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https://github.com/sehugg/8bitworkshop.git
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36 lines
872 B
C
36 lines
872 B
C
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#include <string.h>
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//#resource "astrocade.inc"
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#include "aclib.h"
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//#link "aclib.s"
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#include "acbios.h"
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//#link "acbios.c"
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#include "acextra.h"
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//#link "acextra.c"
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//#link "hdr_autostart.s"
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const byte player_bitmap[] =
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{3,14,/*{w:12,h:16,bpp:2,brev:1}*/0x00,0x3C,0x00,0x00,0x18,0x00,0x00,0x3C,0x00,0x00,0x18,0x00,0x04,0x18,0x20,0x0C,0x3C,0x30,0x3C,0x3C,0x3C,0x1F,0xE7,0xF4,0x1F,0x66,0xF4,0x17,0xE7,0xE4,0x17,0xE7,0xE4,0x1C,0x7E,0x34,0x1C,0xFF,0x34,0x3C,0x18,0x3C,0x0C,0x18,0x30,0x04,0x18,0x20};
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/*{pal:"astrocade",layout:"astrocade"}*/
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const byte palette[8] = {
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0x06, 0x62, 0xF1, 0x04,
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0x07, 0xD4, 0x35, 0x01,
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};
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void main() {
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byte x,y;
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x=10;
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y=10;
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set_palette(palette);
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SYS_SETOUT(102*2, 0, 0);
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SYS_FILL(0x4000, 89*40, 0);
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while (1) {
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render_sprite(player_bitmap, x, y, M_MOVE);
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erase_sprite(player_bitmap, x, y);
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x++;
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y++;
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}
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}
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