChannel(worker);
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audio.master.addChannel(workerchannel);
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video = new RasterVideo(mainElement, SCREEN_WIDTH, SCREEN_HEIGHT, {rotate:-90});
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video.create();
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$(video.canvas).click(function(e) {
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var x = Math.floor(e.offsetX * video.canvas.width / $(video.canvas).width());
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var y = Math.floor(e.offsetY * video.canvas.height / $(video.canvas).height());
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var addr = (x>>3) + (y*32) + 0x400;
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if (displayPCs) console.log(x, y, hex(addr,4), "PC", hex(displayPCs[addr],4));
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});
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var idata = video.getFrameData();
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setKeyboardFromMap(video, pia6821, ROBOTRON_KEYCODE_MAP);
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pixels = video.getFrameData();
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timer = new AnimationTimer(60, this.nextFrame.bind(this));
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}
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this.advance = function(novideo:boolean) {
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var cpuCyclesPerSection = Math.round(cpuCyclesPerFrame / 65);
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for (var sl=0; sl<256; sl+=4) {
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video_counter = sl;
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// interrupts happen every 1/4 of the screen
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if (sl == 0 || sl == 0x3c || sl == 0xbc || sl == 0xfc) {
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if (membus.read != memread_defender || pia6821[7] == 0x3c) { // TODO?
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if (cpu.interrupt)
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cpu.interrupt();
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if (cpu.requestInterrupt)
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cpu.requestInterrupt();
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}
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}
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this.runCPU(cpu, cpuCyclesPerSection);
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if (sl < 256) video.updateFrame(0, 0, 256-4-sl, 0, 4, 304);
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}
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// last 6 lines
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this.runCPU(cpu, cpuCyclesPerSection*2);
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if (screenNeedsRefresh && !novideo) {
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for (var i=0; i<0x9800; i++)
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drawDisplayByte(i, ram.mem[i]);
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screenNeedsRefresh = false;
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}
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if (watchdog_counter-- <= 0) {
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console.log("WATCHDOG FIRED, PC =", cpu.getPC().toString(16)); // TODO: alert on video
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// TODO: this.breakpointHit(cpu.T());
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this.reset();
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}
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}
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this.loadSoundROM = function(data) {
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console.log("loading sound ROM " + data.length + " bytes");
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var soundrom = padBytes(data, 0x4000);
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worker.postMessage({rom:soundrom});
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}
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this.loadROM = function(title, data) {
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if (data.length > 2) {
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if (data.length > 0xc000) {
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self.loadSoundROM(data.slice(0xc000));
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rom = rom.slice(0, 0xc000);
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}
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else if (data.length > 0x9000 && data[0x9000]) {
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self.loadSoundROM(data.slice(0x9000));
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}
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rom = padBytes(data, 0xc000);
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}
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self.reset();
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}
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this.loadState = function(state) {
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cpu.loadState(state.c);
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ram.mem.set(state.b);
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nvram.mem.set(state.nvram);
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pia6821.set(state.pia);
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blitregs.set(state.blt);
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watchdog_counter = state.wdc;
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banksel = state.bs;
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portsel = state.ps;
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}
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this.saveState = function() {
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return {
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c:self.getCPUState(),
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b:ram.mem.slice(0),
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nvram:nvram.mem.slice(0),
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pia:pia6821.slice(0),
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blt:blitregs.slice(0),
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wdc:watchdog_counter,
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bs:banksel,
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ps:portsel,
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};
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}
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this.loadControlsState = function(state) {
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pia6821.set(state.pia);
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}
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this.saveControlsState = function() {
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return {
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pia:pia6821.slice(0),
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};
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}
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this.getCPUState = function() {
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return cpu.saveState();
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}
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this.isRunning = function() {
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return timer && timer.isRunning();
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}
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this.pause = function() {
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timer.stop();
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audio.stop();
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}
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this.resume = function() {
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timer.start();
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audio.start();
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}
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this.reset = function() {
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cpu.reset();
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watchdog_counter = INITIAL_WATCHDOG;
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banksel = 1;
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}
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this.scaleCPUFrequency = function(scale) {
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cpuScale = scale;
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cpuFrequency *= scale;
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cpuCyclesPerFrame *= scale;
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}
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}
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var WilliamsZ80Platform = function(mainElement) {
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this.__proto__ = new WilliamsPlatform(mainElement, BaseZ80Platform);
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// Z80 @ 4 MHz
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// also scale bitblt clocks
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this.scaleCPUFrequency(4);
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this.ramStateToLongString = function(state) {
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var blt = state.blt;
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var sstart = (blt[2] << 8) + blt[3];
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var dstart = (blt[4] << 8) + blt[5];
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var w = blt[6] ^ 4; // blitter bug fix
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var h = blt[7] ^ 4;
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return "\nBLIT"
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+ " " + hex(sstart,4) + " " + hex(dstart,4)
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+ " w:" + hex(w) + " h:" + hex(h)
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+ " f:" + hex(blt[0]) + " s:" + hex(blt[1]);
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}
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}
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PLATFORMS['williams'] = WilliamsPlatform;
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PLATFORMS['williams-z80'] = WilliamsZ80Platform;
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// http://seanriddle.com/willhard.html
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