8bitworkshop/src/video/tms9918a.ts

1013 lines
37 KiB
TypeScript

'use strict';
/*
* js99'er - TI-99/4A emulator written in JavaScript
*
* Created 2014 by Rasmus Moustgaard <rasmus.moustgaard@gmail.com>
*
* TMS9918A VDP emulation.
*
* https://github.com/Rasmus-M/Js99er
* GNU General Public License v2.0
*/
import { hex, lpad, RGBA } from "../util";
enum TMS9918A_Mode {
GRAPHICS = 0,
TEXT = 1,
BITMAP = 2,
MULTICOLOR = 3,
MODE4 = 4,
BITMAP_TEXT = 5,
BITMAP_MULTICOLOR = 6,
ILLEGAL = 7,
};
interface CPUInterface {
setVDPInterrupt(b:boolean);
}
export class TMS9918A {
cru : { setVDPInterrupt: (b:boolean) => void };
enableFlicker : boolean;
ram = new Uint8Array(16384); // VDP RAM
registers = new Uint8Array(8);
spriteBuffer = new Uint8Array(256);
addressRegister : number;
statusRegister : number;
palette : number[];
latch : boolean;
prefetchByte : number;
displayOn : boolean = false;
interruptsOn : boolean = false;
screenMode : number;
bitmapMode : boolean;
textMode : boolean;
colorTable : number;
nameTable : number;
charPatternTable : number;
spriteAttributeTable : number;
spritePatternTable : number;
colorTableMask : number;
patternTableMask : number;
ramMask : number;
fgColor : number;
bgColor : number;
flicker : boolean;
redrawRequired : boolean;
fb32 : Uint32Array;
width : number;
height : number;
constructor(fb32:Uint32Array, cru:CPUInterface, enableFlicker:boolean) {
this.fb32 = fb32;
this.cru = cru;
this.enableFlicker = enableFlicker;
this.palette = [
RGBA(0, 0, 0),
RGBA(0, 0, 0),
RGBA(33, 200, 66),
RGBA(94, 220, 120),
RGBA(84, 85, 237),
RGBA(125, 118, 252),
RGBA(212, 82, 77),
RGBA(66, 235, 245),
RGBA(252, 85, 84),
RGBA(255, 121, 120),
RGBA(212, 193, 84),
RGBA(230, 206, 128),
RGBA(33, 176, 59),
RGBA(201, 91, 186),
RGBA(204, 204, 204),
RGBA(255, 255, 255)
];
}
reset() {
var i;
this.ram.fill(0);
this.registers.fill(0);
this.addressRegister = 0;
this.statusRegister = 0;
this.prefetchByte = 0;
this.latch = false;
this.displayOn = false;
this.interruptsOn = false;
this.screenMode = TMS9918A_Mode.GRAPHICS;
this.bitmapMode = false;
this.textMode = false;
this.colorTable = 0;
this.nameTable = 0;
this.charPatternTable = 0;
this.spriteAttributeTable = 0;
this.spritePatternTable = 0;
this.colorTableMask = 0x3FFF;
this.patternTableMask = 0x3FFF;
this.ramMask = 0x3FFF;
this.fgColor = 0;
this.bgColor = 0;
this.flicker = this.enableFlicker;
this.redrawRequired = true;
this.width = 304;
this.height = 240;
}
drawScanline(y:number) {
var imageData = this.fb32,
width = this.width,
imageDataAddr = (y * width),
screenMode = this.screenMode,
textMode = this.textMode,
bitmapMode = this.bitmapMode,
drawWidth = !textMode ? 256 : 240,
drawHeight = 192,
hBorder = (width - drawWidth) >> 1,
vBorder = (this.height - drawHeight) >> 1,
fgColor = this.fgColor,
bgColor = this.bgColor,
ram = this.ram,
nameTable = this.nameTable,
colorTable = this.colorTable,
charPatternTable = this.charPatternTable,
colorTableMask = this.colorTableMask,
patternTableMask = this.patternTableMask,
spriteAttributeTable = this.spriteAttributeTable,
