mirror of
https://github.com/sehugg/8bitworkshop.git
synced 2024-11-25 18:33:11 +00:00
525 lines
11 KiB
Plaintext
525 lines
11 KiB
Plaintext
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//#resource "vcs-ca65.h"
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import "vcslib.ecs"
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import "sprites.ecs"
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// https://csanyk.com/2014/02/topology-metropolis-superman-atari-2600/
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component RoomGraphics
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graphics: array 0..8 of 0..255
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end
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component Room
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fgcolor: 0..255
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bgcolor: 0..255
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gfx: [VersatilePlayfield]
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north: [Room]
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east: [Room]
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south: [Room]
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west: [Room]
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end
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component Location
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room: [Room]
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end
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component Enemy
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end
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component Moving
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speed: 1..15
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end
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system SuperFly
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on gowest do with [Location]
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---
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ldy {{<room}}
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lda {{<Room:west}},y
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sta {{<room}}
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---
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on goeast do with [Location]
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---
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ldy {{<room}}
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lda {{<Room:east}},y
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sta {{<room}}
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---
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on gonorth do with [Location]
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---
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ldy {{<room}}
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lda {{<Room:north}},y
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sta {{<room}}
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---
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on gosouth do with [Location]
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---
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ldy {{<room}}
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lda {{<Room:south}},y
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sta {{<room}}
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---
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on joyleft do with [Location,HasXpos,Moving]
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---
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lda {{<xpos}}
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sec
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sbc {{<speed}}
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jcs @nomove
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{{!gowest}}
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lda #142
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@nomove:
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sta {{<xpos}}
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---
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on joyright do with [Location,HasXpos,Moving]
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---
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lda {{<xpos}}
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clc
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adc {{<speed}}
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cmp #142
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jcc @nomove
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{{!goeast}}
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lda #2
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@nomove:
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sta {{<xpos}}
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---
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on joyup do with [Location,HasYpos,Moving]
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---
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lda {{<ypos}}
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sec
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sbc {{<speed}}
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jcs @nomove
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{{!gonorth}}
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lda #200
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@nomove:
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sta {{<ypos}}
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---
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on joydown do with [Location,HasYpos,Moving]
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---
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lda {{<ypos}}
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clc
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adc {{<speed}}
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cmp #220
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jcc @nomove
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{{!gosouth}}
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lda #2
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@nomove:
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sta {{<ypos}}
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---
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end
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system BadMove
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on postframe do foreach [Enemy]
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---
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{{!joyright}}
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---
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end
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system RoomShuffle
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on postframe do select [Location,Sprite]
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---
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ldy {{%ecount}}
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ldx {{<Slot1.sprite}}
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bmi @empty ; empty slot, load 1st entry
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@loop:
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inx
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cpx {{%ecount}}
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bcc @norecycle
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; TODO: need to get index of specific entity
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@empty:
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ldx #1 ; skip null sprite and super dude?
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@norecycle:
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lda {{<Location:room}},x
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cmp {{<Superdude.room}}
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beq @exit
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dey
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bne @loop
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ldx #$ff
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@exit:
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stx {{<Slot1.sprite}}
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---
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end
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scope Main
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using FrameLoop, Kernel2Sprite
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using Joystick, JoyFaceDirection
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using SuperFly
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using BadMove
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using RoomShuffle
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//using MoveJoyX, MoveJoyY
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using SetXPos, SetHorizPos
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//using SpriteShuffler, SpriteHider
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entity Kernel [KernelSection, BGColor]
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const lines = 192
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const bgcolor = 0xa2
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end
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entity NullShape [Bitmap,Colormap]
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decode vcs_sprite
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---
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........ 00
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---
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end
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entity Superdude1 [Bitmap,Colormap]
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decode vcs_sprite
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---
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......xx 52
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.....xx. 54
