mirror of
https://github.com/sehugg/8bitworkshop.git
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194 lines
5.2 KiB
QBasic
194 lines
5.2 KiB
QBasic
rem **************************************************************************
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rem Fifa 1977 (1977 is when the Atari2600 came out)
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rem 1v1 soccer match between two players
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rem Players can move about using the joystick directions
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rem ball moves in front of the player currently in possesion of it
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rem Players cannot get too close to opponents goal
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rem Players can shoot the ball using joystick fire button
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rem Players can intercept the ball when it is kicked to gain posession
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rem Players can also steal the ball from the other player
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rem Reset game by pressing reset button
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rem **************************************************************************
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set tv ntsc
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set romsize 4k
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rem **************************************************************************
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rem Playfield and players setup:
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rem - shape of the playfield and player sprites
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rem **************************************************************************
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playfield:
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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X....X...................X....X
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X.............................X
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X.............................X
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X.............................X
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X.............................X
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X.............................X
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X.............................X
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X.............................X
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X....X...................X....X
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XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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end
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player0:
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%00100010
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%00010100
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%00001000
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%00111110
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%00001000
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%00011100
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%00011100
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%00011100
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end
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player1:
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%01000100
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%00101000
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%00010000
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%01111100
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%00010000
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%00111000
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%00111000
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%00111000
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end
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rem **************************************************************************
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rem Setup:
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rem - set initial values
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rem **************************************************************************
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COLUBK = $0F
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NUSIZ0 = $30
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score = 00000 : scorecolor = $08
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a = 75
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b = 75
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c = 75
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d = 25
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z = 0
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p = 0
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player0x = a : player0y = b
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player1x = c : player1y = d
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ballx = x : bally = y
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rem **************************************************************************
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rem Main loop:
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rem - set colors and record last coordinates of player sprites
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rem **************************************************************************
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main
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COLUP1 = $80
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COLUP0 = $40
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COLUBK = $C4
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COLUPF = $0E
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e = a
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f = b
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g = c
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h = d
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rem **************************************************************************
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rem Draw loop:
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rem - Draws the screen and handles user input. Moves the sprites and
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rem - the ball's position and handles collisions
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rem **************************************************************************
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draw
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drawscreen
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if joy0left then a = a - 1
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if joy0up then b = b - 1
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if joy0down then b = b + 1
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if joy0right then a = a + 1
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if joy1left then c = c - 1
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if joy1up then d = d -1
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if joy1down then d = d + 1
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if joy1right then c = c + 1
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if p = 0 && joy0fire then z = 1
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if p = 1 && joy1fire then z = 2
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if z = 0 && p = 0 then ballx = a + 5 : bally = b - 10
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if z = 0 && p = 1 then ballx = c + 4 : bally = d + 2
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if z = 1 then bally = bally - 1
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if z = 2 then bally = bally + 1
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player0x = a : player0y = b
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player1x = c : player1y = d
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if switchreset then goto hardReset
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if collision(ball, player0) then goto save0
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if collision(ball, player1) then goto save1
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if collision(player0, playfield) then goto player0HitWall
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if collision(player1, playfield) then goto player1HitWall
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if player0y < 30 then goto player0HitWall
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if player1y > 66 then goto player1HitWall
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if collision(ball, playfield) then goto shoot
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goto main
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rem **************************************************************************
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rem Player collision:
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rem - moves player0 back to previous location entering invalid area
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rem **************************************************************************
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player0HitWall
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a = e
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b = f
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goto main
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player1HitWall
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c = g
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d = h
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goto main
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rem **************************************************************************
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rem Player and ball collision:
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rem - switches possession of the ball as well as making the ball
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rem - stop moving if it was shot
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rem **************************************************************************
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save0
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p = 0
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z = 0
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goto main
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save1
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p = 1
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z = 0
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goto main
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rem **************************************************************************
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rem Ball collides with playfield:
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rem - handles scoring based on where in the playfield the ball collided
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rem - as well as switching who possesses the ball after scoring
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rem **************************************************************************
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shoot
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if ballx > 41 && ballx < 119 then goto hit
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goto reset
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hit
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if bally < 50 then goto player0Score
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if bally > 50 then goto player1Score
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goto reset
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player0Score
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score = score + 1
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p = 1
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goto reset
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player1Score
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score = score + 1000
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p = 0
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goto reset
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rem **************************************************************************
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rem Variable reset:
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rem - resets player to initial positions
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rem **************************************************************************
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reset
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a = 75
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b = 75
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c = 75
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d = 25
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z = 0
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goto main
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rem **************************************************************************
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rem Hard Reset:
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rem - resets the score to 0, players to initial positions, and possession
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rem - of the ball to player0
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rem **************************************************************************
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hardReset
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score = 000000
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p = 0
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goto reset |