spritePatternTable = this.spritePatternTable,
spriteSize = (this.registers[1] & 0x2) !== 0,
spriteMagnify = this.registers[1] & 0x1,
spriteDimension = (spriteSize ? 16 : 8) << (spriteMagnify ? 1 : 0),
maxSpritesOnLine = this.flicker ? 4 : 32,
palette = this.palette,
collision = false, fifthSprite = false, fifthSpriteIndex = 31,
x, color, rgbColor, name, tableOffset, colorByte, patternByte;
if (y >= vBorder && y < vBorder + drawHeight && this.displayOn) {
var y1 = y - vBorder;
// Pre-process sprites
if (!textMode) {
var spriteBuffer = this.spriteBuffer;
spriteBuffer.fill(0);
var spritesOnLine = 0;
var endMarkerFound = false;
var spriteAttributeAddr = spriteAttributeTable;
var s;
for (s = 0; s < 32 && spritesOnLine <= maxSpritesOnLine && !endMarkerFound; s++) {
var sy = ram[spriteAttributeAddr];
if (sy !== 0xD0) {
if (sy > 0xD0) {
sy -= 256;
}
sy++;
var sy1 = sy + spriteDimension;
var y2 = -1;
if (s < 8 || !bitmapMode) {
if (y1 >= sy && y1 < sy1) {
y2 = y1;
}
}
else {
// Emulate sprite duplication bug
var yMasked = y1 & (((this.registers[4] & 0x03) << 6) | 0x3F);
if (yMasked >= sy && yMasked < sy1) {
y2 = yMasked;
}
else if (y1 >= 64 && y1 < 128 && y1 >= sy && y1 < sy1) {
y2 = y1;
}
}
if (y2 !== -1) {
if (spritesOnLine < maxSpritesOnLine) {
var sx = ram[spriteAttributeAddr + 1];
var sPatternNo = ram[spriteAttributeAddr + 2] & (spriteSize ? 0xFC : 0xFF);
var sColor = ram[spriteAttributeAddr + 3] & 0x0F;
if ((ram[spriteAttributeAddr + 3] & 0x80) !== 0) {
sx -= 32;
}
var sLine = (y2 - sy) >> spriteMagnify;
var sPatternBase = spritePatternTable + (sPatternNo << 3) + sLine;
for (var sx1 = 0; sx1 < spriteDimension; sx1++) {
var sx2 = sx + sx1;
if (sx2 >= 0 && sx2 < drawWidth) {
var sx3 = sx1 >> spriteMagnify;
var sPatternByte = ram[sPatternBase + (sx3 >= 8 ? 16 : 0)];
if ((sPatternByte & (0x80 >> (sx3 & 0x07))) !== 0) {
if (spriteBuffer[sx2] === 0) {
spriteBuffer[sx2] = sColor + 1;
}
else {
collision = true;
}
}
}
}
}
spritesOnLine++;
}
spriteAttributeAddr += 4;
}
else {
endMarkerFound = true;
}
}
if (spritesOnLine > 4) {
fifthSprite = true;
fifthSpriteIndex = s;
}
}
// Draw
var rowOffset = !textMode ? (y1 >> 3) << 5 : (y1 >> 3) * 40;
var lineOffset = y1 & 7;
for (x = 0; x < width; x++) {
if (x >= hBorder && x < hBorder + drawWidth) {
var x1 = x - hBorder;
// Tiles
switch (screenMode) {
case TMS9918A_Mode.GRAPHICS:
name = ram[nameTable + rowOffset + (x1 >> 3)];
colorByte = ram[colorTable + (name >> 3)];
patternByte = ram[charPatternTable + (name << 3) + lineOffset];
color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
break;
case TMS9918A_Mode.BITMAP:
name = ram[nameTable + rowOffset + (x1 >> 3)];
tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
colorByte = ram[colorTable + (tableOffset & colorTableMask) + lineOffset];
patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
color = (patternByte & (0x80 >> (x1 & 7))) !== 0 ? (colorByte & 0xF0) >> 4 : colorByte & 0x0F;
break;
case TMS9918A_Mode.MULTICOLOR:
name = ram[nameTable + rowOffset + (x1 >> 3)];
lineOffset = (y1 & 0x1C) >> 2;