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x....xx. 48
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.x...xx. 48
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..x..xxx 48
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...x.xx. 48
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....xx.. 46
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...xxx.. 88
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...xxx.. 86
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..xxxx.x 86
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..xxxxx. 86
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.xxx.x.. 86
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.xxx.... 88
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xxx..... 86
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xxx..... 86
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xx...... 86
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xx...... 46
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x....... 46
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---
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end
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entity BexButhor1 [Bitmap,Colormap]
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decode vcs_sprite
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---
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x....... 04
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.xx..... 04
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..xx.... 04
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..x.x... 04
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..x..... 04
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..x..xx. 46
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..x.xxx. 48
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..x.xxx. 48
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..x.xxxx 48
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..x.xxx. 48
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..x.xxx. 48
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..x.xx.. 46
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..xxxxx. 2a
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..xxxxx. 2a
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..xxxxxx 28
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..xxxxxx 28
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..xxxxxx 28
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...xxxxx 28
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...xxxx. 28
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....xxx. 26
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....xx.. c8
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....xx.. c8
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....xx.. c8
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....xx.. c6
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....xx.. c6
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....xx.. c6
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....xxx. 04
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....xxx. 04
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---
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end
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entity NullRoom [Room,VersatilePlayfield]
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const fgcolor = $0
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const bgcolor = $0
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const north = #NullRoom
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const south = #NullRoom
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const east = #NullRoom
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const west = #NullRoom
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const data = [0]
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end
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entity InsideDailyPlanet [Room,VersatilePlayfield]
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const fgcolor = $0c
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const bgcolor = $12
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const north = #InsideDailyPlanet
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const south = #InsideDailyPlanet
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const east = #OutsideDailyPlanet
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const west = #OutsideDailyPlanet
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decode vcs_versatile
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---
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.................... .. c0 ..
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.................... .. .. 01
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.................... 08 .. ..
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.................... .. .. ..
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.................... .. .. ..
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.................... .. .. ..
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.................... .. .. ..
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..................xx .. .. ..
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.....xxxx.........xx .. .. ..
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.....xxxx........xxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxx. .. .. ..
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.....xxxx.......xx.. .. .. ..
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.....xxxx.......x... .. .. ..
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.....xxxx.......x..x .. .. ..
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.....xxxx.......x.xx .. .. ..
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.....xxxx.......x.xx .. .. ..
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.....xxxx.......x.xx .. 60 ..
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.....xxxxxxx....x.xx .. .. ..
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.xx..xxxxxxx....x.xx .. .. ..
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.xx..xxxxxxx....x..x .. .. ..
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.xx..xxxxxxx....x... .. .. ..
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.xx..xxxxxxx....xx.. .. .. ..
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.xx..xxxxxxx....xxx. .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. 50 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. 44 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. 46 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. 38 ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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xxxx.xxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. 00
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xxxxxxxxxxxxxxxxxxxx .. c8 ..
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xxxxxxxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxx...xxx .. .. ..
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xxxxxxxxxxxxx.....xx .. .. ..
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xxxxxxxxxxxxx.....xx .. .. ..
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xxxxxxxxxxxx.......x .. .. ..
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xxxxxxxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx 08 .. ..
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xxxxxxxxxxxxxxxxxxxx 06 .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. 18 ..
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xxxx.x.x.x.xxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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---
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end
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// xxxxxxx....xxxxxx...
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// xxx...x.x...xxxx..xx
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// xxx.x....x....xx....
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entity OutsideDailyPlanet [Room,VersatilePlayfield]
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const fgcolor = $0c
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const bgcolor = $12
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const north = #InsideDailyPlanet
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const south = #InsideDailyPlanet
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const east = #InsideDailyPlanet
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const west = #InsideDailyPlanet
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//9f9f 9f 0c fc 3e 38 46 44 506070a0000000
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decode vcs_versatile
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---
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.................... .. 70 ..
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.................... .. .. 01
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.................... a8 .. ..
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.................... .. .. ..
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.................... .. .. ..
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.................... .. .. ..
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.................... .. .. ..
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..................xx .. .. ..
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.....xxxx.........xx .. .. ..
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.....xxxx........xxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxxx .. .. ..
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.....xxxx.......xxx. .. .. ..
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.....xxxx.......xx.. .. .. ..
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.....xxxx.......x... .. .. ..
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.....xxxx.......x..x .. .. ..
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.....xxxx.......x.xx .. .. ..
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.....xxxx.......x.xx .. .. ..
