mirror of
https://github.com/sehugg/8bitworkshop.git
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155 lines
7.1 KiB
C
155 lines
7.1 KiB
C
//-----------------------------LICENSE NOTICE------------------------------------
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// This file is part of CPCtelera: An Amstrad CPC Game Engine
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// Copyright (C) 2014-2015 ronaldo / Fremos / Cheesetea / ByteRealms (@FranGallegoBR)
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// Copyright (C) 2015 Maximo / Cheesetea / ByteRealms (@rgallego87)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//------------------------------------------------------------------------------
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#include "cpctelera.h"
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// Declare sprites and palette, without defining them
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// Palette for Cheesetea's Sprite Logo
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extern const u8 G_palette[4];
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// Cheesetea's Sprite Logo, by Maximo (@rgallego87)
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extern const u8 G_spriteLogoCT[744];
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// Sprite size (in bytes)
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#define SP_W 12
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#define SP_H 62
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// Screen size (in bytes)
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#define SCR_W 80
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#define SCR_H 200
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//
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// MAIN: Using keyboard to move a sprite example
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//
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void main(void) {
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u8 x=10, y=10; // Sprite coordinates
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u8* pvideomem; // Pointer to video memory
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//
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// Set up the screen
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//
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// Disable firmware to prevent it from interfering with setPalette and setVideoMode
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cpct_disableFirmware();
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// Set the colour palette
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cpct_fw2hw (G_palette, 4); // Convert our palette from firmware to hardware colours
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cpct_setPalette(G_palette, 4); // Set up the hardware palette using hardware colours
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// Set video mode 1 (320x200, 4 colours)
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cpct_setVideoMode(1);
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//
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// Infinite moving loop
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//
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while(1) {
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// Scan Keyboard (fastest routine)
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// The Keyboard has to be scanned to obtain pressed / not pressed status of
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// every key before checking each individual key's status.
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cpct_scanKeyboard_f();
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// Check if user has pressed a Cursor Key and, if so, move the sprite if
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// it will still be inside screen boundaries
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if (cpct_isKeyPressed(Key_CursorRight) && x < (SCR_W - SP_W) ) ++x;
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else if (cpct_isKeyPressed(Key_CursorLeft) && x > 0 ) --x;
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if (cpct_isKeyPressed(Key_CursorUp) && y > 0 ) --y;
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else if (cpct_isKeyPressed(Key_CursorDown) && y < (SCR_H - SP_H) ) ++y;
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// Get video memory byte for coordinates x, y of the sprite (in bytes)
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pvideomem = cpct_getScreenPtr(CPCT_VMEM_START, x, y);
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// Draw the sprite in the video memory location got from coordinates x, y
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cpct_drawSprite(G_spriteLogoCT, pvideomem, SP_W, SP_H);
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}
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}
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//
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// Definitions of the sprites and palette
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//
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// Palete for mode 1 (4 firmware colours)
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const u8 G_palette[4] = { 0x00, 0x18, 0x1A, 0x0D };
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// Sprite definition of the Cheesetea Logo, by Maximo (@rgallego87).
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const u8 G_spriteLogoCT[744] = {
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x11,0x9F,0x88,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x23,0x0F,0x4C,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x47,0x0F,0x2E,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x47,0x0F,0x2E,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x03,0x4F,0x0F,0x3F,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x37,0xCF,0x0F,0x2F,0x88,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x2F,0x4C,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x4F,0x4C,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x7F,0x0F,0x1F,0xCF,0x4C,0x00,0x00,0x00,
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0x00,0x00,0x00,0x01,0x6F,0x0F,0x1F,0xEF,0x2E,0x00,0x00,0x00,
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0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x13,0xEF,0x0F,0x1F,0xEF,0x1F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x13,0xEF,0x0F,0x0F,0x6F,0x1F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x01,0xFF,0x0F,0x0F,0x2F,0x3F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x7F,0xCF,0x0F,0x2F,0x4C,0x00,0x00,0x00,
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0x00,0x00,0x00,0x33,0x7F,0xCF,0x0F,0x2F,0x4F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x23,0x7F,0xCF,0x0F,0x2F,0x6F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x23,0x7F,0xCF,0x0F,0x3F,0x6F,0x00,0x00,0x00,
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0x00,0x00,0x00,0x47,0x1F,0xEF,0x0F,0x0F,0xFF,0x08,0x00,0x00,
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0x00,0x00,0x00,0x8F,0x1F,0xEF,0x0F,0x0F,0xFF,0x8C,0x00,0x00,
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0x00,0x00,0x00,0xBC,0xF0,0xF0,0xF0,0xF0,0xF0,0x8C,0x00,0x00,
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0x00,0x00,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,0x00,
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0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,
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0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xC0,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
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0x00,0x10,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xE0,0x00,
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0x00,0x00,0x70,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0xF0,0x80,0x00,
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0x00,0x00,0x00,0x30,0xF0,0xF0,0xF0,0xF0,0xF0,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
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};
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