patternByte = ram[charPatternTable + (name << 3) + lineOffset];
color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
break;
case TMS9918A_Mode.TEXT:
name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
patternByte = ram[charPatternTable + (name << 3) + lineOffset];
color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
break;
case TMS9918A_Mode.BITMAP_TEXT:
name = ram[nameTable + rowOffset + Math.floor(x1 / 6)];
tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
color = (patternByte & (0x80 >> (x1 % 6))) !== 0 ? fgColor : bgColor;
break;
case TMS9918A_Mode.BITMAP_MULTICOLOR:
name = ram[nameTable + rowOffset + (x1 >> 3)];
lineOffset = (y1 & 0x1C) >> 2;
tableOffset = ((y1 & 0xC0) << 5) + (name << 3);
patternByte = ram[charPatternTable + (tableOffset & patternTableMask) + lineOffset];
color = (x1 & 4) === 0 ? (patternByte & 0xF0) >> 4 : patternByte & 0x0F;
break;
case TMS9918A_Mode.ILLEGAL:
color = (x1 & 4) === 0 ? fgColor : bgColor;
break;
}
if (color === 0) {
color = bgColor;
}
// Sprites
if (!textMode) {
var spriteColor = spriteBuffer[x1] - 1;
if (spriteColor > 0) {
color = spriteColor;
}
}
}
else {
color = bgColor;
}
rgbColor = palette[color];
imageData[imageDataAddr++] = rgbColor;
}
}
// Top/bottom border
else {
rgbColor = palette[bgColor];
for (x = 0; x < width; x++) {
imageData[imageDataAddr++] = rgbColor;
}
}
if (y === vBorder + drawHeight) {
this.statusRegister |= 0x80;
if (this.interruptsOn) {
this.cru.setVDPInterrupt(true);
}
}
if (collision) {
this.statusRegister |= 0x20;
}
if ((this.statusRegister & 0x40) === 0) {
this.statusRegister |= fifthSpriteIndex;
}
if (fifthSprite) {
this.statusRegister |= 0x40;
}
}
setReadAddress(i:number) {
this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
this.prefetchByte = this.ram[this.addressRegister++];
this.addressRegister &= 0x3FFF;
}
setWriteAddress(i:number) {
this.addressRegister = ((i & 0x3f) << 8) | (this.addressRegister & 0x00FF);
}
setVDPWriteRegister(i:number) {
var regmask = this.registers.length-1;
this.registers[i & regmask] = this.addressRegister & 0x00FF;
switch (i & regmask) {
// Mode
case 0:
this.updateMode(this.registers[0], this.registers[1]);
break;
case 1:
this.ramMask = (this.registers[1] & 0x80) !== 0 ? 0x3FFF : 0x1FFF;
this.displayOn = (this.registers[1] & 0x40) !== 0;
this.interruptsOn = (this.registers[1] & 0x20) !== 0;
this.updateMode(this.registers[0], this.registers[1]);
break;
// Name table
case 2:
this.nameTable = (this.registers[2] & 0xf) << 10;
break;
// Color table
case 3:
if (this.bitmapMode) {
this.colorTable = (this.registers[3] & 0x80) << 6;
}
else {
this.colorTable = this.registers[3] << 6;
}
this.updateTableMasks();
break;
// Pattern table
case 4:
if (this.bitmapMode) {
this.charPatternTable = (this.registers[4] & 0x4) << 11;
}
else {
this.charPatternTable = (this.registers[4] & 0x7) << 11;
}
this.updateTableMasks();
break;
// Sprite attribute table
case 5:
this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
break;
// Sprite pattern table
case 6:
this.spritePatternTable = (this.registers[6] & 0x7) << 11;
break;
