mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-22 14:33:51 +00:00
419 lines
8.5 KiB
C
419 lines
8.5 KiB
C
/*
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Compile:
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smlrc -seg16 -nobss snake.c snake.asm
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nasm -f bin snake.asm -o snake.com
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Run snake.com in DOS, 32-bit Windows or DosBox.
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*/
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asm("org 0x0");
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int main(void);
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void start(void)
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{
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asm("mov ax,cs");
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asm("mov ds,ax");
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asm("mov es,ax");
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asm("mov fs,ax");
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main();
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asm("mov ax,4ch");
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asm("int 21h");
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}
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// defines the game speed
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#define DELAY 150
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// video mode, video buffer segment and dimensions
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#define VMODE 1 // 40x25 color text mode
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#define VSEG 0xB800
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#define VWIDTH 40
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#define VHEIGHT 25
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// foreground and background colors
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#define FORE_BLACK 0x00
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#define FORE_BLUE 0x01
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#define FORE_GREEN 0x02
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#define FORE_CYAN 0x03
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#define FORE_RED 0x04
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#define FORE_MAGENTA 0x05
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#define FORE_BROWN 0x06
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#define FORE_WHITE 0x07
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#define FORE_GRAY 0x08
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#define FORE_BRIGHT_BLUE 0x09
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#define FORE_BRIGHT_GREEN 0x0A
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#define FORE_BRIGHT_CYAN 0x0B
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#define FORE_BRIGHT_RED 0x0C
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#define FORE_BRIGHT_MAGENTA 0x0D
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#define FORE_YELLOW 0x0E
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#define FORE_BRIGHT_WHITE 0x0F
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#define BACK_BLACK 0x00
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#define BACK_BLUE 0x10
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#define BACK_GREEN 0x20
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#define BACK_CYAN 0x30
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#define BACK_RED 0x40
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#define BACK_MAGENTA 0x50
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#define BACK_BROWN 0x60
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#define BACK_WHITE 0x70
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// key codes
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#define KEY_ESCAPE 0x011B
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#define KEY_ENTER 0x1C0D
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#define KEY_UP 0x4800
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#define KEY_LEFT 0x4B00
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#define KEY_RIGHT 0x4D00
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#define KEY_DOWN 0x5000
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// snake state
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#define MIN_LENGTH 6
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#define MAX_LENGTH (VWIDTH * VHEIGHT)
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unsigned snake[MAX_LENGTH][2]; // coordinates
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unsigned length;
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unsigned direction;
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// target
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unsigned target[2]; // coordinates
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unsigned score;
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int BiosKeyAvailable(void)
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{
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asm("mov ah, 1\n"
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"int 0x16\n"
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"setnz al\n"
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"cbw");
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}
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unsigned BiosReadKey(void)
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{
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asm("mov ah, 0\n"
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"int 0x16");
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}
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void BiosSetGfxMode(unsigned mode)
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{
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asm("mov ah, 0\n"
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"mov al, [bp + 4]\n"
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"int 0x10");
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}
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void pokeb(unsigned seg, unsigned ofs, unsigned char val)
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{
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asm("push ds\n"
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"mov ds, [bp + 4]\n"
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"mov bx, [bp + 6]\n"
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"mov al, [bp + 8]\n"
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"mov [bx], al\n"
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"pop ds");
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}
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void poke(unsigned seg, unsigned ofs, unsigned val)
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{
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asm("push ds\n"
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"mov ds, [bp + 4]\n"
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"mov bx, [bp + 6]\n"
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"mov ax, [bp + 8]\n"
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"mov [bx], ax\n"
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"pop ds");
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}
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unsigned char peekb(unsigned seg, unsigned ofs)
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{
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asm("push ds\n"
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"mov ds, [bp + 4]\n"
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"mov bx, [bp + 6]\n"
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"mov al, [bx]\n"
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"mov ah, 0\n"
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"pop ds");
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}
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unsigned peek(unsigned seg, unsigned ofs)
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{
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asm("push ds\n"
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"mov ds, [bp + 4]\n"
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"mov bx, [bp + 6]\n"
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"mov ax, [bx]\n"
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"pop ds");
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}
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void BiosGetTicks(unsigned ticks[2])
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{
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unsigned low, high1, high2;
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high2 = peek(0x40, 0x6E);
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do
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{
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high1 = high2;
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low = peek(0x40, 0x6C);
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high2 = peek(0x40, 0x6E);
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// make sure the top 16 bits of the ticks counter haven't changed meanwhile
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} while (high1 != high2);
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ticks[0] = low;
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ticks[1] = high2;
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}
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void delay(unsigned milliseconds)
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{
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unsigned tcnt = (milliseconds + 27) / 55; // the 32-bit ticks counter increments every 55 ms
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unsigned ticks[2][2];
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BiosGetTicks(ticks[0]);
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for (;;)
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{
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BiosGetTicks(ticks[1]);
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// ticks[1] -= ticks[0]
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if (ticks[1][0] < ticks[0][0])
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--ticks[1][1];
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ticks[1][0] -= ticks[0][0];
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ticks[1][1] -= ticks[0][1];
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// ticks[1] >= tcnt ?