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.....xxxx.......x.xx .. 60 ..
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.....xxxxxxx....x.xx .. .. ..
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.xx..xxxxxxx....x.xx .. .. ..
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.xx..xxxxxxx....x..x .. .. ..
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.xx..xxxxxxx....x... .. .. ..
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.xx..xxxxxxx....xx.. .. .. ..
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.xx..xxxxxxx....xxx. .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. 50 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. 44 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xx.x.xx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xx.x .. .. ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx....xxxx .. 46 ..
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.xx..xxxxxxx....xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxx.xx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. 38 ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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.xx..xxxxxxxxxx.xxxx .. .. ..
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xxxx.xxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxx.xxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. 00
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xxxxxxxxxxxxxxxxxxxx .. c8 ..
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xxxxxxxx.xxxxxxxxxxx .. .. ..
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xxxxxxxx.xxxxxxxxxxx .. .. ..
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xxxxxxx...xxxxxxxxxx .. .. ..
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xxxxxx.....xxxxxxxxx .. .. ..
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xxxxxx.....xxxxxxxxx .. .. ..
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xxxxx.......xxxxxxxx .. .. ..
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xxxxxxxx.xxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx .. .. ..
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xxxxxxxxxxxxxxxxxxxx 08 .. ..
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xxxxxxxxxxxxxxxxxxxx 06 .. ..
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xxxxxxxxxxxxxxxxxxxx .. 06 ..
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x.x.xxxxxxxxxxxxxxxx .. .. ..
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x.x.x.x.x.x.xxxxxxxx .. .. ..
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x.x.x.x.x.x.x.x.x.x. .. .. ..
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x.x.x.x.x.x.x.x.x.x. .. .. ..
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x.x.x.x.x.x.x.x.x.x. .. 18 ..
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x.x.x.x.x.x.x.x.x.x. .. 06 ..
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3f 3f
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3f 3f
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3f 3f
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3f 3f
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3f 3f
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3f 3f
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3f 3f
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3f 3f
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---
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end
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/*
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entity NullSprite [Location,Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player]
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var ypos = 224
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const bitmap = #BexButhor1
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const colormap = #BexButhor1
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const plyrflags = $00
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end
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*/
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entity Superdude [Location,Sprite,HasBitmap,HasColormap,HasXpos,HasYpos,Player,Moving]
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var room = #OutsideDailyPlanet
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var xpos = 40
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var ypos = 30
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const bitmap = #Superdude1
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const colormap = #Superdude1
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var plyrflags = $05
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const speed = 2
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end
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entity BexButhor [Location,Sprite,HasXpos,HasYpos,HasBitmap,HasColormap,Enemy,Moving]
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var room = #OutsideDailyPlanet
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var xpos = 100
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var ypos = 30
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const bitmap = #BexButhor1
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const colormap = #BexButhor1
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var plyrflags = $00
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const speed = 1
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end
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entity JBexButhor [Location,Sprite,HasXpos,HasYpos,HasBitmap,HasColormap,Enemy,Moving]
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var room = #OutsideDailyPlanet
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var xpos = 100
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var ypos = 60
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const bitmap = #BexButhor1
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const colormap = #BexButhor1
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var plyrflags = $00
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const speed = 1
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end
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entity KBexButhor [Location,Sprite,HasXpos,HasYpos,HasBitmap,HasColormap,Enemy,Moving]
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var room = #InsideDailyPlanet
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var xpos = 50
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var ypos = 90
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const bitmap = #BexButhor1
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const colormap = #BexButhor1
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var plyrflags = $00
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const speed = 1
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end
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entity Slot0 [SpriteSlot]
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var sprite = #Superdude
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end
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entity Slot1 [SpriteSlot]
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var sprite = 0 // $ff
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end
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using VersatilePlayfield with #Superdude.room
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end
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/*
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InsideDailyPlanetDS
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.word SubwayGraphics
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.byte WHITE - 2
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.byte BLUE + 10
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.byte <GreenSubwayDS ; pointer to north room
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.byte <BlueSubwayDS ; pointer to east room
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.byte <YellowSubwayDS ; pointer to south room
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.byte <PinkSubwayDS ; pointer to west room
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*/ |