// Background
case 7:
this.fgColor = (this.registers[7] & 0xf0) >> 4;
this.bgColor = this.registers[7] & 0x0f;
break;
}
// this.logRegisters();
// this.log.info("Name table: " + this.nameTable.toHexWord());
// this.log.info("Pattern table: " + this.charPatternTable.toHexWord());
}
setVDPWriteCommand3(i:number) {
this.setVDPWriteRegister(i);
}
writeAddress(i:number) {
if (!this.latch) {
this.addressRegister = (this.addressRegister & 0xFF00) | i;
} else {
switch ((i & 0xc0) >> 6) {
// Set read address
case 0:
this.setReadAddress(i);
break;
// Set write address
case 1:
this.setWriteAddress(i);
break;
// Write register
case 2:
this.setVDPWriteRegister(i);
break;
// Color RAM (SMS only)
case 3:
this.setVDPWriteCommand3(i);
break;
}
this.redrawRequired = true;
}
this.latch = !this.latch;
}
updateMode(reg0:number, reg1:number) {
this.bitmapMode = (reg0 & 0x02) !== 0;
this.textMode = (reg1 & 0x10) !== 0;
// Check bitmap mode bit, not text or multicolor
if (this.bitmapMode) {
switch ((reg1 & 0x18) >> 3) {
case 0:
// Bitmap mode
this.screenMode = TMS9918A_Mode.BITMAP;
break;
case 1:
// Multicolor mode
this.screenMode = TMS9918A_Mode.BITMAP_MULTICOLOR;
break;
case 2:
// Text mode
this.screenMode = TMS9918A_Mode.BITMAP_TEXT;
break;
case 3:
// Illegal
this.screenMode = TMS9918A_Mode.ILLEGAL;
break;
}
} else {
switch ((reg1 & 0x18) >> 3) {
case 0:
// Graphics mode 0
this.screenMode = TMS9918A_Mode.GRAPHICS;
break;
case 1:
// Multicolor mode
this.screenMode = TMS9918A_Mode.MULTICOLOR;
break;
case 2:
// Text mode
this.screenMode = TMS9918A_Mode.TEXT;
break;
case 3:
// Illegal
this.screenMode = TMS9918A_Mode.ILLEGAL;
break;
}
}
if (this.bitmapMode) {
this.colorTable = (this.registers[3] & 0x80) << 6;
this.charPatternTable = (this.registers[4] & 0x4) << 11;
this.updateTableMasks();
} else {
this.colorTable = this.registers[3] << 6;
this.charPatternTable = (this.registers[4] & 0x7) << 11;
}
this.nameTable = (this.registers[2] & 0xf) << 10;
this.spriteAttributeTable = (this.registers[5] & 0x7f) << 7;
this.spritePatternTable = (this.registers[6] & 0x7) << 11;
}
updateTableMasks() {
if (this.screenMode === TMS9918A_Mode.BITMAP) {
this.colorTableMask = ((this.registers[3] & 0x7F) << 6) | 0x3F; // 000CCCCCCC111111
this.patternTableMask = ((this.registers[4] & 0x03) << 11) | (this.colorTableMask & 0x7FF); // 000PPCCCCC111111
// this.log.info("colorTableMask:" + this.colorTableMask);
// this.log.info("patternTableMask:" + this.patternTableMask);
}
else if (this.screenMode === TMS9918A_Mode.BITMAP_TEXT || this.screenMode === TMS9918A_Mode.BITMAP_MULTICOLOR) {
this.colorTableMask = this.ramMask;
this.patternTableMask = ((this.registers[4] & 0x03) << 11) | 0x7FF; // 000PP11111111111
}
else {
this.colorTableMask = this.ramMask;
this.patternTableMask = this.ramMask;
}
}
writeData(i:number) {
this.ram[this.addressRegister++] = i;
this.prefetchByte = i;
this.addressRegister &= this.ramMask;
this.latch = false;
this.redrawRequired = true;
}
readStatus() : number {
var i = this.statusRegister;
this.statusRegister = 0x1F; // TODO: & 0x1f?
