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72 lines
1.7 KiB
ArmAsm
72 lines
1.7 KiB
ArmAsm
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; FAST SPRITE ROUTINES FOR ASTROCADE
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; fast_sprite_8: 8 (2 bytes) by H pixels, unexpanded
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; fast_sprite_16: 16 (4 bytes) by H pixels, unexpanded
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; Pattern format: bytewidth height data...
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.area _CODE_ACFAST
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;void fast_sprite_8(const byte* src, byte* dst) {
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.globl _fast_sprite_8
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_fast_sprite_8:
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push ix
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ld ix,#0
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add ix,sp ; IX = arg pointer
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ld l,4(ix) ; src (HL)
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ld h,5(ix)
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ld e,6(ix) ; dst (DE)
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ld d,7(ix)
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inc hl ; skip width
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ld c,(hl) ; load height -> C
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sla c ; C *= 2
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ld b,#0 ; B always 0 (BC < 256)
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inc hl ; move HL to pattern start
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001$:
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ldi
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ldi ; copy 2 bytes src to dst
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ld a,b ; 0 -> A, doesnt affect flags
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ld (de),a ; copy 3rd 0 (for shifts)
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jp po,002$ ; exit if BC == 0
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ld a,e ; E -> A
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add a,#38 ; next scanline (dest += 38)
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ld e,a ; A -> E
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jr nc,001$ ; loop unless lo byte overflow
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inc d ; inc hi byte of dest. addr
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jr 001$ ; loop to next line
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002$:
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pop ix
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ret
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;void fast_sprite_16(const byte* src, byte* dst) {
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.globl _fast_sprite_16
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_fast_sprite_16:
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push ix
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ld ix,#0
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add ix,sp ; IX = arg pointer
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ld l,4(ix) ; src (HL)
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ld h,5(ix)
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ld e,6(ix) ; dst (DE)
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ld d,7(ix)
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inc hl ; skip width
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ld c,(hl) ; load height -> C
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sla c
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sla c ; C *= 4
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ld b,#0 ; B always 0 (BC < 256)
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inc hl ; move HL to pattern start
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001$:
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ldi
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ldi
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ldi
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ldi ; copy 4 bytes src to dst
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ld a,b ; 0 -> A, doesnt affect flags
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ld (de),a ; copy 3rd 0 (for shifts)
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jp po,002$ ; exit if BC == 0
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ld a,e ; E -> A
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add a,#36 ; next scanline (dest += 38)
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ld e,a ; A -> E
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jr nc,001$ ; loop unless lo byte overflow
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inc d ; inc hi byte of dest. addr
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jr 001$ ; loop to next line
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002$:
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pop ix
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ret
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