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176 lines
5.6 KiB
INI
176 lines
5.6 KiB
INI
! ------------------------------------------------------------------------------
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! Inform for New Writers
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!
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! The House - Version 2
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!
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! Last Modified: David Cornelson - 04-Jan-1998
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!
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! This work is freely offered to the Public Domain. - DAC 12-12-2015
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!
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! ------------------------------------------------------------------------------
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Constant Story "The House";
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Constant Headline
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"^Inform for New Writers^
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The House - Version 2^
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By New Writer (1998) - Last Compiled: 04-Jan-1998^";
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Constant MAX_SCORE 100;
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Serial "980104";
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Release 1;
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Include "Parser";
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Include "VerbLib";
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!-------------------------------------------------------------------------------
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! Initialise
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!
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!-------------------------------------------------------------------------------
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[ Initialise;
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location = Sidewalk;
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];
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[ PrintRank;
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print ", earning you the rank of ";
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if (score >= 100) "the greatest.";
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if (score >= 80) "above average.";
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if (score >= 60) "average.";
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if (score >= 40) "below average.";
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if (score >= 20) "the barely living.";
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"the living dead.";
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];
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! ----------------------------------------------------------------------------
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! Locations
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!
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! In this section we will define our locations. These are "Objects" to Inform
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! and contain the following elements.
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!
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! - object name
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! The object name represents the variable or handle of the object.
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! - short description
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! The short description is the description printed in bold before the
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! normal description.
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! - initial description
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! The initial description is printed only once when the location is first
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! entered by the player.
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! - normal description
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! The normal description is printed everytime the player enters the location.
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! - directional properties (tells which direction player can move) (optional)
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! These include n_to, ne_to, e_to, up_to, in_to, etc. and are followed by
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! another location object name.
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! - properties
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! Properties are functions that you can add to an object that help determine
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! events and actions.
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! - attributes
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! Attributes are True/False values that help you remember certain states of
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! an object or event, such as whether the lights are on or not. The positive
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! value is represented as "light" and the negative would be "~light". There
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! are standard attributes used by Inform and you can add your own as well.
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!
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! Actually, there's more than this, but we'll add the complicated stuff later!
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!
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! ----------------------------------------------------------------------------
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Object Sidewalk "Sidewalk"
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with description
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"You are standing on the sidewalk in front of a house to the west.",
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w_to Front_Porch,
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has light;
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!
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! VERSION 2 - Adding more locations to your Inform program
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!
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! We're going to take one small step in this version. Let's add a bunch of
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! locations so that the player can move around a little bit.
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!
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! Notice that in the Sidewalk Object definition we added a direction in the
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! description "to the west" and we added the directional property "w_to"
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! that leads to the "Front_Porch" location that we defined below.
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!
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! If you follow these examples you will see how locations are "connected"
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! or "mapped" together with the directional properties. Feel free to change
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! then around so that they connect in different ways.
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!
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! Q: In the "Front_Porch" definition, the description continues over two
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! lines. Is this okay?
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!
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! A: Inform allows you to extend statements over multiple lines as you
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! need. You may need to write code that extends over multiple lines
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! but mostly it will be descriptions as in "Front_Porch". You don't
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! need to add any extra characters to tell Inform that you've jumped
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! to the next line either...Inform will figure that out when it compiles.
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!
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Object Front_Porch "Front Porch"
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with description
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"This is the front porch of the house. There is an open door
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leading inside to the west.",
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e_to Sidewalk,
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w_to Foyer,
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in_to Foyer,
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has light;
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Object Foyer "Foyer"
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with description
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"You are standing in the foyer of the house. It seems as though
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you can go up a staircase, northwest, or back out the front
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door to the east.",
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out_to Front_Porch,
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e_to Front_Porch,
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nw_to Hallway,
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u_to Upper_Hallway,
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has light;
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Object Hallway "Hallway"
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with description
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"You are in the hallway on the first floor of the house. The
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foyer is southeast and the kitchen is west of here.",
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se_to Foyer,
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w_to Kitchen,
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has light;
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Object Kitchen "Kitchen"
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with description
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"This is the kitchen of the house. A hallway can be seen to the
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east.",
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e_to Hallway,
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has light;
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Object Upper_Hallway "Upper Hallway"
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with description
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"This is the second floor hallway. Rooms can be seen north and
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south and a staircase leads down.",
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n_to North_Bedroom,
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s_to South_Bedroom,
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d_to Foyer,
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has light;
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Object North_Bedroom "North Bedroom"
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with description
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"This is a bedroom on the north side of the house.",
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s_to Upper_Hallway,
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has light;
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Object South_Bedroom "South Bedroom"
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with description
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"This is a bedroom on the south side of the house.",
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n_to Upper_Hallway,
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has light;
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! ----------------------------------------------------------------------------
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! Grammar
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!
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! The grammar section includes the file "Grammar" and will later include
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! extensions to the standard grammar library.
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!
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! ----------------------------------------------------------------------------
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Include "Grammar";
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