if (this.interruptsOn) {
this.cru.setVDPInterrupt(false);
}
this.latch = false;
return i;
}
readData() : number {
var i = this.prefetchByte;
this.prefetchByte = this.ram[this.addressRegister++];
this.addressRegister &= this.ramMask;
this.latch = false;
return i;
}
getRAM() : Uint8Array {
return this.ram;
}
colorTableSize() : number {
if (this.screenMode === TMS9918A_Mode.GRAPHICS) {
return 0x20;
}
else if (this.screenMode === TMS9918A_Mode.BITMAP) {
return Math.min(this.colorTableMask + 1, 0x1800);
}
else {
return 0;
}
}
patternTableSize() : number {
if (this.bitmapMode) {
return Math.min(this.patternTableMask + 1, 0x1800);
}
else {
return 0x800;
}
}
getDebugTables() {
var tables : [string,number,number][] = [
["Pattern Table", this.charPatternTable, this.patternTableSize()],
["Name Table", this.nameTable, 0x300],
["Color Table", this.colorTable, this.colorTableSize()],
["Sprite Patterns", this.spritePatternTable, 64*32],
["Sprite Attributes", this.spriteAttributeTable, 4*32],
];
return tables;
}
getRegsString() : string {
const w = 20;
var s = "Registers:";
for (var i = 0; i < this.registers.length; i++) {
s += " " + hex(this.registers[i],2);
}
s += "\n\n";
var tables = this.getDebugTables();
for (var row of tables) {
if (row[2] > 0)
s += lpad(row[0], w) + ": $" + hex(row[1],4) + " - $" + hex(row[1]+row[2]-1,4) + "\n";
}
s += lpad("Address Register",w) + ": $" + hex(this.addressRegister,4) + "\n";
s += lpad("Status Register",w) + ": $" + hex(this.statusRegister,2) + "\n";
s += lpad("Screen Mode",w) + ": " + this.screenMode + "\n";
s += lpad("Display On",w) + ": " + this.displayOn + "\n";
if (this.ramMask != 0x3fff)
s += lpad("RAM Mask",w) + ": $" + hex(this.ramMask) + "\n";
return s;
}
hexView(start:number, length:number, anchorAddr:number) : {text,lineCount,anchorLine} {
var text = "";
var anchorLine = null;
var addr = start;
var line = 0;
for (var i = 0; i < length && addr < 0x4000; addr++, i++) {
if ((i & 0x000F) === 0) {
text += "\n" + hex(addr,4) + ":";
line++;
}
text += " ";
if (anchorAddr && anchorAddr === addr) {
anchorLine = line;
}
var hx = this.ram[addr].toString(16).toUpperCase();
if (hx.length === 1) {
text += "0";
}
text += hx;
}
return {text: text.substr(1), lineCount: line, anchorLine: anchorLine - 1};
}
getWord(addr:number) : number {
return addr < 0x4000 ? this.ram[addr] << 8 | this.ram[addr+1] : 0;
}
getCharAt(x:number, y:number) : number {
x -= 24;
y -= 24;
if (!this.textMode) {
return this.ram[this.nameTable + Math.floor(x / 8) + Math.floor(y / 8) * 32];
}
else {
return this.ram[this.nameTable + Math.floor((x - 8) / 6) + Math.floor(y / 8) * 40];
}
}
setFlicker(value:boolean) {
this.flicker = value;
this.enableFlicker = value;
}
getState() {
return {
ram: this.ram.slice(0),
registers: this.registers.slice(0),
addressRegister: this.addressRegister,
statusRegister: this.statusRegister,
latch: this.latch,
prefetchByte: this.prefetchByte,
displayOn: this.displayOn,
interruptsOn: this.interruptsOn,
screenMode: this.screenMode,
bitmapMode: this.bitmapMode,
textMode: this.textMode,
colorTable: this.colorTable,
nameTable: this.nameTable,
charPatternTable: this.charPatternTable,
spriteAttributeTable: this.spriteAttributeTable,
spritePatternTable: this.spritePatternTable,
colorTableMask: this.colorTableMask,
patternTableMask: this.patternTableMask,
ramMask: this.ramMask,
fgColor: this.fgColor,
bgColor: this.bgColor,
flicker: this.flicker
};
}
restoreState(state) {
