mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-27 01:51:35 +00:00
114 lines
2.6 KiB
C
114 lines
2.6 KiB
C
|
|
#include "neslib.h"
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
|
|
// link the pattern table into PRG ROM
|
|
// we'll write it into CHR RAM on startup
|
|
|
|
//#link "jroatch.c"
|
|
extern unsigned char jroatch_chr[0x1000];
|
|
#define PATTERN_TABLE jroatch_chr
|
|
|
|
// palette for balls, there are four sets for different ball colors
|
|
const unsigned char bg_palette[16]={/*{pal:"nes",n:4,sets:4}*/
|
|
0x0f,0x17,0x27,0x37,
|
|
0x0f,0x11,0x21,0x31,
|
|
0x0f,0x15,0x25,0x35,
|
|
0x0f,0x19,0x29,0x39
|
|
};
|
|
|
|
// convert nametable address to attribute address
|
|
unsigned int nt2attraddr(unsigned int a) {
|
|
return (a & 0x2c00) | 0x3c0 | (a & 0x0C00) |
|
|
((a >> 4) & 0x38) | ((a >> 2) & 0x07);
|
|
}
|
|
|
|
#define ATTRADR_A(x,y) (NAMETABLE_A|0x3c0|((((y)>>2)<<3)|((x)>>2)))
|
|
|
|
void put_pixel(unsigned char px, unsigned char py, char color) {
|
|
int ntaddr, attraddr;
|
|
char oldch, newch;
|
|
char oldattr, newattr;
|
|
// check bounds
|
|
if (px >= 32*2 || py >= 30*2)
|
|
return;
|
|
// compute nametable address
|
|
ntaddr = NTADR_A(px>>1, py>>1);
|
|
// compute attribute address
|
|
attraddr = nt2attraddr(ntaddr);
|
|
//attraddr = ATTRADR_A(px>>1, py>>1);
|
|
// compute new character mask
|
|
newch = 0x80 | (px & 3) | ((py & 3) << 2);
|
|
// compute new attribute mask
|
|
newattr = color;
|
|
if (px & 4) newattr <<= 2;
|
|
if (py & 4) newattr <<= 4;
|
|
// wait for vsync
|
|
ppu_wait_frame();
|
|
// read old character
|
|
vram_adr(ntaddr);
|
|
vram_read(&oldch, 1);
|
|
vram_adr(attraddr);
|
|
vram_read(&oldattr, 1);
|
|
// write new character
|
|
vram_adr(ntaddr);
|
|
vram_put(oldch | newch);
|
|
// write new attribute entry
|
|
vram_adr(attraddr);
|
|
vram_put(oldattr | newattr);
|
|
}
|
|
|
|
void color_demo(void) {
|
|
while (1) {
|
|
char x = rand() & 0x3f;
|
|
char y = rand() & 0x3f;
|
|
put_pixel(x, y, 2);
|
|
// reset scroll position
|
|
vram_adr(0);
|
|
}
|
|
}
|
|
|
|
// draw letters
|
|
void color_demo1(void) {
|
|
char ch;
|
|
unsigned int ntaddr,attraddr;
|
|
while (1) {
|
|
ch = rand8();
|
|
// use rand() for betterness
|
|
ntaddr = 0x2000 | (rand() & 0x1ff);
|
|
attraddr = nt2attraddr(ntaddr);
|
|
ppu_wait_frame();
|
|
// put character into attrib table
|
|
vram_adr(attraddr);
|
|
vram_put(0x55);
|
|
// put character into name table
|
|
vram_adr(ntaddr);
|
|
vram_inc(rand8() & 1);
|
|
vram_put(ch);
|
|
vram_put(ch);
|
|
// reset scroll position
|
|
vram_adr(0);
|
|
}
|
|
}
|
|
|
|
// main function, run after console reset
|
|
void main(void) {
|
|
// copy pattern table to PRG RAM
|
|
vram_adr(0x0);
|
|
vram_write((unsigned char*)PATTERN_TABLE, sizeof(PATTERN_TABLE));
|
|
|
|
// clear name tables
|
|
vram_adr(0x2000);
|
|
vram_fill(0, 0x800);
|
|
|
|
// set palette colors
|
|
pal_bg(bg_palette);
|
|
|
|
// enable PPU rendering (turn on screen)
|
|
ppu_on_all();
|
|
|
|
// infinite loop
|
|
color_demo();
|
|
}
|