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if (ticks[1][0] >= tcnt || ticks[1][1])
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break;
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}
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}
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void lineh(unsigned x, unsigned y, unsigned w, unsigned chr, unsigned color)
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{
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unsigned ofs = (y * VWIDTH + x) * 2;
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unsigned v = (color << 8) | chr;
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while (w--)
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{
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poke(VSEG, ofs, v);
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ofs += 2;
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}
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}
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void linev(unsigned x, unsigned y, unsigned h, unsigned chr, unsigned color)
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{
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unsigned ofs = (y * VWIDTH + x) * 2;
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unsigned v = (color << 8) | chr;
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while (h--)
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{
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poke(VSEG, ofs, v);
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ofs += VWIDTH * 2;
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}
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}
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void box(unsigned x, unsigned y, unsigned w, unsigned h, unsigned chr, unsigned color, unsigned solid)
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{
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if (solid)
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{
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while (h--)
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lineh(x, y++, w, chr, color);
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}
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else
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{
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lineh(x, y, w, chr, color);
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linev(x + w - 1, y, h, chr, color);
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lineh(x, y + h - 1, w, chr, color);
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linev(x, y, h, chr, color);
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}
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}
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void text(unsigned x, unsigned y, char* s, unsigned color)
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{
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unsigned ofs = (y * VWIDTH + x) * 2;
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while (*s)
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{
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unsigned v = (color << 8) | *s++;
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poke(VSEG, ofs, v);
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ofs += 2;
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}
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}
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void number(unsigned x, unsigned y, unsigned n, unsigned color)
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{
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char s[6];
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int i;
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for (i = 4; i >= 0; --i)
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{
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s[i] = '0' + n % 10;
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n /= 10;
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}
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s[5] = 0;
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text(x, y, s, color);
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}
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#define RAND_MAX 0x7FFF
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unsigned rand_next[2] = { 1, 0 };
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int rand(void)
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{
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asm("mov eax, [_rand_next]\n"
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"imul eax, eax, 1103515245\n"
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"add eax, 12345\n"
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"mov [_rand_next], eax\n"
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"shr eax, 16\n"
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"and ax, 0x7FFF\n");
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}
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void srand(unsigned seed)
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{
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rand_next[0] = seed;
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}
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void play(void);
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int main(void)
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{
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unsigned ticks[2];
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BiosSetGfxMode(VMODE);
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text((VWIDTH - 20) / 2, VHEIGHT / 2, "Press a key to start", BACK_BLACK | FORE_BRIGHT_WHITE);
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while (BiosKeyAvailable()) BiosReadKey(); // clear the keyboard buffer, just in case
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BiosReadKey();
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BiosGetTicks(ticks);
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srand(ticks[0]);
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play();
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BiosSetGfxMode(3); // 80x25 color text mode
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return 0;
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}
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void newtarget(void)
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{
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for (;;)
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{
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unsigned bit = 0, i;
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i = rand() % ((VWIDTH - 2) * (VHEIGHT - 2));
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target[0] = 1 + i % (VWIDTH - 2);
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target[1] = 1 + i / (VWIDTH - 2);
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for (i = 0; i < length; ++i)
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{
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if (target[0] == snake[i][0] &&
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target[1] == snake[i][1])
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{
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bit = 1;
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break;
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}
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}
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if (!bit)
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break;
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}
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text(target[0], target[1], "$", BACK_GREEN | FORE_YELLOW);
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}
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void play(void)