this.ram.set(state.ram);
this.registers.set(state.registers);
this.addressRegister = state.addressRegister;
this.statusRegister = state.statusRegister;
this.latch = state.latch;
this.prefetchByte = state.prefetchByte;
this.displayOn = state.displayOn;
this.interruptsOn = state.interruptsOn;
this.screenMode = state.screenMode;
this.bitmapMode = state.bitmapMode;
this.textMode = state.textMode;
this.colorTable = state.colorTable;
this.nameTable = state.nameTable;
this.charPatternTable = state.charPatternTable;
this.spriteAttributeTable = state.spriteAttributeTable;
this.spritePatternTable = state.spritePatternTable;
this.colorTableMask = state.colorTableMask;
this.patternTableMask = state.patternTableMask;
this.ramMask = state.ramMask;
this.fgColor = state.fgColor;
this.bgColor = state.bgColor;
this.flicker = state.flicker;
this.redrawRequired = true;
}
};
export class SMSVDP extends TMS9918A {
writeToCRAM : boolean;
cram = new Uint8Array(32); // color RAM
cpalette = new Uint32Array(32); // color RAM (RGBA)
registers = new Uint8Array(16); // 8 more registers (actually only 5)
vramUntwiddled = new Uint8Array(0x8000);
numVisibleLines = 192;
lineCounter = 0; // TODO: state
lineInterruptPending = false; // TODO: state
reset() {
super.reset();
this.writeToCRAM = false;
this.cram.fill(0);
this.cpalette.fill(0);
this.vramUntwiddled.fill(0);
}
readStatus() {
this.lineInterruptPending = false;
return super.readStatus();
}
updateMode(reg0:number, reg1:number) {
if (reg0 & 0x04) {
this.screenMode = TMS9918A_Mode.MODE4;
this.nameTable = ((this.registers[2] & 0xf) << 10) & 0x3800;
this.spriteAttributeTable = (this.registers[5] & 0x7e) << 7;
} else {
super.updateMode(reg0, reg1);
}
}
setReadAddress(i:number) {
super.setReadAddress(i);
this.writeToCRAM = false;
}
setWriteAddress(i:number) {
super.setWriteAddress(i);
this.writeToCRAM = false;
}
setVDPWriteRegister(i:number) {
super.setVDPWriteRegister(i);
//this.writeToCRAM = false; // TODO?
this.ramMask = 0x3fff;
}
setVDPWriteCommand3(i:number) {
this.writeToCRAM = true;
//this.addressRegister &= 0x1f; // TODO?
}
writeData(i:number) {
if (this.writeToCRAM) {
var palindex = this.addressRegister++ & (this.cram.length-1);
this.cram[palindex] = i;
this.cpalette[palindex] = RGBA((i&3)<<6, ((i>>2)&3)<<6, ((i>>4)&3)<<6);
this.prefetchByte = i;
this.addressRegister &= this.ramMask;
this.redrawRequired = true;
} else {
var oldAddress = this.addressRegister;
super.writeData(i);
this.writeTwiddled(oldAddress, i);
}
this.latch = false;
}
writeTwiddled(vdp_addr:number, val:number) {
var planarBase = vdp_addr & 0x3ffc;
var twiddledBase = planarBase * 2;
var val0 = this.ram[planarBase];
var val1 = this.ram[planarBase + 1];
var val2 = this.ram[planarBase + 2];
var val3 = this.ram[planarBase + 3];
for (var i = 0; i < 8; ++i) {
var effectiveBit = 7 - i;
var index = (((val0 >>> effectiveBit) & 1))
| (((val1 >>> effectiveBit) & 1) << 1)
| (((val2 >>> effectiveBit) & 1) << 2)
| (((val3 >>> effectiveBit) & 1) << 3);
this.vramUntwiddled[twiddledBase + i] = index;
}
}
getState() {
var state = super.getState();
state['cram'] = this.cram.slice(0);
return state;
}
restoreState(state) {
super.restoreState(state);
this.cram.set(state.cram);
}
drawScanline(y:number) {
if (this.screenMode == TMS9918A_Mode.MODE4)
this.rasterize_line(y); // special mode 4
else
super.drawScanline(y);
}
findSprites(line:number) {
var spriteInfo = this.spriteAttributeTable;
var active = [];
