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8bitworkshop/presets/c64/multilines.c
2020-02-05 20:31:24 -06:00

145 lines
3.1 KiB
C

#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <c64.h>
#include <peekpoke.h>
#include "common.h"
//#link "common.c"
void setup_bitmap_multi() {
VIC.ctrl1 = 0x38;
VIC.ctrl2 = 0x18;
// set VIC bank ($4000-$7FFF)
// https://www.c64-wiki.com/wiki/VIC_bank
CIA2.pra = 0x02;
// set VIC screen to $6000
VIC.addr = 0x80;
// clear bitmap and screen RAM
memset((void*)0x4000, 0, 0x2000);
memset((void*)0xd800, 0, 40*25);
}
const byte PIXMASK[4] = { ~0xc0, ~0x30, ~0x0c, ~0x03 };
const byte PIXSHIFT[4] = { 6, 4, 2, 0 };
byte is_pixel(byte x, byte y) {
word ofs = ((x>>2)*8 + (y>>3)*320) | (y&7) | 0x4000;
return PEEK(ofs) & ~PIXMASK[x & 3];
}
void set_pixel(byte x, byte y, byte color) {
word ofs,b,cram,sram;
byte ccol,scol;
byte val;
if (x >= 160 || y >= 192) return;
color &= 0xf;
// equal to background color? (value 0)
if (color == VIC.bgcolor0) {
val = 0;
} else {
cram = ((x>>2) + (y>>3)*40);
sram = cram | 0x6000;
cram |= 0xd800;
ccol = PEEK(cram);
scol = PEEK(sram);
// color RAM contains unused bits (0x10 and 0x20)
// unused in lower nibble of screen RAM? (value 2)
if (color == (scol & 0xf) || !(ccol & 0x10)) {
val = 2;
scol = (scol & 0xf0) | color;
ccol |= 0x10;
POKE(sram, scol);
// unused in upper nibble of screen RAM? (value 1)
} else if (color == (scol >> 4) || !(ccol & 0x20)) {
val = 1;
scol = (scol & 0xf) | (color << 4);
ccol |= 0x20;
POKE(sram, scol);
// all other colors in use, use color RAM
} else {
val = 3;
ccol = 0x30 | color;
}
POKE(cram, ccol);
}
ofs = ((x>>2)*8 + (y>>3)*320) | (y&7) | 0x4000;
x &= 3;
b = PEEK(ofs) & PIXMASK[x];
if (val) {
b |= val << PIXSHIFT[x];
}
POKE(ofs, b);
}
void draw_line(int x0, int y0, int x1, int y1, byte color) {
int dx = abs(x1-x0);
int sx = x0<x1 ? 1 : -1;
int dy = abs(y1-y0);
int sy = y0<y1 ? 1 : -1;
int err = (dx>dy ? dx : -dy)>>1;
int e2;
for(;;) {
set_pixel(x0, y0, color);
if (x0==x1 && y0==y1) break;
e2 = err;
if (e2 > -dx) { err -= dy; x0 += sx; }
if (e2 < dy) { err += dx; y0 += sy; }
}
}
#pragma static-locals(push,off)
byte flood_fill(byte x, byte y, byte color) {
register byte x1 = x;
register byte x2;
register byte i;
// find left edge
while (!is_pixel(x1, y))
--x1;
// exit if (x,y) is on a boundary
if (x1 == x)
return 1;
++x1;
// find right edge
x2 = x+1;
while (!is_pixel(x2, y))
++x2;
// fill scanline
for (i=x1; i<x2; i++) {
set_pixel(i, y, color);
}
// fill above and below scanline
for (i=x1; i<x2; ) {
i += flood_fill(i, y-1, color);
}
for (i=x1; i<x2; ) {
i += flood_fill(i, y+1, color);
}
return (x2-x1);
}
#pragma static-locals(pop)
#ifdef __MAIN__
word urand() {
return rand();
}
void main() {
setup_bitmap_multi();
draw_line(80, 10, 100, 100, 1);
draw_line(80, 10, 40, 80, 1);
draw_line(100, 100, 40, 80, 1);
draw_line(50, 0, 80, 60, 1);
draw_line(100, 0, 80, 60, 1);
flood_fill(80, 80, 2);
while(1) {
draw_line(urand()%160, urand()%192, urand()%160, urand()%192, rand()&15);
}
}
#endif