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{
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unsigned i, key;
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// set up the field
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box(0, 0, VWIDTH, VHEIGHT, ' ', BACK_GREEN | FORE_YELLOW, 1);
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box(0, 0, VWIDTH, VHEIGHT, ' ', BACK_BROWN | FORE_BLACK, 0);
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text((VWIDTH - 12) / 2, 0, "Score: ", BACK_BROWN | FORE_BLACK);
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score = 0;
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number((VWIDTH - 12) / 2 + 7, 0, score, BACK_BROWN | FORE_BLACK);
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// set up the snake
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for (length = 0; length < MIN_LENGTH; ++length)
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{
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snake[length][0] = VWIDTH / 2;
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snake[length][1] = VHEIGHT - 1 - MIN_LENGTH + length;
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text(snake[length][0], snake[length][1], "O", BACK_GREEN | FORE_YELLOW);
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}
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direction = KEY_UP;
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// set up the target
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newtarget();
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for (;;)
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{
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key = 0;
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if (BiosKeyAvailable())
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key = BiosReadKey();
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delay(DELAY);
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// update the direction
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switch (key)
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{
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case KEY_ESCAPE:
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return;
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case KEY_LEFT:
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if (direction != KEY_RIGHT)
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direction = key;
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break;
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case KEY_RIGHT:
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if (direction != KEY_LEFT)
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direction = key;
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break;
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case KEY_UP:
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if (direction != KEY_DOWN)
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direction = key;
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break;
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case KEY_DOWN:
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if (direction != KEY_UP)
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direction = key;
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break;
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}
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// move the snake
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text(snake[length - 1][0], snake[length - 1][1], " ", BACK_GREEN | FORE_YELLOW); // erase the tail
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for (i = length - 1; i > 0; --i) // update the body position
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{
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snake[i][0] = snake[i - 1][0];
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snake[i][1] = snake[i - 1][1];
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}
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switch (direction) // update the head position
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{
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case KEY_LEFT:
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--snake[0][0];
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break;
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case KEY_RIGHT:
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++snake[0][0];
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break;
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case KEY_UP:
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--snake[0][1];
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break;
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case KEY_DOWN:
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++snake[0][1];
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break;
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}
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text(snake[0][0], snake[0][1], "O", BACK_GREEN | FORE_YELLOW); // draw the head
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// check the head against the boundaries
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if (snake[0][0] < 1 || snake[0][0] >= VWIDTH - 1 ||
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snake[0][1] < 1 || snake[0][1] >= VHEIGHT - 1)
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break;
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// check for self biting
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{
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unsigned bit = 0;
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for (i = 1; i < length; ++i)
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{
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if (snake[0][0] == snake[i][0] &&
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snake[0][1] == snake[i][1])
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{
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bit = 1;
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break;
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}
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}
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if (bit)
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break;
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}
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// check for hitting the target
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if (snake[0][0] == target[0] &&
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snake[0][1] == target[1])
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{
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// enlarge the snake
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snake[length][0] = snake[length - 1][0];
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snake[length][1] = snake[length - 1][1];
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++length;
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++score;
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number((VWIDTH - 12) / 2 + 7, 0, score, BACK_BROWN | FORE_BLACK);
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// set up the target
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newtarget();
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}
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}
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text((VWIDTH - 10) / 2, VHEIGHT / 2, "Game Over!", BACK_BLACK | FORE_BRIGHT_WHITE);
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delay(1000);
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while (BiosKeyAvailable()) BiosReadKey(); // clear the keyboard buffer
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BiosReadKey();
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}
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