var spriteHeight = 8;
var i;
if (this.registers[1] & 2) {
spriteHeight = 16;
}
for (i = 0; i < 64; i++) {
var y = this.ram[spriteInfo + i];
if (y === 208) {
break;
}
if (y >= 240) y -= 256;
if (line >= y && line < (y + spriteHeight)) {
if (active.length === 8) {
this.statusRegister |= 0x40; // Sprite overflow
break;
}
active.push([
this.ram[spriteInfo + 128 + i * 2],
this.ram[spriteInfo + 128 + i * 2 + 1],
y]);
}
}
return active;
}
rasterize_background(lineAddr:number, pixelOffset:number, tileData:number, tileDef:number, transparent:boolean) {
lineAddr = lineAddr | 0;
pixelOffset = pixelOffset | 0;
tileData = tileData | 0;
tileDef = (tileDef | 0) * 2;
var i, tileDefInc;
if ((tileData & (1 << 9))) {
tileDefInc = -1;
tileDef += 7;
} else {
tileDefInc = 1;
}
const paletteOffset = (tileData & (1 << 11)) ? 16 : 0;
var index;
if (transparent && paletteOffset === 0) {
for (i = 0; i < 8; i++) {
index = this.vramUntwiddled[tileDef];
tileDef += tileDefInc;
if (index !== 0) this.fb32[lineAddr + pixelOffset] = this.cpalette[index];
pixelOffset = (pixelOffset + 1) & 255;
}
} else {
for (i = 0; i < 8; i++) {
index = this.vramUntwiddled[tileDef] + paletteOffset;
tileDef += tileDefInc;
this.fb32[lineAddr + pixelOffset] = this.cpalette[index];
pixelOffset = (pixelOffset + 1) & 255;
}
}
}
clear_background(lineAddr:number, pixelOffset:number) {
lineAddr = lineAddr | 0;
pixelOffset = pixelOffset | 0;
var i;
const rgb = this.cpalette[0];
for (i = 0; i < 8; ++i) {
this.fb32[lineAddr + pixelOffset] = rgb;
pixelOffset = (pixelOffset + 1) & 255;
}
}
rasterize_background_line(lineAddr:number, pixelOffset:number, nameAddr:number, yMod:number) {
lineAddr = lineAddr | 0;
pixelOffset = pixelOffset | 0;
nameAddr = nameAddr | 0;
const yOffset = (yMod | 0) * 4;
for (var i = 0; i < 32; i++) {
// TODO: static left-hand rows.
var tileData = this.ram[nameAddr + i * 2] | (this.ram[nameAddr + i * 2 + 1] << 8);
var tileNum = tileData & 511;
var tileDef = 32 * tileNum;
if (tileData & (1 << 10)) {
tileDef += 28 - yOffset;
} else {
tileDef += yOffset;
}
if ((tileData & (1 << 12)) === 0) {
this.rasterize_background(lineAddr, pixelOffset, tileData, tileDef, false);
} else {
this.clear_background(lineAddr, pixelOffset);
}
pixelOffset = (pixelOffset + 8) & 255;
}
}
rasterize_foreground_line(lineAddr:number, pixelOffset:number, nameAddr:number, yMod:number) {
lineAddr = lineAddr | 0;
pixelOffset = pixelOffset | 0;
nameAddr = nameAddr | 0;
const yOffset = (yMod | 0) * 4;
for (var i = 0; i < 32; i++) {
// TODO: static left-hand rows.
var tileData = this.ram[nameAddr + i * 2] | (this.ram[nameAddr + i * 2 + 1] << 8);
if ((tileData & (1 << 12)) === 0) continue;
var tileNum = tileData & 511;
var tileDef = 32 * tileNum;
if (tileData & (1 << 10)) {
tileDef += 28 - yOffset;
} else {
tileDef += yOffset;
}
this.rasterize_background(lineAddr, ((i * 8) + pixelOffset & 0xff), tileData, tileDef, true);
}
}
rasterize_sprites(line:number, lineAddr:number, pixelOffset:number, sprites) {
lineAddr = lineAddr | 0;
pixelOffset = pixelOffset | 0;
const spriteBase = (this.registers[6] & 4) ? 0x2000 : 0;
// TODO: sprite X-8 shift
// TODO: sprite double size
for (var i = 0; i < 256; ++i) {
var xPos = i;//(i + this.registers[8]) & 0xff;
var spriteFoundThisX = false;
var writtenTo = false;
var minDistToNext = 256;
for (var k = 0; k < sprites.length; k++) {
var sprite = sprites[k];
var offset = xPos - sprite[0];
// Sprite to the right of the current X?
