1.2 KiB
Disassembly
The Disassembly window disassembles machine code around the current program counter. It is available on platforms that expose both a disassembler and a savable CPU state.
Each line shows:
| Column | Meaning |
|---|---|
| Address | The 16-bit program counter for the instruction |
| Bytes | The raw opcode bytes (padded for alignment) |
| Mnemonic | The disassembled instruction |
| Comment | The symbol defined at that address, if any |
The view is centered on the program counter (PC). While debugging, it follows the PC as you step. Symbol names are substituted for addresses when a symbol map is available, so jumps and loads show labels instead of raw hex.
Navigating
- Go To Address re-centers the window on an address or symbol and highlights it.
- Addresses in the operand columns are linked to their symbols when the map contains them.
Listing vs. disassembly
The Disassembly window is generated live by the emulator's disassembler. A compiler or assembler listing is a separate, read-only window built from the tool's own output; see Editor. The listing follows the program counter using the line-to-address map from the assembler, which is more accurate for source-level navigation than the live disassembly.