if (offset < 0) {
// Find out how far it would be to skip to this sprite
var distToSprite = -offset;
// Keep the minimum distance to the next sprite to the right.
if (distToSprite < minDistToNext) minDistToNext = distToSprite;
continue;
}
if (offset >= 8) continue;
spriteFoundThisX = true;
var spriteLine = line - sprite[2];
var spriteAddr = spriteBase + sprite[1] * 32 + spriteLine * 4;
var untwiddledAddr = spriteAddr * 2 + offset;
var index = this.vramUntwiddled[untwiddledAddr];
if (index === 0) {
continue;
}
if (writtenTo) {
// We have a collision!.
this.statusRegister |= 0x20;
break;
}
this.fb32[lineAddr + ((pixelOffset + i - this.registers[8]) & 0xff)] = this.cpalette[16 + index];
writtenTo = true;
}
if (!spriteFoundThisX && minDistToNext > 1) {
// If we didn't find a sprite on this X, then we can skip ahead by the minimum
// dist to next (minus one to account for loop add)
i += minDistToNext - 1;
}
}
}
border_clear(lineAddr:number, count:number) {
lineAddr = lineAddr | 0;
count = count | 0;
const borderIndex = 16 + (this.registers[7] & 0xf);
const borderRGB = this.cpalette[borderIndex];
this.fb32.fill(borderRGB, lineAddr, lineAddr+count);
}
rasterize_line(line:number) {
line |= 0;
var vdp_regs = this.registers;
var drawWidth = 256;
var drawHeight = this.numVisibleLines; // TODO?
var hBorder = (this.width - drawWidth) >> 1;
var vBorder = (this.height - drawHeight) >> 1; // TODO?
const startAddr = ((line + vBorder) * this.width) | 0;
const lineAddr = (startAddr + hBorder) | 0;
if (!this.displayOn || line < 0 || line >= drawHeight) {
if (line < this.height)
this.border_clear(startAddr, this.width);
else if (line >= 262-vBorder)
this.border_clear((line-262+vBorder)*this.width, this.width);
} else {
var effectiveLine = line + vdp_regs[9];
if (effectiveLine >= 224) {
effectiveLine -= 224;
}
const sprites = this.findSprites(line);
const pixelOffset = ((vdp_regs[0] & 64) && line < 16) ? 0 : vdp_regs[8];
const nameAddr = this.nameTable + (effectiveLine >>> 3) * 64;
const yMod = effectiveLine & 7;
this.rasterize_background_line(lineAddr, pixelOffset, nameAddr, yMod);
this.rasterize_sprites(line, lineAddr, pixelOffset, sprites);
this.rasterize_foreground_line(lineAddr, pixelOffset, nameAddr, yMod);
this.border_clear(startAddr, hBorder);
this.border_clear(lineAddr + 256, hBorder);
if (vdp_regs[0] & (1 << 5)) {
// Blank out left hand column.
this.border_clear(lineAddr, 8);
}
}
// frame interrupts
if (line == drawHeight) {
this.statusRegister |= 0x80;
if (this.interruptsOn) {
this.cru.setVDPInterrupt(true);
}
}
// line interrupts
if (line <= drawHeight) {
if (this.lineCounter > 0) {
this.lineCounter--;
} else {
this.lineCounter = this.registers[0xa];
this.lineInterruptPending = true;
}
} else {
this.lineCounter = this.registers[0xa];
}
if (this.lineInterruptPending) {
if (this.registers[0] & 0x10) {
// TODO this.cru.setVDPInterrupt(true);
}
}
}
getDebugTables() {
if (this.screenMode == TMS9918A_Mode.MODE4) {
var tables : [string,number,number][] = [
["Pattern Table", 0, 512*32],
["Name Table", this.nameTable, 32*32*2], // TODO: size
["Sprite Attributes", this.spriteAttributeTable, 256],
]
return tables;
} else {
return super.getDebugTables();
}
}
};